Castle Craft
- Платформа
- PC
- Дата выхода
- Размер файла
- 2.62 GB
- Просмотры
- 5 548
- Комментарии
- 2
- Языки
- English, German, French, Italian, Spanish - Spain, Traditional Chinese, Simplified Chinese, Japanese, Korean
- Добавил
- Добавил Админ
Трейлер игры: Castle Craft
Скриншоты
Описание
Castle Craft is a unique blend of voxel building, tower defense, and action RPG that puts you in the role of King Debimius' right hand in a fully destructible world. As the manager of the castle, you’ll build and fortify your stronghold using an automated economic system where villagers gather resources and artisans create building materials. Gameplay revolves around defending your castle from increasingly difficult waves of enemies using a combination of strategic trap placement, trained defenders, and your own magical abilities that can change the battlefield.
The physics-based combat system allows you to either engage in battles directly or take on the role of a commander, coordinating your forces from afar. The game features a progression system where you must balance resources between upgrading your fortress structures, expanding your defenses, and developing your character’s abilities. Castle Craft’s signature feature is its destructible environments, where everything can be altered with damage and magic, adding an extra layer of strategy to both building and combat.
NOTE. Uploaded version: 17 June 2026 [v1.0] + Update v1.0.2. This is Full Release and latest version of game. The game is already Packaged in Installer and ready to run the game after install, read the instruction below.
Системные требования
Минимальные
- Процессор:
- Intel Core i5 6400 / AMD X8 FX-8300
- ОЗУ:
- 8 GB RAM
- Видеокарта:
- GeForce GTX 1060 / AMD Radeon RX 580
- DirectX:
- Version 11
Рекомендуемые
- ОС:
- Windows 10
- Процессор:
- Intel Core i5 7400 / AMD Ryzen 3 2300X
- ОЗУ:
- 16 GB RAM
- Видеокарта:
- GeForce GTX 2070 / AMD Radeon RX 6650 XT
- DirectX:
- Version 11
Инструкция по установке
Пошаговый процесс установки для P2P релиз
-
Установка не требуется — релиз полностью готов к игре прямо из коробки: никаких мастеров установки и долгих обновлений.
-
Распакуйте архив (RAR/ZIP) в короткий путь без кириллицы, например
C:\Games\GameName, с помощью WinRAR или 7-Zip — и не запускайте игру прямо из архива: это главная причина проблем с запуском. -
Запустите игру через Run Me!.bat (или основной
.exe-файл) в папке с игрой. Если ничего не происходит, кликните правой кнопкой мыши и выберите Запуск от имени администратора.
Информация
- Разработчик
- Twin Earth
- Издатель
- Astra Logical
- Платформа
- PC
- Дата выхода
- Размер файла
- 2.62 GB
- Статус
- Уже установлено (Portable)
Скачать игру
Полная игра 3
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Комментарии (2)
Dear Castle Crafters, Turret Tinkerers, and Moat Masters,After more than a year of implementing your fantastic feedback, squashing more bugs than our house cat Lucky, and wringing enough performance out of the engine that even our ancient laptop can run it - we\'re finally ready to call Castle Craft ready for 1.0! 🎉
Here\'s what\'s packed into this release:
🛠️ Level Editor: build your own maps and share them on Steam⚔️ Skirmish mode: jump in for a quick fight in player made maps
🌗 Day & Night cycle + Weather SystemBecause castles look cooler at dusk!
🌀 Fluid simulation: water, lava, and swamp, all with real gameplay impact
🛠️ And much more:🏛️ Two new buildings: the Wellspring and the Scorchwell, for taming those unruly liquid blocks
🚀 Performance improvements across the board
🗣️ New languages: Swiss German, Ukrainian, Turkish, and Czech
🐛 A mountain of bug fixes
🐞 …and probably a few brand-new bugs we\'ll be standing by to squash
So what does \"1.0\" actually mean?It\'s just a label and we\'re not stopping here. But Castle Craft is now close enough to the game we set out to make that it deserves to stand on its own as a finished thing. The early rough edges are mostly gone, a lot of content and some polish have been added, and we\'ve managed to ship many (most?!) of the features you (and my kids) have been asking for.
New bugs are inevitable when you add this much new stuff, but Marco and I are on standby. Post here on Steam or drop by our Discord, and we\'ll get on it.
One thing we haven\'t delivered: multiplayer. We know. A lot of you have asked, and we hear you. The honest answer is that proper multiplayer is a massive undertaking, and as a small 2 person team we had to make a call: finish the core game we set out to build first, then see what\'s possible next.That said, we haven\'t been ignoring it. Some of the groundwork is already underway: Our custom voxel engine, for one, was built with multiplayer futures in mind. We can\'t promise a full multiplayer mode yet, but it\'s very much on our minds. If Castle Craft keeps finding its players and we can keep working on Castles and Voxels, we\'d love to make it happen.
We know this isn\'t \"multiplayer is done!\" some of you were hoping for, but we\'d rather ship one great game than half-ship two. Thanks for understanding and for sticking with us this far.
Thanks for sticking with us through the journey. Now go build something glorious. 🏰
Marco, Hunter (Shark), Jonathan & everybody who has contributed to Castle Craft(+ King Debimius 👑)
Patch Notes:🎮 Gameplay Updates:Resource spots now save and restore when loading/saving. Goodbye re-load resource exploit 🦴Brute charge attack has been improved for more devastating impact! 💪⚡Minions now find the closest resource spot they can reach, making resource gathering more efficient.Rocket artillery’s projectile trajectory and performance have been fine-tuned for a cooler \"drunken rocket\" behavior! 💥One-click upgrades for prefabs like windows and doors! 🏗️Prefab integrity checks optimized for smoother performance.Telekinesis ability is now more reactive! Grab and throw objects even faster! 🪄✨⚖️ Balancing Changes:Friendly archers\' range reduced by around 15% to balance the battlefield.Road now gives a sprinting speed boost, so you can sprint even faster on roads!🛠️ Quality of Life Improvements:Added confirmation prompt when deleting a profile—no more accidental deletions! 🔒🐞 Fixes Galore:Bomblings no longer become (occasionally) invincible after dying! 🦴Fixed player equipment visibility when controlling a trap—now it’s all about the traps!Blade Prison and other skills are now reliably activatable during the combat phase.Brutes no longer die from fall damage during their charge attack.Fixed falling kill zone being too high in Stygia—now you can dig all the way to the ground without dying.Pickup kiting issue when running past a pickup is now fixed.Iron pickups no longer get stuck inside the iron resource spots.Fixed wall upgrade ability missing the change grid size sound.Right Mouse Button no longer cancels digging volume abilities.Attached prefabs (banners or horizontal spikes) no longer block wall upgrades.Things no longer attach to banners unintentionally.Mid-Air Smash can no longer be activated from very low heights.Climbing and Mjolnir sounds now respect audio volume settings.Platoon follow/unfollow bug has been resolved—platoons behave as expected!Flying player pawn no longer takes damage from spikes while in building mode.Telekinesis projectile no longer lingers mid-air if hitting friendlies.