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Assetto Corsa Competizione

Assetto Corsa Competizione
Платформа
PC
Дата выхода
Размер файла
13.9 GB
Загрузки
172
Просмотры
69 763
Комментарии
19
Языки
english, italian, french, german, spanish - spain, simplified chinese, traditional chinese, korean, japanese, polish, portuguese, russian
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Добавил Админ
Скачать игру v1.8.10

Статус версии

Текущая версия
v1.8.10

Скриншоты

Assetto Corsa Competizione — Скриншоты 1
Assetto Corsa Competizione — Скриншоты 2
Assetto Corsa Competizione — Скриншоты 3

Описание

Assetto Corsa Competizione is a race car simulator based on the endurance race Blancpain GT Series, established by SRO Group and the Royal Automobile Club of Belgium under the auspices of the International Motor Sport Federation. The game will feature sports cars brands Ferrari, Lamborghini, McLaren and others, corresponding to the class GT3. Assetto Corsa Competizione is developed on the engine of Unreal Engine 4, and the developers promise photorealistic graphics with weather effects, allowing to achieve a new standard of immersion in a racing simulator. With the help of technology capture movements in the Assetto Corsa Competizione authentically recreated the actions of auto mechanics at pit stops and the drivers themselves. The game provides a single mode and competitive multiplayer.

Update: Assetto Corsa Competizione v1.8.0 → v1.8.10!

About This Game

​A racing team from Kunos Simulazioni, who has a lot of experience in similar simulators, worked on the racing simulator. Already, you can predict the success of the game Assetto Corsa Competizione, because it is based on the engine Unreal Engine 4, which fantastically implements all visual effects. In the game, you can improve your car by buying new tires, improving the suspension and other important details. In the list of car manufacturers the names of Lamborghini, Ferrari, McLaren, Audi and many other brands are adorned. All of them are found in real GT races, so the realism is preserved even in details.​

Ключевые особенности

  • Assetto Corsa Competizione Intercontinental GT Pack
  • Assetto Corsa Competizione GT4 Pack
  • Assetto Corsa Competizione 2020 GT World Challenge Pack
  • Assetto Corsa Competizione British GT Pack

Системные требования

Минимальные

ОС:
Windows 7 64-bit Service Pack 1
Процессор:
Intel Core i5-4460 or AMD FX-8120
ОЗУ:
4 GB RAM
Видеокарта:
GeForce GTX 460 2GB, Radeon HD 7770
Диск:
50 GB available space
DirectX:
Version 11
Звуковая карта:
Integrated

Рекомендуемые

ОС:
Windows 10 64-bit
Процессор:
Intel Core i5-8600K or AMD Ryzen 5 2600X
ОЗУ:
16 GB RAM
Видеокарта:
GeForce GTX 1070 8 GB, Radeon RX 580 8GB
Диск:
50 GB available space
DirectX:
Version 11
Звуковая карта:
Integrated

Инструкция по установке

Пошаговый процесс установки для CODEX

  1. Откройте .iso через программу виртуальных дисков (например, Daemon Tools) — в Windows 10/11 достаточно двойного клика по образу.

  2. Установите игру, запустив setup.exe и следуя шагам мастера.

  3. После установки скопируйте всё содержимое папки CODEX с диска в папку с игрой и согласитесь на замену файлов.

  4. Запустите игру обычным ярлыком, лучше от имени администратора.

Информация

Разработчик
Kunos Simulazioni
Издатель
505 Games
Платформа
PC
Дата выхода
Размер файла
13.9 GB
Статус
Сцена (ISO)

Скачать игру

Полная игра

Download
assetto_corsa_competizione_v1_8_0-codex
MD5: 2b1792cf0855f6c8630ae8e907d4712d
SHA-256: 148e8f259c43d0b2fa37971d51f305fda39fba39ba0b3a9c7ccc4bd453fde8f2

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Комментарии (19)

  1. CODEX
    CODEX
    6 лет назад
    Update v1.3.7:- Mercedes and Porsche (non-Evo) fuel estimations fixed for Paul Ricard and Monza in the aggressive preset.- Fixed AI driver stint protection in saved games to avoid forcing the AI to do a pitstop after driver swaps.- Fixed Stability Control saving inconsistently for values between 0 and 100%.- MP: Added assistRules.json for non-public servers.- MP: Updated server admin handbook to version 7c.- MP: Minor improvements for values written into the result.json file. Update v1.3.6:- Fixed AI cars repeatedly pitting in race weekend game modes.- Fixed occasional stuttering using the opponent visibility setting against AI cars.- Setup UI and functionality bugs and fixes. Update v1.3.5:- MP: Fixed total driving time counter behaviour in MP.Now total driving time correctly freezes on pit entry and resumes on pit exit.- Minor fix to the time multiplier display on session summary.- Stint timer is now linked to the timing HUD when auto-repositioning.- Fixed a bug that made AI cars pit repeatedly after their first pitstop. Update v1.3.4:- Fixed inconsistent F6 cameras for some of the Evo cars.- Driver stint message now correctly follows if maximum driving time left is shorter than the current stint time.- Fixed \"Max Time Left\" widget behaviour in single-car sessions.- MP: Fixed damage not resetting for swapped cars.- MP: Added live electronics settings transferring across swaps (TC, ABS, BBias, Map).- MP: Added new chat command to hand over the car during FP and Q sessions:\"%swap X\" (where X is the number of the target driver in the team list; 1 selects the first entry).- Rating: Fixed wrong rating data when loading savegames or swapping into cars.- MP: Added server admin handbook v7.
  2. CODEX
    CODEX
    6 лет назад
    Update v1.3.1:- First and full name now displayed in driver swap widget.- Fixed formation widget sticking when switching from an MP session to a SP one.- 50 slots for private MP at Kyalami.- Updated BMW M6 GT3 Mount Panorama aggressive setup.- Updated Bathurst-spec Bentley M-Sport liveries.- Fixed scripted rolling start with random client disconnections.- More permissive threshold on lateral positions during scripted formation.- Penalties now clear on session restart.- Admin commands to clear all penalties.
  3. CODEX
    CODEX
    6 лет назад
    Update v1.2:GENERAL:AI performance optimizations.Fix for track shown at nighttime for a split second when loading into any session.Fixed double saving of temporary replays with multithreading enabled.Fixed issues with shared memory status.GAMEPLAY:Added car customization. Pick and customize the design of your personal car.NOTE: custom cars can be used in Quick Race, Custom Race Weekend and Multiplayer game modes.Disclaimer: customization possibilities may vary on a per car basis due to licensing restrictions.We will continue to add customizeable livery templates in future updates.Added single-make option to Quick Race and Custom Race Weekend game modes.Possibility to use official liveries and custom-liveried grids.NOTE: single-make race with official liveries requires an official car to be selected.AI update to avoid divebombing in slow chicanes.Porsche AI tweaks to mitigate their tendency to dominate sessions.AI now use aggressive setup at high levels.AI cars will not enter the pits because of weather or damage if less than 5 minutes are remaining in a session.Fixed AI aggression setting not producing expected behaviour.General AI behaviour and movement improvements.NOTE: different aggro levels should result in a bigger difference now.Engine now shuts down at the end of the pit stop if the player restarts it during the pitstop as a counter-exploit measure.Session days are now set up as in real life in championship events.Fixed replay time multiplier resetting on highlights switching.Automatic highlights now spread across the entire race duration more consistently.Fixed marshal flags during single player replay.Fixed potentially wrong car setup values in saved games.Increased maximum number of highlights (20->30).Penalty system changed back to pre-pitlane decision.NOTE: serving a penalty must be checked in the MFD before entering the pitlane. Serving any pending penalty is always auto-selected by default.Driver stint does not reset when serving a penalty - if \"serve penalty\" is selected before entering the pitlane.End of race in Quick Race does not require the opponents to complete the race - race finish is declared when the player presses ESC to return to the garage after crossing the line.NOTE: to see the complete results, the player must stay on track until all opponents cross the finish line. Other game modes are unaffected.
  4. CODEX
    CODEX
    6 лет назад
    Update v1.1.2:GAMEPLAY:Fixed inconsistency between AI and player car speed under pit limiter.Pit limiter speed limit now closer to 50kph.Stricter pit limiter tolerance against speeding. UI/HUD:Fixed realtime leaderboard gap for close-range cases.HUD: margins can now be adjusted to up to half the maximum available screen resolution.HUD: countdown widget moved lower so as to not obscure virtual mirror.HUD options: separated session info from lap time info widgets.HUD options: floating point value rounding fixes for scale.MFD: remember last selected panel through sessions/menu-rebuilding.Pit page in MP: 2 second mandatory delay for drive button enabling - server-set delay applied on top of that.Pit page in MP: controller navigation tweaks for easier navigation to/from the chat widget.Pit page: proper hiding of the event schedule when there is only one session available.Replay UI: better handling of time slider mouse control, time indicator now updates while being dragged, possible fix for slider lock-up while using the free camera.Replay UI: fixed play/pause affecting replay speed.Fixed wind direction widget. PHYSICS:Porsche 991 GT3-R EVO rear wing setup maximum value fix (0-11 range).Porsche 991 GT3-R EVO fix for wet front tyres.Better brake force when pad are coldAudi R8 EVO more powerful base FFBAMR V8 GT3 fixed fuel tank capacity (120l) CONTROLS:Removed XBOX 360 gamepad preset from DirectInput device presets.Fixed exit game hangs with Fanatec hardware and the Fanatec app enabled. GRAPHICS:Various livery updates.Revised foot animations in cars with three pedals.Wet tyre indicator added to the Porsche 991II GT3-R display. AUDIO:Fixed bodywork audible in TV cameras. MULTIPLAYER/RATINGS:Server has a new way to handle the limits for connections, spectators, driver swapping and car slots.Number of available car slots are now limited by the pit count - private servers only.Raised control lock time by 15 seconds when teleported to pits.MP server: replaced maxClients, maxClientsOverride, spectatorSlots by maxConnections and maxCarSlots.Updated server handbook v5.Server: Fixed ambientTemperature not being used for static conditions (will still vary based on sun angle).Server: Fixed cloud levels set to a minimum of 0.6 when rain chance is used in dynamic conditions (increasing heavy rain chances big times).
  5. CODEX
    CODEX
    6 лет назад
    UI/HUD:- UI car selection no longer jumps around when selecting different game modes.NOTE: if there\'s an unavailable entry when changing game modes, a new selection is made to match the previous selection as close as possible.- Default single player selections and settings revised.- All-new track selection screen.- Added pit animation toggle in General settings.- Interactive showroom in car selection screen: zoom, pan, rotate, remember last position.- Initial implementation of gamepad/keyboard control of showroom camera:default controls for gamepad: right thumbstick view control, triggers zoomdefault controls for keyboard: comma/period/a/z, left/right/up/downhide UI: scroll button.- Warning popup when selecting more than 29 opponents.NOTE: playing with a high number of AI cars requires significant computing power and is not recommended/supported on low and mid-range configurations.- Default showroom angle changed to spotter guide view in the car selection screen.- Increased PP gamma for car preview images to match showroom brightness.- Fixed Special Event season and car selection overwriting single-player page selection history.- Added FPS cap to the menu screens to limit GPU load.- Added option in Video Settings to enable/disable the UI FPS cap.- Messages for manual and automatic replay saving.- Added option to disable the flashing pit markers when pit animations are enabled for added immersion.- FFB frequency option exposed in the Controls settings.- Triple screen mode added to Video Options.- Triple screen parameters added to View Settings.- Added gaining/losing time split messages.- Standings and realtime widgets (HUD, broadcast, pit page) now have a \"mandatory pitstop(s) left\" indicator for each car.- Timetable laps are now accessible for the current and previous sessions, both in SP and MP.- Distance, Height and Pitch parameters can now be set at 0.5 intervals in View Settings.- Adjustable HUD boundaries exposed in HUD Options.GENERAL NOTE: due to the significant restructuring of the user interface, it is recommended to delete your docs/ACC/Config/menuSettings.json file after installing the latest update.
  6. CODEX
    CODEX
    6 лет назад
    Update v1.0.8:GENERAL:- Fixed “Skip Intro Sequence†setting not working.- Added driverStintTimeLeft and driverStintTotalTimeLeft to sharedMemory.- Added rainTyres flag to shared memory and digital displays.- Fixed sessions in shared memory, added session index.- Fixed current lap time in shared memory, added deltaLapTime and estimatedLapTime.- Fixed bug with fuelUsed value in shared memory.- Fixed tripDistance in shared memory.NOTE: more documentation on shared memory data is available in the following link: http://www.assettocorsa.net/forum/index.php?threads/acc-shared-memory-documentation.59965/- Replay version is changed.- Fixed MOTEC venue name bug.- Exposed forceFeedbackIntervalSteps in the controls.json in documents/Assetto Corsa Competizione/Config to increase Force Feedback frequency (0= 333Hz 1=222Hz 2=111Hz, default is 2).NOTE: high-end wheels will benefit from using a higher frequency, but older wheels should keep setting \"2\" for compatibility. GAMEPLAY:- AI now observes blue flags vs. player and other AI cars.- Fixed inconsistent and wrong Career preset values (notably extra long Qualifying sessions in Endurance races when playing in \"Long\" mode).- Practice sessions are now globally limited to 60 minutes.- Added pitlane open/closed logic to stop the AI from entering the pits in the first lap in mixed weather conditions.NOTE: the pitlane now opens when the leader completes the 1st lap. If the player pits before the pitlane is open, there will be no pit crew ready.- Championship code structure reviewed.NOTE: polesitters are going to take 1 point.- Possible fix for AI late pit-exit limiter deactivation at Monza.- Added cutting warnings in Savegame.- Added session fuel consumption to Savegame.- Fixed superfluous RaceComm messages when loading a Savegame.- Fixed AI running faster for a few minutes after loading a Savegame.
  7. CODEX
    CODEX
    7 лет назад
    Update v1.0.7:GENERAL:- CPU optimization on the game thread resulting in less CPU usage with AI.- Added all cars\' locations to shared memory.- Added electronics channels to shared memory, in particular TC, TC Cut, ABS, fuel cons, engine map, exhaust temps, lights and wipers stages.- Added initial TrackIR plugin implementation.- Texture memory optimization. GAMEPLAY:- Mid-session saving is re-enabled.NOTE: 1.0.7 adds a new version of saved games and will make any saved games from earlier releases obsolete.The feature will require saving in the most recent game version to function currently.- Added ability to save multiple games and load then individually.NOTE: Championship and Career can still only have a single saved instance.- Now save games correctly handle car damage.- Fixed bug with brake ducts and brake temperatures in saved games.- Fixed a bug with loading incorrect brake bias and other setup values in saved games.NOTE: it will only work with new saved games.- Fixed a bug where restarting the engine was not possible in certain cameras.- Fixed a bug with championship status when starting a new championship with another season in progress.- Fixed wrong blue flag when only one car remains on the track.- Reworked driver stint logic in Endurance game modes.- Added driving time limit per driver in Endurance game modes.- Added driver stint requirements per different Endurance modes as per real-life regulations.- Improved AI strategy in stint-based game modes.- Fixed rare bug with engine failure when saving a game on gear change.- Fixed 24H total driver stint time.
  8. CODEX
    CODEX
    7 лет назад
    v1.0.2 ChangelogGENERAL:- The .exe now starts in \"-nohmd\" mode if \"-vr\" is not specified.This now allows direct shortcuts with \"-vr\" command and reduces the number of required launch modes in Steam.- Fixed a crash when pausing the game from the helicam.GAMEPLAY:- Added savegame system in Career and Championship modes.- Savegame feature is not available in Hotlap and Hotstint mode- Improved general .json encoding system.- Added structure to manage multiple savegames (Single Player).NOTE: not yet enabled in the public build.- Added auto-saving after complete sessions in Career and Championship.- Fixed driver stint status in savegame.- Fixed incorrectly forced 10-minute driver stint length in championship and career.- Fixed inaccurate session results in some savegames.- Fixed Fanatec LEDs building in reverse order (due to a change in the Fanatec SDK).- Updated controller presets.- Fixes to MP replays (e.g. flickering spawned cars when the replay was shorter than the session).- Fixes to game stability.- Tweaks to accident/yellow-flag highlights.- Fixed a bug of \'ghost cars\' appearing in some cases in multiplayer highlights.- Added option to customize weather for championship rounds.NOTE: selecting \"Custom\" weather allows the player to customize the weather for every championship round before each event.- Fixed end-race cameras and car positions (e.g. back from replay after end-race highlights).- Fixed HUD disappearing after trying to play an invalid replay.- Revised AI skill levels in Career in various difficulty settings.- More straightforward session-end:Added status message at the end of sessions informing the player to wait for all opponents to cross the finish line before proceeding to the next session.- Fixed ignition turning off when killing the engine during pit stops.
  9. CODEX
    CODEX
    7 лет назад
    V1.0.0 ChangelogGeneral:- Added Porsche 911 (991) GT3 R.- Added Porsche 911 (991II) GT3 Cup.- Added Mercedes-AMG GT3.- Added Audi R8 LMS.- Added Lamborghini Huracán Super Trofeo (2015 Model Year).- Added McLaren 650S GT3.- Added Bentley Continental GT3 (2018 Model Year).- Added Aston Martin Racing V12 Vantage GT3.- Added Reiter Engineering R-EX GT3.- Added Lexus RC F GT3.- Added Honda/Acura NSX GT3.- Added Circuit de Catalunya (Barcelona).- Added Silverstone Circuit.- Added Circuit de Spa-Francorchamps.- Added Brands Hatch Circuit.- Added all drivers, teams and unique car liveries from the 2018 European Blancpain GT Series.- Switched to UE 4.22.- CPU optimizations that should bring significant improvement on all tracks.Physics:- New ABS logic update for all cars. ABS level can greatly influence your braking distances depending on weather and track conditions.- Physics-based flatspotting re-enabled and greatly improved. You can badly flatspot your tyres with 2 or 3 high speed spins. The tyres will tend to lock up on the same flatspot, high vibrations to the suspension (and Force Feedback) when the flatspotted tyre is put under load (braking, cornering).- Fuel load simulation/testing. You can find this new slider under Aero/Rear box. This only works in practice sessions. It is disabled in qualification, hotlaps/hotstint and race sessions. Once you have created your setup, you can move this slider and load the car with the fuel you want (less or more), and the ride height will change accordingly. The resulting ride height might be higher or lower than the actual setup. When you modify the ride height, the option will be disabled again. - ECU and throttle map improvements for all cars- Tyre sets implemented. There is a limited number of slick tyre sets available for race weekends (which can also be set to unlimited.)When enabled, make sure you keep an eye on tyre sets and their wear in the Setup/Strategy page.
  10. CODEX
    CODEX
    7 лет назад
    v0.6.0 Changelog- Added Nissan GT-R Nismo GT3 2018 model year.- Added Nissan GT-R Nismo GT3 2015 model year.- Added Monza Circuit.- Driving (F1) cameras reworked: added two more driving cameras (dash pro - with car hidden intended for built cockpits - and far chase), game now remembers last used camera and added option to lock/hide driver and steering wheel per car. Lateral camera adjustment now also exposed in the View Settings.- Camera movement settings now stored in Config/CameraSettings.jon, the old CameraOptionsEA.json is deprecated. General Movement adjusts movements in cockpit camera, Dashcam Factor adjust how much of that movement is transferred to the dash and bonnet cameras.IMPORTANT: old camera settings will be lost.- Look L/R now works correctly in helmet camera. Look L/R looks to the side mirrors.- TV onboard (F6) cameras added for available cars.- Free (F7) camera now available with Cinema HUD (open with mouse scroll button).NOTE: this is NOT a full-feature camera mode, but allows players to enjoy visuals to a greater degree and take screenshots.- Rewrite of multiplayer/gameplay code to improve stability and session progression.- Ingame menus restructured and divided into Garage and Pause menu.- Ingame HUD reorganised and added session status widget.

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