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Going Medieval

Going Medieval
Платформа
PC
Дата выхода
Размер файла
686 MB
Просмотры
31 620
Комментарии
5
Языки
English, Simplified Chinese, French, German, Japanese, Portuguese - Brazil, Russian, Spanish - Spain
Добавил
Добавил Админ
Скачать игру v1.1.19a + all DLC

Статус версии

Текущая версия
v1.1.19a + all DLC

Скриншоты

Going Medieval — Скриншоты 1
Going Medieval — Скриншоты 2
Going Medieval — Скриншоты 3

Описание

Going Medieval — is a simulator in which you need to build a fortress on the ruins of an old castle and equip it to protect your settlement. Any event can affect the mood of your people, so you need to satisfy all their needs and be a good king. Events unfold in the era of the Dark Middle Ages at the end of the XIV century. Only five percent of the population survived the severe plague epidemic. Survivors find abandoned territories and try to rebuild life by building a new prosperous society. As a leader, you will need to not only provide them with a normal life, but also protect them from robbers, barbarians and religious fanatics. The country is in complete chaos and devastation, where laws and moral norms do not apply.

NOTE. Uploaded version: 14 August 2026 [v1.1.19a]. This is Full Release and latest version of game. The game is already Packaged in Installer and ready to run the game after install, read the instruction below.

DLC:

  • Going Medieval - Soundtrack
  • Going Medieval - Supporter Pack

About This Game

At first, you will build small wooden shacks, but the more resources are collected, the faster your city will develop, turning into a huge stone fortress. The Going Medieval toolkit will allow you to create both multi-storey buildings and excavate an underground labyrinth. To defend, you need to build defenses, supply the settlers with weapons and set traps around the walls of the fortress. Hunger and natural disasters pose an even greater threat than invaders. Build safe houses and provide food for the entire season. The key to the prosperity of an empire is its population. Help travelers, take random passers-by and needy beggars, etc. Build a new society and bring it to prosperity.

Системные требования

Минимальные

ОС:
Windows 7 64-bit
Процессор:
AMD or Intel, 3 GHz (AMD A10 7850K, Intel i3-2000)
ОЗУ:
8 GB RAM
Видеокарта:
AMD/NVIDIA dedicated GPU, 2GB dedicated VRAM (Radeon HD 7870, Geforce GTX 750)

Рекомендуемые

ОС:
Windows 10 64-bit
Процессор:
AMD or Intel, 3.3 GHz (AMD FX 8300, Intel i5 3000)
ОЗУ:
16 GB RAM
Видеокарта:
AMD/NVIDIA dedicated GPU, 4GB dedicated VRAM (Radeon R9 380, Geforce GTX 960)

Инструкция по установке

Пошаговый процесс установки для P2P релиз

  1. Установка не требуется — релиз полностью готов к игре прямо из коробки: никаких мастеров установки и долгих обновлений.

  2. Распакуйте архив (RAR/ZIP) в короткий путь без кириллицы, например C:\Games\GameName, с помощью WinRAR или 7-Zip — и не запускайте игру прямо из архива: это главная причина проблем с запуском.

  3. Запустите игру через Run Me!.bat (или основной .exe-файл) в папке с игрой. Если ничего не происходит, кликните правой кнопкой мыши и выберите Запуск от имени администратора.

Информация

Разработчик
Foxy Voxel
Издатель
The Irregular Corporation
Платформа
PC
Дата выхода
Размер файла
686 MB
Статус
Уже установлено (Portable)

Скачать игру

Полная игра

Download
Going_Medieval_v1.1.19a
MD5: 994c61cccb252b941e0f0bc73c35b811
SHA-256: 1258f8b66c28c8c6fa2f237cb3d25a0865f7c4489973dbfa11437b598e78e40f

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Комментарии (5)

  1. Skigameco
    Skigameco
    5 месяцев назад



    Textbooks - 14 unique books (one for each skill) that the player finds or purchases. The librarian can use them in Study group events to teach other settlers and give them XP for that specific skill from the textbook.Influential Treaties - Rare item that you get from Grand Research Table. Essential for completing the New University grand objective.Holy Relic - Rare item that you find on the map. Essential for completing the Center of Pilgrimage grand objective.Decorative Tile Stone (Decorative Structures 2 in the Research window) - another floor variant. Made within Stonemason’s Bench.Decorative Tile Stone (Decorative Structures 2 in the Research window) - another floor variant. Made within Kiln.Decorative Tiled Marble - another floor variant.Sloe - Alternative to redcurrants. Can be used as primary, secondary, alcohol ingredient, seed or eaten raw.Blackberry - Alternative to redcurrants. Can be used as primary, secondary, alcohol ingredient, seed or eaten raw.Gooseberry - Alternative to redcurrants. Can be used as primary, secondary, alcohol ingredient, seed or eaten raw.Walnut - Alternative to apples. Can be used as a secondary ingredient, oil source or eaten raw.Damson - Alternative to apples. Can be used as a primary, secondary, or alcohol ingredient or eaten raw.Quince - Alternative to apples. Can be used as a primary, secondary, or alcohol ingredient or eaten raw.Mulberry - Alternative to apples. Can be used as a primary, secondary, or alcohol ingredient or eaten raw.Boiled egg - Made by using egg for a simple meal.Compote - Made by using Redcurrant, gooseberry, blackberry, mulberry or sloe. Gruel - Made by using barley for a simple meal.


  2. Skigameco
    Skigameco
    1 год назад


    Patch Notes (0.25.25)Bug fixes and improvements! Greetings, medievalists!The newest patch (0.25.25) is now live on all platforms. Save your progress and restart your game client to update. You should be able to load normally and continue playing. If you have any problems, please let us know.Quality of Life ImprovementsEvery hammer hit while constructing now shakes the building.Bugs and FixesFixed several crash occurrences.Known issues:If your settlers are experiencing weird animations with some actions, be sure to turn off V-sync and cap the game\'s FPS in the game\'s options. Cap it to 60fps. If the issue persists, cap it at 30.Assigned Pets don\'t sleep with owners.Some text keys are still not translated.Player-triggered events don\'t have sound effectsSettlers will not refuel torches if there is no floor/ground beneath them.Settlers will not choose the closest production building (if there are more of the same type), but the one that has a production set first in the global list of productions.

  3. Skigameco
    Skigameco
    2 года назад


    Bugs and FixesFixed several crash occurrences.Fixed the issue where the water penalty did not work properly.Fixed the issue where archers wouldn’t shoot arrows while in shallow water and would fight with fists.Quality of life improvementsHill maps should not be as flat as before (you’ll have to start a new game to check this).Known issues:Settlers will sometimes end up stuck. Try to save & load. If the issue persists, please F10 it and mention the stuck part.Settlers can go up some waterfalls if a slope is generated under that waterfall.Large lake formations are missing on mountain and hill maps.Sometimes, settlers will not fish. Draft/undraft them and order them to fish again, and they should do it.Waterfalls are missing proper sound effects.Humans and animals can\'t drown for some reason. Yay?Animals are lacking in animation when swimming (they’ll appear as walking on water).Settlers will not choose the closest production building (if there are more of the same type), but the one that has a production set first in the global list of productions.If your settlers are experiencing weird animations with some actions, be sure to turn off V-sync and cap the game\'s FPS in the game\'s options. Cap it to 60fps. If the issue persists, cap it at 30.

  4. Skigameco
    Skigameco
    3 года назад


    Patch Notes (0.14.22)Bug fixes and improvements! Hello, everyone. The newest patch (0.14.21) is now live on all platforms. Please save your progress and restart your game client to update. You should be able to load normally and continue playing. If you have any problems, please let us know.Bugs and FixesFixed several crash occurrences.Fixed the issue where if you build ladders next to a stairs, settlers would be able to use those ladders only in one direction (e.g. Just going down the ladder).Fixed the issue that allowed for sunlight to affect mushrooms.Fixed the issue that made settlers stuck in a picking up/dropping loop animation if a path to the blueprint they were supposed to construct wasn’t clear.Fixed the issue that prevented caravans from leaving the settlement. This appeared if there were animals on that caravan and they were unable to reach the edge of the map. Now, you’ll get the message if an animal can’t leave the map. Remember, some animals can’t use ladders.Fixed the issue where underground rooms\' temperature would appear as 0, even though they contained noticeable heat sources.Fixed the issue where relocation of certain structures would cause them to lose their thermal output.Possible fix for the audio stuttering, freezing, cuts. Do let us know if it works.Fixed some minor text issues.

  5. Skigameco
    Skigameco
    5 лет назад
    Patch 0.5.29.2 is here! At the moment we’re focused on fixing crashes with a couple of bugs and issues fixes here and there too, but don’t worry - we’re simultaneously working on feature updates. Those will have to wait a bit, until we make sure that most of you are experiencing Going Medieval crash-free.Fixed crash caused by quitting to the main menu if the settler\'s health starts depletingFixed crash caused by quitting to the main menu while the warning messages are appearingFixed crash that occurred when one of the production buildings would get destroyed and the player quickly tried to quit the game. Alternatively, the same thing would happen if the player managed to select that building somehow, once it was destroyedFixed bug that made doors appear \"Open\" regardless of the state that the player chooses. It should happen way less or not at allFixed bug that prevented roof from being destroyed if that roof was supported by the groundFixed issue that prevented room detection from working as intended in some cases - when a player would build one room above the other and try to patch a 1x1 hole in one room\'s ceiling (the other\'s floor), the room would not be divided into two rooms.Fixed issue that caused beams to (sometimes) be placed 90 degrees from where they were originally supposed to beFixed issue that caused the Research panel to not react to the mouse scroll wheelAnimals spawn rate received additional rebalanceMinor pathfinding optimization have been implementedVarious other crash fixesFixed issue with not being able to click on the menu and game freezing

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