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Erannorth Reborn

Erannorth Reborn
Платформа
PC
Дата выхода
Размер файла
1.77 GB
Загрузки
13
Просмотры
13 460
Комментарии
8
Языки
english
Добавил
Добавил Админ
Скачать игру v1.088.8 (Underworld)

Статус версии

Текущая версия
v1.088.8 (Underworld)

Скриншоты

Erannorth Reborn — Скриншоты 1
Erannorth Reborn — Скриншоты 2
Erannorth Reborn — Скриншоты 3

Описание

Erannorth Reborn is not an easy card strategy game, where your character’s characteristics are effective and depend on the attributes of your decks and cards, which also affect the damage and armor protection. Different races and classes have access to completely different sets of cards, perks, equipment, resistances and damage.

Free download Erannorth Reborn is a sandbox and card game in which special attention is paid to building a deck, as well as personalizing characters. You have to create unique characters with distinctive attributes, privileges, as well as skills. Customize your deck as needed, create new cards thanks to the unique mechanics of interaction.

NOTES. This release is standalone and includes all content from our previous releases and updates.

DLC:
  • Erannorth Reborn — Blood Coven Rise
  • Erannorth Reborn — The War for Roverford
  • Erannorth Reborn — Canticum Noctem
  • Erannorth Reborn — Underworld

About This Game

Music in the game will be your assistant. It happens. If the music gets louder, then this is an indication that the enemy is very close. So you should pay special attention to such a game nuance. In the game Reborn, the torrent of which you can download for free from our game portal, you will encounter real horror, which you need to fight. Frightening sounds, unusual gloomy game environment — the game is simply mesmerizing, reminiscent of the famous Hollywood thrillers. To successfully pass the game levels, you must always be extremely careful. Look for clues on locations, solve problems and puzzles correctly, avoid encounters with terrible monsters. Such an atmospheric game will not leave anyone indifferent.

Ключевые особенности

  • Go through progressively harder levels, outwit your enemies and defeat each stage Boss to earn Tokens & Mastery in deadly Ironman, Casual or fully custom Gauntlets.
  • Unlock new Races, Classes, and Master even more Skills to use as you Level Up. Use over 1985 unique and different cards that are constructed from a pool of hundreds distinctive keywords and effects.
  • Synergize new effects into your cards and unleash devastating combos.
  • Roam freely in a Sandbox Adventure mode. Choose which areas to explore and when in a merciless status quo world.
  • Purchase better equipment, actions and restock in towns.
  • Live a unique RPG experience within the ruleset of a complex (yet easy to understand) card game.
  • Adapt the game to your skills by making everything harder, more hardcore and rogue-like, or easier, casual and relaxing. Tweak, Mod and create your own game modes, worlds, events, enemies, cards, classes & races and more just by editing plain text files. Modding a game was never easier ;)
  • Craft hundreds of custom difficulties mods & ascensions and share them with your friends in Steam Workshop.

Системные требования

Минимальные

ОС:
Windows 7 x64bit
Процессор:
Dual Core CPU or better
ОЗУ:
2 GB RAM
Видеокарта:
Graphics card with DX10 (shader model 4.0) capabilities.
Диск:
2 GB available space
DirectX:
Version 10

Рекомендуемые

ОС:
Windows 10 x64bit
Процессор:
Quad Core CPU or better
ОЗУ:
4 GB RAM
Видеокарта:
Graphics card with DX12 (shader model 4.0) capabilities.
Диск:
2 GB available space
DirectX:
Version 12

Инструкция по установке

Пошаговый процесс установки для CODEX

  1. Откройте .iso через программу виртуальных дисков (например, Daemon Tools) — в Windows 10/11 достаточно двойного клика по образу.

  2. Установите игру, запустив setup.exe и следуя шагам мастера.

  3. После установки скопируйте всё содержимое папки CODEX с диска в папку с игрой и согласитесь на замену файлов.

  4. Запустите игру обычным ярлыком, лучше от имени администратора.

Информация

Разработчик
Spyridon Thalassinos
Издатель
Spyridon Thalassinos
Платформа
PC
Дата выхода
Размер файла
1.77 GB
Статус
Сцена (ISO)

Скачать игру

Полная игра

Download
erannorth_reborn_underworld-codex
MD5: d75df0a3a077d545adb0a58001b8f2d9
SHA-256: 45347b8c998fc860910ed322a8ec6ebcb5f4639fabe8308461fa72b5ae6759d7

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Комментарии (8)

  1. CODEX
    Update v1.053.3:Added 75 artworks for the (upcoming) free enemy addon.Changed all the Enemy Artworks Post-process method to look a bit more hand-painted and blend better with the actual hand-painted artworks.Event rewards can now skip the world clock to night or day using Nightfall:1 or Daybreak:1In your Headquarters (Conquest only): [1 Ration] non-Vampires can retire in their chambers, they\'ll heal 15 HP & 15 AP. World clock will skip to early morning (stores are opened)In your Headquarters (Conquest only): [1 Ration] Vampires can retire in their coffin, they\'ll heal 25 HP & 5 AP (wake up hungry). World clock will skip to midnight (stores are closed)\"Quest States\" can be additionally awarded through perks i.e a \'Waterbreathing\' perk could grant QuestStateWaterbreathing:true, then use this in events to check if the player has Waterbreathing.Added 4 new \'Underwater\' Environment Graphic Sets: Underwater Ruins, Underwater Mines, Submerged Temple & Flooded City (5 Slides each). (Note to modders: Non-Underwater generic enemies will still appear there so better use them for Challenges. Maybe also restricting entry to races or players with waterbreathing through a quest state?)In Sling\'s Bay: Mortimer\'s boat moved below challenges (as the first area determines the travel stage difficulty)Fixed a typo in Brawl & Feline Reflexes preventing their contingencies for triggering
  2. CODEX
    Update v1.045.2:Misc Changes & UI ImprovementsThe view Drawpile button is now somewhat more prominent. (Still located in the bottom of the Deck)The Shuffle deck button moved too in the Bottom of the Deck (next to the View Drawpile button)Any Consumables in your Deck, Stash, Deck Builder etc. & any Equipment with Durability or Charges will now display in an Orange color to be more distinctiveChooseOne/LootOne/Purchase/Clairvoyance/Dialogs that prompt to pick cards will only have randomized order if the choice pool is of more than 4 cards.Added a distinct SFX when enemies receive Retribution damage Improved \'Backpack\' MechanicClicking on the Backpack icon will now open the Choose Card interface populated by 4 random consumables directly from your Stash. (No need moving them into your Deck)You can choose & draw any of these 4 by paying 1 AP for each one you draw. (You no longer discard the cards in your Hand)Any consumables you won\'t draw will remain in your Stash. But any you draw will also get moved into your deck\'s discard pile (as well as in your hand.)Using any of them removes a use as it would normally. Discarding them, leaves them with their uses intact in your discard pile.You can use this button once per turn.The old backpack functionality can still be accessed, but only with its shortcut: Shift+B (You can view its old entry by searching for BackpackLegacy) New Action Effects: Purchasing items/cards through CardsPurchaseFrom[Card#Card#Card] etc., You get to purchase and keep one of the listed cardsCard can be Random Card (from Player\'s Disciplines), PickFrom[Discipline], Commodity or a Specific Card similar to ChooseOne effectsPlayer can purchase as many cards from the list they want & can afford.If the list contains more than 4 cards, 4 Choices will be picked up randomly and displayed.There can be only one dialog-opening effect per card i.e A card can\'t use both PurchaseFrom & Clairvoyance and only one of them will resolve.
  3. CODEX
    Update v1.042.3:Character Sheet will display the XP/Progress next to LevelOptimized the Algorithm determining the next NodeOtherworldly Beauty was mistyped (thus missing) from the Fay listStormblade (O) was wrongly classified as Main WeaponNegative Perks couldn\'t drop Discard & Focus to 0 (min value was 1 despite the Card Text)
  4. CODEX
    Update v1.040:Misc ChangesReduced the amount of portraits showing in the portrait menu to 10 per genderAdded a checkbox to activate the remaining 75 (this includes Skimpy & Nude portraits, so if you don\'t like them: keep this checkbox unchecked. You can still disable all the vanilla portraits from the ModManager settings. Current saves using any will still work.)Added 10 New Portraits/Gender featuring characters of the upcoming DLC. Will appear only if the checkbox above is turned on and you can use them regardless if you get the DLC or not.Improved the Encounter generation algorithm. Encounters will be more biased to include higher enemy levels if such enemies exist in the Enemy DB. (EL - 2 to EL (if such enemies exist), EL - 4 to EL (fallback) or 1 to EL (legacy fallback))Added the bulk of the remaining graphic assets for the DLC Expansion. BugfixesEquipment & Stash cards properly unlock once acquired by the player. You don\'t need Mastery to use Equipment or Stash Cards (if you somehow acquire cross-discipline Equipment or Actions i.e in the Adventure Mode). For Equipment you still need to meet the level requirements.Primal Perk bonus wasn\'t displaying on Card (visual issue/it was properly applied).
  5. CODEX
    Update v1.039:Misc Changes, Bugfixes & AdditionsCommodity cards can now be sold directly from the Stash. (They used to transfer automatically into player\'s Deck while in Towns, which could cause minor issues if the player decide to keep them)Commodity cards of different disciplines are now shown too in the Player\'s Handbook Commodity sectionCards in Stash now get unlocked regardless the Discipline mastery (as long as your current Mastery in Race or Class meet their requirement).Added a reminder text in Stash that you can Remove Stash cards by using the Del key.Town Menu view now supports scrolling and will display your entire Sellable Inventory or Commodities in one screen (instead of having to click the button to refresh the view)Boss Tooltip will now display the Stage Progress in non-Sandbox modes, and the Boss Dx in Sandbox modes.Moved \'Nightfall\' layer behind Enemy CardsWhen looting Chests or Grimoires, the Add button will also include the amount of cards already owned
  6. CODEX
    Patch Notes - v1.037.2Book of HeroesThe most recent 3 Characters that failed & the most recent 3 Characters that succeeded in the run will appear in the book of HeroesHeroes that completed a Run can Ascend to the next DifficultyThe current progressions areCasual - Normal (4) - Ironman (7) - Ironman+ (7)Mentalist - Seer (7) - Demigod (10) - Demigod+ (10)For custom difficulties the only progression is Ironman+, after the Stage of completion i.e if the last Stage was 8, Ironman+ will start there.Alternatively you can choose to play in Adventure+ which is a higher level / higher difficulty Dynamic Sandbox/Adventure modeOnce a hero Ascends to the next difficulty their save file is deleted and a new save is created in the Resume slot. If no game is active, the new game starts automatically using the save in the \'Resume\' slot, otherwise \'Restart\' is invoked. You can then manually \'Resume\' playing with the ascended Character.You can look up Ironman+, Demigod+ & Adventure+ in the Codex to see their exact rules but only while a Character is actually using them (they load only on Demand). But in the nutshell they are way much tougher than their namesake modes and Endless. So the only escape from there for your character is death ;)
  7. CODEX
    Update v1.027:Misc Changes & AdditionsProfile Manager save files will also show the File Creation Date/Time, Class & Race.Verbose Logger will display slightly more detailed breakdown for the \'Damage\' roll & various multipliers/modifiersEnemy DB Additions/ImprovementsEnemies can be assigned to more than one Environment using the + sign i.e Environment:+Marsh+Forest, Enemy will appear in either Marsh or Forest environments but nowhere elseEnemies can transform to a different enemy upon defeat using the Metamorphosis:Enemy Name - Lv x or Metamorphosis:Boss Name propertiesi.e Metamorphosis:Haunt - Lv 6, will turn the dead enemy into a Level 6 Haunt. (Level needs to exist in DB (Tier to Tier + 10) i.e for the T6 Haunt valid levels are 6 to 16)Enemies can be excluded from Random Encounters by setting ExcludeFromRandomEncounters:1Boss Encounters can have this way multiple phases ie.a Boss called Zrygol, can have Metamorphosis:Zrygol the Reborn, and the definition of Zrygol the Reborn can have ExcludeFromRandomEncounters:1 so it won\'t appear as a random EncounterZrygol the Reborn, can also have a Metamorphosis:Zrygol the Divine etc. Excluding/Locking Perks after picking a PerkLockPerk[Perkname]:1, can be used as a Perk Reward to create incompatible perk treesi.e You have two trees \'Psionic Bolt/Psionic Bolt II/Psionic Blast\' & \'Psionic Shield/Psionic Barrier\' that want to be mutually exclusive:In \'Psionic Bolt\' you need to add as Reward \'LockPerkPsionic Shield:1\'In \'Psionic Shield\' you need to add as Reward \'LockPerkPsionic Bolt:1\'Children members of the trees will be unattainable but not hidden. To hide them too you can just use LockPerk for the children as you did for the parents.ie In \'Psionic Bolt\' you can add as Reward \'LockPerkPsionic Shield:1, LockPerkPsionic Barrier:1\' to lock both the parent and the child opposing perksie In \'Psionic Shield\' you can add as Reward \'LockPerkPsionic Bolt:1, LockPerkPsionic Bolt II:1, LockPerkPsionic Blast:1\' to lock both the parent and the child opposing perks
  8. CODEX
    Patch Notes - v1.014Fixed the definitions of Occult Ritual, Infernal Shepherd & Infernal Seduction cards. They now have the correct Blood Tribute of \'Infernal Essence\'.In some cases the Combat log would wrongly state that the next action is getting a synergy, even though that synergy had been used up i.e in a bonus effect, blood tribute following it etc.Heightened Reflexes perk was missing from the Nephilim perks even though a requirementAdded extra failsafes to prevent cards (actions, allies & enemies) from getting stuck outside their zones when faulty mouse buttons interrupt prematurely the drag & drop sequence. Additionally clicking in the battlefield or dragging another card will readjust any misplaced cards and return them back to their zones.\'ChangeAllySpecial\' effect wasn\'t triggering, if that was the only Ally changing effect in the cardExtendAllies, FortifyAllies & Strengthen allies was only triggering in \'Ally\' CardsFixed a typo in the \'Rescue Mission\' eventFixed some issues introduced in Card Previewer in v1.013 while implementing support for previewing the Scripted EffectsFixed a definition mistake in Swift Slash (action) & Survivor (perk) that was preventing them from working properly Replaced text references of less, greater than etc. with the corresponding mathematical symbols to reduce the card textEcho (detailed rule) changed to: \"This Action is played for free at every EoT for the next x Turns, or till its original Target dies.\"All Blood Tribute texts have been expanded for more clarity: If the Target Dies, Create & Play x [Card] Cards.If the Target Dies, Create & Play a Card with ([Effect x]).If the Target Dies, The Card played next gets ([Effect x).If the Target Dies, Craft x [Card] Cards.If the Target Dies, Your [CustomBuff] gets x. Originally Blood Tribute could only Create & Play cards ie. BloodTribute[Card]:x, i.e BloodTributePummel:1, (If the target dies you play a pummel card on the optimal target). BloodTribute can now trigger Effects, Synergies, Spellcraft & CustomBuffs using the following syntax:BloodTribute[Effect]:x, ie. BloodTributeFocus:2 (If the target dies you draw 2 cards)BloodTribute[Effect*]:x, ie. BloodTributeFocus*:2 (If the target dies the next action gets the focus 2 effect)BloodTribute[Card@]:x or BloodTribute[Card#]:x, ie. BloodTributePummel@:1 (If the target dies Create & Draw a Pummel card)

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