Heartworm
- Платформа
- PC
- Дата выхода
- Размер файла
- 3.80 GB
- Просмотры
- 5 750
- Комментарии
- 3
- Языки
- English, French, German, Japanese, Portuguese - Brazil, Spanish - Latin America
- Добавил
- Добавил Админ
Режимы игры и совместимость
Режимы игры
- Одиночная игра
Совместимость
- Поддержка контроллера
Трейлер игры: Heartworm
Скриншоты
Описание
Системные требования
Минимальные
- ОС:
- Windows 7 (SP1+) or Windows 10
- Процессор:
- x86, x64 architecture with SSE2 instruction set support
- ОЗУ:
- 8 GB RAM
- Видеокарта:
- DX10, DX11, DX12 capable
- Диск:
- 8 GB available space
- DirectX:
- Version 10
Инструкция по установке
Пошаговый процесс установки для P2P релиз
-
Установка не требуется — релиз полностью готов к игре прямо из коробки: никаких мастеров установки и долгих обновлений.
-
Распакуйте архив (RAR/ZIP) в короткий путь без кириллицы, например
C:\Games\GameName, с помощью WinRAR или 7-Zip — и не запускайте игру прямо из архива: это главная причина проблем с запуском. -
Запустите игру через Run Me!.bat (или основной
.exe-файл) в папке с игрой. Если ничего не происходит, кликните правой кнопкой мыши и выберите Запуск от имени администратора.
Информация
- Разработчик
- Vincent Adinolfi
- Издатель
- DreadXP
- Платформа
- PC
- Дата выхода
- Размер файла
- 3.80 GB
- Статус
- Уже установлено (Portable)
Скачать игру
Полная игра 6
ad8d2d2b0d452c9ac1376da072bab6c1
591c6fddedda78752c86e6d9efc2148b5a840a1d9f4f9a87abd958999a167648
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Комментарии (3)
Heartworm Update - Version 1.0.4f7 Hey everyone!We wanted to thank everyone so much for your continued support during the launch of Heartworm. Seeing everyone\'s reception to the game has been amazing. While Vincent and team are hard at work on a content patch that will add things like a harder difficulty mode...and more, a new patch is out now with various bug fixes and quality of life tweaks. The full patch notes are below. We will continue to monitor for bugs, and if you haven\'t already, make sure to leave a review! Patch NotesBugfixesVarious puzzle fixes Various map fixes Fixed various typos Fixed an issue where players could soft lock themselves behind shelves in the abandoned house basement Various texture, trigger, and collision fixes in the Neighborhood Fixed Subway pillar colliders Fixed some lighting issues in the Wilderness Fixed Hospital puzzle text cutoff in certain languages Fixed lighting in the Funeral Home and Save Room Fixed the yellow Office corridor file interaction Fixed a specific enemy not spawning in the Neighborhood Fixed an issue where the archive chess game would override the bedroom chess result Fixed mine track collision in Caves Fixed incorrect door placement in the Neighborhood map Removed respawning antiseptic near cave exit Fixed Chapter 5 subtitle issue Fixed an issue where the would sometimes not remain open after solving puzzle Fixed a Chapter 5 fixed camera angle placement issue Fixed an issue where the boss stun animation would sometimes not trigger Fixed an issue where a tree blocked a camera shot in intro cutscene Quality of Life Updates and Minor AdjustmentsAdded \"Camera\" volume slider for camera flash audio Steam Deck now defaults to its native resolution In the Warehouse, no longer resets when you leave and return Improved loading time in Caves Lowered volume of wilderness intro/outro cutscenes Added glow to save room computers Increased intensity of subway flickering hint light Updated credits and credit sequence Improved balancing for Ending Ranking requirements
It still feels kind of unbelievable that this day is here.It\'s hard to express how grateful I am to even have been given the chance to get this far. This all started because I posted a few screenshots online, after years of wondering why I post anything online - but for some reason people really liked them. If I had never done that, I never would have gotten the recommendation to submit the original demo to the Haunted PS1 demo disc, and if I hadn\'t done that I wouldn\'t have gotten messages from publishers... I want to thank everyone who has followed the game, wishlisted, subscribed to my Patreon, talked to their friends about it, and supported it in any way. I genuinely wouldn\'t have been able to do it without you; the interest you showed truly drove this project.I want to thank everyone who worked on the game:Michael, Leo, Yves, Jacob, Carlos, Goba, M, Suzi, Athan. The work you all put in has made this thing far greater than anything I could have done on my own. And I know it wasn\'t easy at times, so I appreciate you trusting me and sticking with all this as I stumbled through the process of learning how to make a game with a team for the first time.I want to thank everyone at DreadXP for their support and expertise, without which this game would never have been made. Thank you for taking a chance on me during a time when it is not especially easy to take chances. Thank you for your trust and guidance as I made mistakes.Finally, I want to thank my friends and family for their years of support.I have not done many things in my life the way I was supposed to, but you all have seemingly not let that get in the way of supporting me. Thank you for dealing with years of my not committing to anything by using Heartworm as an excuse, and for pretending not to be tired of hearing about the game.I just feel so lucky and privileged to have been given the opportunity to create something I\'ve dreamed about, and I tried my best to use that opportunity to the fullest. It was a real learning experience the whole way, and it may not be perfect, but I can confidently say I am proud of what we accomplished - we really put our hearts into it. And we wouldn\'t have been able to do it without all of you.
game is updated