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Knights of Honor 2 Sovereign

Knights of Honor 2 Sovereign
Платформа
PC
Дата выхода
Размер файла
8.49 GB
Загрузки
44
Просмотры
5 210
Списки изменений
2
Комментарии
5
Языки
English, French, German, Spanish - Spain, Simplified Chinese, Japanese, Korean, Polish, Russian, Turkish, Hindi, Indonesian
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Добавил Админ

Режимы игры и совместимость

Режимы игры

  • Одиночная игра
  • Кооператив

Совместимость

  • Поддержка контроллера
Скачать игру v1.8.0

Статус версии

Текущая версия
v1.8.0
Текущая сборка
25748775
Последняя сборка
25748775
Последнее обновление Steam
+1 DLC
Включённые DLC
  • Knights of Honor II: Sovereign Soundtrack

Скриншоты

Knights of Honor 2 Sovereign — Скриншоты 1
Knights of Honor 2 Sovereign — Скриншоты 2
Knights of Honor 2 Sovereign — Скриншоты 3
Knights of Honor 2 Sovereign — Скриншоты 4
Knights of Honor 2 Sovereign — Скриншоты 5
Knights of Honor 2 Sovereign — Скриншоты 6
Knights of Honor 2 Sovereign — Скриншоты 7
Knights of Honor 2 Sovereign — Скриншоты 8

Описание

Knights of Honor 2 Sovereign — это продолжение средневековой стратегической игры, которая сочетает в себе глобальную стратегию и боевые действия в реальном времени. На большой карте, которая простирается от средневековой Европы до Урала и Северной Африки, игрок должен контролировать свою империю и движение своей армии. Кроме того, здесь можно командовать войсками, поэтому исход противостояния будет зависеть от действий геймера. Имеется почетный состав королевского двора, где можно взять до десятка советников. В зависимости от класса персонажа геймплей позволяет разблокировать множество дополнительных функций и бонусов: генералы берут на себя командование армиями, торговцы получают доход и так далее.

Об этой игре

Между тем, персонажи развиваются по мере развития событий и приобретают новые навыки. В Honor Knights 2 игроки впервые получают возможность преподавать не маршалы, как руководить войсками. Полная стратегическая карта также будет доступна в многопользовательском режиме, где вы сможете посоревноваться с другими геймерами. Здесь нужно тщательно выбирать царский двор и брать на себя ответственность за судьбу всего народа. Миссии завоевания, защита ваших территорий, поиск богатства, придворные политические интриги и другие важные аспекты геймплея сыграют решающую роль в исходе кампания

Ключевые особенности

  • Accessible Grand Strategy — All the depth of religion, diplomacy, city development, and more, with none of the confusion.
  • Choose Your Kingdom — Select from over 200 kingdoms across Europe, North Africa, and parts of Asia.
  • Real-Time Gameplay — The Medieval world comes alive, no turns needed.
  • Royal Court — Appoint Marshalls, Clerics, Merchants, Diplomats, and Spies to exert your will across the land.
  • RTS Battles — Lead your armies directly in riveting RTS engagements.
  • Robust Multiplayer — Join with multiple friends to take on new challenges across the medieval world.

Системные требования

Минимальные

ОС:
Windows 10/11
Процессор:
AMD FX-8350 or Intel Core i5-2500K
ОЗУ:
8 GB RAM
Видеокарта:
Radeon HD 7870 / GeForce GTX 750-Ti
Диск:
14 GB available space
DirectX:
Version 11

Рекомендуемые

ОС:
Windows 10/11
Процессор:
AMD Ryzen 3 3100 or Intel Core i5-6600k
ОЗУ:
16 GB RAM
Видеокарта:
Radeon RX 580 / GeForce GTX 1660
Диск:
14 GB available space
DirectX:
Version 11

Инструкция по установке

Пошаговый процесс установки для P2P

  1. Игра распространяется уже предустановленной — установщика здесь нет, и он не нужен.

  2. Распакуйте архив RAR/ZIP через WinRAR или 7-Zip, например в C:\Games\GameName.

  3. Запустите игру через Run Me!.bat или основной .exe внутри распакованной папки.

Информация

Разработчик
Black Sea Games
Издатель
THQ Nordic
Платформа
PC
Дата выхода
Размер файла
8.49 GB
Статус
Уже установлено (Portable)

Скачать игру

Полная игра 6

Download
Knights of Honor 2: Sovereign v1.8.0.torrent
MD5: d17b9600fa2c94e6344dca2b670d95bd
SHA-256: 200464c78325a10450b7d7313041fa6a6b9ea42b49d63f5bd49e2dcadf32c430

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Торрент-файл готов

PIXELDRAIN
Knights.of.Honor.II.Sovereign.Build.20268462.zip
GOFILE
Knights.of.Honor.II.Sovereign.Build.20268462.zip
MEDIAFIRE
Knights.of.Honor.II.Sovereign.Build.20268462.zip
1FICHIER
Knights.of.Honor.II.Sovereign.Build.20268462.zip
BOWFILE
Knights.of.Honor.II.Sovereign.Build.20268462.zip

Списки изменений

Официальные списки изменений для сборок игры

Knights of Honor II: Sovereign update for 6 October 2026

Сборка 25748775

Knights of Honor II - Patch 1.8.0

Сборка 25580141

Update Overview

After more than two years, we’re back with Patch 7! This update marks the beginning of a renewed commitment to supporting the game. 

We know it’s been a long time since the last patch, and we’re incredibly grateful to everyone who has continued to play, support, and stick with us. We’re motivated to keep improving the game and, going forward, our goal is to bring you regular patches, improvements, and fixes as we continue developing the game together with the community.

For this patch our focus was on the Espionage and Mercenaries mechanics, together with some bugfixes and quality of life changes.

Changes to Espionage

We’ve redesigned the Espionage system by rebalancing the costs of the actions available to Spies. Some of the more powerful actions will now require a greater investment, while weaker or more situational actions particularly those that were previously too expensive to justify outside of the late game have had their costs reduced. Our goal is to make Spies a more viable and interesting tool throughout the early and mid game, especially for smaller kingdoms that can benefit greatly from carefully chosen covert actions. We feel that espionage is at its most impactful when you’re still building up a small kingdom, or later in the game when kingdoms have become much more powerful, and these changes are intended to make Spies feel more useful across that progression.

Mercenaries rebalanced

We’re also redesigning the Mercenary system to make mercenaries a more meaningful strategic option throughout the early and mid game. Mercenary groups will now spawn less frequently, helping prevent the world from becoming oversaturated with them, while their hiring costs and merchant costs have been significantly reduced to make them a more accessible option for kingdoms that need some extra strength early on. At the same time, mercenary squads can spawn as a higher level/rank , giving you the opportunity to encounter powerful groups that can provide a valuable boost as you progress into the mid game. While the reduced spawn rate may limit the total amount of mercenary firepower available in the late game, we want every encounter with mercenaries to feel more unique, meaningful, and fairly priced rather than something that is always available or prohibitively expensive. The cost of hiring mercenaries to protect your kingdom has also been reduced, but be careful as their salaries remain unchanged, so maintaining a mercenary force can still be a significant commitment. These changes also make merchants more viable in attracting distant mercenaries via their "Entice Mercenaries" opportunity.


Quality of life Improvements

  • Added an option in the settings that allows for a smooth camera zoom in and out.

  • Added a new icon indication for new opportunities available to knights in their court slot.

  • Added a tooltip when hovering over the “Declare War” option, that displays pacts that will be affected, who joins which side and other potential repercussions.

  • Implemented a cooldown for repeating diplomacy offers of the same type from the same kingdom.

  • Added an icon for kingdom stability and updated the tooltip to show all possible factors affecting the kingdom and not just the currently valid ones.

  • Added text on the tooltip that pops up when you cross borders that tells you the relation drop is temporary.

New Feature - Alternative battle UI visualisation

Added an alternative mode for the battle simulations where instead of 3D units we show the actual unit slots with health bars.


Balancing

  • Adjust the spy plot action prices across the board (a very noticeable change would be the spy plot through merchant puppet to steal gold having its price increased).

  • Spy actions base costs were adjusted to take into account income differently, resulting in more consistent prices for both smaller and larger kingdoms. 

  • Mercenary initial hire prices across the board were reduced between x2 and x3 times. 

  • Spawn rate of mercenaries has been decreased by roughly 33%.

  • Spawn chance of tier 2 units has been decreased by by roughly 33%.

  • There is a now a a chance for units to spawn at higher level (60% - level 0, 24% - level 1, 10% - level 2, 6% - level 3).


Bugfixes

  • We fixed an issue that was causing conquering the entire world to not be a win condition for the “Rags to Riches” achievement.

  • The in-game tips no longer restart on loading a saved game.

  • No longer receive incorrect messages of escaped "{prisoners}" due to “Help Friendly Prisoners Escape” spy actions. 


Источник: Анонс Steam SteamDB

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Комментарии (5)

  1. Skigameco


    Knights of Honor II Patch 1.7.0 Update Overview This is the sixth major update since the release of Knights of Honor II: Sovereign. This time we focused on rebellions and added new features to allow players to better handle rebellions and unrest.As always, thank you to everyone who tried this version during our beta and provided us with feedback. Changes to Rebellions Even the wisest of rulers sometimes cannot prevent a revolt against their rule. Until now, a rebel army could only be defeated in battle. With this update, we are also giving players the opportunity to give in to the rebels’ demands and restore order quickly. â€¢ New Feature: “Pay off rebellion†Players can now choose to pay off a rebellion to quickly restore order. Paying off a rebellion costs gold and all conquered provinces are ceded to the rebels. Special rebels like loyalists can also demand additional provinces. â€¢ Imminent rebellions are now indicated by a new icon in the city selection UI together with additional information.• In some cases, the game now warns players earlier about the risk of rebellions. Quality of Life Improvements â€¢ Multiplayer: Player kingdoms are now indicated on the map by a special icon in the multiplayer lobby.• Multiplayer: Banners of allied or enemy human players are now outlined with green/red borders in certain cases like city selection and audience windows.• It is now possible to reorder units in the city garrison by drag and drop.• It is now possible to merge units in the city garrison by drag and drop.• Replaced the previous 0.5 per unit-in-garrison local happiness bonus with an army-presence bonus of 1/level for each unit, including visiting armies.• Changed the shade of red text to make it more readable. Balancing â€¢ Reduced the maximum stability penalty for religious differences from 30 to 25.• Reduced the maximum stability penalty for cultural differences from 15 to 10.• Reduced the global stability bonus for defeating a rebellion from 15 to 10, but it can now be applied up to 4 times (instead of 3).• Added a 15 local stability bonus that fades over time after defeating rebels.

  2. Skigameco


    Knights of Honor II Patch Notes Game ver. 1.6.0 Update Overview This is the fifth major update since the release of Knights of Honor II: Sovereign. With this update, we added more depth and features to the game’s Vassalage mechanics, allowing players to choose if their vassals should contribute to their war efforts, economy or books and faith income.This version also adds more modifiers to the Army Supply system, making it even more important for players to keep an eye on their armies’ situation. Running out of supplies now has a serious impact on your soldiers’ performance and can easily turn the tide in battle. Special thanks to everyone who tried this version during our public beta. Your feedback was invaluable, and we will certainly continue the public beta with the next version. Keep your eyes open for the next couple of weeks for our beta-announcement on Steam and Discord!Changes to VassalageWe added three special types of vassalage: Scutage, March and Sacred Land. Players can change the vassal type with a special option available to their king. Scutage: â€¢ Vassal is protected by its sovereign; the sovereign must aid it in all defensive wars• Sovereign receives +100% gold tribute• Vassal generates +100% gold from population• Vassal generates +3 gold in every village• Vassal has 10% cheaper building and upgrade cost March: â€¢ The vassal is sworn to aid the sovereign in all wars• Vassal pays no gold tribute• Vassal has +3% squad manpower for each keep (up to 10 keeps) Sacred Land: â€¢ Vassal pays no gold tribute• Vassal pays 20% book income• Vassal pays 20% piety income• Vassal develops skills and traditions 20% cheaper• Vassal generates +2 books in each Monastery/Mosque/Shrine• Vassal generates +2 piety in each Monastery/Mosque/Shrine

  3. Skigameco


    General• Improved the way the Papacy assigns cardinals, fixing an issue where no cardinals were left in late-game scenarios. Papal states should now aim to have at least two cardinals in its court and consider lower-level clerics, when no others are available.• There is now a guaranteed period (of around 10 minutes) at the start of each new king’s rule, during which he may not get married automatically.• Added a relationship penalty when breaking royal ties with a kingdom (through audience).• “Claim caliphate” is now unavailable for vassalized kingdoms.• “Spy murder”, “Hunting Incident” and “Kill the King” plots now get cancelled when the action\'s target gets imprisoned.• The “Inspire rebellion” spy plot is now disabled for AI kingdoms at the beginning of a new game (time depending on to the difficulty level).• New Journey opportunities no longer arise for scholars when they are already on a journey.• Achievements are now disabled when playing the game with modded files.• Multiplayer is now possible between players having different mods, as long as they\'re text-only (no defs/maps modded).Tactical battles• Tweaked the AI behavior of army leaders, making them less aggressive when winning decisively.• Army leader squads retreat chance is now equal on all difficulty levels. Likeliness of retreat is increased when they are low on health.• Fleeing squads now find a safer spot to retreat.• Siege equipment now usually spawns at the back lines of an army (only spawning in front during assault battles).

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