Sea Power Naval Combat in the Missile Age
Early Access Sold as an unfinished build. Features, content and saves can still change before the full release.
- Platform
- PC
- Release Date
- File Size
- 7.73 GB
- Views
- 1,420
- Comments
- 2
- Languages
- English, Simplified Chinese, Russian, German
- Added by
- Added by Admin
Game trailer: Sea Power Naval Combat in the Missile Age
Screenshots
Description
Sea Power Naval Combat in the Missile Age — a naval battle in which you control two warring factions: NATO forces and representatives of the Warsaw Pact. Take part in the naval conflicts of the 80s. Control a huge number of different ships, use all modern types of weapons and technologies. Your main task in Sea Power Naval Combat in the Missile Age is to defeat the enemy army. Survive intense naval battles and lead your nation forward.
Military action unfolds in several parts of the world at once: in the Persian Gulf, where the conflict between Iran and Iraq broke out, as well as in the Norwegian Sea, where Soviet forces are operating. Control Bogammor, fighting in a surface duel. Reflect underwater and air attacks. Hunt for enemy submarines and control aircraft to search for the enemy fleet. Try to hide your forces and track down enemy troops. Playing cat and mouse helps you gain a strategic advantage. Take the initiative and try to outsmart your enemy. Attack first and don’t give your enemy a chance to win. Use a huge variety of weapons.
Game features:
- campaign and many single-player scenarios;
- various locations: North Atlantic, Persian Gulf, Gulf of Tonkin and Mediterranean;
- dynamic weather changes and real-time battles;
- realistic physics, as well as weapon malfunctions, advanced sensor modeling and much more;
- 50 vessels and 30 types of aircraft;
- ability to create your own maps and scenarios.
NOTE. Uploaded version: 18 August 2025 [v0.4.2 Build 19559817]. This is Full Early Access Release and latest version of game. The game is already Pre-Installed and ready to run the game, read the instruction below.
System Requirements
Minimum
- OS:
- Win 10
- Processor:
- Intel Core i5-8400 / AMD Ryzen 5 1600X
- RAM:
- 16 GB RAM
- Graphics:
- NVIDIA GeForce RTX 2080 or AMD Radeon RX 6700 XT
- Storage:
- 20 GB available space
Recommended
- OS:
- Win 11
- Processor:
- Intel Core i7-10700K / AMD Ryzen 7 5800X
- RAM:
- 32 GB RAM
- Graphics:
- NVIDIA GeForce RTX 3060 or AMD Radeon RX 6800 XT
- Storage:
- 20 GB available space
Installation Guide
Step-by-step setup process for P2P Release
-
No installation is needed — this release is fully pre-installed and ready to play, so you can skip setup wizards and long updates entirely.
-
Extract the archive (RAR/ZIP) to a short, Latin-only path like
C:\Games\GameNameusing WinRAR or 7-Zip — and never launch the game from inside the archive, as that is the top cause of launch failures. -
Launch the game via Run Me!.bat (or the main
.exefile) in the game folder. If nothing happens, right-click it and choose Run as administrator.
Game Info
- Developer
- Triassic Games AB
- Publisher
- MicroProse Software
- Platform
- PC
- Release Date
- File Size
- 7.73 GB
- Status
- Pre-installed (Portable)
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Comments (2)
Patch Notes 0.4.1 Hey everyone, with with patch we\'re fixing some issues below and also adding a new light tank!Happy remaining weekend!Bug FixesUSN Perry class FFG-26 and FFG-59 flags now properly set to flag_usAdd error handlers to Asset loading in MissionEditorViewModelTLAM and AS-4b unable to correctly aim on targetUtility nations in drop downSome airbases were not supporting VTOLGranit/Basalt made a weird raising if shot to bearing with no target News and improvementsPT-76 tankUSN 1987 Battle Group Echo Operation Earnest Will unitgroup, based on USS Missouri museum ship plotting board
Patch Notes 0.1.0.2 Dear all! Our second patch is there with having memory improvements and crash related fixes. There are still a lot of issues to be fixed but we\'re working hard on it to further improve every aspect of the game.Saving/Loading will come with one of the next updates too!Bug Fixes:Moskva class CVGH had Titan sonar instead OrionP-3C Orion now has AN/APS-115 RadarTypo in Dong Hoi BriefingSS-N-14 missile causing duplicate torpedosT-55 gun swapped for proper D-10Map fullscreen state machineLogger should work faster now, also fixed System.IO.IOExceptionDescription error: 403 is OPLAP, not ODLAPHyperlinks in tutorialsTypo in Tu-154 DescriptionPause music when playing video tutorialMemory leak in map texture creation (thank you BroodjeKipcorn!)IRINA SH-3D descriptionWeapon status was not changed by WinchesterAircraft went to weird behaviour when RTB to broken FlightDeckBlock Request ID if own unit is not selectedMission Editor: Formation Type was not read from mission file correctlyMission Editor: Aircrafts not teleported to 85k feet in Circle formationWingmen of Circle Formation were loaded with twice the height of a leaderThere was a typo in a string here that might have been causing the \"NOESIS: BBCode tag \'%s\' color property value \'%s\' is not a valid color string\" spamAdd a way to pass through Key in getText as the standard error format breaks BBCode formatting.Ivan Franko class are in Liners category nowHeight calculation job could be done for destroyed unitsNull ref in ObjectsManager when LOD object is missingLots of null refsRace condition in terrain chunkTexture leak in oceanTexture leak in terrain system