The Axis Unseen
- Platform
- PC
- Release Date
- File Size
- 24.81 GB
- Views
- 820
- Comments
- 3
- Languages
- English, Japanese, French, Italian, German, Spanish - Spain, Danish, Dutch, Korean, Norwegian, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Swedish, Traditional Chinese, Turkish
- Added by
- Added by Admin
Game trailer: The Axis Unseen
Screenshots
Description
The Axis Unseen is a unique heavy metal horror game developed by Nate Purcapil, a veteran of such acclaimed games as Skyrim and Fallout. In a mysterious open world, players hunt and become hunted for nightmarish monsters from ancient folklore. The game features a minimalist user interface integrated into the game world, with health and strength represented by tattoos on the player’s arm. Gameplay revolves around tracking creatures, using enhanced senses, and wielding a bow with elemental arrows. An atmospheric soundtrack composed by Clifford Meyer dynamically adapts to the action. As players progress, they uncover the secrets of the world through the journals of previous hunters. Combining elements of action, role-playing, and simulation, The Axis Unseen offers a fresh take on the horror genre, and has been praised for its similarities to Skyrim and its unique atmosphere.
NOTE. Uploaded version: 25 January 2026 [v1.13]. This is Full Release and latest version of game. The game is already Pre-Installed and ready to run the game, read the instruction below.
System Requirements
Minimum
- OS:
- Windows® 10 64-bit (latest Service Pack)
- Processor:
- Intel® Core™ i5-2400 / AMD Ryzen 5 1600X
- RAM:
- 8 GB RAM
- Graphics:
- NVIDIA® GeForce® GTX 970 / AMD Radeon™ RX 580 / 3GB VRAM
- Storage:
- 35 GB available space
- DirectX:
- Version 11
Recommended
- OS:
- Windows® 10 64-bit (latest Service Pack)
- Processor:
- Intel® Core™ i5-9600K / AMD Ryzen R5 3600X
- RAM:
- 16 GB RAM
- Graphics:
- NVIDIA® GeForce® RTX 2060 6GB / Radeon RX 5700 XT / 6GB VRAM
- Storage:
- 35 GB available space
- DirectX:
- Version 11
Installation Guide
Step-by-step setup process for P2P Release
-
No installation is needed — this release is fully pre-installed and ready to play, so you can skip setup wizards and long updates entirely.
-
Extract the archive (RAR/ZIP) to a short, Latin-only path like
C:\Games\GameNameusing WinRAR or 7-Zip — and never launch the game from inside the archive, as that is the top cause of launch failures. -
Launch the game via Run Me!.bat (or the main
.exefile) in the game folder. If nothing happens, right-click it and choose Run as administrator.
Game Info
- Developer
- Just Purkey Games
- Publisher
- Just Purkey Games
- Platform
- PC
- Release Date
- File Size
- 24.81 GB
- Status
- Pre-installed (Portable)
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Full game
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Comments (3)
Blocked Spirit Arrow in the Main Menu level - This broke once these became free to useChanged the compass on the hand from an arrow to an N to make it more clear that it simply points North, not at anything in particular.Added buttons to the Main Menu for Discord and MerchUpdated FSR to 3.1.4Blocked powers/magic from working in the ending section of the game where it should be a new player without powers.Removed the “Skip Intro” button to the section that is now the ending.Various small bugs that were fixed for the console port of the game.
Large changes:Adjusted the spawns in the initial area to not have harder creatures until later.Added markers where each portal and power is on the map excavation area.Don\'t save the Death Currency position when you\'re on rock or bone. This means that if you\'re out of bounds/climbing mountains/cliffs and you die/abandon the hunt, your death currency will be on the last place you were on the ground.Adjusted the logic for how creatures search for where they were shot from. Increased the random radius they search in by 400%. It was far too likely they would \"randomly\" search for you in an area but then just see you anyways. Now they might end up searching for you but not spotting you.Added a periodic check to creatures to make sure they aren\'t stuck in anything. This should prevent rocks that load in causing creatures to get stuck which would then also cause massive performance drops due to error spamming.Added a Compass to the player\'s hand, it is in the middle of the Horned Beast tattoo.Map excavation unlock altars now have no time limit when you are in the Spirit Arrow view from them. It was free to do anyways so having a time limit had no purpose.Adjusted the logic of arrows to use the previous location as the start of their trace to see if they hit anything instead of an arbitrary distance. This means that even at incredibly low framerates (5-10 fps) there is zero chance an arrow can fly through a creature.Players can now retrieve arrows from living creatures if they get close enough.Reduced the damage of all of the Forest Creatures.The Horned Beast and a few other creatures have a chance of fleeing after they attack the player.Small changes:Removed \"interact with grass\" blueprint from the player since that isn\'t how that works anymoreMade the Caribou and Bear not push the player as muchLimit the Max # of arrows when you restock at arrow altars since that also would fill magic as a fallback, which allowed an infinite arrow exploit when using magic.Buffed the Rock Smash ability a lot. Increased the max damage from 500 to 650 and increased the radius from 1500 to 3000. Also made the damage have no falloff within that radius. If it\'s in the radius, it will get 100% of the damage value. This makes it dramatically more effective.Slightly lowered the volume cap to limit audio clippingRaised the health at which Vampires flee so they don\'t always bleed out right next to the playerChange the end of the demo to say \"Buy the full version\" instead of wishlist.Added a message to leave a review for the game if a player loads the game up and a save already existsFixed the Spirit Arrow Marker tip never going away
Here\'s some of the biggest changes:-Fixed some cases where your Death Energy would fall through the world or get lost when you loaded up a save.-Fixed volume sliders/a few other things resetting the first time you used the options menu.-Birds now disperse if you loot the energy beneath them-Magic power towers have the glowing particles above them shut off after you have collected the magic power. Confirmed that all other items shut off their particles as well.-Creatures now move towards you while you are in the air.-Added a way to permanently kill the Nucklavee-Fixed the hotkeys breaking in Photomode if you clicked and dragged with the mouse.-Added a slight delay after you go through a portal before creatures will start to perceive you.-Fixed a crash in Photomode caused by DLSS by upgrading the DLSS plugin-Buffed stealth more. Arrows/knives make sounds that don’t travel as far (reduced by more than 50%), sprinting is not quite as loud (was 2x, now 1.5x), crouch is a bit quieter (was 33% now 25%)-Expanded the randomized radius that creatures search for sounds at. The further away the sound is, the less precise their search will be.-Fixed an issue where if you quit the game while outside of any valid region (which only happened if you went climbing over cliffs/jumping down holes), your save would no longer have a valid respawn. Reloading it and picking “Abandon Hunt” to force a respawn will fix it.Here\'s the smaller changes:-Added a kill trigger in the gap in the cliffs between the Forest and Swamp-Did a pass on the arrows in the world to prevent the “Arrow Full” message from getting stuck-Latest Steam Deck update fixes the crash loading between levels (such as loading to the end of the game) If you run into this, make sure your Deck is updated.-Made the Multitude use the Teleport instead of Move function so the player is not moved to an invalid spot where they get stuck.-Made sure that if you kill something with the Rock Skin crush it will unlock the Statue/Journal entry-Fixed text that was cutoff in some of the menu dropdowns-Fixed sensitivity not saving. It was just pulling the current value not the one from the save.