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Stationeers

Ранний доступ Игра продаётся как незаконченная сборка. Функции, контент и сохранения могут измениться до полного релиза.

Stationeers
Платформа
PC
Дата выхода
Размер файла
4.48 GB
Загрузки
3
Просмотры
89 653
Комментарии
21
Языки
English, German, Russian, French, Spanish - Spain, Polish, Portuguese - Portugal, Korean, Simplified Chinese, Traditional Chinese, Italian, Czech, Japanese, Portuguese - Brazil, Danish, Finnish
Добавил
Админ

Режимы игры и совместимость

  • Одиночная игра
  • Мультиплеер
  • Кооператив
Скачать игру v0.2.6428.27798

Статус версии

Текущая версия
v0.2.6428.27798
Текущая сборка
24703804
Последняя сборка
1000
Последнее обновление Steam

Скриншоты

Stationeers — Скриншоты 1
Stationeers — Скриншоты 2
Stationeers — Скриншоты 3
Stationeers — Скриншоты 4
Stationeers — Скриншоты 5
Stationeers — Скриншоты 6
Stationeers — Скриншоты 7
Stationeers — Скриншоты 8

Описание

Stationeers is a space designer with good management. Playing alone or with friends, you will serve the space station. Your responsibilities include full control of the station. Watch for temperature, pressure, electricity, gravity, provisions and other important plant parameters. Also go explore the boundless outer space in search of useful resources. Computer game Stationeers refers to space simulators, where there are elements of survival, and the game will need to play from the 1st person. As the creators say, the project will not show unusual or scale elements. The main emphasis in creating is made on quality. We hope that an interesting computer game will be a worthy replenishment of the gaming industry. The creators will release the project in early access, and it is planned to distribute it on a special Steam service.

NOTE. Uploaded version: 22 August 2026 [v0.2.6428.27798]. This is Full Release and latest version of game. The game is already Pre-Installed and ready to run the game, read the instruction below.

Ключевые особенности

  • Construction system rewards well-designed architectural, atmospheric, and electrical plans.
  • Atmospherics system for temperature, pressure, combustion, gas mixtures, water, and fire.
  • Physics on dynamic items in the world such as wall fatigue and explosive decompression.
  • Dangerous environments to explore and develop including exotic planets, and asteroid belts.
  • Deformable voxel terrain on worlds and asteroids that enhances mining and exploration.
  • Construct complex factories using machines, conveyors, and computers.
  • Ubiquitous logic system to automate every aspect of your base.
  • Write programs using Integrated circuits and assembly code to automate your systems.
  • Farm livestock and grow plants as a integral part of the stations ecosystem.
  • Many aspects of the game offer full modding support via the Steam Workshop.
  • Designed from the ground up for multithreading to improve performance + scalability.

Системные требования

Минимальные

ОС:
64-bit Windows 7+
Процессор:
Intel Core i5 2500K or AMD equivalent
ОЗУ:
4 GB RAM
Видеокарта:
NVIDIA GeForce GTX 660 2 GB or AMD equivalent
Диск:
5 GB available space
DirectX:
Version 11

Рекомендуемые

ОС:
Windows 10 64-bit
Процессор:
Intel Core i7 4790K or AMD equivalent
ОЗУ:
8 GB RAM
Видеокарта:
NVIDIA GeForce GTX 970 or AMD equivalent
Диск:
5 GB available space
DirectX:
Version 11
Сеть:
Broadband Internet connection

Инструкция по установке

Пошаговый процесс установки для P2P релиз

  1. Установка не требуется — релиз полностью готов к игре прямо из коробки: никаких мастеров установки и долгих обновлений.

  2. Распакуйте архив (RAR/ZIP) в короткий путь без кириллицы, например C:\Games\GameName, с помощью WinRAR или 7-Zip — и не запускайте игру прямо из архива: это главная причина проблем с запуском.

  3. Запустите игру через Run Me!.bat (или основной .exe-файл) в папке с игрой. Если ничего не происходит, кликните правой кнопкой мыши и выберите Запуск от имени администратора.

Информация

Разработчик
RocketWerkz
Издатель
RocketWerkz
Платформа
PC
Дата выхода
Размер файла
4.48 GB
Статус
Уже установлено (Portable)

Скачать игру

Полная игра 7

v0.2.6428.27798 Уже установлено (Portable)

Download
Stationeers_v0.2.6428.27798.torrent
MD5: 30a40e29803503255a1d3b7b64dfbfbd
SHA-256: f6875f3e345aaea997c9b4920a14f426d3c7c678afcc66c7044ef05290056d80

Контрольные суммы подтверждают целостность именно этого файла. Это не абсолютная гарантия от вредоносного ПО — всегда проверяйте загруженные файлы.

Торрент-файл готов

Download
Stationeers v0.2.6085.26682.torrent
MD5: 81d4ec8eff81a4aafc6bff0632667587
SHA-256: 224821a0d35fdea362fece1aa63f2e505f30fbe183aaf1abfddc698c87d870bb

Контрольные суммы подтверждают целостность именно этого файла. Это не абсолютная гарантия от вредоносного ПО — всегда проверяйте загруженные файлы.

Торрент-файл готов

PIXELDRAIN
Stationeers.Build.24703804.zip
GOFILE
Stationeers.Build.24703804.zip
MEDIAFIRE
Stationeers.Build.24703804.zip
1FICHIER
Stationeers.Build.24703804.zip
DATANODES
Stationeers.Build.24703804.zip

Отзывы и комментарии

Оценки

4,8 из 5 73 оценок

Архив хранил только оценки, без текста — читать пока нечего.

  1. Informer
    Version 0.1.1621.7613Added Logic Writer with integrated switch. This is a logic writer with a mounted switch. When you change the switch, it will write a setting of 0 or 1 to it\'s selected output depending on the switch state itself. Constructable from the I/O Logic kit.Added Tomatoes, Tomato plants and Tomato Soup. Currently awards slightly more nutrition than a potato when consumed raw, but slightly less than a baked potato when made into soup - but is consumed faster. Balance values subject to change.Added first pass of \'event actions\' or scripted events that occur at the beginning or end of an Incident stage. May be added to mission stages later.Added color ore scanner cartridge. Cartridge (Ore Scanner(Color)) acts like the default Cartridge(Ore Scanner), but distinguishes between different ore types by color.Dropped cost of Ground Penetrating Radar to make it easier to use default ore scanner. Refactored Mission system. Deprecated old-style loading for non-xml based missions. Can now support multiple concurrent missions. Mission components previously in WorldManager moved to the new MissionManager. Scene references previously stored in standalone instance of specific mission types (MarsMission, CustomMission) moved to MissionManager on WorldManager scene object.Refactored Incidents, which are essentially missions with no UI. Used to script random events, like heat waves, cold snaps etc.Replaced Crate Mount model and blueprint with arrows to indicate what what direction an attached crate will open from.Improvement Autorotate works on all outstanding wall-mount items.
  2. Informer
    Version 0.1.1603.7531Added Escape From Mars scenario to base game, but still requires a lot of balance and currently will be very difficult to complete. If you do try it out, drop by Discord and let us know what you think!Added Speakers can now be linked to Airlock Controllers. When a speaker is linked to the airlock controller, it will be turned on and off in the same way as lights are - when the airlock is processing all Speakers will be turned on.Added Speaker (Klaxton). Has six alarm sounds and three basic music tracks. Set the different tracks using Mode, turn on and off with external tool. Can set volume either via logic, or via a screw on the speaker itself. Constructable from a Speaker Kit, which you can build on the Electronics Printer.Added Hardsuit Jetpack. Has increased capacity (forteen slots) as well as full jetpack functionality and increased environmental protection for contents. Constructable from the Tool Manufactory.Added Hardsuit Backpack. This has more slots, but no jetpack capability. Constructable from the Tool Manufactory. Useful where you want more storage space but don\'t require jetpack.Added first pass of setting prefab attributes through modding. There is now a new XML type \"ThingModData\" which is a list inside \"ThingMods\" in GameData. This allows you to overwrite prefab values that were previously hardcoded in the prefabs. So far, variables on Thing, DynamicThing, Item, Food, GasCanister, and BatteryCell have been exposed. An example mod is included in the game folder (StreamingAssets\\AttributesExampleMod.zip), as well as on the workshop (don\'t run while playing the game, it makes eggs unusable in recipes). Note that over time more and more attributes will be exposed, allowing you to mod more and more of the game.Added Portable Hydroponics. A dynamic item that contains four planting slots, and a gas canister slot. Provided as part of the starting supplies, and also constructable from a kit produced from Pipe Bender. Allows growing plants in a dynamic object that can be carried around. Still requires sunlight. Can be wrenched onto a connector.Added recipes for Mushroom, Pumpkin and Rice to the Organics Printer.Added recipe for mothership core to Electronics Printer with some very temporary ingredients. This is largely to support the Mars scenario that is still being tested.Added OnMothershipCreatedEvent to scenario authoring to support tasks to create new mothership cores.Fixed Setting volume via logic is no longer clamped between 0.1 and 1. Now uses 1-100.Fixed error message when trying to set Klaxon volume outside the main thread (ie. via logic).
  3. CODEX
    Version 0.1.1411.6759Added first pass of Elevator support. Build Kit (Elevator) on the Electronics Printer. Two current placable blocks: Elevator shafts and Levels. When a level is placed, an elevator carrage will be created. You can only merge elevator networks where only one of them contains a carrage. The levels require power to operate their doors. Note: this is only the first pass and they may substantially change! Be very careful with this while they are on the beta branch in your saves. KNOWN ISSUE: They will not work as expected on motherships. Next update will ensure they work correctly on motherships.Added logic hooks for Elevators. Any elevator (both shafts and levels) will return the ElevatorLevel being the current level of the carrage on the local elevator network. You can also set the ElevatorLevel, which will make the carrage try to go to that level. And you can read the ElevatorSpeed, which is how fast the elevator is going. Where the carrage is missing, error values will be returned (like -1 for the ElevatorLevel).
  4. CODEX
    Version 0.1.1285.6308Added Third person camera, can be activated with mouse wheel scrolling.Added 12 variants of cladding, a paintable, largely cosmetic outer layer for your base. Blocks sunlight but not atmosphere. Grouped into Angled, Cylindrical, Spherical and Rounded options. Deconstructed using the Angle Grinder. ItemKitCompositeCladding craftable in the Fabricator or Autolathe for 1 Iron per kit.Added Flags. Small, paintable objects that remain visible for 2x the distance of frames, to make it easier to mark the way back to base in case your tracker runs out of power. Craftable in the Tool Manufacturer and available in one of your starting crates.Added Organics Printer. Starting items that were previously irreplaceable (Plants, Eggs) can now be produced at the cost of large amounts of energy. ItemKitOrganicsPrinter can now be produced in the Fabricator.Added Recipe Selection menu \"button\" to the right-side of the contents screen of most manufacturing machines. This will bring up a drop-down menu that you can select a recipe from, rather than having to scroll through with the left and right arrows.Added Corner Cut version of steel frames, the last missing variant for the existing cosmetic frame corner options.Added New models for WallCooler, WallHeater and WallLights.Added 3 new variants of wall lights (Long, Long Angled and Long Wide) available through the same ItemWallLight constructor as the existing wall lights.Added New Skybox elements - Now there\'s stars and they move with the sunAdded Missing mirrored variant of long angled corner cladding.Added Vertex shader to plants for slight movement.Added Server-wide console log entry when players go unconscious, die or respawn.Added new paintable, models for ItemKitWall ItemKitWallIron and ItemKitCompositeFloorGrating that are now visually distinguishable from each other.Added automatic recycler recipes, so many items that were not previously recyclable should now be returning half their required ingredients. Time to clean up those bases!Changed recipe for ItemKitWall. As Windows can now be created with ItemKitWallIron and Iron alone, ItemKitWall is now crafted with Steel instead of Iron and Copper at both the Fabricator and Autolathe.
  5. CODEX
    Version 0.1.1203.6028Fixed another couple of instances where sounds had incorrect MaxDistance values set and as a result could be heard much further away than intended.Fixed a bug with room data was not cleaned up when session ended.Fixed an issue atmosphere would exit when deleting Sleeper.Fixed bug with Scrubber not venting air when set to Open due to exceeded pressure error state. Now will vent even when completely full, if the lever is open.Added Portable Solar. When placed outside of inventory, the panels will open. A battery can be placed inside, and available sunlight will be used to slowly charge the battery. Can be constructed using the Electronics Printer, using similar resources to the large solar panel.Added Heavy Cable variant for 4-way corner piece. Constructable from Heavy Cable Coil.Changed heavy cable to models which were more distinct and fitting with aesthetic of the game.Added 3-way corner heavy cable model, in line with normal cable coil corner.Fixed out of focus main menuAdded DOF to be removed when enabling menu lite optionFix construction cursor flickering when building walls and windows.Added Soy Oil that can be produced in the Reagent Processor from Soy Beans.Added Fries that can be made in the microwave using a Potato and a small quantity of Soy Oil. Provides a lot of calories.Added Baked Potato recipe. One potato can now be turned into a baked potato in the microwave, for more nutrition.

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