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Worship

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Worship
Платформа
PC
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Размер файла
1.79 GB
Просмотры
7 188
Списки изменений
3
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0
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English, French, Simplified Chinese, Italian, German, Spanish - Spain, Indonesian, Japanese, Korean, Portuguese - Brazil, Spanish - Latin America
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Режимы игры и совместимость

Режимы игры

  • Одиночная игра

Совместимость

  • Поддержка контроллера
Скачать игру v1.0

Статус версии

Текущая версия
v1.0
Текущая сборка
26411544
Последняя сборка
26411544
Последнее обновление Steam

Скриншоты

Worship — Скриншоты 1
Worship — Скриншоты 2
Worship — Скриншоты 3
Worship — Скриншоты 4
Worship — Скриншоты 5
Worship — Скриншоты 6
Worship — Скриншоты 7
Worship — Скриншоты 8

Описание

Поклонение это темный боевой квест, изображающий все ужасы, которые часто происходят в культах поклонения темным божествам. Лидер и его последователи обычно оставляют за собой длинный кровавый след, так как не позволяют никому бросить вызов их идеологии. И если кто-то попытается остановить их или вовлечь церковь в решение проблемы, они дорого за это заплатят, став пищей для монстра.

Главный герой активно поклоняется своему темному божеству, регулярно делая ему подношения. Более того, это существо - не плод его воображения, а настоящий монстр, который, если хорошо служит себе, всегда вознаграждает своих поклонников и исполняет их просьбы. Основой их прочного союза являются человеческие жертвоприношения на алтаре и различные темные ритуалы, где символы рисуются кровью убитых, не обязательно посвященные их религия, поэтому все уничтоженные враги могут быть использованы в качестве расходных материалов. Кроме того, чем сильнее становится провозглашенный бог, тем более мощные заклинания он даст главному герою и позволит ему призвать части себя для разрешения конфликтов.

Также неотъемлемой частью жизни культа является привлечение неверующих. При этом их нужно так сильно убедить в правдивости своих слов и позволить проникнуться что происходит, что они могут с радостью отдать свою жизнь во время ритуала. Для таких людей смерть во имя своего бога считается большой честью, ведь они могут стать ее частью и способствовать ее приходу в реальный мир.

Системные требования

Минимальные

Процессор:
Quad Core Processor
ОЗУ:
4 GB RAM

Инструкция по установке

Пошаговый процесс установки для P2P

  1. Игра распространяется уже предустановленной — установщика здесь нет, и он не нужен.

  2. Распакуйте архив RAR/ZIP через WinRAR или 7-Zip, например в C:\Games\GameName.

  3. Запустите игру через Run Me!.bat или основной .exe внутри распакованной папки.

Информация

Разработчик
Chasing Rats Games
Издатель
Chasing Rats Games
Платформа
PC
Дата выхода
Размер файла
1.79 GB
Статус
Уже установлено (Portable)

Скачать игру

Полная игра 6

v1.0 1.79 GB Обновлено 1 неделю назад

Уже установлено (Portable) P2P

Скачать Worship.v1.0.torrent

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Контрольные суммы файла (MD5 / SHA-256)
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Worship 1.0 Launches!

Актуально Сборка 26411544

Fellow cultists, at last, the dawn of the Old Ones is upon us. It is finally time to don the robes, grab your sacrifical knife, dust off the altar and spread the gospel far and wide. Feel free to consult the patch notes below, or dive right away into the game to discover it all by yourself.

Thank you for being a part of Worship’s journey! We hope you’ll enjoy this labour of love we’ve been creating over those past few years.

Before heading into the patch notes, please be aware that everyone will start with a fresh save file. Considering the 1.0 version of Worship altered the game heavily, we had to make some changes in the save system. As mentioned previously, we’re also changing the way Gods are unlocked. Completing prophecies now permanently unlocks gods, upgrades, content and more on your save file.

New content 44

  • Account Progression - Eldritch Prophecies

  • Tackle a growing list of challenges and objectives called prophecies, each unlocking a different reward:

  • Gods unlocks

  • Permanent upgrades

  • New content for your next runs

  • Skins for cultist, followers and blood

  • Cult base trophies

  • Lore and Bestiary entries

  • Over 90 prophecies to complete and rewards to obtain!
  • Lore entry and Bestiary
  • You can now unlock lore and bestiary entries and read them between your runs in a dedicated UI accessible from the eldritch prophecies menu.

  • 40+ Lore/Bestiary entries to obtain

  • Final Area - Cabal Marshlands
  • Final Test of Faith - Mortals’ Last Stand
  • 3 New Worshippable God Aspects
  • Basically new gods with their own kit, mechanics and playstyle that explore different facets of An-Ansgaidh, Hubryus and Kessessa.

  • An-Ansgaidh, Shepherd of Martyrs

  • Hubryus, Nightmares Shaper

  • Kessessa, Mother of the Coven

  • Fast Travel
  • Finishing major encounters creates a portal to your cult base

  • Town portal ritual can be unlocked through prophecy reward

  • 10 new random encounters
  • We won’t say more about them we want you to discover them in game!

  • 1 new major encounter, with variants - The Tainted Farm
  • 5 New utility building
  • Cursed Garden

  • Lighthouse of the Faithless

  • Fighting Pit

  • Eleanor Soul Vessel

  • Follower Transmuter (previously an encounter, was overhauled as a utility building)

  • Existing utility buildings have been updated to also provide passive buffs:

  • Summoning mirror: now also gives all your summons +20% Max HP

  • Blood Factory: now also gives your cultist +30% Max Blood

  • 20 new upgrades, including 6 new rituals
  • New enemies
  • Coven Witch

  • Tome Familiar

  • Ancestral Huntress

  • Folhorror Neonite & Elder Folhorror

  • \

  • \[Redacted name] - Final Boss

  • Over 13 new music tracks by our very own Léandre Monette to accompany the new content!
  • If you want to listen or buy the full 40+ tracks OST, you can do so on Steam or Bandcamp

Gameplay Changes 14

  • Balancing. A lot of balancing. On all aspects of the game.

  • So much balancing that it’s impossible for us to list all of the changes. But starting from 1.0 all subsequent patches will contain detailed information for balancing changes.

  • We’d love to hear your feedback about the balance of the game in the 1.0 update.

  • The swarm command can now make your followers drop their carried object in the sockets your swarm over.
  • There’s now a section in the cult base for Trophies.
  • Trophies can be obtained by certain prophecies. They adorn your cult base with sculptures of your exploits.

  • Throw behavior on controller was improved and made faster and more precise.
  • Various improvements for the symbol recognition. It should be more lenient to recognize less precise shapes.
  • During Eleanor and Uhr boss fights, the walkway is now obstructed by a damage area, encouraging you to stay in the arena.
  • The sealing path of the Sealed titan encounter was improved.
  • Blood blob encounter was overhauled.
  • The more you hit the blob before it explodes, the more animal corpses are ejected from it. Then you can tribute all the corpses for a reward. Basically a timed piñata.

  • Each cultist memorial encounter now has its own rewards, based on the tomb visuals.
  • Improved and streamlined tutorial.

Optimization 2

  • We made major optimization for the game at large, both CPU and memory wise. The game should run a lot smoother for everyone!

  • Also worth noting that we are now officially Steam Deck verified! Enjoy Worship on the handheld if you so desire!

Bugfixing 4

  • We squashed hundreds upon hundreds of bugs! Too many to list here, but starting from the 1.0 all subsequent patches will contain more information for which bugs were fixed.

  • The game has never been this stable. If you’ve played the game during early access, you can expect a much smoother experience.

  • Let us know if you encounter any leftover bugs and we’ll get them fixed asap!

  • The bug form is accessible here!

Detailed Features 1

  • In case you missed it from our past update!

Account progression - Eldritch prophecies 3

If you’ve been following the Chasing Rats Games discord server, you may have seen the various gifs and screenshots we’ve shared regarding the account progression feature that we’ve been working on. Timed with the full release of the game, players will now be able to interpret the whims and whispers of a new eldritch being tearing down time and space. Concretely, this means you’ll be able to consult a growing list of challenges and objectives called prophecies, each promising a different reward.

By completing Eldritch prophecies, you will unlock a variety of permanent upgrades, ranging from additional building sockets in your cult base to the number of followers you start each run with. Alongside upgrades to make your cult stronger, you will be able to unlock cosmetics, new content to appear in your next runs, lore entries and fill up a bestiary giving you access to more information regarding the enemies in Worship.

One of the most requested features from players was a better sense of permanent progression, including additional objectives to complete, content to unlock and more reasons to interact with Worship’s content. The Eldritch prophecies are our answer to this feedback. We’ve put a lot of love into this and we think it’ll be a game changer that will give players a lot more playtime and enjoyment out of their experience. The Eldritch Prophecies will come along with Steam achievements on the release of Worship 1.0.

Final area and Test of Faith 4

We can’t have a 1.0 release without a final area followed by a boss powerful enough to stop your apocalyptic goals, can we? Your cult will now have to desecrate the Cabal Marshlands once you are done with the Untamed Borderlands (the game’s second area). As we mentioned in a previous post, this zone is the temporary home of the coven caravan. As such, abundant signs of Coven activity and occupation can be seen there. Caravan paths and camps are established in the scarce safe zones scattered about. Some of their members decided to settle there, studying the taint and its effects on the Marshlands, uncovering different relics of the past in their research.

Additionally, the growing threat of the cult looms heavier than ever before. The factions will temporarily set aside their feud and mount an alliance against the enemy that seeks to end their world, you. That’s all we’re willing to say, since we want to keep the area mostly under wraps for players to discover by themselves.

As you well know, each new area comes with its own Test of Faith and this one is no different. Expect an epic encounter in which the remaining forces of the mortal realm make a last stand against your cult. Will you be able to extinguish the last hopes of an entire world that refuses to die?

We are giving our all to make the final encounter a memorable experience and a worthy challenge for cults that make it all the way to their final goal.

Follower Cap (Introduced in past update) 6

The first and most impactful change we are putting in Worship is a dynamic cap on the Followers in your flock at a given time. Now we know this might sound like a downgrade, but bear with us while we explain why this makes the game more enjoyable!

Depending on which God you worship, the amount of followers you can command simultaneously will change. The way it works is pretty straight forward. Let’s say you serve An-Ansgaidh. At the start of a run you will have access to a maximum of 20 followers. Once you convert enough followers to go above the cap, the excess followers are warped away, your total follower count goes up, but the number of followers physically present is restricted by the cap. This means you will still be able to add more and more members to your cult even if you reach the limit of followers you can command at once. Excess followers are safely stowed inside a dedicated building in your cult base. As soon as you lose some followers bringing you below the cap, you can summon the stowed one from anywhere simply by casting the conversion ritual.

An important part of this feature is that this cap is meant to grow! We believe that having a huge army of Followers swarming through your enemies is fun and satisfying. Don’t worry, this will still be part of Worship, but your cult will have to work for it. The main way to raise your follower cap is by expanding the influence of your cult during a run. Once per area, reaching a certain devotion threshold will substantially increase your follower limit. That means you can still end up controlling a big mob of devout maniacs, but later in your runs. You can also increase that cap through different catalyst upgrades that raise the limit, making you able to reach unexpected highs in lucky runs. Lastly, you can also permanently obtain a higher cap through account progression. Some of the Eldritch prophecies will conservatively increase the amount of followers at your command at once, across all of your runs.

We’ve implemented this change to Worship for many reasons, the main one being game balance. What we’ve observed through our playtests is that having a high amount of followers (80+) makes most of the content trivial. This is especially true because we had no way of knowing how many followers the player will have at a given moment in a run. Because of this, followers were difficult to balance with the rest of the game. Another reason is tied to the player fantasy and pacing of runs. Players will be much more likely to feel the cult’s influence expanding in relation with their progress through each area and test of faith if the amount of followers they command matches this progression.

The last reason is to make the game less punitive. When you walked around with the entirety of your followers, one bad fight was enough to make you the cult sole survivor. With this change, even if you lose everyone under your command, you most likely have many more in reserve that you can swiftly bring back in the action.

Thats all for this update!

Источник: Анонс Steam SteamDB

Worship update for 19 September 2026

Сборка 25393902

Worship full release on November 4th 2026! | The End is Nigh!

Сборка 25354945

Worship finally has a release date for the 1.0: November 4th 2026! 2

For those that were waiting for the perfect time to serve the Old Gods, this is when you should answer the call! With the 1.0 launch, Worship becomes a complete and replayable cultist journey. From your first rituals to the end of the world as you know it. If you want to know more about what to expect in the 1.0 version go check our last update.

We are now entering the final stretch before launching Worship 1.0 in a few weeks. While we want to keep the new content under wrap for that occasion, we wanted to do one last update for the early access. For the faithful who want to serve right away, a new update: The End is Nigh, is out today on Steam!

Why an update before 1.0? 1

Our main goal for this update is to introduce our latest gameplay improvements while squashing as many bugs as we can. The aim of this update isn’t to introduce new content, we are keeping all of that good stuff for the 1.0 launch. We are basically setting up the table before the main meal arrives, which in this case is the full release of Worship! We mostly wanted to improve the Early Access version of the game for new and returning players that want to get a few runs in before the release. If you prefer to play the final and more complete experience, we suggest you wait for the 1.0 launch. Otherwise, check out the following section for what’s new!

Follower cap - Start small, grow big 17

  • The amount of followers you can command at once is now capped.

  • Follower cap grows as your cult progresses in a run.

  • It progresses at a certain devotion threshold in each area.

  • It can be increased through some upgrades.

  • When 1.0 launches, the cap can additionally be permanently increased through eldritch prophecies

  • Excess followers are stowed in the cult base.

  • They can be summoned at any time to replace lost followers.

  • Each god and aspect now has its own follower cap.
  • Conversion ritual now additionally summons followers from your reserve if your cap isn’t met.
  • Updated conversion ritual description to reflect its new utility to summon followers from reserve.

  • New building in the cult base, the follower chapel.
  • This is where your excess followers are stowed.

  • You can interact with it to get followers from your reserves (same as using conversion ritual)

  • New upgrades that increase your follower cap have been added:
  • Gospel of the Devout

  • Gospel of the Prophet

  • Gospel of the Old Ones

Cult base portals - Travel faster 3

  • Finishing major encounters creates a portal to your cult base.

  • Interacting with a portal teleports you and your followers with anything they are carrying to the cult base.

  • When 1.0 releases, a Town portal ritual will be unlockable through prophecy rewards.

Gameplay changes 10

  • A big balancing pass has been done on almost all aspects of the game. Another pass will be coming with the 1.0.

  • Notable mentions include balancing on gods’ starting kits, enemy quantity, the procedural generation data and more.

  • Each god now has its own follower cap as part of its kit.
  • Major encounters are now revealed by default on the map.
  • Your cultist now reveals fog in a wider radius on the map.
  • The pathways leading to the battle arenas in the test of faith are made inaccessible once the fight begins.
  • Major encounters now have a visual delimitation on the map. This should make it less confusing for players to know where to look to solve a major encounter.
  • 3 gods are now unlocked right out of the gate, until the 1.0 drops, after which you’ll have to unlock them through a specific set of eldritch prophecies.
  • Once the full game launches, you will be able to unlock these gods and their alternative aspects though their own eldritch prophecies.

  • We didn’t want the new player to have to go through a temporary unlock process and then have to do it again “the right way” with prophecies when 1.0 drops. That is why we decided to make them available by default for The End Is Nigh update.

An-Ansgaidh, Weeping Calamity is the recommended God for new players. 13

  • After commanding a follower to go to a position, if they find nothing there they go back to you instead of waiting there until recalled.
  • Symbol recognition has been improved across the board.
  • The system should be better at identifying drawn shapes.

  • The shape indicator (bubble above the cultist) should be faster and more reliable.

  • Some shapes have been changed in some encounters:
  • Uhr sigil “Kessessa Hand” was replaced by the new “bloom” shape

  • This shape was harder to draw than the other 2. The new shape matches the others’ “difficulty”.

  • œBlood pattern ruins” encounters now require the cultist to activate the shape for completion.
  • The follower transmuter encounter has been removed and will come back in a better shape for the 1.0.
  • Added a fifth relic in the last section of the tutorial to improve player understanding.
  • Made animals unaccessible in the Shattered Plateau to improve player understanding.
  • Devotion amounts required have been rebalanced.
  • A handful of other changes since the last update.

Eldritch Prophecies & lore entries 4

  • In preparation for the 1.0 launch, you will see a new button on the main menu to access the Eldritch Prophecies.

  • You’ll have to wait for the full launch for the awakening of Jyanbrha, the Many-Armed Omen. Until then, prophecies won’t be available for you to see and complete.

  • From the eldritch prophecy menu, you can access the lore entries menu.

  • A single lore entry will be available in this update. We hope you look forward to unlocking all of them when 1.0 launches.

God Variants - New unique ways to play 2

  • In the god selection menu, you’ll see 3 locked God Aspects. They won’t be unlockable until the 1.0 launches.

  • We hope you look forward to seeing what kind of powers they bestow to cults that worship them.

Skins for cultist, followers and blood 1

In the god selection menu, you’ll notice a new “Customize” section in the top left corner. In the 1.0 update, you’ll be able to unlock some skins for your cultist, followers and blood.

Bugfixing and other changes 15

  • Worship now runs on Unity 6. This shouldn’t cause any noticeable changes.

  • Over 100+ bugs were fixed between the last update and this one. We still have some to tackle before 1.0, but the game should be more stable than it ever was. Here are some of the more noticeable bugs that were fixed

  • Issues with enemy engaging combat and health bar not displaying.

  • Issues when throwing followers.

  • Issues with liftable objects.

  • Music was sometimes breaking/not playing what it was supposed to play.

  • Fixed issues with the symbol recognition indicator (bubble above the cultist).

  • Fixed various issues causing softlocks/being unable to use certain actions.

  • The cursed troupe encounter was sometimes not completed properly.

  • Fixed players being able to save and quit during cultist death animation.

  • Fixed camera issues with some enemies.

  • Fixed completion problem with painter’s chapel encounter if you attacked the guards after drawing the shape but before interacting with the painter.

  • Some environments weren’t properly handled by the procedural generation.

  • Fixed some issues with Uhr.

  • Many many more.

Known issues and stuff we are actively working on 4

Considering the 1.0 version of Worship includes many changes, we had to make some changes in the save system. Considering this, if you had an ongoing run, it will be erased. As mentioned previously, we’re also changing the way Gods (and future variants) will be unlocked, considering this, you will have access to the three Gods currently in the game until the 1.0 releases. After that, you will have to unlock them the way the Gods intended. 

You might notice a few localization issues, especially words getting out of dialogue boxes.

We’ve encountered rendering issues on some enemies the more you play linked to the tribute feedback. You might encounter some blacked out enemies in your runs after tributing multiple times the same enemy. 

One of the testers had their map not rendering at all. We believe this is a hardware related issue. If this bug occurs to you, we’d be grateful to have more information regarding the hardware you are playing to troubleshoot this issue. 

Tokyo Game Show 1

The release date and PlayStation announcement comes alongside our participation at the Tokyo Gameshow! Worship has been officially selected as part of the Indie 80, a curated section of the event. Anyone attending the event this week will be able to meet with the founders and try out our latest build! If you are coming to TGS, come see us at booth E-69! 

Consoles 1

Today we’re announcing the full release of Worship on Steam, but also the PlayStation 5 ports of the title, both coming out on November 4th. We initially intended to announce an additional console today, but unfortunately we are still in discussions with another partner on that matter. Expect news in the near future about an additional  console release for Worship targeted for 2027.

Summary 8

  • Worship is coming out of early access on Steam and PlayStation 5 on November 4th 2026

  • The End is Nigh - a pre-launch update launches today to introduce gameplay changes, game balancing and bug fixing for the current live game

  • Chasing Rats Games is visiting Tokyo for the Tokyo Gameshow as part of the official Indie 80 selection

  • An additional console for Worship is soon to be announced

  • A couple of reminders of frequently discussed subjects:

  • A more detailed overview of what to expect for Worship 1.0 has been shared in our previous update. We hope you look forward to it!

  • The multiplayer support for Worship has been cut from 1.0 development. All marketing material and storefronts have been updated to reflect that. You’ll be the first to know if we get to develop it as post-launch content.

  • That is all for today. As always, thank you for everything and enjoy the prelaunch update coming out today!

Источник: Анонс Steam SteamDB

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