Summa Expeditionis
- Platform
- PC
- Release Date
- File Size
- 670 MB
- Views
- 7,073
- Comments
- 2
- Languages
- English, Spanish - Spain, French, German, Italian, Turkish
- Added by
- Added by Admin
Game trailer: Summa Expeditionis
Screenshots
Description
Summa Expeditionis is an adventure in the heart of Ancient Rome, where you lead a mission to the far outskirts of the empire. Build fortifications, fight barbarians and transform unknown lands into prosperous Roman provinces. Embark on a dangerous journey through northern Spain and prove your loyalty to Rome. Find food, hunt, craft weapons and build fortifications. Organize the work of the camp, distribute tasks between soldiers and slaves, monitor discipline and defend against enemy attacks. The game offers to explore unknown territories, develop strategic plans and participate in epic battles. As you complete tasks, you will be able to rise through the ranks, gaining recognition and power in the Roman army.
NOTE. Uploaded version: 22 June 2025 [Build 18930035]. This is Full Early Access Release and latest version of game. The game is already Pre-Installed and ready to run the game, read the instruction below.
Key Features
- Deep survival and resource management system.
- Turn-based battles with barbarian tribes.
- Developing a camp from a small campfire to a powerful fortification.
- The mechanics of advancing through the military hierarchy of Rome.
System Requirements
Minimum
- OS:
- Windows 10 64-bit (Version 1909)
- Processor:
- Intel Core i3-2130 or AMD FX 4300 |For VR: Intel Core i5-9600k or AMD Ryzen 5 2600X
- RAM:
- 8 GB RAM
- Graphics:
- NVIDIA GTX 1050 Ti or AMD RX 470 | For Ray Tracing: GeForce RTX 2060 or Radeon RX 6700 XT | For VR: NVIDIA GTX 1660 Ti or AMD RX 590
- Storage:
- 6 GB available space
- DirectX:
- Version 12
- Network:
- Broadband Internet connection
- Sound Card:
- DirectX Compatible
Recommended
- OS:
- Windows 10 64-bit (Version 1909)
- Processor:
- Intel Core i5 9600K or AMD Ryzen 5 2600X
- RAM:
- 16 GB RAM
- Graphics:
- NVIDIA GTX 1660 Ti or AMD RX 590 | For Ray Tracing: GeForce RTX 3070 or Radeon RX 6800 | For VR: NVIDIA RTX 2070 or AMD RX 6700 XT
- Storage:
- 6 GB available space
- DirectX:
- Version 12
- Network:
- Broadband Internet connection
- Sound Card:
- DirectX Compatible
Installation Guide
Step-by-step setup process for P2P Release
-
No installation is needed — this release is fully pre-installed and ready to play, so you can skip setup wizards and long updates entirely.
-
Extract the archive (RAR/ZIP) to a short, Latin-only path like
C:\Games\GameNameusing WinRAR or 7-Zip — and never launch the game from inside the archive, as that is the top cause of launch failures. -
Launch the game via Run Me!.bat (or the main
.exefile) in the game folder. If nothing happens, right-click it and choose Run as administrator.
Game Info
- Developer
- Lobico Games
- Publisher
- Megalevel
- Platform
- PC
- Release Date
- File Size
- 670 MB
- Status
- Pre-installed (Portable)
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Comments (2)
Full Update 0.3 Patch NotesNEW CONTENTA training camp has been added, acting as a completely new tutorial.Continued visual overhaul of various items and buildings.Two new armors have been added.Canes have been added to better set the atmosphere around the lakes.Added a fixed guard post at the entrance of the Tier 1 commander’s tent.Added a new Tier 1 production building: “Esparto Stripper” for mass esparto production.Added a new Tier 2 production building: “Rope Maker” for mass rope production.Redesigned the start game menu, campaign creation, options, and load game interface.Overhauled the in-game main menu and help system.All environmental decoration elements have been revamped. Forests are now denser and more proportionate, with new models for rocks, clay, salt, and decorative patches of vegetation.Optimized performance on systems that were suffering from bottlenecks and FPS drops even with powerful hardware.CHANGESNPCs now run during work time if their destination is more than 10 meters away and they’re outside the camp’s main area.NPCs now chain their tasks more efficiently, prioritizing tools they’re already holding or collecting production when no other tools are needed.NPCs assigned to Faber duties now also craft items at the carpentry table.Faber NPCs will now craft any items needed in production lines—for example, if a bonfire has clay vanga canteens in the queue or set to infinite, they will craft them and deliver them to the final step.Some armors and helmets have been modified to be more historically accurate.The idle animation has been changedFaber NPCs will now also produce all required storage items for the camp—for example, if a sack storage is built and only 5 sacks exist, they’ll craft the missing ones if resources are available.The HUD has been updated based on player feedback: texts, icons, and colors have been improved. Additional HUD components like radar, contubernium management, notifications, and alerts have also been completed.BUG FIXINGFixed a bug that rendered some object storage units unusable after placing the first item—for example, sack or stone storage.A bug that slowed down the game in the starting chunk has been fixed.Fixed several bugs that caused the AI to freeze, such as when dropping or crafting new items.Fixed multiple errors related to guard AI and guard post behavior at gates and walkways—they now execute patrol routines more reliably.Fixed a bug related to item transfers between storages, which sometimes caused NPCs to store items at production output points.Various general performance improvements have been added.
The mule can now wait in place when ordered.The contents of mule storage now synchronize with its movement animations.Adjusted the mule’s walk/run distance and expanded its follow range to make its movement feel more natural.Pets no longer run while inside the camp unless they are in danger and need to flee or fight.Improved animal AI behavior in relation to their owners. They now focus better on defending their owner and will directly react to attackers during a camp attack.If a camp pet moves too far beyond the influence area (influence area x2), it will teleport back to the camp. This prevents pets from getting stuck in unreachable locations while chasing or fleeing from enemies.Revised the initial mission line to improve the ambush sequence’s aesthetics and fixed save/load issues at the start of the game. Also, expanded the initial safe zone from aggressive animals to cover the supply cart.Added a new building, \"Mule Stable\", under the \"Camp\" category, where mules will prefer to stay when left free inside the camp.Added a new \"building\" under the \"Misc\" category called \"Clear Area\", which allows players to mark areas for grass removal using a shovel. (NPCs performing servus castrensis tasks will treat this as a building and will automatically clear the area if they have a shovel available).Modified the interaction for removing mule attachments; now, you must hold the action for a few seconds. This prevents accidental unloading of all cargo.