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Every Day We Fight

Every Day We Fight
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PC
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6.89 GB
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Режимы игры и совместимость

Режимы игры

  • Одиночная игра

Совместимость

  • Поддержка контроллера
Скачать игру v1.0

Статус версии

Текущая версия
v1.0
Текущая сборка
26109244
Последняя сборка
26109244
Последнее обновление Steam

Скриншоты

Every Day We Fight — Скриншоты 1
Every Day We Fight — Скриншоты 2
Every Day We Fight — Скриншоты 3
Every Day We Fight — Скриншоты 4
Every Day We Fight — Скриншоты 5
Every Day We Fight — Скриншоты 6
Every Day We Fight — Скриншоты 7
Every Day We Fight — Скриншоты 8

Описание

Every Day We Fight - это пошаговая тактическая RPG, которая сочетает в себе исследование в реальном времени со стратегическим боем, ставя вас во главе трех бойцов сопротивления, попавших во временную петлю во время вторжения инопланетян. По мере того, как таинственные Перебежчики замораживают время и начинают собирать ресурсы Земли, ваша небольшая группа должна сражаться и умирать неоднократно, становясь сильнее с каждой петлей, поскольку весь опыт и снаряжение переносятся между петлями. в игре есть механика прямого прицеливания, где вы вручную управляете каждым выстрелом, с шансом попадания, определяемым позиционированием, точностью прицеливания и баллистикой, а не бросками костей.

Бой делает сильный акцент на тактическом позиционировании и командной работе, когда бойцы способны реагировать на события за пределами своего обычного хода, выполняя рефлексивные действия, которые позволяют им перехватывать врагов или помогать союзникам. Вы познакомитесь с несколькими районы раздираемого войной города, обнаруживая тайники оружия и снаряжения, которые навсегда разблокированы для будущих циклов. Разнообразие миссий включает в себя отключение инопланетных комбайнов, обезвреживание бомб и уничтожение оккупационных сил, а также дополнительные вторичные цели, которые требуют от вас рисковать своим прогрессом, чтобы спасти замороженных гражданских лиц. Бои боссов с тяжелобронированными лидерами Rifter продвигают временную петлю при поражении, постепенно приближаясь к разрушению петля целиком. Стратегическая глубина заключается в принятии решения о том, играть ли безопасно или рисковать ради большей выгоды, зная, что смерть просто сбросит петлю, и ваш с трудом заработанный прогресс останется нетронутым.

Системные требования

Минимальные

ОС:
Windows® 10 (64-bit)
Процессор:
Intel® Core™ i5-4590 (quad-core) / AMD® FX-Series™ FX-8350 (quad-core)
ОЗУ:
8 GB RAM
Видеокарта:
NVIDIA® GeForce® GTX 1050 Ti (4 GB) / AMD® Radeon™ RX 470 (4 GB)
Диск:
20 GB available space
DirectX:
Version 11

Рекомендуемые

ОС:
Windows® 11 (64-bit)
Процессор:
Intel® Core™ i5-6600 (quad-core) / AMD® Ryzen™ 3 2200G (quad-core)
ОЗУ:
16 GB RAM
Видеокарта:
NVIDIA® GeForce® GTX 1660 (6 GB) / AMD® Radeon™ RX 5600 (6 GB)
Диск:
20 GB available space
DirectX:
Version 12

Инструкция по установке

Пошаговый процесс установки для P2P

  1. Игра распространяется уже предустановленной — установщика здесь нет, и он не нужен.

  2. Распакуйте архив RAR/ZIP через WinRAR или 7-Zip, например в C:\Games\GameName.

  3. Запустите игру через Run Me!.bat или основной .exe внутри распакованной папки.

Информация

Разработчик
Signal Space Lab
Издатель
Hooded Horse
Платформа
PC
Дата выхода
Размер файла
6.89 GB
Статус
Уже установлено (Portable)

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Полная игра 6

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Watch Christopher Odd play EDWF 1.0!

Сборка 26109244

Every Day We Fight is out of Early Access and 1.0 is here - it’s our biggest update yet! To  celebrate leaving Early Access we’re offering our largest discount yet: 60% off!

Thanks to everyone who supported us thus far, and a special thanks to everyone who has left a review. Your feedback has truly informed many of our decisions throughout the journey, and our game is better than ever as a result.

There have been hundreds upon hundreds of changes since launching into Early Access. The most heavily requested include:

  • 25% more gameplay through new side quests and content

  • Improvements to UX/UI

  • In-combat and manual saves (instead of relying purely on checkpointing)

  • Upgrades to the enemy AI

  • Customizable difficulty settings

Other  important improvements include: pacing, bug fixes, performance optimizations, balancing, and QOL features like fast travel and click-to-move.

These changes defined the foundations we wanted to build our game upon. And now 1.0 is here, and it’s just bigger and better in every respect: more guns, more gun parts, more mission variety, more level variety, better content randomization, a revamped rewards system, and more we’ll leave you to discover. 

Abridged notes above, detailed notes below.

— ABRIDGED 1.0 PATCH NOTES —


New Guns

  • Boomer: explosive launcher

  • Shredder: HMG, accuracy climbs the longer you hold the trigger

  • Roaster: flamethrower, sets everything alight (Pictured below)

  • Stumper: shotgun sidearm

  • Riptide: full-auto pistol sidearm


New Gun Parts and Customizations
52 new parts! Including 13 epic parts with unique perks. For example, land 3 headshots in a row and your next bullet nukes the area. That kind of thing.


New Mission Types: Ambush & Sabotage
.

  • Sabotage: push your Heat as high as you dare for better loot

  • Ambush: bring Heat back down when things get too hairy

Think of heat as a risk/reward mechanic. High heat means harder fights and better drops. Low heat… you get the picture. Now you control the dial instead of just watching it climb.


Content Randomization
Combat zones reshuffle every run. Think you know what’s around that corner? Guess again. Each run offers new challenges to overcome. 


Forever War Mode
Beat the campaign then keep on going. Clear zones, kill bosses, and survive as difficulty ratchets up permanently. Keep your gear or reset to level 1 with just a dart gun and teleporter. However you want to play - the choice is yours!


Completely Reworked Progression
Progression is linked to combat and rewards are offered after every fight. There’s still plenty to explore for those who want to, but it’s no longer necessary to continue progressing your characters. 

— DETAILED 1.0 PATCH NOTES —

Balance
  • Enemies, weapons, mods, scrap have all been rebalanced

QoL
  • Delay proximity detection until ladder traversal completes

  • Show markers and HUD icons for known enemies only

  • Keep death-drop loot once it has landed

  • Added trigger radius around Strikers

  • Preview status effects when walking through Surfaces

  • Improve throwing from cover and half-cover so that targeting locations is easier and has less restrictions

  • Make Locked doors identifiable by their colour

  • We now clamp Level to a max of 24

  • Map Menu rework to allow for gradual zooming when scrolling

  • Increased sensitivity of Kill Assist and Covering Fire

  • Keys used to open the menu can be used to close the menu

  • Current fire mode now blue, making it easier to identify

  • Kill Assist and Covering Fire now allow switching weapons and fire modes when reacting

  • Update Chest visuals in Thorn Stashes to show relative gear quality

  • Tweaked animation values of to make it more obvious that the player should press and hold enter to end turn

  • Add skirmish icons to map

  • Added Fire mode appears on crafting details now

  • Added a current/max save slot indicator to the save load menu

  • We now allow players to fire their single shot weapons (or the first shot of auto weapons) as fast as they can pull the trigger

Bugs
  • Fixed an issue with the scramble tutorial getting frozen when pausing with a controller

  • Fixed an issue with combat flow which occurs when combat initiates during the Combat Zone intro sequencer

  • Fixed Drone damage and destruction being reverted when returning to gameplay mid-Combat

  • Fixed Thorn switching while navigating obstacles is inconsistent when using cursor navigation compared to standard controls

  • Fixed Interact failing to switch when clicking on associated prompt

  • Fixed issue where Thorns could get stuck in cover next to breakable wall when canister is present in Parking Lot while out of Combat

  • Fixed Rifter Overwatch behaving erroneously when Vivian's Switcheroo Skill is used

  • Fixed Strikers failing to attack Holograms during Combat

  • Fixed an issue with Armor Breaker Perk being applied to inaccurate weapons

  • Fixed Tooltip remaining present after switching directly away from inventory item

  • Fixed Hotkey failing to function for Teleporter tutorial

  • Fixed Rifter bodies flying off if they're killed while vaulting

  • Fixed Timeline Reset being reverted when using Rewind Device

  • Fixed Railing Cover assets blocking LoS to Rifters

  • Fixed Donate failing to grant AP if given twice in one turn

  • Fixed Sewers music continuing to play after entering City

  • Fixed Saving being disabled after killing Rifter just after their Overwatch is triggered

  • Fixed Thorns slowing down when holding Run input while Auto Run is enabled

  • Fixed Invisible collision being present next to western side of Harvester

  • Fixed Prompt for adjacent Mantle being displayed when in front of certain assets

  • Fixed Unblurrificator Objective not being present after returning to Bus Depot if Combat was completed before Dish Inspect

  • Fixed Scrap value for Weapon Mods remaining the same regardless of Scrap Multiplier setting

  • Fixed Controls being locked and a blocker occuring after Rifters die a specific amount of time after their Overwatches are triggered

  • Fixed loot drops for Sniper Elite

  • Fixed Units failing to take substantial Damage from Master Blaster explosion perk

  • Fixed Shots being blocked by invisible collision next to certain broken wall Cover positions

  • Fixed Spawns appearing on real-time timer after returning to gameplay right after activating Stasis Bomb

  • Fixed Health Insurance HP missing from Thorns' Health after using Renew Timeline

  • Fixed LoS is blocked by wooden platform assets

  • Fixed Reinforcement marker VFX failing to appear for certain spawns

  • Fixed Time speeding up in Aim View when Rifters Scramble on lower Difficulties

  • Fixed Manholes being blocked from selection when clicking on them in Map Menu

  • Fixed Thorn followers failing to regroup when exiting deactivated Combat Zone while split up

  • Fixed Thorns arms appearing detached after certain actions

  • Fixed Status Effects being inaccurately applied to Rifters when using Donate

  • Fixed Taunt failing to function on Rifters when Mass Influencer Skill is active

  • Fixed Alleyway Objective is present indefinitely after returning there if Dish was inspected after Completing Combat

  • Fixed Engineer default Health exceeding Max Health when on certain Difficulty Presets

  • Fixed Stats for Modded Weapons being inaccurate in Weapons Menu

  • Fixed Unblurrificator Objective not being present in certain conditions

  • Fixed Friendly fire bark being triggered when Thorns are damaged by Status Effect inflicted by another Thorn

  • Fixed "Can't Shoot" UI reticle appearing prematurely when auto-firing

  • Fixed Camera clipping into Thorns' head when switching from Aim View to certain Reflex Actions.

  • Fixed Cocoon's not spawning when shooting unit in burning surface

  • Fixed Gameplay being stuck in Aim View after selecting Dart Gun of Encrusted Thorn after Donate is used on them

  • Fixed Certain Weapons being awkwardly raised when entering Aim View while in combat

  • Fixed hearing two healing barks when reviving downed ally

  • Fixed Level Up notifications displaying when gaining XP at Max Level

  • Fixed Harvester Northwest Power Core tilting upwards after re-emerging in Act 2 Alleyway Combat

  • Fixed Camera is pushed down next to Thorn's head at entrance to Selena's apartment

  • Fixed Resupply Objective remaining present after interacting with Workbench in Thorn Stash

  • Fixed Dialogue getting interrupted by another dialogue in Prison Act 2

  • Fixed Reticle is partially obstructed when Muzzles are attached to sidearms

  • Fixed units becoming downed whilst Encrusted when reloading gameplay in certain circumstances

  • Fixed Objective icons appearing sporadically in top left corner of screen in exploration mode

  • Fixed Player Capsule blocking bullets after kill

  • Fixed camera being stuck on combat zone collisions

  • Fixed bad material blending in Prologue area

  • Fixed throwing teleporting failing due to clicks being stolen by invisible minimap markers

  • Fixed Thorn portrait icons being greyed out on Combat Failed screen

  • Fixed bad materials in Bus Depot

  • Fixed Story Mode state not being saved when enabled on Karg Was Killed! Screen

  • Fixed Explosion VFX missing when exiting Aim View after destroying Encrustation

  • Fixed combat being initiated while outside of Combat Zone after destroying a bus

  • Fixed Weapons floating in air when dropped next to certain assets

  • Fixed Shield destroyed VFX being displayed when Vivian is damaged if gameplay was reloaded mid-Combat after her Shield was previously destroyed

  • Fixed Rifters failing to attack Dylan after Proximity Punch in certain situations

  • Fixed Explosive Damage preview failing to display on Health bars before gameplay is reloaded after starting New Game

  • Fixed Text being cut-off for Compatible section of Weapon Mod tooltip

  • Fixed Progression being blocked due to Combat failing to end if Rifters are not present when Stasis Bomb detonates

  • Fixed Dismembered Rifter limbs can become stuck and wiggle around in Combat Zone barrier

  • Fixed Input icons overlapping when in Combat Zone when using a controller

  • Fixed Damage preview being inaccurate when throwable is aimed at edge of Rifter behind Cover

  • Fixed Zoom In/Zoom Out failing to trigger when clicking on the prompt in the Map Menu

  • Fixed Zoom level failing to reset when re-opening Map Menu

  • Fixed Rifters entering occupied Cover under certain circumstances

  • Fixed Overlapping UI elements being displayed after spamming select and close inputs for Workbench

  • Fixed Stocks being inaccurately oriented when equipped to Rattler Weapon

  • Fixed Epic Mod Perk text position flickering when Mod is selected in Workbench

  • Fixed dropped Rifter Weapons not being visible when Thorn on a lower Multi-Floor is selected during Combat

  • Fixed Fast Forward prompt failing to appear after Rifter introductory sequencers during Combat

  • Fixed enemies not scrambling when disarmed

  • Fixed Bark being heard from other Thorns when killing Rifter with Leo after using Donate

  • Fixed Enemies not targeting player units when in smoke

  • Fixed Rifter Stash pole clipping through floor during Combat

  • Fixed Non active fire mode being greyed out when taking cover

  • Fixed longhaul barrel tip being too far to the left of the screen when aiming

  • Fixed Unnatural looking vegetation being present on side of Bayview Building

  • Fixed Friendly fire bark being triggered for Thorn when shot by Surgeons

  • Fixed Autosaves being deleted every other time they're triggered in certain conditions

  • Fixed SFX not being heard for Rattler priming animation

  • Fixed Explosive attacks being unaffected by Difficulty settings

  • Fixed the objective failing to update when entering City at start of Act

  • Fixed Oldest Autosave being deleted when creating a Manual Save in Save / Load menu

  • Fixed Combat Saves increasing Autosave Slots

  • Fixed End turn being unresponsive for a brief period after an action is complete

  • Fixed Padlocks disappearing instantly when destroyed

  • Fixed Extraneous green flashes displayed on screen during Parking Lot cinematics in Part 1

  • Fixed Auto-saves not having a slot limit

  • Fixed Dart gun appearing to float in the air when selected with Hotkey while in Aim View

  • Fixed flame being visible in Aim View when Thorns have the Ignited status effect

  • Fixed Shots passing through Rifters after damaging them in certain conditions

  • Fixed Rifter Weapon kills objective not counting last shot of combat

  • Fixed Units sink into environment when entering/exiting Aim View while in vehicle cover on a slope

  • Fixed Units become stuck when attempting to move around corner of vehicle

  • Fixed Units not being able to be targeted while on stairs in Bus Depot

  • Fixed Weapon primed VFX fail to appear on newly equipped Mods

  • Fixed Images being inaccurate for Common Acacian and Terragonian Scopes in Workbench UI

  • Fixed Weapon animations to rechamber not always finishing

  • Fixed Barks not being heard during combat after progressing from initial Manhole to Skirmish

  • Fixed "Reload AP Cost" text not displayed next to Stat for Acacian Scope (Common) in Weapons Menu

  • Fixed white square appearing in place of item image when opening Workbench for the first time

  • Fixed Rifters floating in air when returning to gameplay mid-Combat if they have Paralyzed Legs Status Effect

  • Fixed progression being rarely blocked due to Dylan's position at the start of Part 1 tutorial

  • Fixed Thorns being unable to perform certain actions when Electrified

  • Fixed Thorns being unable to Reload after killing a Rifter

  • Fixed Cover icons remaining white when they're too far away to reach during Combat

  • Fixed Cutout shader affecting the environment that is in front of the camera

  • Fixed controls being unresponsive after closing the Workbench UI in rare conditions

  • Fixed Initial Reflex Action ignored after triggering another Thorn's Reflex

  • Fixed non-active Ammo icons are greyed-out after reloading weapon

  • Fixed smoke VFX disappearing when swapping Weapons during time dilation

  • Fixed Objectives disappearing during combat when completed/failed

  • Fixed Thorn's arms being inaccurately displayed after entering Aim View with Elite Rifter Weapon

  • Fixed Off-screen Objectives failing to appear on perimeter of Mini Map

  • Fixed Inspect prompts remaining displayed for audio diaries and post-Combat collectibles when returning to gameplay after interacting with them

  • Fixed Electrifying Ammo cannot be selected by clicking on icon

  • Fixed Scopes obscuring significant portion of view when on sidearms while in Aim View

  • Fixed Mods appearing detached from Weapons when equipped

  • Fixed Autosaves failing to Overwrite each other after creating a Manual Save

  • Fixed Thumper and Razerbolt Weapons floating when dropped by Thorns

  • Fixed Rifters exploding immediately when Master Blaster equipped shotgun is primed

  • Fixed camera clipping into environment during certain Rifters' Overwatch and Revenge Reflex Actions

  • Fixed Damage preview being inaccurate when aiming a Rattler at an Armored Rifter on Story Difficulty

  • Fixed The Thorns being unable to Fast Travel when Save Slots are full

  • Fixed Dart gun momentarily floating in the air when entering Aim View with it

  • Fixed Side Mission icons being covered by other icons in Map Menu

  • Fixed Stasis Bomb UI duplicating when reaching 1 Turn until detonation

  • Fixed Damage preview being inaccurate when aiming explosives at Armored Rifters

  • Fixed AI followers clipping into each other after climbing ladders

  • Fixed Rifter Stash items being duplicated if Combat Zone was approached multiple times

  • Fixed Revenge being triggered when Enforcer lacks Reflex Token

  • Fixed Rifters failing to remain in Cover when returning to gameplay mid-Combat

  • Fixed Thorns failing to path consistently when attempting to use Mouse Free-Roam in certain locations

  • Fixed Enforcer spawn failing in Act 2 if Rifter Activity is initiated at the start

  • Fixed Stasis Bomb Act 3 Alleyway Combat Zone not disarming itself when all enemies are dead

  • Fixed Rattler Weapon failing to dismember Rifters

  • Fixed Enforcers are not holding their Weapons accurately

  • Fixed Sentinel shields not regenerating

  • Fixed Proximity Punch killing rifters not counting towards challenge

  • Fixed Reinforcement marker incrementing when reloading gameplay if initial spawn is killed during their 1st Turn in Stasis Bomb Combat

  • Fixed Inspect prompt failing to appear on Stasis Bomb if Rewind Device was used after Combat was initiated as Rifter Activity

  • Fixed Rifters not visible in Faber Labs intro sequencer

  • Fixed Rifter bodies being flung around due to camera entering and exiting Aim View

  • Fixed Shot AP cost is inconsistent when Stingray Mag (Rare) is equipped

  • Fixed Shocking effect damage being incorrect

  • Fixed Health bar being extremely segmented for Rifter Stash

  • Fixed Drones occasionally clipping inside of Sentinels

  • Fixed Rifter Overwatch being interrupted when cone is only briefly entered

  • Fixed Harvester base asset missing when returning to gameplay after destroying Harvester

  • Fixed Inaccurate location present on Autosave after using Renew Timeline

  • Fixed actions being triggered for the active Thorn while the Kill Assist prompt is displayed

  • Fixed Striker's Punch failing when close to Dylan after canceling his Proximity Punch

  • Fixed dropped Rifter weapons not retaining ammo count

  • Fixed blood decals appearing as streaks on the environment

  • Fixed Grenadiers' helmets reappearing on their heads when they're dismembered

  • Fixed inputs bypassing "Return to Sewers" screen after switching to controller while it's displayed

  • Fixed Tooltip initially obstructs XP and SP info when using a controller in Skills Menu

  • Fixed Encrustation VFX failing to appear when camera level is lower than its Multi-Floor level

  • Fixed throwing being blocked when certain weapons are equipped

  • Fixed Weapon displaced from Hologram's hands

  • Fixed Navigation being overly sensitive when using left stick in Skills Menu

  • Fixed friendly fire counting towards challenge objective

  • Fixed Punch kills incrementing weapon kill Challenge Objective if Thorn is holding the weapon

  • Fixed Combat initiating as Rifter Activity when firing at a specific time while in a Rifter detection circle

  • Fixed "Save failed" message failing to appear when out of Combat if Save slots are full

  • Fixed Elite Rifter Weapons remaining present if gameplay wasn't reloaded after killing them in Prison

  • Fixed Power Cores drifting away while Reflex UI is active during Harvester Combat

  • Fixed Rewind Device could be selected from Pause Menu when in Combat during Iron Man run

  • Fixed Graphical artifacts displayed on wet cobblestone at certain angles

  • Fixed Reflections visible on side of Diner Building when raining

  • Fixed Thorns being able to Swap Weapons and Pick Up/Drop items while Encrusted

  • Fixed using the rewind device from the end combat screen would not save any XP you gained during combat

  • Fixed Thorns failing to properly hold any weapon while crouching or sneaking

  • Fixed Revenge Reflex failing to trigger for Enforcers during Combat

  • Fixed Ignited Surface failing to appear when Hologram is destroyed with Combustive Decoy active if gameplay is reloaded after the Hologram as deployed

  • Fixed D-Pad icon inconsistently displayed next to Action Bar when using a controller

  • Fixed Approaching Combat Zone bark heard well outside combat skirmish

  • Fixed Dylan's Health can be repeatedly increased by Leo or Vivian entering and exiting Smoke while Secondhand Smoke Skill is active

  • Fixed contradictory Challenge Objectives that could not both be completed during Combat

  • Fixed screen flickers at the start of the sequencer when loading into Prologue Parts 2 & 3

  • Fixed Missing Objectives when loading Auto Save just after combat zone start for Act 2 and 3

  • Fixed Recently destroyed Encrustations respawning when reloading gameplay post Combat

  • Fixed Selection SFX heard twice when purchasing skill while using a controller in the Skills Menu

  • Fixed Rifters dying from vehicle explosions not counted as kills for Thorns

  • Fixed armor pieces falling straight down and clip through Rifter when destroyed

  • Fixed A and B button inputs failing to function after backing out of Workbench UI just as it opens when using a controller

  • Fixed Scramble triggered when outside AoE of Grenadier Elixium Bomb attack

  • Fixed Elixium surfaces not damaging units on initial application

  • Fixed Receiving a buff triggering the Strikers attack

  • Fixed Leo gaining AP from Giving Nature Skill when Reap the Benefits is also active

  • Fixed camera position being unable to be moved with WASD keys after killing the last spawned Rifter during Rifter Activity

  • Fixed for disabled menu sliders still working on controller

  • Fixed inaccurate damage estimations from far distances

—


We sincerely hope you enjoy the 1.0 version of Every Day We Fight! 


And, if you enjoy our game and haven’t already, we’d love for you to leave a review. They mean a ton to us as a small studio. 


Happy playing! 

  • Everyone at Signal Space Lab and Wild Hog Games

Источник: Анонс Steam SteamDB

Major Update 0.9: Side Quests and Save Functionality

Сборка 23939805

The 0.9 Update is the largest update Every Day We Fight has released since launch. It includes new content, heavily requested QoL features, and so many bug fixes. We appreciate your feedback throughout the Early Access and your patience in waiting for this update. We’re fully committed to delivering the game the community has been asking for. Friendly reminder, the best way to support indie development is reviewing the game. We’re just gamers asking gamers to help us keep gamers entertained.

Steam Reviews: Your Feedback Matters

The update is out now, so it would really help if you left a Steam review and shared your thoughts on Every Day We Fight. We’re reading through the Steam forums, Discord, subreddit, and Steam reviews to see what you like, what you’d like improved, and how we should prioritize future changes.

Thorn Side Quests

Each character now has a side quest providing deeper insight into the world of Every Day We Fight and the Thorns. These new missions are accessible from the start of Act 2 and can be completed at any time, independently of the main quest.

Manual Saves

In this update you can finally create multiple saves for a single playthrough, and can also create manual saves. If you prefer to experience the game in the intended roguelite fashion, you can start a new game in Iron Man Mode.

Iron Man Mode

This update adds the ability to play in Iron Man Mode. This mode allows a more roguelite method of enjoying the game, death isn’t the end but will reset some progress.

Feature Update

  • Update Hall of Fame.

  • Streamlined Act 3.

Balance

  • Reduce Karg armor in Act 3.

  • Increase Rifter Stash health.

  • Reduce Spawn Credits in Prison fights.

  • Make shielded units more expensive to spawn.

  • Reduce heat level multipliers on high difficulties.

Bugs

  • Fix for inaccurate damage previews.

  • Fix issues related to pickup weapon highlights.

  • Stopping movement when traversing navlink will now stop the active unit just after it finishes traversing navlink.

  • Fix for movement being unable to be canceled during combat when using a controller.

  • Fix Power Cell openings being displayed redundantly if the Combat Zone has been streamed in more than once.

  • Fix Inventory Slot is free, but displaying "FULL INVENTORY" when trying to pick up.

  • Fix Teleporter being unable to be selected again after being cancelled.

  • Fix issue where trying to use the teleporter or a hologram would cause the active units inventory to be wiped.

  • Fix The application crashes when quickly opening/closing the Riff Hunters screen in the Sewers.

  • Fix An Encrustation Clipping the Ceiling.

  • Fix Bus failing to fall down immediately when shooting it after saving/reloading after a hint in Prologue Part 2.

  • Fix Reflexes fail to function when units have the Blinded Status Effect. Does not apply to overwatch.

  • Fix navigation issues on a balcony.

  • Fix navigation in a building staircase.

  • Fix navigation issue in Skirmish Zone near the Hotel.

  • Fix navigation issue in Prison.

  • Fix navigation issue Alleyway Combat Zone.

  • Fix issue that sets up a snapshot when firing weapon/ throwing.

  • Fix Thorns fail to retail XP and Levels when using Renew Timeline before first combat.

  • Fix Weapon Mods fail to remain primed after saving and reloading while out of Combat.

  • Fix quests unable to be scrolled using a controller.

  • Fix units losing Blinded status effect if they're in Smoke when it disappears.

  • Fix Spawn counter being reset when saving/reloading Combat twice when it's on Next Turn.

  • Fix progression being blocked due to Combat Zone failing to load in after Skills Menu was opened right before Hotel Combat Zone sequencer should have triggered.

  • Fix Combat Zones auto-activating they are already completed.

  • Fix issues with enemy overwatch logic.

  • Fix Thorn becoming trapped in floor when reloading mid-Combat when in a particular Harbor Building cover position.

  • Fix logic in inner intersection tests.

  • Fix issue caused by Kill Assist Target being set when pawn is damaged, now target is polled after shooting ends.

  • Fix shooting being locked open when a reaction is triggered while shooting.

  • Fix 2nd reinforcement counter decreasing when reloading during Harvester Combat.

  • Fix game crashing when adjusting camera with middle mouse button during certain Rifter spawns.

  • Fix Leo isn't present when loaded into the older Act 3 Prison Combat Save file.

  • Fix Rifter Drones being duplicated when returning to gameplay if they were initially present in Combat Zone.

  • Fix time dilation being disabled when aiming in a Combat Zone before combat is initiated.

  • Fix credits being absent from grenadier reveal.

  • Fix inaccurate updated time being frequently displayed for ”Time since last autosave” in Pause Menu.

  • Fix out of world sequencer being present when loading into the start of Combat Save file at the north side of Skirmish 6.

  • Fix AP being consumed when Thorns Scramble from Cover during Thorn Activity.

  • Fix Items being placed on previously crafted ones when using Workbench again after saving and reloading.

  • Fix difficulty options not working with controllers when starting a new game.

  • Fix the difficulty menu being accessible with controllers even when it's supposed to be disabled.

  • Fix Controller inputs failing to function when refocusing on game window while in Pause Menu submenu.

  • Fix sometimes, Dylan or Leo are positioned next to Vivian when returning to gameplay mid-Combat if they were previously far away.

  • Fix throwable items being able to be collected after saving and reloading just after they land.

  • Fix weapon components being duplicated when crafted, picked up and equipped.

  • Fix items disappearing when Fast Traveling and returning after crafting them at the workbench.

  • Fix smudge model not emitting particles.

  • Fix Elixium Encrustation on a bridge not exploding.

  • Fix Map Menu failing to open when selecting View Map in Quests Menu.

  • Fix radiuses shrink for active Proximity Mines thrown by Dylan when returning to gameplay if his Big Badda Boom Skill is active.

  • Fix 2nd Proximity Punch fails to Trigger when Dylan's Second Chance Skill is active.

  • Fix Difficulty menu scrolling being disabled when greyed out.

  • Fix Item disappearing when saving and loading while they're being dropped.

  • Fix issues with loot causing crashes due to their owners being destroyed before the loot lands on the ground.

  • Fix “Damage 3 Rifters during Overwatches” Challenge Objective fails to increment if they're one-shotted.

  • Fix Power Cores have additional holes and can be destroyed when closed off when an old Harvester Combat Save is loaded.

  • Fix Harvester respawning after reloading post-Combat if mid-Combat gameplay was reloaded after Harvester teleported/exploded.

  • Fix Reinforcement spawn counters decrement twice when reloading Combat.

  • Fix crashing when attempting to load back into specific Save after Renewing Timeline.

  • Fix for keeping the text box in focus when switching control schemes.

  • Fix timing dependent issues with the harvester power cell that will make it drift to the offensive position when not expected.

  • Fix Power Core locations being inaccurate when returning to gameplay mid-Combat in Harvester Combat.

  • Fix Rain VFX location fails to quickly adjust to camera position while in time dilation.

  • Fix Esc key must be pressed twice to close the Codex Menu.

  • Fix a few UI consistency issues with the end game screen.

  • Fix Stasis Bomb deactivating again when completing Combat after returning to gameplay mid-Combat.

  • Fix Power Core locations being inaccurate when returning to gameplay mid-Combat in Harvester Combat.

  • Fix ammo amount from after Combat initiation is maintained when returning to pre-Combat.

  • Fix Animation Walk Cycle not synced to move speed on indicated rifter.

  • Fix for "Deal X damage in one turn" objective resetting on re-loading game.

  • Fix for "Kill 3 rifters in one turn" objective resetting on re-loading game.

  • Fix Weather and ToD change when returning to gameplay after saving.

  • Fix Autosaves can occur while paused at certain points.

  • Fix Selected Difficulty is not retained when starting a New Game.

  • Fix crashing when attempting to reload the Save file after crafting an item at the Workbench.

  • Fix Combat Zone barks are heard when exiting deactivated Skirmish Zones.

  • Fix for enemy reaction tokens not saving during combat.

  • Fix for not being able to drop items.

  • Fix Elixium Bomb explosion SFX not being played when Scrambling.

  • Fix damage to Vivian's Shield failing to persist when returning to gameplay mid-Combat.

  • Fix Rifter Stash items being affected by collision and remaining persistent during Combat.

  • Fix Dylan’s Powercell spot barks.

  • Fix Exploration mode gameplay being active when loading older Harvester mid-Combat Save files from gameplay.

  • Fix Encrustated Status Effect decrementing to one turn when returning to gameplay in Combat.

  • Fix Overwatch causing multiple issues when returning to gameplay mid-Combat.

  • Fix Thorns' Health changing when reloading Save file after changing difficulty.

  • Fix Leo footsteps are not heard, or are really really quiet.

  • Fix for picked up weapons re-spawning.

  • Fix for counter increments for Cover limit Challenge Objective if Thorns are in Cover when returning to gameplay mid-Combat.

  • Fix Combat completion not being saved when returning to gameplay after finishing Skirmish on 1st Turn.

  • Fix Weapon Comparison button not being clickable.

  • Fix Default Weapon components being displayed in the environment after picking up Weapons in Prologue Part 2.

  • Fix Missing Objective for Act 1 once Hotel Combat Zone was Completed.

  • Fix using the Rewind Device in mid-Combat with a save file from the older system, causing players to be sent to the Prologue or start of Act 1.

  • Fixed Donate Cooldown decrementing when returning to gameplay mid-Combat if Frequent Provider Skill is active.

  • Fix the targeting position for Inventory items not being adjustable after opening and closing In-Game Menus while out of combat.

  • Fix the application being stuck on an erroneous screen when opening In-Game Menus with a controller during Combat.

  • Fix Grenadier shots failing to hit Thorns when using Fast Forward.

  • Fix for no weapons being in the hideout when starting the game.

  • Fix Strikers' Proximity Punches are automatically triggered if they're next to a Thorn when returning to gameplay mid-Combat.

  • Fix Thorns remain in Combat when using Rewind Device from Pause Menu after a mid-Combat save has occurred.

  • Fix for Esc/Backspace not exiting Load/Save menu.

  • Fix navigation is overly sensitive when using the left stick in Skills Menu.

  • Fix crash while paused and out of focus on Rifter Activity during Bus Depot Combat.

  • Fix - Act 2 Hotel 3rd Reinforcement Fail to Spawn if Initial Spawn were to get killed during 1st Turn.

  • Fix for default mini-map settings not resetting properly.

  • Fix Missing Camera Collision in Hotel Area Dish Building for Act 3.

  • Fix Missing Grenade in Prologue Part 2.

  • Fix Rattler Weapon Floating on spawn in Prologue Part 2.

  • Fix for map marker text being unreadable on low Mini Map zoom.

  • Fix for saving with controller in-combat.

  • Fix walls in Prison northwest corner of the entrance building being hidden by Multi-Floor.

  • Fix camera floor boundaries are offset when returning to gameplay on higher floors.

  • Fix softlock in prologue part 1s first fight.

  • Fix for additional corpse when reloading a combat after killing an enemy.

  • Fix Rifters spawning-in immediately and failing to act when returning to gameplay mid-Combat after triggering a reinforcement marker.

  • Fix issues which occur after switching between similar targeting Actions with hotkeys.

  • Fix issue which caused Bandages to not be selectable from Inventory.

  • Fix issue which caused a Thorn to lose all items when using Rewind Device in the final fight.

  • Fix Abilities triggered by Special Action Hotkey which did not correspond to selected Thorn.

  • Fix being unable to Reload during tutorial in Part 1.

  • Fix for crafting recipes bar full when not crafting on controller.

  • Fix for Rifter bomb UI colliding with objective UI.

  • Fix dropped items intersecting with geometry.

  • Fix "Leave the Sewers" Objective appearing and Thorns spawning in Sewers when returning to gameplay after completing a Skirmish if it was reloaded mid-Combat.

  • Fix for proximity mine crash.

  • Fix red square with 'X' appearing when firing at nearby terrain while out of Combat when Mouse Free-Roam Movement is enabled.

  • Fix victory stinger being played again when returning to gameplay mid-Combat after defusing Stasis Bomb.

  • Fix environmental issues in the Field Hospital.

  • Fix default textures appearing on sides of stairs at Alleyway Combat Zone entrance.

  • Fix missing Wall/Texture on side of stairs in Alleyway Combat Zone.

  • Fix an unmatching door in the Alleyway Combat Zone.

  • Fix part of a sandbag clipping out of the wall.

  • Fix tram tracks being placed above ground on the street.

  • Fix Z-Fighting ground textures are visible Thorn Stash.

  • Fix visible flickering on balcony edges.

  • Fix Z-Fighting is visible on the floor in the building.

  • Fix various cutout shader bugs.

  • Fix Thorn Health bar segments appear very small after entering the Difficulty Menu on older save files.

  • Fix for warning message not appearing in the Difficulty Menu upon 'Reset'.

  • Fix for unfocused 'Esc' not trigger confirm settings pop-up.

  • Fix for corpses not staying persistent.

  • Fix Rifter Stash items being affected by collision and remaining persistent during Combat.

  • Fix defusing bark being played when away from Bomb if Leo or Dylan are selected at start of Stasis Bomb Combat.

  • Fix SFX not being played when skipping sequencers.

  • Fix menu navigation with controller failing to function after changing settings in Difficulty Menu.

  • Fix subsequent abilities with similar targeting mechanics being skipped over in Action Bar when using a controller.

  • Fix issue with damage estimations when targeting enemy with partially depleted armor.

  • Fix The Riff-tech Stock (Epic) having the wrong perk.

  • Fix Hotkeys being usable in combat or outside of player turn.

  • Fix the "no continue" softlock.

  • Fix Mod Perk failing to function for Punch Packer Riff-tech Stocks.

  • Fix Weather and time-of-day lighting is present when in the Sewer location.

  • Fix FPS stutters in the Bus Depot.

  • Fix Harvester Act 3 - Bus Depot and Hotel

  • Fix being unable to interact with the weapons and skills menu when in combat.

  • Fix Weapon ammo being reset if a Mag is equipped upon returning to gameplay.

  • Fix various Shield bugs.

  • Fix minimap stealing priority when enabled.

  • Fix hovering on an icon in minimap.

  • Fix typo in difficulty settings.

  • Fix Harvester residue looking unnatural after Harvester leaves.

  • Fix Last Known Location Markers floating in the air when loading into the game.

  • Fix combat stinger going off when returning to a defused Stasis Bomb Combat Zone.

  • Fix progression being blocked due to reinforcement marker failing to appear when initiating combat after previously interacting with Stasis Bomb.

  • Fix out of place dialogue triggered after the Act 2 harvester combat.

  • Fix New Location Found Codex pop-up appearing at the start of Prologue Part 2.

  • Fix missing railing and floors on the periphery of the Hotel.

Join the Thorns' Community!

You can find us on Discord, Reddit, and Twitter for discussions, updates, bug reports, and to share your feedback. We also have a community wiki that can help answer questions you have about the game.

Источник: Анонс Steam SteamDB

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