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Crime Boss Rockay City

Crime Boss Rockay City
Platform
PC
Release Date
File Size
94.15 GB
Views
2,095
Patch Notes
3
Comments
2
Languages
English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese
Added by
kienpropvt11 Newcomer

Play modes & compatibility

  • Single-player
  • Multiplayer
  • Co-op
Download Game v1.22.0.0

Version Status

Current Version
v1.22.0.0
Current Build
25106786
Latest Build
25106786
Last Steam Update
Included DLC · 13
  • Crime Boss: Rockay City - Matthelzor's Finest Character Pack
  • Crime Boss: Rockay City - Auction House
  • Crime Boss: Rockay City - Chase Character Pack
  • Crime Boss: Rockay City - Smoke Character Pack
  • Crime Boss: Rockay City - Wiz Character Pack
  • Crime Boss: Rockay City - Hielo Character Pack
  • Crime Boss: Rockay City - Cracker Character Pack
  • Crime Boss: Rockay City - Jupiter Character Pack
Rate & review
4.9 / 5 (120)
View on Steam

Screenshots

Crime Boss Rockay City — Screenshots 1
Crime Boss Rockay City — Screenshots 2
Crime Boss Rockay City — Screenshots 3
Crime Boss Rockay City — Screenshots 4
Crime Boss Rockay City — Screenshots 5
Crime Boss Rockay City — Screenshots 6
Crime Boss Rockay City — Screenshots 7
Crime Boss Rockay City — Screenshots 8

Description

Crime Boss Rockay City — Fasten your seatbelts, because this game will throw you headlong into the dark underbelly of a crime-infested city. You are not some petty bandit, you are a crime boss hungry for power. Clever heists, tense decisions and outsmart everyone. The single-player campaign is your personal rise to glory. Every step you take selecting a team, scouting an establishment, planning an escape determines your path to the top of the criminal food chain. Rockey City is not some wide-eyed fairy tale. It’s a brutal playground where every heist is a gamble. You have to be witty, adaptable, stay one step ahead of the law. But who wants to go alone? Crime Boss Rockay City also has a co-op mode. Take your most trusted accomplices, those partners in crime you can truly rely on, and together hit the biggest jackpot.

Teamwork makes a dream come true, especially when that dream involves a vault full of loot and a getaway driver with nerves of steel. Reproducibility? Still would. No two robberies are the same. Each playthrough presents you with new challenges, forcing you to be alert and not lose your adrenaline. It’s a constant test: can you outwit the cops, outwit your rivals, and take your rightful place in Rockey City? The title is not shy about its influences. It captures the heart of the heist genre, that dizzying dance between risk and reward. So, if you dreamed of hitting the perfect jackpot and leaving the authorities in the dust, this adventure game could be your criminal calling. Just remember that with great power comes great responsibility.

System Requirements

Minimum

OS:
Windows 10
Processor:
Intel Core i7-4790 or AMD Ryzen 5 1600
RAM:
16 GB RAM
Graphics:
NVIDIA GeForce GTX 1650, 4 GB or AMD Radeon RX 570, 4 GB
Storage:
90 GB available space
DirectX:
Version 12
Sound Card:
On Board

Recommended

OS:
Windows 10
Processor:
Intel Core i5-10600K or AMD Ryzen 5 3600XT
RAM:
16 GB RAM
Graphics:
NVIDIA GeForce GTX 1070, 8 GB, AMD Radeon RX Vega 56, 8 GB, or Intel Arc A770, 16 GB
Storage:
90 GB available space
DirectX:
Version 12
Sound Card:
On Board

Installation Guide

Step-by-step setup process for P2P

  1. The game is distributed already pre-installed — you will not find an installer here, and none is needed.

  2. Unpack the RAR/ZIP archive with WinRAR or 7-Zip, for example to C:\Games\GameName.

  3. Launch the game via Run Me!.bat or the main .exe inside the extracted folder.

Game Info

Developer
INGAME STUDIOS
Publisher
505 Games
Platform
PC
Release Date
File Size
94.15 GB
Status
Pre-installed (Portable)

Download Game

Full game 6

v1.22.0.0 94.15 GB Updated 4 days ago

Pre-installed (Portable) P2P

Download Crime.Boss.Rockay.City.v1.22.0.0.Build.25106786.torrent

Torrent file ready

File checksums (MD5 / SHA-256)
MD5: da386ff77055f859cc825e5200330a06
SHA-256: 4b1c82a7583bfd2bb05aaccb7d5d632acea9e3cec65f1fa54c61ddd21c0a9562

Checksums verify the integrity of this specific file. They are not an absolute malware guarantee — always scan downloaded files.

Cloud mirrors

Extras

Patch Notes

Official changelists for the builds of this game

Update 22 Notes

Current

Bosses, we spent this update chasing down bugs instead of cash. Consider it a public service.

Full patch notes below.

Changes 2

  • Alien weapons and Cagnali’s boss appearances can now be unlocked via level-up magazines.

  • Unique characters in the campaign appear at a respect-scaled level (same as generic characters), instead of always level 1.

Fixes 52

  • Prevented various crashes from occurring in rare cases.

  • SAS Instints post-processing effect

  • Closing the bot wheel

  • SWAT logic

  • Clients should no longer be unable to place the isobutane tank in Hell’s Kitchen because of a missing prompt.
  • Fixed a problem allowing two chemicals to be consumed at once in Hell’s Kitchen.
  • Fixed various problems with bots behaving unexpectedly when carrying carryables (when taking bags, mule boosters, switching characters, etc.). Bots should now follow the same rules as players regarding bag and carryable limits.
  • Revives of bots in urban legends are now properly transferred between missions.
  • The surrender button is once again visible in chain missions.
  • The party menu is once again visible in missions outside of the campaign.
  • The player is now correctly prevented from selecting a second playable boss as a bot.
  • The character preview in campaign random events now displays the melee weapon.
  • The Core boss in the final wave of “Close Encounters” can now be damaged using explosives.
  • Fixed some problems with pinging enemies and objects.
  • Sound should once again play when placing pings after reaching the limit

  • Ping markers should no longer collectively move across the screen sometimes when the target moves

  • Clients should be able to see key item notifications in chat again.
  • Drones should no longer target enemies behind a wall.
  • Fixed the drone target marker being still visible briefly after its release.
  • Weapon kills will continue to count towards unlocking alien weapons in “Close Encounters”.
  • Fixed the ammo indicator for players who join in progress.
  • Fixed the SAS Instincts perk not highlighting objects on the first tier.
  • Character name once more reverts to the default character name after death instead of staying as the player name.
  • Finishing the mission after switching to a bot will no longer show corrupted stats for the initial character on the debrief screen.
  • Fixed a problem where enemies would stop spawning if a player was spectating and the only viable targets were bots.
  • Campaign story missions which require more than two characters to participate (e.g. New Blood plotline) will now show all characters in the lobby instead of only the first two.
  • The icon of “DE 44 RB” now properly changes when the “Rocket Bunny” skin is selected.
  • The escape van door should now show as open to players who join in progress after it has already been opened.
  • A disabled security monitor will no longer light up again after rejoining a mission.
  • The sensor grenade shouldn’t highlight objects that are no longer interactible.
  • The sensor grenade will now also highlight some loot collections that previously couldn’t be highlighted.
  • Ammo indicator of alien weapons held by other players will no longer stay visible when their entire player characters get hidden due to standing inside of them.
  • Fixed the rich presence status (platform friend list feature showing what a friend is currently doing) still showing as “Lobby” instead of a specific mission after joining in progress.
  • The mission debrief user interface should no longer show as corrupted for players who rejoin the same session.
  • Characters won’t be duplicated on the chain mission debrief screen if the player switches characters in the last mission.
  • Characters on the chain mission debrief screen should no longer be invisible at times.
  • Fixed a problem with car explosions sometimes having no sound for clients.
  • Fixed level of detail distances in the Compound mission causing some details to disappear too quickly.
  • The Fire Frenzy perk should no longer show a flashing “Out of ammo” message as the mission is ending when the player has one or two bullets left.
  • Fixed an incorrect random event reward being applied when the enemy gang only has a single turf left.
  • Hitmarks made by the DE-Cricket pistol should no longer be slightly offset when aiming down sights.
  • The campaign map will now get properly refreshed after accepting a truce with a gang (removing stray Defend Warehouse and Attack Gangsters missions).
  • Unified this behavior in all cases, instead of sometimes removing the mission and sometimes changing to a different gang

  • Fixed a problem when the Defend Warehouse (or Defend Business Partner) mission would not spawn (or fail to get removed properly), resulting in lost cash and loot with no way to get it back.
  • Highlight glint on wooden loot collections should now also be visible for clients.
  • After switching to a character that belonged to a disconnected client, you should now be able to collect dropped ammo.
  • Mac’s shop shutters in the Rendezvous mission should no longer fail to close again if the player talks to Mac too quickly before they fully open in the first place.
  • Closed some see-through gaps in the bomb-placing train station mission of the Money Train plotline.
  • Fixed incorrect colours in Volk’s character picture.
  • Fixed an incorrect menu icon for the Mother’s Gun weapon.
  • Resolved several problems with light maps.
  • Fixed several typos and wrong punctuation.

Modding 11

  • New mod initialization events

  • On Mod Initialized

  • On Mod Enabled

  • Modded plotlines
  • Fixed the problem when a modded plotline data asset wasn’t recognized, and the default Roguelite was loaded instead

  • Added a validator for Mod Plotlines Database to warn about common mistakes in gameplay tag setup of custom plotlines

  • Expanded the list of assets included in the ModKit (recent mission content, map icons…).
  • ModKit no longer assumes all modded missions are Co-Op missions (for categorization purposes between Co-Op and campaign).
  • Removing a perk mod no longer leaves corrupted perks in the market or player’s stash.
  • Resolved an issue with custom gang random events that would cause an infinite loop if more than 1 turf was given as a reward.
  • Updated the outdated README in the Plugin folder.

Source: Steam announcement SteamDB

Update 22 Notes

Build 25106786

Changes 11

  • The Matthelzor's Finest Character Pack brings nine unique character appearances into Crime Boss: Rockay City, all built from mods created by Matthelzor and now officially integrated into the game.
  • This pack includes:
  • Agent Balls
  • Career Criminal Cleaner and Sweeper Janitor
  • Macho Man and Tropical Wiz
  • Mr. Wiz
  • Casual and Chill Vamp
  • Maskless Heroine Vamp
  • All nine characters come in a boss appearance and a team member variant. Vamp and Wiz's alternative appearances may also be enabled for the base character in the campaign.
  • This release is fully supported and now available on Steam. Grab it now and show your support for both Matthelzor and the game itself.
  • See you in Rockay City.

Source: Steam announcement SteamDB

A New Game from INGAME STUDIOS

Build 25214804

Hello Bosses, 

Today we announced our new game, Mayhem À La Carte. 

We know that for many of you, this immediately raises an important question: 

What does this mean for Crime Boss? After more than three years of updates and development, Crime Boss: Rockay City is entering a different stage of its life. Our main development focus will gradually move toward new projects, including Mayhem, but we are not walking away from Crime Boss or its community.  Over the past years, we've added new missions, systems, game modes, weapons, characters, and many other improvements. Most recently, the June update brought Story Mode, along with some less serious experiments such as low-gravity gameplay in Rockay Rumble. We've also released the Modkit, opening Crime Boss to your own creations. We've already seen hundreds of mods appear, which gives the game another way to keep growing without us constantly changing its foundations. For this reason, we don't currently plan to add major new modes, systems, or mechanics. Instead, we want to keep the game stable for players and provide a solid foundation for modders.  Update 22 is already in development and includes about 50 fixes and improvements, including further optimization work. We currently plan to release it in September, together with a detailed changelog. We're also taking another step with community-created content. We want to select some of the best mods and work with their creators to prepare them for release as official Creator's DLC, including bringing selected creations to console players. These will be paid releases, with part of the proceeds going directly to their creators. The first Creator's DLC is a collection of nine character skins created by long-time Crime Boss fan and modder Matt Helzor. We'll share more details soon.  And what about Mayhem? Although Mayhem À La Carte looks very different, some of its roots actually come from our work on Crime Boss. For years we've experimented with randomization and ways to make co-op missions more replayable. In late 2025, we tried an early cooking prototype inside Crime Boss as another experiment in making mission objectives more variable. It was ridiculous. But it worked. We had enough fun with the prototype that we eventually decided it deserved to become its own game, built from scratch. In April 2026, the project received the green light and moved into production. So this is not goodbye to Rockay City.  Crime Boss is entering a more stable phase, while INGAME begins building what comes next. 5

  • We'll continue keeping an eye on the game, listening to the community, supporting the modding ecosystem, and addressing issues where we can. 
  • Thank you for staying with us through more than three years of Crime Boss. 
  • And if you decide to take a look at Mayhem À La Carte, we think you'll recognize some of the same DNA underneath all that food and kitchen chaos. 
  • See you in Rockay City. 
  • INGAME STUDIOS

Source: Steam announcement SteamDB

Reviews and comments

Ratings

4.9 out of 5 120 ratings

The archive stored scores, not text — there is nothing written to read yet.

  1. Skigameco


    Campaign - Crash on new day in campaign while having a lot of characters and perks fixedCampaign - Player can now access stash and assets in standalone plotlines againCampaign - Bonus objective \'Get loot\' removed from missions where it did not make senseCampaign - Cold Strike will now trigger in standalone plotlinesCampaign - Baker\'s loot bonus label is now updating correctly in campaign character selectionCo-op - Client-side duplication of loot bags when another client joins in progress fixedCo-op - Incorrect animation of hand on startup fixed. Clients should not look like holding bag anymoreCo-op - Urban Legends - Client should not longer get stuck in blackscreen after change of Urban LegendUrban Legends - Character duplication in Urban Legends should no longer happenUrban legends - Kill Hielo - Rodiac Jupiter has her equipment againMissions - Mic Drop reward is increasedMic Drop - Bots should interact with fireworks betterMic Drop - The number of the truck with fireworks is now randomizedMic Drop - If player gets downed while loading fireworks, they should no longer lose control over weaponsMic Drop - Clipboard spawn locations revised due to player feedbackMic Drop - Clipboard should no longer spawn under bottlesPayback/Mic Drop - Interactions should no longer reset FOV to defaultEquipment - Client should see shuriken’s/brick’s/throwing knife’s hit mark when it hits an enemy/civilian againEquipment - Shuriken/Throwing knife is on longer hilariously spinning when hit a teammate or a doorBonus objective ¨Finish the mission within 5 minutes¨ is should visualize correctly for clients againAI heisters should prioritize helping player if downed in stealth

  2. Skigameco


    Update 11.1 Patch notesUpdates:Difficulty rebalance thanks to feedback. Difficulty is lower for missions with fewer non bot players.Epic and legendary items cost lowered in progression.Crosshair removed while throwing not to confuse player with two indicators.Shooting while sprinting should now work without need of extra click.Fixes:Distraction magazine’s hearts should now always disappear after said magazine is picked up.Case trade small hit will now correctly continue if distraction magazine is used on the enemy carrying the case.VOs are now correct when throwing distraction magazine.Throwing trajectory projection is now much more accurate.Localization reimported. This includes but is not limited to perk descriptions, head bob setting and reload tips in game.All assets should be available for purchase on first visit of shop in Campaign.Purchasing in cutscenes should now work correctly.Bots should no longer drop bags while being ordered via controller.Vehicles should fly less now. Ideally they should not fly at all…Interaction with Red Start fixed so mission Ranger 02 can be finished again.Boss perks should now be displayed properly in Campaign.Bots should not teleport in Free Graves mission.Using equipment while looting should not result in endless loop now.Ammo count should be now properly shown after dying and switching characters.Heisters should not change price on game restart now.Crash fixes.Modding:UGC Initialization flow. Added \"OnInitialized\" call to MetaStashManagerTypo in modding API fixed.External:Daily reward prompt is not visible in debrief screen

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