The Necromancers Tale
- Платформа
- PC
- Дата выхода
- Размер файла
- 3.88 GB
- Просмотры
- 2 609
- Комментарии
- 2
- Языки
- English
- Добавил
- Добавил Админ
Скриншоты
Описание
The Necromancers Tale project combines research motives and visual novel mechanics. You can take control of the main character, who will do everything possible to achieve greatness. The events unfold in the 18th century, however, they offer an alternative course of events. Simply put, there is magic in this world. Power gives even more opportunities, expanding the horizons around the protagonist. But it can play a cruel joke on him destroy everything he has. In the project, the user will be able to immerse himself in conspiracy theories, problems of political views, many different and cunning weaves of the storyline.
The main character in The Necromancers Tale finds a mysterious magic book. He immediately opens it and begins his training. But as it soon becomes clear, she teaches dark spells. You will need to hide your powers from people, because no one treats such people positively. You will be able to communicate and interact with secondary non-player characters. When the character enters into dialogues with them, the lines are allowed to be chosen based on what the user thinks are most suitable. But it is worth understanding that this will radically change what is happening and can greatly affect the ending. As you progress, reason, moral principles and everything around you will change, you will have to solve moral dilemmas and step over yourself.
NOTE. Uploaded version: 7 June 2026 [v1.234]. This is Full Release and latest version of game. The game is already Pre-Installed and ready to run the game, read the instruction below.
Системные требования
Минимальные
- ОС:
- 7/8/10/11
- Процессор:
- Intel i5-7500 or AMD 1500 equivalent
- ОЗУ:
- 8 GB RAM
- Видеокарта:
- Integrated Intel HD620 or equivalent
- Диск:
- 5 GB available space
- DirectX:
- Version 11
Рекомендуемые
- ОС:
- 7/8/10/11
- Процессор:
- Intel Core i7 or AMD 1800 equivalent
- ОЗУ:
- 16 GB RAM
- Видеокарта:
- NVIDIA Geforce 1060 or equivalent, 6GB+ VRAM
- Диск:
- 5 GB available space
- DirectX:
- Version 11
Инструкция по установке
Пошаговый процесс установки для P2P релиз
-
Установка не требуется — релиз полностью готов к игре прямо из коробки: никаких мастеров установки и долгих обновлений.
-
Распакуйте архив (RAR/ZIP) в короткий путь без кириллицы, например
C:\Games\GameName, с помощью WinRAR или 7-Zip — и не запускайте игру прямо из архива: это главная причина проблем с запуском. -
Запустите игру через Run Me!.bat (или основной
.exe-файл) в папке с игрой. Если ничего не происходит, кликните правой кнопкой мыши и выберите Запуск от имени администратора.
Информация
- Разработчик
- Psychic Software
- Издатель
- Psychic Software
- Платформа
- PC
- Дата выхода
- Размер файла
- 3.88 GB
- Статус
- Уже установлено (Portable)
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Полная игра
41cb2c47ce4ca1d38686b27776b4a41d
a67a4d2a004d92a3c220a55d260f6ae55f7cdf62a3bc2157077679b2a457768f
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Комментарии (2)
Patch Notes 1.208 - 1.211 Patch Notes 1.208 (this was applied 4th October)Removes the Unity security vulnerability which was announced yesterday.NOTE: WHERE YOU SEE \'SPOILER\' BELOW, PLEASE REFER TO THE PATCH NOTES IN THE DISCUSSION FORUM. SPOILER TAGS DON\'T WORK HERE IN ANNOUNCEMENTS.Patch Notes 1.209Improved the pathfinding around the steps of the ruined towerAdded a hint if you boil the fly agaric on a stove that the SPOILER ritual should instead be done at SPOILERAdded the option to ask Diedrik and Sofia for personal items for SPOILERAdded some extra wording when you first set the SPOILER TRAP so it’s clearer that it workedFixed a bug that occasionally had bodies in your basement disappearPatch Notes 1.210 Added a warning (chapter 12) before going into the war council that it will cancel the SPOILERFixed an occasional bug that let you walk through the locked plague wing door in chapter 12Added an option to try Repair on zombies (once), so that you know that it does not work on zombies and is not a bugAdded a command for a minion to give you the body they’re carrying, rather than having to get them to drop it so you can pick it upAdded some more conversation for zombie SPOILER Patch Notes 1.211Fixes an issue with the chapter 12 docker quest ‘Button Men’Fixes an issue whereby inventory items were occasionally going missingYour minions will now join a combat if you move close enough to where they are waiting, if they were not already in the combat (the range is 50 metres). If you have human allies in the combat, this doesn’t apply.Improved the wording in one of the choices in chapter 15 SPOILER
Patch notes 1.199 - 1.202 Added a Mass Activate spell and an Auto Move button, both intended to speed up large combats and reduce micro-management (see explanation below)Fixed melee attack ranges (previously, sometimes 1-hex weapons were able to hit at a distance of 2, and sometimes 2-hex weapons were able to hit at a distance of 3)Put an extra dead-zone around the combat speedup slider to avoid accidental move-clicks when trying to slide itImproved enemy moves in combat so if their path is blocked they still move as close as they can get, rather than standing still** New Spell: Mass-Activate **In addition to the existing Activate spell (which activates one minion at a time) this gives you a slider to pick how many minions you want to activate *and auto-move* all at once. This will probably be most useful in combination with normal Activate, rather than replacing it -- e.g. you might manually move a few critical minions on the front line of combat, and then let the rest auto-move to bring up reinforcements from further back with less effort.Patch Notes 1.200 Fixed the issue where items delivered to your house by Ilona and Gustav kept re-appearing after you had taken themFixed a bug with Klaus not being in place for the ambush if it was already evening when you arranged itFixed Diedrik’s conflict between the picnic date setup and the ‘sometimes dead is better’ plot in the libraryFixed a bug which occasionally had the MC stuck in a reloading animation after a combat had finishedImproved the wording/motivation around the initial gathering of (Spoiler) to search the (Spoiler)Patch Notes 1.201 Added an option in the new Mass Activate spell so you can choose to prioritise activating minions close to enemies first, or minions close to you firstFixed a point of confusion when translating the (Spoiler) ritual pagePatch Notes 1.202 Enabled rebinding of Quicksave and Quickload shortcut keys. Also enabled the Function keys to be used during rebinding generally.The game now saves any modification you have made to the UI scale, to default back to when you next start up the gameThe game now saves your “Speedup” setting in Combat, and sets to this value when you next start up the gameMade it so you don’t have to keep choosing to use the ‘enhanced’ Animate ritual, i.e. it’s automatic after you first use itGuards on the city walls now have vision arcs and can witness you committing crimes (apart from Mr. Sleepy near the picnic spot)Minions who are following you can now also be spotted by NPCs, and attributed as a crime to you, if they’re quite close to youThe To-Hit calculations are now displayed when you hover over an enemy to hit them in combat