Перейти к содержимому

Crown of Greed

Crown of Greed
Платформа
PC
Дата выхода
Размер файла
4.41 GB
Просмотры
3 033
Списки изменений
4
Комментарии
0
Языки
English, Polish, French, Italian, German, Spanish - Spain, Portuguese - Portugal, Russian, Simplified Chinese
Добавил
bogamede Новичок

Режимы игры и совместимость

  • Одиночная игра
Скачать игру v1.2.0

Статус версии

Текущая версия
v1.2.0
Текущая сборка
26156335
Последняя сборка
26156335
Последнее обновление Steam
Доступно обновление v1.2.0
Включённые DLC · 1
  • Crown of Greed - Supporter Pack

Скриншоты

Crown of Greed — Скриншоты 1
Crown of Greed — Скриншоты 2
Crown of Greed — Скриншоты 3
Crown of Greed — Скриншоты 4
Crown of Greed — Скриншоты 5
Crown of Greed — Скриншоты 6
Crown of Greed — Скриншоты 7
Crown of Greed — Скриншоты 8

Описание

В Crown of Greed игроки будут строить города, становясь одним из королей мистической и фэнтезийной земли Талендаар. Они будут управлять королевством, косвенно влияя на действия своих подданных. Они должны расширять поселения, собирать ресурсы и защищать граждан от нападений ужасающих монстров, обитающих в густых лесах. Игра представляет собой градостроительный симулятор, ориентированный на создание экономики и производства сеть в пределах города. Погрузитесь в стратегические задачи, где они должны тщательно продумать строительство и технологическое развитие.

Ключевые особенности

  • Monitor the general mood of their citizens, striving to gain their favor. Subjects will be influenced by several factors: happiness, security, and nutrition.
  • Increase the satisfaction of residents to make them more industrious.
  • Provide housing for the people to expand the size of the city. You will also be able to construct buildings that will improve the settlement\'s wealth or the cultural development of society. Improve and modernize structures to enhance the quality of labor among workers.
  • Recruit powerful heroes to undertake combat missions or provide protection for the people. Warriors will be rewarded financially and given orders to destroy dangerous creatures that dwell beyond the city walls.
  • Upgrade soldiers to enhance the offensive or defensive stats of knights.

Системные требования

Минимальные

ОС:
Windows 10 64-bit
Процессор:
Intel Core i5 or AMD equivalent
ОЗУ:
8 GB RAM
Видеокарта:
Nvidia Geforce GTX 1060 or Radeon RX 580
Диск:
10 GB available space
DirectX:
Version 11

Рекомендуемые

ОС:
Windows 10 64-bit
Процессор:
Intel Core i7 or AMD equivalent
ОЗУ:
16 GB RAM
Видеокарта:
Nvidia Geforce GTX 1080 or Radeon RX 5700
Диск:
10 GB available space
DirectX:
Version 11

Инструкция по установке

Пошаговый процесс установки для TENOKE

  1. Смонтируйте .iso-образ — в Windows 10/11 он подключается из контекстного меню, в остальных случаях подойдёт Daemon Tools или похожая программа.

  2. Запустите setup.exe с диска и установите игру — сборки Tenoke взломаны заранее, нужна только установка.

  3. Если на диске есть папка Tenoke, скопируйте её содержимое в каталог установленной игры.

  4. Запустите игру с ярлыка на рабочем столе (от имени администратора).

Информация

Разработчик
BLUM Entertainment
Издатель
PlayWay S.A., ConsoleWay
Платформа
PC
Дата выхода
Размер файла
4.41 GB
Статус
Сцена (ISO)

Доступно обновление

v1.2.0

Обновитесь до v1.2.0 без повторной загрузки полной версии игры

TENOKE

  1. Базовая раздача v1.0.0f5 (upd.01.04.2026)

    Эту версию вы получаете вместе с полной версией игры ниже

Как установить это обновление

  1. Скачайте архив с обновлением по ссылкам из этого раздела — он намного меньше полной версии игры, поэтому загрузка будет быстрой.

  2. Распакуйте архив (RAR/ZIP) с помощью WinRAR или 7-Zip в короткий путь без кириллицы, например C:\Games\GameName.

  3. Запустите setup.exe из папки с обновлением и установите обновление в существующую папку игры — туда, где игра уже установлена. Не устанавливайте в новую папку.

  4. Скопируйте обновлённые файлы из комплекта и подтвердите замену, затем запустите игру и проверьте новую версию в главном меню.

Скачать игру

Загрузка ниже — базовая версия v1.0.0f5 (upd.01.04.2026). Чтобы получить v1.2.0, установите обновления из цепочки выше.

Полная игра 6

v1.1.1f8 Сцена (ISO) TENOKE

Download
Crown.of.Greed-TENOKE.torrent
MD5: 2f563c605b6a25fccb976a0879a701a9
SHA-256: 5f7019ac42b3be9f4c7133b7415474c814e18f147605608cf5e8a1f57da9af2f

Контрольные суммы подтверждают целостность именно этого файла. Это не абсолютная гарантия от вредоносного ПО — всегда проверяйте загруженные файлы.

Торрент-файл готов

MEGA
Crown.of.Greed.v1.1.1f8-P2P.rar
PIXELDRAIN
Crown.of.Greed.v1.1.1f8-P2P.rar
GOFILE
Crown.of.Greed.v1.1.1f8-P2P.rar
MEDIAFIRE
Crown.of.Greed.v1.1.1f8-P2P.rar
1FICHIER
Crown.of.Greed.v1.1.1f8-P2P.rar

Списки изменений

Официальные списки изменений для сборок игры

Update 1.2.0

Сборка 26156335
General fixes:
- Fixed errasing save after ending of a mission.
- Fixed inability to start another campaign after above errasing save.
- Fixed inability to play the campaign after crashing the game.
- Fixed broken achievements.
- Fixed blocking ability to save the game by certain items.
- Fixed freezes and crashes when playing on 3x speed or loading the game after playing on 3x speed.
- Fixed stucking tax collectors.
- Fixed stucking heroes.
- Fixed heroes moving in circles.
- Fixed heroes not picking up the relics.
- Fixed units' inability to complete exploration contracts.
- Fixed shooters' workshop on level 2 and 3 inability to shoot.
- Fixed summon bear ability could be purchased multiple times.
- Fixed guard towers using improper model when being hit while in upgrade state.
- Fixed ghoul's highlight size.
Lord of Greed scenario:
-
Spoiler
Fixed not gathering 50k gold in time not ending the scenario and making the dragon immortal.
- Fixed notification spamming about caravan being attacked.

Источник: Анонс Steam SteamDB

Crown of Greed – Major Update 1.2.0 is NOW LIVE!

Update 1.2.0 is NOW LIVE!

Greetings, Lords!

After a long period of silence, we're finally back with some important news — Crown of Greed Update 1.2.0 is officially LIVE!

First of all, we want to address something that many of you have understandably been wondering about.

Crown of Greed has NOT been abandoned.

We know that the lack of updates and communication over the past months may have left some of you disappointed or concerned about the future of the game. We understand those feelings, and we sincerely apologize for the extended silence.

During this time, we went through significant internal changes, including a restructuring of the teams responsible for the game's development and support.

Crown of Greed is now being handled directly by our internal team at ConsoleWay, which has taken responsibility for fixing existing issues, improving stability, and continuing the game's development.

These changes took time, but they were necessary to establish a stronger foundation for the future of Crown of Greed.

And today, we're taking an important step forward.

A Major Patch — Update 1.2.0

Update 1.2.0 is one of our most significant updates so far, focusing on resolving critical issues that have affected your experience.

We've addressed numerous bugs related to save files, campaign progression, crashes, game stability, hero behavior, and gameplay mechanics.

Our goal is simple: to make Crown of Greed a more stable, enjoyable, and polished experience for everyone.

General Fixes
  • Fixed an issue causing save files to be deleted after completing a mission.

  • Fixed an issue preventing players from starting a new campaign after save file deletion.

  • Fixed an issue preventing campaign progression after a game crash.

  • Fixed broken achievements.

  • Fixed certain items preventing players from saving the game.

  • Fixed freezes and crashes when playing at 3x speed or loading the game after using 3x speed.

  • Fixed tax collectors getting stuck.

  • Fixed heroes getting stuck.

  • Fixed heroes moving in circles.

  • Fixed heroes failing to collect relics.

  • Fixed units being unable to complete exploration contracts.

  • Fixed level 2 and 3 Shooters' Workshops being unable to fire.

  • Fixed the Summon Bear ability being available for purchase multiple times.

  • Fixed incorrect Guard Tower models appearing when attacked during upgrades.

  • Fixed incorrect Ghoul highlight size.

Lord of Greed Scenario
  • Fixed an issue where failing to collect 50,000 gold within the time limit would not end the scenario and would make the dragon immortal.

  • Fixed repeated notifications about caravans being attacked.

This Is Not the End — It's a New Beginning

We want to make one thing absolutely clear:

Crown of Greed will continue to receive support and further development.

Update 1.2.0 is not intended to be the final chapter of the game's development. It's an important step in getting things back on track.

We are aware that there may still be issues to resolve, and our team will continue working on improving the game, addressing bugs, and refining the overall experience.

We also want to improve communication with our community and keep you better informed about our progress.

A Fresh Start for Our Community

As part of these changes, we've also moved to a new official Discord server, where we'd love to reconnect with all of you.

Join our new Discord community: https://discord.gg/B2HGsXye4

This will be our main place for community discussions, feedback, bug reports, and direct communication with the team.

We Need Your Help!

With Update 1.2.0 now available, we'd like to invite everyone — especially those who stepped away from Crown of Greed because of technical issues — to give the game another chance.

Start a new campaign, revisit your kingdom, and see what's changed!

And if you encounter any bugs, unexpected behavior, or anything that doesn't seem to work as intended, please let us know.

Report the issue through our new Discord server or Steam Discussions. Whenever possible, include screenshots, a description of what happened, and steps to reproduce the problem.

Your reports and feedback are incredibly valuable. They help us identify issues faster, understand what needs attention, and make Crown of Greed better with every update.

We want to build a better game, and we'd love to have you alongside us on that journey.

Thank You for Your Patience

Finally, we want to sincerely thank everyone who has supported Crown of Greed.

To those who continued playing, reported bugs, shared feedback, or simply waited patiently for news — thank you.

We know that trust is earned through actions, not promises. That's why we're focused on delivering meaningful improvements and showing our commitment through continued work on the game.

We still have a journey ahead of us, but we're looking forward to what comes next.

The kingdom is waiting for you, Lords. Welcome back!

The Crown of Greed Team

Источник: Анонс Steam SteamDB

Hotfix 1.1.1

Сборка 22998098

Greetings, Rulers!

Update 1.1.1 is now rolling out across Rodovia! This patch brings a massive wave of bug fixes, addressing numerous community reports regarding scenario progression, AI behavior, and save/load stability.

Hotfix 1.1.1 Notes

AI & Hero Behavior
  • Party Attack Flags: Fixed a major AI issue where only the party leader would respond to Attack Flags.

  • City Loop Fix: Fixed an issue where party members would wander into the city while the party leader remained permanently stuck waiting for them to return.

  • Skill Purchasing: Fixed a bug where Druids would completely ignore the Tornado skill and fail to purchase it despite having enough gold and experience.

  • Guards: Fixed an issue where a guard would remain permanently frozen in place if their Guard Tower was destroyed.

Gameplay, Buildings & Balance
  • Spawners: Fixed a critical bug where certain enemy spawners would fail to summon any units.

  • Marketplace Workers: Fixed an issue where some worker points around the Marketplace were inaccessible, causing workers to fail their tasks.

  • Sewers: Fixed a bug that allowed Sewer entrances to be improperly built and stacked on top of one another.

Save/Load Stability
  • Critical Soft Locks: Fixed a major save/load soft lock that caused a wall of internal errors and incorrectly triggered the tutorial (even if it was disabled).

  • Missing Building Errors: Fixed internal errors related to object IDs occurring upon loading saves (frequently encountered in Burning Grove).

  • Untargetable Monsters: Fixed a rare bug where saving and loading at the exact moment a monster died would leave it stuck in an untargetable idle animation.

  • Sewers: Fixed a bug where saving and loading the game would alter rat nest positions and drastically (and incorrectly) increase rat respawn rates.

Audio & Visuals
  • Added missing damage and impact visual effects (VFX) to several newly added buildings.

  • Fixed some visual effects not disappearing properly

Scenario-Specific Fixes

\[Price of Gold]

  • Fixed an issue where completing part of a quest before officially unlocking it would fail to register retroactively.

  • Fixed a save/load issue causing already defeated enemies to respawn.

\[Night of the Fangs]

  • Mercenary Mission Balance: Significantly improved the mercenary side quest to make it more rewarding.

  • Fixed an issue where saving and loading during the "Defeat the pack" phase caused the Lord of Fangs to lose his damage resistance on subsequent spawns.

  • Fixed the invulnerability visual effect incorrectly remaining on the Lord of Fangs after the silver caravan arrives.

  • Fixed an issue where the dialog regarding the swamp artifact played its audio, but the text box failed to appear.

\[Lost in the Fog]

  • Fixed an issue where the vampire attack timer displayed placeholder text values after a save/load.

\

  • Fixed the final enemy waves spawning from only one location instead of the intended four indicated by map pings.

  • Fixed an issue where enemies would ignore and not attack the player's Dryad towers.

  • Fixed a save/load issue occurring after destroying swamp habitats that resulted in console errors and respawning already defeated enemies.

\

  • Fixed an issue where the Advisor would incorrectly speak the Berserker's lines if the game was saved and loaded at the very beginning of the scenario.

  • Removed an incorrect undead counter from the "Light the ritual bonfire" objective UI.

  • Fixed internal errors occurring when the player's castle is destroyed.

\

  • Fixed an issue where performing a save/load at the start of the scenario caused Baba Yaga's house to lose its buffs.

\[Cult of Shadows]

  • Fixed an issue where the "Forbidden Forest" quest remained in the quest log after completion and failed to register in the meta-progression upon finishing the scenario.

\[Gates of Hell]

  • Fixed the trigger size and position for the southern Obsidian Apex

  • Corrected a side quest description to clarify that destroying enemy habitats is required, not just killing the enemies.

  • Fixed a bug where demons retained the "War of Destruction" buff even after all Obsidian Spires were successfully destroyed.

  • Fixed the Scavenger's Spire failing to spawn Chomoks when attacked.

  • Fixed an enemy habitat that was spawning units in unreachable locations.

  • Fixed an issue where saving and loading before the Overlord's spawn caused him and his wave to appear without their intended buffs.

  • Fixed a side quest dialogue near the altar that incorrectly referred to the surrounding hostile spirits as "neutral".

\[Lord of Greed]

  • Ending Fix: Fixed an issue where completing the final scenario failed to trigger the end credits.

  • Fixed multiple script errors, NullReference exceptions, and incorrect defense flags on enemy habitats upon first loading into the scenario.

  • Fixed a critical soft lock and console error spam caused by saving and loading before the first attack.

  • Fixed a critical soft lock caused by Dargrothan's fire breath hitting the sewers after a save/load.

  • Fixed a bug where the objective to destroy Dargrothan's lair would incorrectly reappear after the dragon spawns.

  • Fixed an issue where Dargrothan's AoE attack could damage invincible Sewers, prompting missing-icon notifications and causing peasants to attempt impossible repairs.

  • Fixed a bug where saving and loading before the first attack permanently removed Dragrothan's invulnerability.

  • Fixed a bug where heroes recruited after completing side quests would not receive scenario-specific buffs if a save/load was performed.

  • Fixed missing sound effects (SFX) for Dargrothan’s attacks and impacts.

  • Fixed an issue where the narrator would still prompt the player to gather gold even after successfully delivering the tribute caravan.

  • Fixed an issue where Dargrothan's voice lines would incorrectly play while he was asleep.

  • Fixed dialogue issues where Dargrothan's lines were incorrectly displaying the Advisor as the speaker (and vice versa).

  • Fixed a visual bug where some Royal Guards would turn blue after completing the Guardian side quest.

  • Adjusted small tree assets near the castle that were blocking building placement and trapping heroes.

How to Report a Bug

To help us investigate and fix issues as quickly as possible, please provide the following on our Discord or Steam forums:

  1. Detailed Description: Explain exactly what happened, including the mission name and the steps leading up to the bug. Screenshots or videos are highly appreciated!

  2. Log Files: Attach your [c]Player.log[/c] and [c]Player-prev.log[/c] files.

  3. Save Files: Include your entire campaign profile folder or the specific saves folder.

You can find both your logs and save files at this location: [c]C:\\Users\\\\\AppData\\LocalLow\\BLUM Entertainment\\Crown of Greed[/c]

You can send an email:

support@blumentmt.com

Or join our Discord and create a post:

https://discord.gg/bkxN5f6hwp

If you are enjoying your time in Rodovia despite the initial hiccups, please consider leaving your Steam review. It helps us immensely as we continue to polish and expand the game.

Thank you for being part of this journey. Now, go and claim your crown!

Thank you, Kings

Blum Entertainment Team

Источник: Анонс Steam SteamDB

UPDATE 1.1.0

Сборка 22872048

Greetings, Rulers!

We are deploying Update 1.1.0 today! This update brings another wave of crucial improvements to Rodovia, focusing on highly requested Quality of Life additions like the Restart Mission button, a massive save system refactor, new audio content, and numerous scenario bug fixes.

Update 1.1.0 Notes

New Features & Content
  • Restart Mission Button: Added a highly requested option to restart a mission directly from the in-game menu.

  • Time Manipulation: Added new time manipulation options to adjust gameplay pacing.

  • Save Recovery System: Added a new failsafe system to help regenerate and recover save data in the event of specific types of game crashes.

  • Mission Timers: Added visible UI timers to all time-sensitive missions, allowing you to easily track how much time is left to complete them.

  • Enemy Objective Trackers: Missions requiring you to defeat specific enemy groups now feature visual kill counters. Additionally, these objectives include clickable links in the UI to help you instantly locate and track the targets on the map.

  • New Audio Content: Added additional sound effects for all buildings and characters.

Gameplay
  • Alchemist Shop: Heroes will no longer attempt to buy potions that haven't been researched yet.

  • Party Gathering: Fixed a bug causing hero parties to gather in random map locations instead of correctly assembling at the Tavern.

  • Homeless Heroes: Fixed an issue where heroes were not properly assigned to the "Heroes without a seat" group after performing a Save/Load.

  • Monster Lairs: Fixed an issue where completely cleared monster lairs would permanently fail to respawn new residents.

  • Buffs & Spells:

  • Fixed the 'Haste' spell not applying correctly to heroes.

  • Fixed 'Tincture of Speed' lasting longer than intended (over 30s) and missing its duration indicator on the hero card.

  • Fixed the Marksman's 'Puncture' skill causing internal error spam.

  • Fixed an issue where Druid tornadoes could last indefinitely.

UI: Fixed a visual issue in the Royal Furnace where the Tier 2 unlocking requirement text was improperly formatted as part of the description. Fixed a visual bug where the Knight's banner would fail to disappear.

Balance
  • Resistances: Added missing damage resistances to various units and entities.

  • Wizard Technology: Corrected the research order of Wizard technologies.

  • Mausoleum Requirements: The Mausoleum building no longer requires a Graveyard to be constructed.

Save/Load & Stability Improvements
  • Save Data Refactor: Massively refactored how scenario data is saved, drastically improving overall save/load stability.

  • ⚠️ Important Note: Saving and loading will work best on saves created in this new version. While we specifically focused on improving the loading of saves from ongoing scenarios, we strongly recommend restarting your currently active missions from the campaign panel to avoid any unexpected issues.

Tax Collector Bug: Fixed a bug where saving and loading the game would incorrectly spawn an extra Tax Collector for every Tax Center.

UI Soft Locks: Fixed errors and soft locks caused by clicking the "eye" icon on certain interface quests multiple times.

Fog of War: Fixed an error triggered by attempting to place a second attack flag on units hidden within the Fog of War.

Narrator: Fixed an issue where narrator notifications would incorrectly activate after a scenario had already ended.

Scenario-Specific Fixes
  • \[New Frontier] Fixed an issue where bandits from the "Bandits on the trails" side quest would not spawn.

  • \[Price of Gold] Fixed an issue preventing players from constructing the Arena.

  • \[Price of Gold] Fixed the optional Northern Bandits quest failing to complete properly.

  • \[Price of Gold] Fixed console error spam when loading an autosave from the very end of the scenario.

  • \[Night of the Fangs] Fixed a bug where the scenario wouldn't end in defeat if the player's castle was destroyed.

  • \[Night of the Fangs] Fixed an issue where saving and loading during the "Search the swamp" objective prevented the artifact pickup from progressing the quest.

  • \[Night of the Fangs] Fixed multiple save/load issues during the "Defeat the pack" phase that caused the Lord of Fangs to lose his damage resistance or fail to retreat when defeated.

  • \[Lost in the Fog] Fixed an issue where saving and loading after rescuing the first village would incorrectly fast-forward the Main Quest.

  • \ Fixed navmesh issues on the crooked path causing characters to get stuck on POIs.

  • \ Fixed the "Cover of Night" effect improperly remaining active during daytime.

  • \ Fixed a critical error causing a soft lock immediately upon starting the scenario.

  • \ Fixed an event bug where killing all Cursed Hunters triggered a resurrection dialogue even if their tower was already destroyed.

  • \ Fixed skill-related errors for Curse Hunters occurring after a save/load.

  • \ Fixed console error spam caused by saving and loading after Day 3.

  • \[Cult of Shadows] Fixed a bug where heroes would randomly receive the "War of Destruction" buff from the start if the "Plaza of Glory" perk was active.

  • \[Cult of Shadows] Fixed an issue preventing the "Mass Grave" mission from ending.

  • \[Cult of Shadows] Fixed a bug where building a Trading Post before other objectives prevented quest completion.

  • \[Cult of Shadows] Fixed a bug where losing the Trading Post in the side quest prevented Druids from joining, even if the quest was completed.

  • \[Cult of Shadows] Fixed the final enemy wave scattering too much, making it difficult to identify the attackers.

  • \[Cult of Shadows] Fixed a specific Giant Cave spawning giants in unescapable map locations.

  • \[Cult of Shadows] Fixed an issue where fulfilling the Druid and Dryad side quest requirements failed to unlock the village.

  • \[Cult of Shadows] Fixed an issue where players starting with a Level 3 Castle would incorrectly spawn with only 1 Tax Collector and 2 Workers.

  • \[Lord of Greed] Fixed a critical soft lock occurring immediately after the first dialogue.

  • \[Lord of Greed] Fixed an issue where saving and loading before the first attack caused Dragrothan to lose his invulnerability.

General Improvements
  • Implemented numerous other minor bug fixes, game optimizations, AI improvements, balance tweaks, and stability enhancements across the board to ensure a smoother gameplay experience.

How to Report a Bug

To help us investigate and fix issues as quickly as possible, please provide the following on our Discord or Steam forums:

  1. Detailed Description: Explain exactly what happened, including the mission name and the steps leading up to the bug. Screenshots or videos are highly appreciated!

  2. Log Files: Attach your [c]Player.log[/c] and [c]Player-prev.log[/c] files.

  3. Save Files: Include your entire campaign profile folder or the specific saves folder.

You can find both your logs and save files at this location: [c]C:\\Users\\\\\AppData\\LocalLow\\BLUM Entertainment\\Crown of Greed[/c]

You can send an email:

support@blumentmt.com

Or join our Discord and create a post:

https://discord.gg/bkxN5f6hwp

If you are enjoying your time in Rodovia despite the initial hiccups, please consider leaving your Steam review. It helps us immensely as we continue to polish and expand the game.

Thank you for being part of this journey. Now, go and claim your crown!

Thank you, Kings

Blum Entertainment Team

Источник: Анонс Steam SteamDB

Обзоры

4,7
из 5
144 оценок 144 из них перенесено из нашего архива

Письменных отзывов об этой игре пока нет.

Оцените этот репак в форме ниже — и ваш комментарий станет первым отзывом здесь.

Комментарии (0)

Комментариев еще нет. Будьте первым, кто оставит комментарий!

Оставить комментарий

0 / 1000

Поставьте оценку — и ваш комментарий будет опубликован ещё и как отзыв.

Соблюдайте правила нашего сообщества. Открыть правила сообщества

Похожие игры