BallisticNG
- Platform
- PC
- Release Date
- File Size
- 2.30 GB
- Views
- 8,869
- Comments
- 2
- Languages
- english
- Added by
- Added by Admin
Game trailer: BallisticNG
Screenshots
Description
BallisticNG is a racing simulator game where you will become a participant of the world championship and make every effort to become a winner. Antigravitational aircraft appear at your disposal, which you will take control of in order to achieve your goal. The gameplay will send you to the future, namely in 2159, in which the racing tests drastically changed their format. The main goal of the game is to win, but it will be very difficult to achieve it, as the opponents in every way will prevent you from reaching the finish line. You will take on the role of a professional car pilot — a racing vessel whose work is completely independent of all the laws of gravity.
This release is standalone and includes the following DLC:
- BallisticNG — Soundtrack
- BallisticNG — Neon Nights
- BallisticNG — Outer Reaches
About This Game
You have the opportunity to take part in one of the many proposed tests in which you can earn extra experience points. These points will help you more effectively reach the desired result in the final standoff. Aircraft can develop a very high speed that will definitely please all fans of this genre. Also, each pilot will have a special supply of adrenaline, the waste of which must be carefully monitored. Feature can highlight a good performance in visual terms, as well as many tracks for the conquest.
System Requirements
Minimum
- OS:
- Windows 7 or later (64-bit only)
- RAM:
- 2 GB RAM
- Storage:
- 2 GB available space
- DirectX:
- Version 9.0
Recommended
- OS:
- Windows 7 or later (64-bit only)
- RAM:
- 4 GB RAM
- Storage:
- 2 GB available space
- DirectX:
- Version 11
Installation Guide
Step-by-step setup process for P2P Release
-
No installation is needed — this release is fully pre-installed and ready to play, so you can skip setup wizards and long updates entirely.
-
Extract the archive (RAR/ZIP) to a short, Latin-only path like
C:\Games\GameNameusing WinRAR or 7-Zip — and never launch the game from inside the archive, as that is the top cause of launch failures. -
Launch the game via Run Me!.bat (or the main
.exefile) in the game folder. If nothing happens, right-click it and choose Run as administrator.
Game Info
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Comments (2)
ChangelogAudioThe hit indicator sound now plays through the interface mixer channel to bypass cockpit filteringTracksFixed flipped wall tile on Atlantica ReverseRenderingFixed reflections inverting when getting too close to surfaces, and reflection probe mipmaps are now ignored. This applies to all materials using the Standard or legacy shaders. (Backport from next game project).ModdingAdded support for custom startup intros. Create the following file (case insensitive):
Windows / Mac : User/intro.mp4 or User/intro.webmLinux : User/intro.webmFixed the file dialog not working in the legacy layout creatorFixed controller inputs not working in the legacy layout creatorModding ToolsUpdated Unity Tools download here
Added Reflection Intensity, Light From Tangents and Illum Tint With Vertex Color options to the Standard shader. (Backport from next game project).Added Name Data System to Unity Tools. This is a backport of an asset import system from the next game project to allow configuration of Unity scenes from inside of Blender! Documentation is available here.Added Modding -> Blender Files -> Geometry Nodes Library.blend file. For use with Blender 5+, this can be copied to an asset location to add new geometry node tools to Blender. They\'ll show up in the asset browser or directly as a modifier.
Building Illum Generator: Setup illuminated windows of various colors for use with the new Standard shader features. Make sure vertex colors are in the Face Corner domain.Curve Building Generator: Attach to a curves object to generate multi-storied buildings based on the curve.Skew: Provides non-destructive mesh skewingCurve Placer: Provides similar functionality to Blender\'s updated array modifier in curve mode, but allows objects to be placed always facing world upSnap To Nearest: Provides non-destructive vertex snapping to the vertices of another object. Snapping terrain to nearby track walls for instance.