Factorio
- Платформа
- PC
- Дата выхода
- Размер файла
- 4.25 GB
- Просмотры
- 17 490
- Комментарии
- 3
- Языки
- English, French, Italian, German, Spanish - Spain, Hungarian, Dutch, Norwegian, Polish, Portuguese, Portuguese - Brazil, Romanian, Finnish, Swedish, Czech, Russian, Ukrainian, Japanese, Simplified Chinese, Traditional Chinese, Korean
- Добавил
- Добавил Админ
Трейлер игры: Factorio
Скриншоты
Описание
RePack for PC game Factorio — is an opportunity to show a wide variety of talents. You will build factories, research and develop. Providing good leadership is also not an easy task. An element of strategy, it makes you think and plan, competently distribute resources and production forces. The trading station is a separate world, where you start your journey with simple hand tools and uncomplicated tasks, but with perseverance and ingenuity, you will soon be able to grow to amazing, cutting-edge technology, it is impressive. The element of creativity is introduced by a variety of modifiers that can change the appearance of the game beyond recognition.
NOTE. Uploaded version: 26 August 2026 [v2.1.16b]. This is Full Release and latest version of game. The game is already Packaged in Installer and ready to run the game after install, read the instruction below.
- Repacking ALL game graphics and mods manually to reduce the size of the game without visual deterioration! There was a war for every megabyte! Now this entire assembly (if you take it without a gigabyte of music) with a ton of mods weighs even LESS (sic!) than the original vanilla;
- The assembly already contains both the game client and the built-in mod, so you don't need to look for/configure anything additionally - install and play. The assembly is wrapped in an automatic installer, there is an uninstall;
- The assembly is based on a client with an improved 1.1.x engine, and all unnecessary garbage (unused debug test, other languages, etc.) is shaken out of the client itself;
- The first run of the assembly will create and write a cache of texture atlases, which will significantly speed up the loading of the game for you during subsequent runs of the assembly (especially on SSD);
- Mods translated from scratch, as well as an almost complete revision + manual finishing of all existing mod translations; a lot of edits, the goal of unifying different translations was achieved;
- Numerous improvements, rebalance, manual tweaks and deep adaptation of existing mods to each other; most likely, the balance will be changed in the build updates, but this is not certain;
- Carefully selected from a variety, or its own exclusive graphics of some components / elements; But there are no mods for super-HD trains, etc. You can screw them on yourself (if your computer allows and if your mods do not bug the entire build);
- Evil bugs! And even more evil weapons to destroy them!
- Paranoid number of production chains, recipes, schemes for obtaining substances, technologies and other god knows what that permeate the entire scientific tree;
- Insane prices for building factories, energy requirements for science and even simple components - everything is very expensive! But never mind, you'll definitely find various endless sources of resources, energy sources, and you'll have enough for everything. Over time.
- Launching the first rocket doesn't end the game! It's just the beginning for creating an entire orbital network of satellites, building a shipyard in space, and an interstellar spaceship!
- A killer marathon and truly paranoid time to complete, i.e. you'll definitely _not_have_ enough time to play this.
About This Game
There is an opportunity to team up with friends online, join your efforts. Naturally active actions of this kind are often met with resistance from local residents. Are you ready to defend your interests or compromise. It is necessary to get acquainted with natural enemies. They also develop and grow. We are talking about creatures that are capable of inflicting damage. There are several types of them: Worms, Biters, Gobies. To top it off, let’s say that this masterpiece will delight you with pleasant and high-quality graphics, convenient controls, everything to make you feel comfortable on the way to success.
Системные требования
Минимальные
- ОС:
- Windows 10, 8, 7, Vista, XP. (64 Bit)
- Процессор:
- Dual core 1.5Ghz
- ОЗУ:
- 4 GB RAM
- Видеокарта:
- 512MB Video Memory
- Диск:
- 1 GB available space
Рекомендуемые
- ОС:
- Windows 10, 8, 7 (64 Bit)
- Процессор:
- Quad core 2.5Ghz
- ОЗУ:
- 8 GB RAM
- Видеокарта:
- 2GB Video memory
- Диск:
- 1 GB available space
Инструкция по установке
Пошаговый процесс установки для P2P релиз
-
Установка не требуется — релиз полностью готов к игре прямо из коробки: никаких мастеров установки и долгих обновлений.
-
Распакуйте архив (RAR/ZIP) в короткий путь без кириллицы, например
C:\Games\GameName, с помощью WinRAR или 7-Zip — и не запускайте игру прямо из архива: это главная причина проблем с запуском. -
Запустите игру через Run Me!.bat (или основной
.exe-файл) в папке с игрой. Если ничего не происходит, кликните правой кнопкой мыши и выберите Запуск от имени администратора.
Информация
- Разработчик
- Tomas Kozelek, Marwin Kovarex
- Издатель
- Tomas Kozelek, Marwin Kovarex
- Платформа
- PC
- Дата выхода
- Размер файла
- 4.25 GB
- Статус
- Уже установлено (Portable)
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Комментарии (3)
ChangesAdded a confirm dialog informing about which achievements will be disabled with the current map settings when starting a new game.All parameters can potentially generate the stack size, crafting time, rocket capacity and ingredient count as long as they are mapped to id which is a recipe.Atomic bomb now blasts planet-appropriate holes into the terrain of the planet if the terrain is floating on a fluid: Ammoniacal ocean for Aquilo, Lava for Vulcanus. It also destroys space platform tiles.Cargo landing pad does not draw inventory contents in alt mode.Changed pipette to always select normal quality items when pipetting a tile. https://forums.factorio.com/126506Changed the blueprint parametrisation logic related to quality. Before, whenever anything other than normal quality was used with parameters, the quality was always taken from the blueprint, and only the core id was parametrised. Now, this only happens when more than 1 quality with the same id is present instead.Creating a rich text tag will move the text cursor to the end of the tag, not the beginning.Decider combinator condition which contains parameter evaluated to nothing (non-existent ingredient) when building blueprint is deleted instead of kept empty. https://forums.factorio.com/118455Improve relative vehicle driving with gamepad in multiplayer, especially when shooting.Included priority and train limit of train stop into blueprint parametrisation.Lowered volume of cargo wagon and beacon open/close GUI sounds. https://forums.factorio.com/127908New achievement limitations won\'t affect saves started before the version 2.0.45.Reduced volume and pitch of recycler loop and railgun turret shot sounds. https://forums.factorio.com/128024Renamed controller vehicle driving modes from \"relative\" to \"heading\" and from \"absolute\" to \"steering\".Some achievements are also disabled when Gleba enemies are set to be lower.The \"Tags\" map overlay setting now also toggles display panel tags. https://forums.factorio.com/127174When the blueprint is being parametrised and \"Show all items in selection list\" interface option is selected, all (even locked) recipes are presented. https://forums.factorio.com/122496[space-age] Changed rocket part recipe position in the signal selection to be next to the rocket silo instead of intermediates.
Version 1.1.92:Minor FeaturesAdded a notification when a technology is researched.Added /enable-research-queue console command to enable the research queue without disabling achievements.ChangesThe research queue is enabled by default for new games.BugfixesFixed that pumpjacks would not show the correct status when they were stopped due to full fluid output.Fixed that sync-mods-with-save would download the latest mod version regardless of the mod’s base dependency.ModdingAdded ResourceEntityPrototype: cliff_removal_probability defaulting to 1.
Factorio Version 1.1.73BugfixesFixed items dropped on underground belts could be inserted at a wrong position when transport lines were facing east or south. (104104)Fixed DNS CNAME records confusing the SRV lookup on Windows (viewtopic.php?f=7&t=104089)Fixed a crash when hovering over some rich text tags and destroying the object they refer to. (104149)Fixed that \"request from buffer chests\" option wasn\'t copied between spidertrons. (104046)Fixed that \"request from buffer chests\" option in spidertrons reset to default when prototypes changed. (104124)Fixed directories in file dialogues not being sorted alphabetically on some systems. (104053)Fixed dropdown button font color when clicked. (104249)Fixed a crash when switching preferred audio device failed.Fixed not being able to remove script areas in the map editor. (104291)ModdingAdded fallback groups format for localised string which picks the first correct translation. (71553)Transparent black in RecipePrototype::crafting_machine_tint won\'t cause the tint to fallback to value of default_recipe_tint. (104272)