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Honeycomb The World Beyond

Honeycomb The World Beyond
Platform
PC
Release Date
File Size
2.40 GB
Views
998
Patch Notes
3
Comments
0
Languages
English, French, Italian, German, Spanish - Spain, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Ukrainian, Japanese, Russian
Added by
mike3717 Newcomer

Play modes & compatibility

Play modes

  • Single-player

Compatibility

  • Controller support
Download Game v1.0.53331

Version Status

Current Version
v1.0.53331
Current Build
26160892
Latest Build
26160892
Last Steam Update
Update Available v1.0.53331
Rate & review
4.6 / 5 (55)
Mixed
73%
284

Screenshots

Honeycomb The World Beyond — Screenshots 1
Honeycomb The World Beyond — Screenshots 2
Honeycomb The World Beyond — Screenshots 3
Honeycomb The World Beyond — Screenshots 4
Honeycomb The World Beyond — Screenshots 5
Honeycomb The World Beyond — Screenshots 6
Honeycomb The World Beyond — Screenshots 7
Honeycomb The World Beyond — Screenshots 8

Description

Honeycomb The World Beyond is a challenging survival game in which the player must constantly take risks to collect plant samples or biomaterials from local inhabitants. All this is needed to study their genes and further rearrangement, to form mutations and obtain new species by any means. The behavior of local flora and fauna is difficult to predict, since it has not been studied at all, and even a seemingly harmless frog can have poisonous, lethal touches. The earth is on the verge of destruction due to the disappearance of wild bees. Some may not think they are very beneficial to nature, but they perform a very important function of pollination. Therefore, when they were gone, a crisis arose and the plants gradually began to die. To find a solution to this problem, it was decided to send the best bioengineers to other problems in search of similar and at the same time safe species of insects, or perhaps independently breeding an analogue.

The protagonist gets a very beautiful area, similar to the tropics, which is inhabited by the likeness of tigers, snakes, toads and other creatures familiar to humans. In this place, the hero will be completely alone, since there are too few such experienced specialists and they cannot give him anyone as a partner. But this also makes the situation much more difficult, since there is also no one to call for help. The Honeycomb player will have to build a research base from materials found nearby and constantly conduct experiments on the samples found. The mutation process may turn out to be disastrous or create a dangerous and aggressive creature, but new discoveries provide unique blueprints, as well as chances for the success of the operation. But you should always remain careful and at the same time provide yourself with vital resources for comfort.

System Requirements

Minimum

OS:
Windows 10 or later versions, 64-bit
Processor:
AMD Ryzen 5 3600
RAM:
8 GB RAM
Graphics:
RX 6500 8GB | NVIDIA GTX 1660 or equivalent performance & VRAM
Storage:
40 GB available space
DirectX:
Version 11

Recommended

OS:
Windows 11 or later versions, 64-bit
Processor:
Intel i5 9600k | AMD Ryzen 5 5600x
RAM:
16 GB RAM
Graphics:
8GBs VRAM | NVIDIA RTX-2070 | AMD Radeon RX 6700
Storage:
40 GB available space
DirectX:
Version 12

Installation Guide

Step-by-step setup process for RUNE

  1. Mount the .iso file in a virtual drive — on Windows 10/11 double-clicking the image is enough.

  2. Run the installer from the disc and install the game — the release is already cracked, so no manual file copying is required.

  3. Use the desktop shortcut created by the installer to start the game.

  4. If the game does not launch, copy the contents of the RUNE folder on the disc into the installed game folder and try again.

Game Info

Developer
Frozen Way
Platform
PC
Release Date
File Size
2.40 GB
Status
Scene (ISO)

Update Available

v1.0.53331

Upgrade to v1.0.53331 without re-downloading the full game

RUNE

  1. Base download v1.0.157.1 (upd.26.07.2024)

    You get this version with the full game download below

  2. v1.0.53331 357 MB
    UPLOADY

    Honeycomb.The.World.Beyond.Update.v1.0.53331

    NITROFLARE

    Honeycomb.The.World.Beyond.Update.v1.0.53331

    RAPIDGATOR

    Honeycomb.The.World.Beyond.Update.v1.0.53331

    RAPIDGATOR #2

    Honeycomb.The.World.Beyond.Update.v1.0.53331

    RAPIDGATOR #3

    Honeycomb.The.World.Beyond.Update.v1.0.53331

How to apply this update

  1. Download the update archive from the links in this section — it is much smaller than the full game, so the download will be quick.

  2. Extract the archive (RAR/ZIP) with WinRAR or 7-Zip to a short, Latin-only path like C:\Games\GameName.

  3. Run setup.exe inside the update folder and install the update into your existing game folder — the one that already holds the installed game. Do not install into a new folder.

  4. Copy the updated files included with the release and confirm replacement when prompted, then launch the game and check the new version in its main menu.

Download Game

The download below is the base version v1.0.157.1 (upd.26.07.2024). To reach v1.0.53331, apply the updates in the chain above.

Full game 7

v1.0.53331 Scene (ISO) RUNE

Download
honeycomb-the-world-beyond-1_0_157_1.torrent
MD5: 4a1cf9c9614fef00810b59e25ec096ec
SHA-256: 05bda7bea795cbfabb57c3bf84a4a05231099c45c711cb86330ba3d51b60e160

Checksums verify the integrity of this specific file. They are not an absolute malware guarantee — always scan downloaded files.

Torrent file ready

GOFILE
Honeycomb.The.World.Beyond.Build.25372496.zip
MEDIAFIRE
Honeycomb.The.World.Beyond.Build.25372496.zip
1FICHIER
Honeycomb.The.World.Beyond.Build.25372496.zip
DATANODES
Honeycomb.The.World.Beyond.Build.25372496.zip
BOWFILE
Honeycomb.The.World.Beyond.Build.25372496.zip
Download
Honeycomb The World Beyond-RUNE.torrent
MD5: 4e7e5901c745f2ba60f0da1205b99349
SHA-256: 15a19bf7d721194f0524e753f7a3cafec62e2302fa2e2766d5ff84890bc63faf

Checksums verify the integrity of this specific file. They are not an absolute malware guarantee — always scan downloaded files.

Torrent file ready

Patch Notes

Official changelists for the builds of this game

Honeycomb: The World Beyond update for 23 October 2026

Build 26160892

"Suit Yourself!" Update Is Now Live - New Looks, Reworked Consumables & Quality

Build 26106075
🍃 Hello Explorers!

Hennessy has been on Sota7 for a while now. She has scanned hundreds of plants and befriended more animals than EON ever planned for. Now it's time to make her stay a little more comfortable.

The Suit Yourself Update is here, and it's all about doing things your way. New outfits and hairstyles, a new figurine to hunt down, a new quest for everyone who has finished the game, consumables that are actually worth cooking, labeled zones and regions on the map, Engineer settings you can change anytime, and a pile of quality-of-life improvements you've been asking for.

Suit up and let's dive in! ːhennesmileː


👗 Fresh Outfits for Finishers

First up, something new to wear. We're adding 3 new outfits, 4 new hairstyles and 1 bracelet.

One of the new outfits is yours right away, no strings attached. The rest takes a little more effort, because EON doesn't just hand out fashion for free.

If you've finished the game, head out and look for the databoxes scattered across the map. That's where the other two outfits and the new hairstyles are waiting. Track them down, dress up, and finally give Hennessy's old jumpsuit a well-deserved rest.

⚠️ Important note: the bracelet isn't in a databox! It's lying somewhere out there on the map, so keep your eyes peeled during your next trip.

Found them all? Use a Mirror, open Photo Mode, strike a pose and share some photos of Hennessy in her new jumpsuit on our Discord. We want to see it!

[carousel autoadvance="true"][/carousel]

🍲 Cooking Worth the Effort

Until now, a crafted dish or drink mostly passed as a better version of the plants you made it from. Basically, you cooked, and the result was a slightly improved version of the ingredient in your hand.

But not anymore! We reworked 28 recipes, and every crafted dish and drink now gives noticeably more than the sum of its ingredients. Most of them also carry their own effects: positive, negative and neutral. Somnia Tea, for example, makes the local wildlife ignore you, but it also makes you tired faster. Cooking is a decision now, not a formality, and some recipes are worth the detour on their own. As a bonus, dishes now weigh half as much as before.

The panels around them were rebuilt to match. Effect rows no longer break after the first word, related effects sit together on one row, regeneration is shown as a percentage, instant effects no longer linger in the list as if they were still running, and the Engineer difficulty multiplier is visible right in the panel. All of the new effect texts are available in all 13 languages.


🗺️ You Are Here (Finally)

The map used to tell you where you were standing and very little else. Now it tells you precisely where you are.

Regions and biomes are now labeled, tribe locations are marked, and the areas that drain your immunity are drawn directly on the map, so you can see the dangerous grounds before you walk into them instead of after. Discovery fog and the map colors were reworked to go with all of it, which makes the map actually readable.


⚙️ Engineer Mode: Change Your Mind Anytime

Engineer mode lets you set your own rules. There was just one small problem. You had to set them all at the very start, and then live with your choices. Forever. Cranked up hunger and regretted it three hours later? Tough luck.

Not anymore! In Engineer mode, you can now change all of the mode's settings in-game, at any time. Turn hunger down, switch off aggressive animals, then crank everything back up when you're feeling brave. Suit yourself!

Options that leave a permanent mark on your world ask for a confirmation first, so you won't click something you didn't want to by accident.


🎒 Less Clicking, More Exploring

Finally, a bunch of quality-of-life changes that should make everyday life on Sota7 a lot smoother.

Auto Stack

Picking things up no longer leaves you with four half-empty piles of the same item. Items now stack together on their own, and they do it generously: two stacks with different durability merge and keep the better one. For the cases where that cannot happen automatically, for example after you split a stack by hand, there is an Auto Stack button in the inventory.

Take All / Store All

Storage screens finally get two new buttons that do what the text on the button says. Take All empties a container into your inventory, Store All sends your haul the other way, and coming home from a long run stops being an entire minute of only clicking.

Viper Handling

The Viper got a handling pass. We tuned its stiffness and the pull of gravity on it and polished how it reacts to what it rides over, so small plants and terrain edges no longer tip you off the board. That was one of the things you reported most often, so now getting around Sota7 should take a lot less staring at the ground in front of you.

That's not all! The update also brings plenty of smaller fixes and improvements. You'll find them all in the full changelog below.


📝 Full Changelog

New Content
  • A New Quest After the Ending: If you have finished the game, load the autosave the game makes just before the ending and a new quest starts on its own. The game tells you that this save is there if you want to keep playing. It works on saves you already have, as long as the game is finished on them.

  • New Outfits, Hairstyles and a Bracelet: Three new outfits, four new hairstyles and one bracelet. One outfit is available to everyone right away. The other two outfits and the hairstyles are hidden in databoxes scattered across the map and become available once you have finished the game. The bracelet is hidden somewhere on the map and can be found at any point in the game.

  • New Collectible Figurine: A new figurine is hidden somewhere on Sota7.

Consumables & Effects
  • Crafted Food and Drinks: Dishes and drinks you craft now give noticeably more than the sum of their ingredients, and most of them come with their own positive, negative and neutral effects instead of copying the plant they are made from.

  • Lighter Dishes: Crafted dishes now weigh 350 g instead of 700 g.

  • Medicines: Medicines no longer spoil, and their action now reads "Consume" instead of "Eat".

  • Porridges: Porridges now spoil like other food.

  • Immunity Syringe: The immunity syringe no longer wears out after 3 days.

  • Gummy Sticks Recipe: The recipe now unlocks when you pick up its own ingredient, Viscous Secretion.

  • Immunity Preview: Immunity gains in the item preview are now shown as a percentage.

  • Effects Panel: Long effect rows wrap instead of breaking after the first word, the item preview keeps a steady height and only shrinks for long lists of effects, sub-effects of the same kind are paired on one row, time is shown as "/h" everywhere, and the Immunity stat name is translated. All new effect texts are available in 13 languages.

  • Status Screen: Effect rows no longer repeat their values, regeneration is shown as a percentage, instant effects are no longer listed as if they were still running, and the difficulty multiplier is shown in the panel.

  • Stat Preview Side Effects: Fixed the inventory stat preview changing your actual character. Carry weight no longer jumps between 80 and 110 kg or doubles permanently, animals no longer start ignoring you just because you previewed Somnia Tea, a preview can no longer damage you, and a previewed sleep dart no longer skips real game time.

Difficulty & Settings
  • Gameplay Settings During a Run: On Engineer difficulty you can now change gameplay settings mid-run from the settings panel, with a confirmation for options that leave a permanent mark on the world. This also fixes immunity starting to drain earlier than it should after a settings change, resetting to defaults not sticking and quietly switching your difficulty, crafts already in progress ignoring a new crafting speed, quick load bringing back old setting values, and the settings screen opening in the wrong place when you start an Engineer run.

Controls
  • Key Bindings Overhaul: Rebinding a key in one control context no longer affects the others, and conflicts are reported only between contexts that can be active at the same time. The controls screen now fully supports gamepad: separate bindings per device, button icons instead of key names, and a confirmation before a key is taken away from another action.

  • Mouse Wheel Binding: The mouse wheel can now be assigned to actions, and if you bind a key in its place, each press counts as one step.

  • Controls Screen Cleanup: Removed rows that did nothing (Open Last Window, Toggle Signal Manager, Toggle run/walk, Reload), merged the AR, map and vehicle rows, folded Scan into "Use item", moved the drone scan to the Drones section, and merged entering and leaving the scout drone with returning to your character into one row. Rotating the building tool with nothing selected switches the hotbar only when rotation is bound to the wheel.

Map
  • Immunity Zones on the Map: Areas that drain immunity are now drawn on the map, together with region and biome names and tribe locations. Discovery fog and map colors were updated to match.

Interface & Inventory
  • Auto Stack: Items you pick up now stack together in your inventory on their own, and they do it generously: two stacks with different durability merge and keep the better one. For the cases where that cannot happen automatically, for example after you split a stack by hand, there is an Auto Stack button in the inventory.

  • Weight Display: Your maximum carry weight updates right away after a buff, without reopening the inventory.

  • Take All and Store All: Storage screens now have Take All and Store All buttons, so moving a full load in or out of a container takes one click.

  • Encumbrance After Death: Movement restrictions from carried weight come back after the death screen instead of during it.

Animals
  • Baby Animals Can Be Petted Again: Babies can be petted at the same reputation as adults, stage 1 for Camilla and Lonebid and stage 2 for the rest. They stop fleeing as soon as an adult in their nest reaches that reputation, and petting babies is disabled during the taming tutorial. We also fixed where the petting interaction registers on baby Camilla, Lonebid and Zhalo.

  • Birds: Birds fly lower and closer to you now, and they are visible again after a rendering fix.

Building & Farming
  • Automated Growpod: The automated growpod now harvests annual plants (herbs) as well.

Vehicles
  • Buggy Stuck in a Tree: Fixed being unable to leave the vehicle or use Unstuck when the buggy ends up hanging in a tree.

  • Hoverboard Tuning: Tuned the Viper's stiffness and the pull of gravity on it, so small plants and terrain edges no longer tip you off the board.

Quests & Progression
  • Dust Storm Never Triggered: If you picked up the Market memory core but the Dust Storm never started, the quest now starts automatically when you load or respawn, which unblocks The Door on saves you already have. We also added safeguards for Unstuck and for dying inside the Market.

Achievements & Compendium
  • Archivarium: The all-memory-cores achievement is now counted from the locks you actually filled, and granted when you load a save where you already did it.

  • Cartographer: The all-Igo-locations achievement counts a location as visited if you have been there or it is in your compendium, updates the moment you enter a location or unlock an entry, and is granted retroactively.

  • Hybrids: Hybrid achievements are re-checked every time a compendium entry unlocks.

  • Finished Game: If you have already finished the game, the achievements for it are granted when you load that save.

  • Location Triggers: The visit areas for the Hideout and the Stillheaven Meditation Center are larger now, so they register reliably.

  • Gate: Opening the big gate now unlocks its achievement.

  • Compendium Repair: Missing compendium entries are restored when you load your save, and the compendium keeps tracking your progress after the Studies achievement instead of stopping there.


💛 Enjoying the Update?

If the Suit Yourself Update made your time on Sota7 a little better, please leave a review on Steam. It takes a minute, it helps us a ton, and it tells us what to work on next.

Not on Sota7 yet? There's never been a better moment to suit up. The game is now 20% off!


🏷️ Expand Your Experience with Our Bundles!

We have some exciting news for all the builders, flippers, and creators out there! We want to give you even more ways to enjoy the game, so we've put together some amazing bundles in order to celebrate the release! Whether you love renovating or building from scratch, we've got something for you:

Honeycomb + Builder Simulator - Build from the ground up just like Hennessy has to on Sota7

Honeycomb + House Flipper 2 - Next-level renovations combined with Hennessy's adventure

Honeycomb + House Flipper 1 - The classic flipping experience meets Sota7


⭒˚𖠋𖠋𖠋.⋆ Join Our Discord!

Want to stay up to date on everything Honeycomb: The World Beyond, share your feedback, or just hang out with an amazing community? Join our official Discord server here!

You'll find content for Honeycomb as well as our other games - including the upcoming Farmbotic, which is hosting a multiplayer playtest soon.

See you on Sota7,

- The Honeycomb Team

Source: Steam announcement SteamDB

"Suit Yourself!" Update Is Now Live - New Looks, Reworked Consumables & Quality

Build 26083291

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