Factorio v0.18.17 + ModPack - SKIDROW

Factorio Game Free Download Torrent

Factorio Game Free Download Torrent

Recently, it has become fashionable to call games with the freedom of action sandbox, and so, Factorio is a huge 2D sandbox in which you need to explore a whole planet. Arrange a new planet for settling earthly inhabitants. In the game you need to extract resources, produce the necessary components and supply them for war with the aliens. Your task is to equip the base, establish logistics and, on the whole, organize the invasion of a new planet faster than your enemies. If you like games in which the emphasis is on skillful economic management, then the Factorio game should be exactly installed on your computer.

Game Details

About This Game


Version Factorio 0.18.17 released Bugfixes:

  • Range modifier and shooting speed modifier are now shown in ammo tooltip and ammo turret tooltip.
  • Allow pressing ESC to cancel saving or downloading the map while desynced.
  • Added copy paste from assemblers to infinity chests, similar to requester chests.
  • Fixed crash when loading a save containing modded crafting machines with fluid boxes, with mods disabled.
  • Fixed turret range drawing not accounting for ammo range modifier in world and in map view. Fixed turret unfolding and animation not accounting for ammo range modifier.
  • Fixed case of swapping left and right lane of underground belts.
  • Fixed desync related to marking and then un-marking combinators for deconstruction.
  • Fixed Infinity Chest GUI showing wrong label when modded as a storage chest.
  • Fixed when target of combat robot changed force to an allied force, the combat robot wouldn't stop attacking it.
  • Fixed silo script error using generic on_event function.
  • Fixed a desync related to using multiple custom fluid indexes in a recipe.
  • Fixed some labels getting cut of in the statistics GUI, on some translations.
  • Fixed a crash that could sometimes happen when fighting large groups of biters.
  • Fixed a special corner case of signal internal state consistency.
  • Fixed that the circuit and logistic network buttons in the train stop GUI were swapped.

System Requirements

OS: Windows 10, 8, 7, Vista, XP. (64 Bit)
Processor: Dual core 1.5Ghz
Memory: 4 GB RAM
Graphics: 512MB Video Memory
Storage: 1 GB available space
Additional Notes: Low sprite resolution and Low VRAM usage

OS: Windows 10, 8, 7 (64 Bit)
Processor: Quad core 2.5Ghz
Memory: 8 GB RAM
Graphics: 2GB Video memory
Storage: 1 GB available space


Factorio Game Free Download Torrent Factorio Game Free Download Torrent Factorio Game Free Download Torrent



1. The first thing we do is download the game’s installation files.
2. After downloaded, go to the folder and run the file «setup.exe».
3. During the installation, we specify the location on the disk where we want to install it.
4. At the end of the unpacking process, a shortcut appears on the desktop.
5. Launch the shortcut, and the games!

Download ModPack 03.11.2019 (tested on version Factorio_Mod_Pack_v0.17.74.1_upd.03.11.2019 [ 2.71 GB ]
Download ModPack 12.06.2019 (tested on version 0.17.47): Factorio_Mod_Pack_v0.17.47.0_upd.12.06.2019 [ 2.30 GB ]
Download ModPack 04.06.2019 (tested on version 0.17.45): Factorio_Mod_Pack_v0.17.45.0_upd.04.06.2019 [ 1.76 GB ]

Download Factorio v0.18.17 + ModPack - SKIDROW [ 1.30 GB ]

factorio-v0_18_17.torrent (downloads: )
How to download torrent games | Manual
Game Update History:
  • Factorio v0.18.16 → v0.18.17 [ 27.03.2020 ]
  • Factorio v0.18.15 → v0.18.16 [ 25.03.2020 ]
  • Factorio v0.18.14 → v0.18.15 [ 20.03.2020 ]

This game has been updated 27-03-2020, 18:40 to the latest version v0.18.17 + ModPack.

Comments 55

Admin 13 February 2018 06:25
Fegus, links have been updated, a new version of modpack is now available.
oli 1 March 2018 16:17
can you update the link please ?
Admin 4 March 2018 07:00
oli, hi, links to modpack were updated.
Admin 20 March 2018 16:00
Patch NotesVersion: 0.16.32
Date: 20. 03. 2018

Minor Features:
- Added string import/export to PvP config.
- Only item ingredients are automatically sorted in recipes.
- Fixed LuaEntity::get_merged_signals() would always require a parameter. (https://forums.factorio.com/58861)
- Fixed a crash related to mod settings losing precision when being saved through JSON. (https://forums.factorio.com/58859)
- mod-settings.json is now mod-settings.dat - settings will be auto migrated.
Admin 29 March 2018 06:29
Patch NotesVersion: 0.16.36
Date: 28. 03. 2018

Nicky 14 April 2018 23:40
Links are dead :(
Admin 15 April 2018 11:48
Nicky, links fixed.
xMaTtH3 21 April 2018 11:00
where I can download the game without the modpack?
Admin 22 April 2018 08:28
xMaTtH3, the game itself is without modpack, it is downloaded separately.
Rafael123 30 April 2018 12:21
Link is down. Can you up again for us?

Thank you :D
Admin 1 May 2018 10:59
Rafael123, game updated and links fixed.
Khyn 15 May 2018 22:35
some mods on modpacks are not working, giving errors during startup.
Silver Crow
Silver Crow 13 June 2018 00:00
Man it's the best page, keep it up and thx for all your effort to share this content with us. 
Ozzy 22 June 2018 14:32
Thank you for the crack guys! Keep it up :)
john 25 August 2018 00:49
Mega and Drive modpack link broke, can you fix for us?
Admin 25 August 2018 08:47
john, hi, links updated.
Proemteus 31 August 2018 21:43
I'm having errors loading the game, some mods do not work
Andy 16 September 2018 05:01

could you reupload the ModPack?

Admin 16 September 2018 07:24
Andy, hi, reuploaded.
Proemteus 10 November 2018 10:00
I would like to know where you got the modpack, it does not work
Admin 4 March 2019 16:15
Version 0.17.5 released
  • Fixed crash related to train waypoints and very short train paths. 
  • Fixed wrong entity info positioning when all other things in the right container are disabled.
  • Fixed Wave defense victory not being triggered in some cases.
  • Fixed Wave defense victory message being printed on every rocket launch.
  • Fixed restarting the game after sync-mods-with-save would fail to auto-load some saves on Windows.
  • Fixed PvP error when loading 0.16 versions of the scenario.
  • Fixed selection in blueprint preview would have an offset if UI scale was not 100%.
  • Fixed pie slice used as progress indicator in crafting queue wasn't rendering for small angles.
  • Fixed that the /time command would give back the wrong time played.
  • Fixed rendered terrain would increasingly get corrupted during movement when using 16bit rendering mode on some OpenGL drivers.
  • Fixed player.get_quick_bar_slot causing a crash for some values.
  • Fixed controls were lagging when application window was receiving lot of events it didn't recognize on macOS or Linux.
  • Fixed "Wait for V-Sync" graphics option was not working on macOS 10.14 Mojave.
  • Fixed crash logs were missing stack traces on macOS.
  • Adjusted the Supply Challenge requirements to make sense.
  • Fixed a crash when reviving entities through the Lua API.
  • Fixed NPE crash on biter commands during rebuild quest.
  • Fixed NPE crash during cutscene if player left entity ghosts in the starting area.
  • Fixed NPE crash on sending biters if you plaster half the map with furnaces (yes, seriously).
  • Fixed NPE bug where Compilatron would sometimes not continue after players put the required items in his chest.
  • Fixed that technology slot tooltip didn't reflect the cost of the selected technology in the queue.
  • Fixed NPE confusing flying text at startup.
  • Fixed that the train passed wait condition time was limited to 120 seconds. 
Admin 20 March 2019 04:20
Version 0.17.16 released
  • Disabled vanilla pollution attacks in the NPE until after the final wave.
  • Changing teams in PvP will try to preserve the current character.
  • Fixed alerts showing for trees and rocks in the NPE.
  • Fixed solid fuel not triggering "fuel furnace" quest item.
  • Potentially fixed scrap metal crash bug again.
  • Fixed that a fluid furnace revived from a ghost would not work.
  • Fixed that launching tutorials could leave the running game in a broken state.
  • Fixed that clearing the ghost cursor did not clear the hand in the quickbar.
  • Fixed Compilatron blocking placement of burner inserter in NPE.
  • Fixing a bug from last version that allowed fluid mixing by setting a recipe in assembler.
  • Different alert when unable to revive ghost due to fluid mixing by hand vs. by robot.
  • Fixed spitters would not properly target construction robots that are blocked from fulfilling their task.
  • Fixed a crash when joining Steam game invites while a multiplayer connection is in progress.
  • Fixed that the "research finished" indicator would display the wrong technology level.
  • Fixed a crash when removing the end rail of a temporary train order.
  • Fixed that cargo wagon filters wouldn't get preserved in blueprint strings.
  • Fixed that printing the output of LuaProfiler anywhere except log(...) would cause a desync. Note: this means if the results are shown in things like player.print() they won't persist through save/load (but won't cause desyncs).
  • Fixed Electric Pole smart coverage placement not building over other pole ghosts.
Admin 27 March 2019 08:00
Version 0.17.21 released
  • Fixed gates sometimes not closing when next to cliffs.
  • Fixed crashes related to GUI tables.
Admin 26 April 2019 14:53
Version Factorio 0.17.34 released
  • Improved fluid simulation threading. Decreases CPU usage. Threading available on all operating systems. Simulation performance should remain unchanged.
  • Fixed a crash when importing blueprint strings with power switch wires.
  • Fixed fluid mixing for fixed recipe assemblers.
  • Fixed "Not enough rails" message after successful track placement
  • Fixed a crash when destroying entities during the on_pre_ghost_deconstructed event.
  • Fixed that trains with "logistics while moving" disabled would not deploy robots when switched into automatic mode while waiting at a station.
Admin 11 May 2019 08:57
  • When a train performs path finding while in a chain signal sequence, the pathfinding will have a constraint to not go through reserved block before exiting the chain sequence. This solves a problem of train intersections being possible to be deadlocked even with proper chain signals usage in cases of using temporary stops or when path is changed because of station is being enabled/disabled by a circuit network. This also allowed us to to let train recalculate path spontaneously even in chain signal sequence, as it shouldn't break anything now.
  • When a temporary blueprint(e.g. blueprint from copy) is placed in the quickbar, the blueprint won't be destroyed when clearing the cursor and instead moved to the inventory.
  • Separated incompatible mods from dependencies in browse mods GUI.
  • Fixed a crash when trying to build locomotives near water/edges of the map.
  • Fixed players getting a new player character when they connect twice to a paused game.
  • Fixed that entity tooltips did not show negative emissions.
  • Fluid assembler ghosts now show correct pipe connections.
  • Fixed a crash when trying to write auto trash filters with not-a-table.
  • Fixed possible fluid mixing from reviving fluid assembler ghost by higher version.
  • Disabled areas of new map GUI are set correctly on exchange string import
  • Fixed that script rendering sprites loaded from files would disappear on save/load.
  • Fixed that LuaForce::reset_technology_effects() wouldn't preserve things in the research queue.
  • Fixed that using an upgrade planner on a blueprint wouldn't upgrade configured modules.
  • Fixed cross-platform issues related to the Lua bit library.
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