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MARVEL Tokon Fighting Souls

MARVEL Tokon Fighting Souls
Платформа
PC
Дата выхода
Размер файла
25.02 GB
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2
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Списки изменений
4
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0
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Скачать игру v1.4.2

Статус версии

Текущая версия
v1.4.2
Текущая сборка
26312801
Последняя сборка
26312801
Последнее обновление Steam
Доступно обновление v1.4.2
Включённые DLC · 6
  • MARVEL Tōkon: Fighting Souls - Year 1 Characters and Stage Pass
  • MARVEL Tōkon: Fighting Souls – Phoenix Cyclops
  • MARVEL Tōkon: Fighting Souls – Phoenix Cyclops Classic Costume Pack
  • MARVEL Tōkon: Fighting Souls – Hulk Joe Fixit Costume Pack
  • MARVEL Tōkon: Fighting Souls – Standard – Ultimate Edition Upgrade
  • MARVEL Tōkon: Fighting Souls – Deluxe – Ultimate Edition Upgrade

Скриншоты

MARVEL Tokon Fighting Souls — Скриншоты 1
MARVEL Tokon Fighting Souls — Скриншоты 2
MARVEL Tokon Fighting Souls — Скриншоты 3
MARVEL Tokon Fighting Souls — Скриншоты 4
MARVEL Tokon Fighting Souls — Скриншоты 5
MARVEL Tokon Fighting Souls — Скриншоты 6
MARVEL Tokon Fighting Souls — Скриншоты 7
MARVEL Tokon Fighting Souls — Скриншоты 8

Описание

MARVEL Tōkon: Fighting Souls — это игра о быстрых командных файтингах, действие которой происходит во вселенной Marvel, разработанная ARC SYSTEM WORKS CO., LTD и изданная PlayStation Publishing LLC. В этой сборке представлена ​​последняя версия игры, готовая к запуску после установки. Сражения построены на взаимодействии и управлении, а стиль аниме придает каждому бою острый и выразительный вид.

Вы собираете команду из четырех бойцов и переключаетесь между ними в реальном времени, чтобы комбинировать приемы и способности. Каждый матч имеет свой ритм, переходя от защитных маневров к агрессивным ударам с быстрой сменой героев. Скорость держит вас начеку, а состав команды вознаграждает игроков, которые планируют свои составы до начала боя. Знание того, когда менять местами, — вот разница между надежной защитой и сломанной.

Арены вдохновлены знаменитыми локациями Marvel. Вы сражаетесь на динамичных сценах, отсылающих к миру комиксов, от HeliCARrier до улиц Нью-Йорка. Эффекты, движение и визуальное представление взяты из японской анимации, что добавляет сражениям зрелищности и глубины. Каждый матч выглядит живым, с ярким цветом и четким эффектом от каждого удара. Этапы реагируют на происходящее и позволяют читать бои даже на полной скорости.

Сетевая игра — важная часть игрового процесса. Ранговые матчи и турниры дадут вам повод усовершенствовать свою команду и изучить тайминг каждого персонажа. Формат «четыре на четверо» с мгновенным переключением персонажей создает возможности для комбо, позволяющие поддерживать высокий темп. Практика окупается, и игра дает вам четкую обратную связь по каждому решению, которое вы принимаете в бою. Глубина состава означает, что каждый игрок может найти стиль, который ему подходит.

Этот выпуск представляет собой полную версию, включающую весь текущий контент и работающую без дополнительных файлов. Пакет готов к игре после установки. Если вам нравятся динамичные командные бои и мир комиксов, этот пакет предлагает все возможности в одном месте.

Системные требования

Минимальные

ОС:
Windows 11
Процессор:
Intel Core i5-8400 or AMD Ryzen 5 1600X
ОЗУ:
16 GB RAM
Видеокарта:
NVIDIA GeForce RTX 2060 6GB or AMD Radeon RX 6600 XT 8GB
Диск:
27 GB available space

Рекомендуемые

ОС:
Windows 11
Процессор:
Intel Core i7-8700 or AMD Ryzen 5 3600X
ОЗУ:
16 GB RAM
Видеокарта:
NVIDIA GeForce RTX 3070 8 GB or AMD Radeon RX 7600 XT 16 GB
Диск:
27 GB available space

Инструкция по установке

Пошаговый процесс установки для RUNE

  1. Смонтируйте .iso-файл в виртуальный привод — в Windows 10/11 достаточно двойного клика по образу.

  2. Запустите установщик с диска и поставьте игру — релиз взломан заранее, вручную ничего копировать не нужно.

  3. Для запуска используйте ярлык на рабочем столе, который создал установщик.

  4. Если игра не стартует, скопируйте содержимое папки RUNE с диска в папку с установленной игрой и попробуйте снова.

Информация

Разработчик
ARC SYSTEM WORKS CO., LTD
Издатель
PlayStation Publishing LLC
Платформа
PC
Дата выхода
Размер файла
25.02 GB
Статус
Сцена (ISO)

Доступно обновление

v1.4.2

Обновитесь до v1.4.2 без повторной загрузки полной версии игры

RUNE

  1. Базовая раздача v1.2.3 (upd.23.08.2026)

    Эту версию вы получаете вместе с полной версией игры ниже

  2. v1.4.2 1.9 GB
    UPLOADY

    MARVEL.Tokon.Fighting.Souls.Update.v1.4.2

    NITROFLARE

    MARVEL.Tokon.Fighting.Souls.Update.v1.4.2

    RAPIDGATOR

    MARVEL.Tokon.Fighting.Souls.Update.v1.4.2

Как установить это обновление

  1. Скачайте архив с обновлением по ссылкам из этого раздела — он намного меньше полной версии игры, поэтому загрузка будет быстрой.

  2. Распакуйте архив (RAR/ZIP) с помощью WinRAR или 7-Zip в короткий путь без кириллицы, например C:\Games\GameName.

  3. Запустите setup.exe из папки с обновлением и установите обновление в существующую папку игры — туда, где игра уже установлена. Не устанавливайте в новую папку.

  4. Скопируйте обновлённые файлы из комплекта и подтвердите замену, затем запустите игру и проверьте новую версию в главном меню.

Скачать игру

Загрузка ниже — базовая версия v1.2.3 (upd.23.08.2026). Чтобы получить v1.4.2, установите обновления из цепочки выше.

Полная игра 6

v1.4.2 Сцена (ISO) RUNE

Download
marvel_tkon_fighting_souls_v1_2_3.torrent
MD5: dcc97c06832db13e746afecc89a18db4
SHA-256: b1dc2d082c3e5744f9050564846e5222ee1c3c6db67b4ace6fe1099a13223813

Контрольные суммы подтверждают целостность именно этого файла. Это не абсолютная гарантия от вредоносного ПО — всегда проверяйте загруженные файлы.

Торрент-файл готов

GOFILE
MARVEL.Tokon.Fighting.Souls.v1.3.0-0xdeadcode.zip
1FICHIER
MARVEL.Tokon.Fighting.Souls.v1.3.0-0xdeadcode.zip
BUZZHEAVIER
MARVEL.Tokon.Fighting.Souls.v1.3.0-0xdeadcode.zip
VIKINGFILE
MARVEL.Tokon.Fighting.Souls.v1.3.0-0xdeadcode.zip
TURBOBIT
MARVEL.Tokon.Fighting.Souls.v1.3.0-0xdeadcode.zip

Списки изменений

Официальные списки изменений для сборок игры

Patch Update - 2 November 2026

Сборка 26312801

In addition to the new playable character Phoenix Cyclops and additional DLC costumes, we have made various fixes and adjustments to improve the gameplay experience. 

🆕 Newly Added Content  

Overall/Game Modes 
  • Added the new playable character, Phoenix Cyclops. 

  • Added his battle music “Fallen Phoenix,” lobby avatar, profile customization items, and gallery content. 

  • Added the “PHOENIX CYCLOPS” Arena Course to All-Star Arena, and the Phoenix Cyclops Support Soul to Survival in All-Star Arena. 

  • Added the Phoenix Cyclops Fighter Soul to Arcadia Rumble. 

  • These items are available in each mode after purchasing either the MARVEL Tōkon: Fighting Souls Ultimate Edition, Digital Deluxe Edition, the Year 1 Character & Stage Pass or Phoenix Cyclops DLC. 

 

🖥️ PC Version 

Benchmark Test 
  • Added the Benchmark Test feature to check the game’s performance within your PC environment before playing online. 

  • Players that pass the benchmark may use this as a filter in online matchmaking to play with others who have also passed it. 

Shader Warmup 
  • The shader warmup is now required upon launching the game. 

Other 
  • Made adjustments to improve the stability and consistency of online matches, helping reduce unexpected interruptions and disruptions during gameplay for the PC version. 

 

🎮 PS5 Version and PC Version  

Online Matches 
  • Made adjustments to improve online match stability and reduce unexpected disruptions during gameplay. 

  • Implemented an icon to indicate slowdown during online matches on the player or opponent side. 

Spectating 
  • Fixed an issue causing desynchronization issues to occur sometimes while spectating online matches. 

  • Fixed an issue causing the game to become unresponsive when attempting to spectate in the Open Lobby or Room Matches under certain conditions. 

Replays 
  • Fixed an issue causing the match results to differ from the actual match during replay playback in rare instances. 

  • Fixed an issue causing unintended controls to be possible during playback. 

Casual Match & Ranked Match 
  • Expanded the search range when selecting “Nearby Regions” under the Region Settings. 

  • It remains possible to avoid matching with players with incompatible network connections by using the “Connection Speed” option.  

  • This adjustment will make it easier to find matches, especially if you have set the “Connection Speed” restrictions low. 

  • When selecting “All” under the Region Settings, “Connection Speed” restrictions no longer apply. 

  • This adjustment skips unnecessary checks regarding connection strength, providing the fast matchmaking expected of the “All” region option. 

  • If you prefer to prioritize matchmaking with strong network connections, please set the “Connection Speed” restriction with your Region Settings adjusted to either “Same Area Only” or “Nearby Regions.” 

  • When this patch is applied, the Platform Settings will be reset to the default setting, “All.” 

  • As the performance of the PC version has been improved, this reset intends to provide a better matchmaking environment. 

  • If you prefer to match with only the same platform, please choose the “Same Platform Only” option from the Matching Settings. 

  • Added an item to the Matching Settings providing the choice to limit your matchmaking only to players who meet the performance standards from the benchmark test. 

Ranked Match 
  • Revised the rating fluctuation calculations for the Master rank. 

  • Adjusted the conditions to move from Vibranium to Master. 

  • We had set the conditions to rank up from Vibranium to Master to be highly challenging, but this resulted in fewer players reaching Master rank than anticipated. 
    This led to longer wait times for matches as well as matches between players with a large difference in rating within the Master rank. 
    To provide the intended, smooth matchmaking experience for more players, we have changed the conditions as follows. 

  • Rank Up Conditions Before Change: 4 wins out of 5 matches 

  • Rank Up Conditions After Change: 3 wins out of 5 matches 

  • Our goal with this change is to achieve the intended number of players active in Master rank, making it easier to find opponents and match with players closer to your level. 

  • Set a limit on the difference in rating between players in Master Ranked Matches. 

  • To preserve the concept of matching with players close to your current level, we have set a limit to prevent players from matching with others of a rating greatly above or below their own. 

  • This adjustment aims to provide fair matchmaking by avoiding matches with an extreme gap in player ability. 

  • We expect the impact on matchmaking speed for all players to be very minimal. 

  • Fixed an issue where even when the rank-up challenge was failed, the rank-up matches would not end and the remaining matches would play out. 

  • Fixed an issue causing rating fluctuation to occur when rematching a Vibranium player directly after the rank-up match to go from Vibranium to Master rank. 

Room Match 
  • A pop-up will now be displayed to indicate the Room Code when creating a room after setting a Room Code. 

  • After selecting Disband Room or Exit Room, you will now transition to the Battle Menu. 

Training Mode 
  • Added “Assist Cooldown” item to the Gauge Settings within the Training Menu. 

  • Added “Playback Method” item for the Recreate Battle State feature within the Training Menu. 

Character Lessons 

Wolverine 

  • Fixed an issue where one use of Eviscerate (214+Attack) would be counted multiple times during the Action Check. 

Star-Lord 

  • Fixed an issue in Level Up Mission 5 where the grounded version would count as the aerial version of Ravager Rush (214+Attack mid-air). 

Ghost Rider 

  • Corrected Action Check Skill 4 to no longer count the action when performed with a different input than the button shown. 

Loki 

  • Fixed an issue in Level Up Mission 5 where the M version would count as the H version of Serpent Spike (623+Attack). 

 

⚔️Battle: Universal 

In this patch, we have made adjustments to game mechanics and addressed issues with characters. For game mechanic adjustments, we have taken into account the requests from the in-game survey along with the expectations of the development team. We have extended the cooldown for calling Assists, increased the regain values of the Assemble Gauge, and improved the responsiveness for various inputs. 
For the increase to Assemble Gauge gain values, the extended cooldown would result in gaining less Assemble Gauge if kept as-is, so we have adjusted to ensure a similar rate of Assemble Gauge will be gained as in the current version. 

The concept behind the game mechanic adjustments is to maintain the current battle mechanics while somewhat reducing the amount of information on the screen at one time and improving legibility. 

While the moments of spontaneous chaos in matches are intended, currently the frequency of calling Assists and tagging is higher than anticipated, creating situations where the screen is overly busy or the match loses momentum. 

We have made these adjustments after seeing players also requested to extend the cooldown and decrease the frequency of Assists, in alignment with the concept described above. 

As a result of the reduced frequency of calling Assists, the player will need to play neutral either solo or with fewer Assists more often. This creates more variation throughout the match, moving from strings using Assists to fighting either solo or with fewer Assists, while also improving legibility. 

While we have not made direct character adjustments, as a result of mechanic adjustments and fixes for issues, there are several impacts on the characters in battle such as making the Champion more powerful. Please refer to the character section for more details. 

The link to the survey page is available from the in-game top page. Sharing your opinions and impressions, as well as reporting issues, helps improve the game’s development. Your feedback is always greatly appreciated. 

Summoning Assists 
  • Adjusted the cooldown time when calling any version Assist until it can be used again. 

  • All Assemble Assist versions: 180F 

  • Assemble Assist Shooter (→+A), Assembe Assist Vertical (↓+A), Assemble Assist Assault (←+A), Assemble Assist Aerial (aerial directional input+A), Assemble Rush (N+A during combo) 

  • When the Assist is attacked: 300F 

  • Super Assemble: 300F (A during Super Skill) 

  • Member Switch: 300F (Tag) 

  • Member Switch during round start sequence: 1F 

  • Removed cooldown during the round start sequence. 

  • Other Assemble actions remain unchanged at 10F. 

  • Change to UI displaying cooldown time 

  • When each Assist enters cooldown and cannot be used, the character icon at the top of the screen changes, clearly showing the state and remaining duration. 

  • Adjusted the cooldown time after attacking while an ally Assist is out. 

  • Slightly increased duration of reduced cooldown recovery after attacking the opponent and putting them into hitstun during an ally Assist action. 

  • As a result of the above change, it now takes time before the character can be summoned as an Assist again if a Member Switch is performed with the character on-screen. 

Assemble Assist 
  • Upon successful Assist input, inputting another direction at the beginning of the action no longer changes the Assist that appears. 

  • In the current version, it was possible to overwrite to another direction within 3 frames after the A input, but we have removed this as it often resulted in unintended behavior. 

Assemble Gauge 
  • We have increased the regain rate of the Assemble Gauge to maintain the same rate in practice as the current version, given the newly extended Assist cooldown duration. 

  • Default state: 25→60 (every 1 frame) 

  • During knockback and blocking: 25→30 (every 1 frame) 

Assemble Rush 
  • Fixed an issue resulting in less Skill Gauge value gained when used for the first time in a combo under certain conditions. 

Assemble Smash 
  • The Assemble Gauge no longer recovers until the action ends. 

  • This adjustment is in line with the increased recovery speed of the Assemble Gauge. 

  • Fixed an issue causing the “Reversal!” system message not to appear even when the conditions are met. 

  • Fixed an issue causing the weapons of certain characters not to be displayed during Assemble Smash at times. 

Assemble Counter 
  • The Assemble Gauge no longer recovers until the action ends. 

  • This adjustment is in line with the increased recovery speed of the Assemble Gauge. 

  • The blowback when the ally follow-up hits the opponent’s Assist upon successful counter has been adjusted to be the same as when it hits their leader character. 

Crossover 
  • Adjusted so that the Assist cooldown pauses during the sequence, so it can no longer become possible to perform Crossover Reflect partway through the sequence. 

  • Fixed an issue that made it possible to activate the Assist without expending Assemble Gauge when input directly after the input window for Crossover Reflect ends under certain conditions. 

  • Corrected the resulting behavior when a Member Switch and Crossover trigger simultaneously. 

  • Fixed an issue where the slowdown effect from Green Goblin’s Sticky Bomb would result in less backwards distance covered when performing Crossover. 

Crossover Reflect 
  • Increased the Skill Gauge gain from a successful Crossover Reflect from 10→20. 

Perfect Reflect 
  • Increased the Skill Gauge gain from a successful Perfect Reflect from 12→40. 

  • Once sent flying, the opponent will no longer get caught on anything but the leader character. 

  • This change is to fix issues caused when the opponent character would not be hit at times if caught between the player and a summoned Assist. 

  • Decreased Assist cooldown, speeding up the timing before Assists can be used again for the player who successfully performed the Perfect Reflect when putting the opponent in the Disassembled state. 

  • This affects all Assists with cooldown effective. 

Member Switch 
  • Changed so that it is no longer possible to perform a Member Switch with the on-screen ally character after blocking an attack while any version of Assemble Assist is active. 

  • This now behaves the same way as when taking damage. This makes it no longer possible to take advantage of the fast startup of Member Switch and place an Assist on the opposite side of the opponent, then perform a Member Switch while under attack. This put the opponent on the offensive at a disadvantage, which was not an intended situation. 

  • Adjusted the effect when the leader character changes to differ between P1 and P2. 

Disassembled 
  • Fixed an issue causing the Assemble Gauge to increase during the effect. 

Dash 
  • Extended the input buffer window for dash when using directional inputs, making it similarly easy to perform as Quick Dash. 

Aerial Dash 
  • Added input buffer to make the move easier to perform, improving the responsiveness of the controls. 

Free Flight 
  • Added input buffer to make the move easier to perform, improving the responsiveness of the controls. 

Multi-Dash 
  • Fixed an issue causing the input buffer window afterwards to become shorter sometimes when performed with L+M. 

Jumping →+H 
  • The start of Jumping H can now be overwritten to Jumping →+H when performed without any attacks in between, making it easier to perform Jumping →+H. 

Crouching H 
  • Adjusted to make it easier to perform Skills when canceling Crouching H late during a combo. 

Throw Escape 
  • Adjusted the input window to only succeed after being grabbed by the opponent. 

Jump 
  • Fixed an issue causing brief throw invincibility when performing a jump mid-air. 

Break 
  • Fixed an issue causing landing recovery to trigger the next time a jump is performed after a stage transition at times. 

Character Icon 
  • Fixed an issue causing the character icon not to be displayed properly when performing Crossover or Member Switch under certain conditions. 

Other 
  • Fixed minor visual issues. 

🥊Battle: Per Character 

Captain America 

Assemble Assist Assault (←+A) 

  • Fixed an issue resulting in incorrect movement values when the attack is performed in certain positions. 

Black Panther 

Bast’s Blessing Gauge 

  • Fixed an issue causing the Bast’s Blessing Gauge value not to be calculated properly when a projectile hits as the first hit in a combo. 

Grounded Assemble Smash (L+A) 

  • Adjusted behavior so that the recovery would match that of other characters. 

Magik 

Teleport (U near Dark Portal) 

  • Adjusted input priority of the neutral version, making it easier to perform after normal moves, etc. 

Danger 

Holoseeker (236+Attack, held) 

  • Fixed an issue causing the explosion to occur at the wrong position at times after coming into contact with Calibrate. 

  • Fixed an issue causing a beam to be fired from a position with no Calibrate when using Synchrobeam after coming into contact with Calibrate. 

Kill Switch (L Version) (214+L) 

  • Fixed an issue causing Break to trigger after the Combo Limit under certain conditions. 

Grounded Finisher Attack (L→L→L Link Attack, etc.) 

  • Fixed an issue causing her hurtbox to extend unintentionally. 

Spider-Man 

Arachnid Assault (H Version) (214+H) 

  • Fixed an issue causing it to trigger unintentionally when using certain inputs. 

Spidey Sense (M Version, H version) (623+MorH) 

  • Fixed an issue causing unintended opponent behavior when triggering a Break stage transition. 

Web Slam/Web Snare (Hold ←+U during U) 

  • Fixed an issue causing unintended landing recovery after use. 

Star-Lord 

Elemental Outlaw (Aerial) (236+M+H) 

  • Fixed an issue causing the attack to miss during the cinematic camera when hitting under certain conditions. 

Peni Parker 

Wheel Bomb (Weapon from U) 

  • Fixed an issue causing the Vital Gauge never to hit 0 when hitting the player. 

Ghost Rider 

Judgement Cradle (214+Attack) 

  • Fixed an issue causing the follow-up direction to be reversed from the input under certain conditions. 

  • Fixed an issue causing the blowback value not to behave as intended depending on the positioning of the attack. 

Blade 

Glaive Strike (H Version) (22+H) 

  • Fixed an issue causing a great increase in the number of hits when hitting under certain conditions. 

Deadpool 

Foot Dive (Attack during 22+M/22M mid-air/623M mid-air with Healing Gauge) 

  • Fixed it to no longer expend the grenade when not entering the dedicated sequence on hit while holding the Explosive Grenade. 

  • Adjusted the behavior on clash to a rebound animation. 

Rope-a-Dope (236+M with Healing Gauge) 

  • Fixed an issue granting the opponent invincibility on hit, making the attack whiff under certain conditions. 

Faulty Grenade/Headpool (←+U after ←+U) 

  • Fixed an issue causing the Vital Gauge never to hit 0 when hitting the player. 

Fever Dream: Ranbu (236+H→L) 

  • Decreased button input window, making it less likely to activate unintentionally. 

Loki 

Laevateinn (632146+M+H) 

  • Fixed an issue causing the damage to increase more than intended under certain conditions. 

Magneto 

Magnetic Blast (236+Attack) 

  • Adjusted the timing of the power-up levels when held with three clouds of debris present, making it easier to perform the second level. 

  • Fixed an issue causing the recovery to be longer than the standard version when the charged version is blocked. 

Return Animation after Assist Attack 

  • Fixed an issue causing him to enter an aerial state when performing a Member Switch at certain timings. 

Green Goblin 

Flyby Kick (U) 

  • Fixed an issue causing him to enter the on-glider state at times when the glider has not been summoned. 

Sticky Bomb (623+Attack) 

  • Fixed an issue causing the effect to remain visible after the effect wears off at times. 

Glider Raid (M Version) (22+M) 

  • Fixed an issue causing the Vital Gauge never to hit 0 when hitting the player. 

Sky Scraper (236+M+H) 

  • Fixed an issue causing the cinematic not to play as intended on hit under certain conditions. 

Carnage 

Parasite Fang (U) 

  • Fixed an issue causing the attack data not to switch as intended between close range and the edge of the range at times. 

Guillotine Axe (H Version) (22+H) 

  • Fixed an issue causing the hitbox to extend when the button is held under certain conditions. 

Champion 

Grounded Assemble Smash (L+A) 

  • Corrected the behavior to result in the same recovery as other characters. 

Lone Champion (directional input+A) 

  • Corrected so that when performed at the expense of Assemble Gauge, it no longer increases the Combo Limit (follow-up limit) when the attack hits. 

Lone Champion Rush (A during Attack) 

  • Fixed an issue causing increased Skill Gauge gain when used multiple times in a combo compared to other characters. 

Pride Gauge 

  • Fixed an issue causing the Pride Gauge gain to be lower than intended when activating certain moves. 

Super Nova Slam (2+U/U mid-air) 

  • Fixed an issue causing him to turn around when performing the follow-up at times after a successful grab. 

Void Knuckle (H Version) (236+H) 

  • Fixed an issue causing the Counter Hit effect not to trigger against the leader character if it hits an Assist first. 

Cosmic Crush (623+Attack) 

  • Fixed an issue causing some of the armor (attack endure) area to disappear when enduring a projectile in the Awakened Form. 

  • Fixed an issue causing other attacks to be able to hit during the sequence, interrupting it. 

Star Duster (M Version, H Version) (214+MorH) 

  • Fixed an issue causing Break to trigger when it should not upon clash. 

📝 Additional Notices  

Regarding Replay Data  

  • After updating the game, replays from previous versions cannot be searched for or played back. 

  • Replay data saved locally remains on your system but cannot be played back. 

 

Thank you to everyone who has sent an issue reports and feedback. 
We will continue to work to improve the gameplay experience, including performance and stability. 

The next battle is starting. See you all online! 

Источник: Анонс Steam SteamDB

MARVEL Tōkon: Fighting Souls update for 18 September 2026

Сборка 25361836

MARVEL Tōkon: Fighting Souls update for 4 September 2026

Сборка 25114256

Patch Update - 28 August 2026

Сборка 24941520

🔧 Patch Notes 

We’ve been working on a number of fixes and improvements aimed at improving stability, online functionality, and the overall gameplay experience. 

🆕 Newly Added Content 

  • Wolverine – Battle Reborn Suit 

  • Added Wolverine’s new Battle Reborn suit. 

  • The costume is available for both the battle character and online lobby avatar, including Colors 1–8 for both. 

🖥️ PC Fixes 

  • General System 

  • Addressed an issue where Windows Update KB5121003 could cause the game to crash. 
    Fixed an issue where Steam platform update processes were being called excessively. 

🎮 PS5 Fixes 

  • General System 

  • Fixed an issue where the game could repeatedly loop after selecting the language settings when attempting to play before the game had finished downloading in the background. 

🎮 PS5 & PC 

  • General 

  • Fixed an issue where the game could occasionally crash when transitioning into battle in Startup Battle, Battle Guide, and Character Lessons. 

Gameplay 

  • Fixed an issue where, under certain circumstances, hitting multiple characters simultaneously with Peni Parker’s grounded Link Attack could cause the opponent to become unable to move. 

  • Arcadia Rumble 

  • Made adjustments to the network processing in Arcadia Rumble multiplayer to improve stability. 

  • Fixed an issue where a CPU character that replaced a player who disconnected during battle could become unresponsive. 

  • Replay 

  • Fixed an issue where character poses would not display correctly on the battle result screen when viewing replays. 

  • Fixed minor issues that could occur when editing replay notes, including the protection status not updating correctly and the cursor position changing unexpectedly. 

  • Badges 

  • Fixed an issue where progress for the “Participate in Arcadia Rumble” badge could fail to save correctly. 

Open Lobby 

  • Improved the stability of the network compatibility icon displayed in Lobby Select. 

  • Online Matches 

  • Added Play Area to Match Settings for Ranked and Casual Matches, allowing you to adjust the area used when searching for opponents

    If you're having trouble finding a match, changing your Play Area to your current region may help.

  • Fixed an issue where the network compatibility icon would not update on the Play Area selection screen.

⚠️ Known Issues 

  • Matchmaking Settings 

  • We are aware of an issue where the help text "Cannot be set if "Match Area" is set to "All." was incorrectly displayed when setting the Connection Speed in the Matching Setting screen.

  • When Match Area is set to “All” while a Connection Speed limit is applied, matchmaking may take longer. If setting Match Area to “All,” we recommend also setting Connection Speed to “All.” 

    We apologize for any confusion caused by the incorrect information. 

📝 Additional Notes 

  • Replay Data 

  • After updating the game, replays created in previous versions will no longer be searchable or playable. 

  • Locally saved replays will remain on your system, but will not be available for playback. 

Shader Warm-Up 

  • PC players should run and complete the shader warm-up before playing for a smoother and more optimal experience. 

Thanks for your continued reports and feedback. These fixes are part of our ongoing work to improve performance, stability, and the overall experience. 

The next battle starts now. See you online. 👊🔥 

Источник: Анонс Steam SteamDB

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