Session Skate Sim
- Platform
- PC
- Release Date
- File Size
- 7.35 GB
- Views
- 16,810
- Comments
- 3
- Languages
- English
- Added by
- Added by Admin
Version Status
- Current Version
- v1.0.6.40 + all DLC
Game trailer: Session Skate Sim
Screenshots
Description
Session Skate Sim — is a skateboarding simulator that focuses on authenticity and creativity. Instead of driving players into the framework, forcing them to earn points by performing certain sets of tricks, the developers give full control over the hero thanks to the unique control system of two controller sticks. The ability to learn how to coordinate movements correctly is what should cause a feeling of achieving a goal. The game was created on the Unreal Engine 4 engine and provides players with an open world full of challenges and realistic physics. It is worth noting that in Session there are practically no arcade elements. Even control is fundamentally different from competing games (which have not been around for a long time) — the sticks of the gamepad, for example, are responsible for the movements of the legs separately.
NOTE. Uploaded version: 14 May 2026 [v1.0.6.40] + Update's. This is Full Release and latest version of game. The game is already Packaged in Installer and ready to run the game after install, read the instruction below.
This release is standalone and includes the following DLC:
- Session: Skate Sim Brandalised Pack
- Session: Skate Sim Supporter Pack
- Session: Skate Sim Waterpark Chris Cole
- Session: Skate Sim Abandoned Mall
- Session: Skate Sim Year 1 Pack
- Session: Skate Sim Schoolyard
- Session: Skate Sim Paris
- Session: Skate Sim Prague
- Session: El Lay DLC
System Requirements
Minimum
- OS:
- Windows 10
- Processor:
- Intel Core 2 Quad Q6600 or AMD Phenom II X4 940
- RAM:
- 4 GB RAM
- Graphics:
- NVIDIA GeForce GTX 480 or AMD Radeon HD 6970
- Storage:
- 10 GB available space
- DirectX:
- Version 9.0
- Sound Card:
- On board
Recommended
- OS:
- Windows 10
- Processor:
- Intel Core i5-8400 or AMD Ryzen 5 2600X
- RAM:
- 8 GB RAM
- Graphics:
- NVIDIA GeForce GTX 1070 or AMD Radeon RX Vega 56 or higher
- Storage:
- 10 GB available space
- DirectX:
- Version 11
- Sound Card:
- On board
Installation Guide
Step-by-step setup process for P2P Release
-
No installation is needed — this release is fully pre-installed and ready to play, so you can skip setup wizards and long updates entirely.
-
Extract the archive (RAR/ZIP) to a short, Latin-only path like
C:\Games\GameNameusing WinRAR or 7-Zip — and never launch the game from inside the archive, as that is the top cause of launch failures. -
Launch the game via Run Me!.bat (or the main
.exefile) in the game folder. If nothing happens, right-click it and choose Run as administrator.
Game Info
- Developer
- crea-ture Studios Inc.
- Publisher
- crea-ture Studios Inc.
- Platform
- PC
- Release Date
- File Size
- 7.35 GB
- Status
- Pre-installed (Portable)
Update Available
v1.0.6.31Upgrade to v1.0.6.31 step by step — 3 updates, without re-downloading the full game
-
Base download v1.0.6.40.all.DLC
You get this version with the full game download below
-
v1.0.0.76 Install first
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v1.0.6.31 Install last
How to apply these updates
Apply the updates one by one in this order — do not skip steps.
-
Install in this order: Update v1.0.0.76 → Update v1.0.6.25 → Update v1.0.6.31
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For each update: extract its archive, run
setup.exeinto your existing game folder, copy the included release files into the game folder and confirm replacement. -
Launch the game and check the new version in the main menu.
Download Game
The download below is the base version v1.0.6.40.all.DLC. To reach v1.0.6.31, apply the updates in the chain above.
Full game 3
21d9f4643a856cd2c812b1dbea5050b7
963516726a2a3c40bc8b63074f0abd6897f305fb92a75bae186e610c9430906e
Checksums verify the integrity of this specific file. They are not an absolute malware guarantee — always scan downloaded files.
Torrent file ready
Reviews
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Comments (3)
Update v1.0.6.31:Camera OverhaulWe’ve had some core camera issues since launch, making it harder to consistently land your tricks & lines. The focus on this overhaul has been on keeping the player & gameplay options clearly visible & on screen at all times while also ensuring you can see what’s coming so you can adapt accordingly! Camera positioning & realignment speed overhaul while On Board Ensure the camera provides visibility on what’s ahead to better help prepare for tricks, lines, and landings Retain player on cam at all times - including on turning & at speed Camera while grinding follows the player around curves Camera logic & flow on banks, quarter pipes, and liptricks - it helps to see where you’re landing! Provides height on cam to provide improved landing visibility The camera has better world avoidance techniques Camera follows the player on bail instead of the board Camera menu options updated / simplified Improved skate feel & fluidityThis deliverable is more the sum of many core changes, and not all benefits of this work are clear in the gameplay at this point in time. The bulk of the work done is on the code foundation that will facilitate future fixes in both feel & fluidity of the skater. This will also contribute to the flow and friction of the skater, and board, in relation to the game world! The New Physical Animation update is ALWAYS on, it was previously off by default. We rebuilt the physics assets on the player characters - changing their posture and reaction to player inputs Flow & Friction pass #1 - The foundation to the future Flow update this Summer! Other feel & fluidity bug fixesFixed Goat Feet bug when skating fast Fixed Mongo Push Bug - causing the player to bail and bug when not completing a full push Frame rate UpdatesWe had previously supported non-optimal frame rate settings in Session, leading to extensive variations in gameplay bugs due to our gamecode structure. Reducing these options allows for a more consistent gameplay experience. Removed - 45 / 90 / 120 FPS
Game is updated: Update v1.0.6.25
We’re back with our first dev blog since the release of our Paris map in July, and we’re going to be taking a different angle for this one!For the first time since publishing our Steam Dev Blogs in May 2022, we will broaden our scope and provide some context on crea-ture studios along with Session project updates.Prior to 2023 crea-ture was Session, and Session was crea-ture, but it’s been a while since this has been the case and it’s time we share some more info!