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EverRail

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EverRail
Платформа
PC
Дата выхода
Размер файла
10.94 GB
Загрузки
1
Просмотры
783
Списки изменений
2
Комментарии
0
Языки
English, French, German, Japanese, Polish, Portuguese - Brazil, Portuguese - Portugal, Russian, Simplified Chinese, Traditional Chinese, Turkish, Ukrainian, Italian, Spanish - Spain, Spanish - Latin America
Добавил

Режимы игры и совместимость

Режимы игры

  • Одиночная игра
  • Кооператив
Скачать игру v0.3.2

Статус версии

Текущая версия
v0.3.2
Текущая сборка
25460938
Последняя сборка
25460938
Последнее обновление Steam

Скриншоты

EverRail — Скриншоты 1
EverRail — Скриншоты 2
EverRail — Скриншоты 3

Описание

EverRai is an action-adventure survival simulator developed by Aesir Interactive, in which your train serves as the only refuge in a frozen, hostile world. The game has a progression system in roguelike style, where death does not mean the end the control passes to the second passenger, which allows you to continue the journey as long as there are survivors on board. The action unfolds on the procedurally generated exomoon of Inar. You will embark on a journey alone or in co-op mode with up to 4 players to rescue stranded survivors from abandoned structures and mine resources while encountering deadly anomalies and combat encounters.

The main mechanics of the game revolve around managing the charge of the train's battery: it is charged while moving and discharged when it is stopped, which forces you to constantly make decisions, weighing risk and benefit, between exploration and survival. You'll craft weapons, armor, tools, and gliders while expanding your train with hundreds of customizable wagons to increase storage, production, and logistics capacity. Gliders and reconnaissance drones provide aerial reconnaissance, allowing you to survey the area and mine rare isotopes before embarking on ground expeditions.

Each pass provides a unique experience thanks to procedural generation, which rearranges the location of objects, threats and survivors. During the early access period, the game actively involves the community in making development decisions, and players influence everything from the story universe to the name of the exomoon. EverRail combines base building, resource management and exploration in a tense cycle of survival where stopping means death.

NOTE. Uploaded version: 22 July 2026 [v0.2.1.207 Build 24297581]. This is Early Access Release and latest version of game. The game is already Pre-Installed and ready to run the game, read the instruction below.

Системные требования

Минимальные

ОС:
Windows 10 64 bit or later (Windows 11 recommended for Intel 12th and 13th gen CPUs)
Процессор:
Intel Core i7-8700K / AMD Ryzen 7 2700X
ОЗУ:
16 GB RAM
Видеокарта:
NVIDIA GeForce GTX 1660 (6GB) / AMD Radeon RX 5600 XT (6GB)
Диск:
30 GB available space
DirectX:
Version 11

Рекомендуемые

ОС:
Windows 10 64 bit or later (Windows 11 recommended for Intel 12th and 13th gen CPUs)
Процессор:
Intel Core i7-10700K / AMD Ryzen 7 3800X
ОЗУ:
32 GB RAM
Видеокарта:
NVIDIA GeForce RTX 3060 Ti (8GB) / AMD RX 6700 XT (12GB)
Диск:
30 GB available space
DirectX:
Version 12

Инструкция по установке

Пошаговый процесс установки для ALI213

  1. Релиз предустановлен — ставить ничего не нужно. Просто распакуйте его.

  2. Распакуйте архив RAR/ZIP через WinRAR или 7-Zip в папку вроде C:\Games\GameName.

  3. Запустите игру через Run Me!.bat или основной .exe в папке с игрой.

Информация

Разработчик
Aesir Interactive
Издатель
Aesir Interactive
Платформа
PC
Дата выхода
Размер файла
10.94 GB
Статус
Уже установлено (Portable)

Скачать игру

Полная игра 6

Download
EverRail v0.3.2 Build 25460938
MD5: fb160f480602ecb27bebc165d80e5f43
SHA-256: 6bf89940f7f6d0a94ba67aab98a97d5cebb7eca3c49e731a8e45671957054fa6

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Торрент-файл готов

GOFILE
EverRail.v0.3.1.Early.Access.rar
1FICHIER
EverRail.v0.3.1.Early.Access.rar
ROOTZ
EverRail.v0.3.1.Early.Access.rar
DATANODES
EverRail.v0.3.1.Early.Access.rar
BUZZHEAVIER
EverRail.v0.3.1.Early.Access.rar

Списки изменений

Официальные списки изменений для сборок игры

Engine Room Dev Update 0.3.2

Hello Everyone!

Welcome along to this week’s Engine Room Dev Update, where we’ll be taking you through the 0.3.2 Patch, as well as some changes to how we’re going to be delivering patches to you going forward!

The 0.3.2 Patch introduces Mouse control scheme to the glider, overhauled the host set up screen in multiplayer - as the host you can now drop all the items from a player’s inventory, and kick and ban players from your session - as well as fixes to how tutorials work in multiplayer and a fix to ensure you get your gear back if you re-join a game! We’ve also introduced a search option for the crafting overview screen to make it easier to find the things you want to make!

Patches Every Two Weeks

Starting with this patch and moving forward, we’re going to be moving to releasing a patch to you all every two weeks rather than every week. We’ve finished the initial phase of our post release development, which was dedicated to polishing the game and fixing the worst of the bugs which you’ve been bringing to our attention. Thanks to all of the wonderful feedback you’ve sent us, we feel the base of the game is in a good place and we want to thank you all for all of the reports you’ve sent us so far!

Now, we want to move onto bigger things - we’re now switching into full gear on the long term development of EverRail, working on the larger Content Update patches we plan on delivering to really start fleshing out EverRail.

To be clear this only applies to regular patches. If any thing game breaking slips through, we will release hotfixes, but as things stand the next patch is scheduled for Tuesday the 6th of October.

As always, you can keep up to date with our plans for the future of the game on our Trello here:

https://trello.com/b/0MIQ3LJ6/everrail-development-roadmap

0.3.2 Patch Notes:
New: Glider Mouse Steering
  • New "Glider Steering" option in the game settings with three schemes: Keyboard, Keyboard + Mouse, and Mouse only (Gamepad steering works as before)

New: Multiplayer Player Management
  • Overhauled Multiplayer session management menu flow.

  • As host, you can now kick, ban or drop items from other players' inventories.

  • Player inventory is now tied to account ID rather than join-order, so if you join a game you played before, you always get back the inventory and toolbelt you left with

New: Crafting Overview Search
  • Search the crafting overview to find a recipe instead of scrolling for it

New: Tools for the Host in Multiplayer
  • Tutorial popups now show for every player, not only the host

  • When one player closes a popup, it closes for everyone

  • Mission steps now count what clients do, not only what the host does

  • Glider Iso collection counts towards one shared goal for the whole crew

Improved: Enemy Variety
  • Suicide spiders now appear more often and in all facility types.

Improved: Damage Numbers
  • Critical hits and hits on shields are now marked

  • Shotgun pellets show one combined number instead of many small ones

Improved: Iso Collection
  • Iso clouds evaporate more slowly, so slow-flying players can still reach them

Bugfixes & Balance Changes
  • Slowed down the hunger build-up across all difficulties. It is now approximately 3x slower on all difficulty settings.

  • Fixed building modules affecting buildings above or below them. They now only affect crafting buildings directly next to them

  • Fixed instant death from hunger after loading a save

  • Fixed loot bags spawning inside walls and terrain, and their interaction prompt staying behind when the bag moved

  • Fixed the launch drone action taking the drone from your inventory instead of the glider toolbelt

  • Fixed glider upgrades and scan drones naming the Tech Fabricator in challenges and tooltips. They are crafted at the Glider Fabricator

  • Fixed a crash when loading a save game with missing data

These patches are only possible because of the feedback and reports we get from all of you, and we want to thank you all again for them! Please keep sending them to us, either on Steam in our Discussions, on Discord in the dedicated channels, or in game using the F2 Bug Report Tool!

Be Amazing Everyone!

Источник: Анонс Steam SteamDB

Engine Room Dev Update 0.3.1

Hello Everyone!

Welcome to this week’s Engine Room Dev Update, where we’ll be going over out 0.3.1 patch! This patch is primarily a stability and polish patch but we’ve also rebalanced some things, including train derailment, which will now be more punishing. There are also new custom settings when starting a new game, fixes for a whole load of multiplayer crashes and desyncs, fixes for some save/load issues and we’ve made improvements to the audio including stopping audio from playing across the whole train and updates some UI icons.

As always, the demo is being updated alongside the full game, so if you’re keeping an eye on EverRail and you haven’t tried it out yet, feel free to download the demo (do let us know what you think if you do!)

We’re still at the start of our Early Access journey, and there’s a whole exomoon of content we plan on adding to the game over time! If you want to follow along with our plans, we keep our Trello updated with our plans, and you can check them out here: https://trello.com/b/0MIQ3LJ6/everrail-development-roadmap

Without further ado, here’s this week’s Patch Notes:

Notes:

  • Derailment is now more punishing at every difficulty - more damage and a shorter grace period.

  • In the demo, Auto-Feeder III and Iso Collector II–V can no longer be crafted (Auto-Feeder I–II remain available, and the basic Iso Collector is still part of every glider).

Improved: Audio

  • Sounds of cockpit door, expedition door, lift in the train, shooting pistols, and killing spider drones are no longer heard by everyone regardless of distance

  • Health charger sounds now fall off with distance and play correctly for clients

Improved: Interface & Presentation

  • Custom Difficulty menu now shows the missing setting descriptions, and derailment options are grouped in the derailment section

  • "Enemy Amount Per Facility" moved to the Gameplay – Enemy category

  • Added descriptions for the Enemy Difficulty sliders, Passenger Count, Inventory on Death, and Cold Build-Up Rate

  • Removed the button movement animation in the main menu

Improved: Performance

  • Reduced texture memory usage on all humanoid enemy robots

  • Opening and closing chests no longer causes frame rate drops

  • Fixed connection problems caused by track generation saturating a client's network bandwidth

Changed: Balancing and Crafting

  • Derailment deals more damage with less grace time on all difficulties

  • Coolant Packs and Lab Samples now give proper recycling results

Bugfixes

  • Fixed the inventory not opening with the "I" key in multiplayer

  • Fixed T2 and T3 Target Scanner Drones

  • Fixed train throttle resetting to zero after loading a save, and the throttle display not updating for clients

  • Fixed moving items between containers losing the item's identity

  • Fixed rubber banding after a client dismantles an enemy

  • Fixed crafting sound effects continuing after cancelling or leaving the crafting menu, and queue sounds playing for uncraftable or full queues

  • Fixed a crash when loading a save game with missing data

  • Fixed a host crash when a client left the game while using a writeable sign

  • Fixed a crash caused by the track generator's cleanup timer

  • Fixed a crash when a tool ability activated while the character changed or died in the same frame

As always, patches like this are only possible because of all the feedback and bug reports we receive from you in the community! Please keep sending us all your thoughts and any issues you might come across, either on Steam in our discussion threads, on Discord in our dedicated feedback and bug report channels, or in game using the F2 bug report tool! We’ll be back next week with another patch, until then…

Be Amazing Everyone!

Источник: Анонс Steam SteamDB

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