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Solasta II

Early Access Sold as an unfinished build. Features, content and saves can still change before the full release.

Solasta II
Platform
PC
Release Date
File Size
36.08 GB
Views
3,224
Patch Notes
2
Comments
1
Languages
English, French, Italian, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Simplified Chinese
Added by
bogamede Newcomer

Play modes & compatibility

Play modes

  • Single-player
  • Multiplayer
  • Co-op

Compatibility

  • Controller support
Download Game v0.4.5.116663

Version Status

Current Version
v0.4.5.116663
Current Build
25904008
Latest Build
25904008
Last Steam Update
Included DLC · 1
  • Solasta II - Supporter Pack

Screenshots

Solasta II — Screenshots 1
Solasta II — Screenshots 2
Solasta II — Screenshots 3
Solasta II — Screenshots 4
Solasta II — Screenshots 5
Solasta II — Screenshots 6
Solasta II — Screenshots 7
Solasta II — Screenshots 8

Description

Solasta II continues the saga, set in the high fantasy world of Neokos, where the balance of power has shifted following the events of the previous game. Set decades after its predecessor, it immerses players in a world filled with danger and beauty. As players explore, they encounter a web of political tension, personal intrigue, and the ever-present threat of corruption. The main antagonist, Shadwin, a figure of fear, spreads this corruption across the continent, posing a major challenge to players. Her influence grows as players journey, forcing them to confront not only external threats, but the inner workings of the world itself.

The core mechanics are deeply rooted in D20-based systems, offering a combination of familiarity and depth for those who enjoy tabletop roleplaying. At its core, Solasta 2 builds on the foundation laid by its predecessor, while adding new layers to the gameplay. The title features deep character customization, allowing users to create a unique party of adventurers. Each of these heroes has specific abilities that users must carefully manage and develop over time. The turn-based combat system is reminiscent of the complexities of Dungeons & Dragons 5th Edition, where every decision matters and where thoughtful planning is as important as quick reflexes.

System Requirements

Minimum

OS:
Windows 10 64-bit
Processor:
Intel Core i7-8700K / AMD Ryzen 5 2600X
RAM:
16 GB RAM
Graphics:
NVIDIA GeForce GTX 1070 8 GB / AMD Radeon 5700 8 GB
Storage:
40 GB available space
DirectX:
Version 12

Recommended

OS:
Windows 11
Processor:
Intel Core i7-13700K / AMD Ryzen 9 7900X
RAM:
16 GB RAM
Graphics:
Nvidia GeForce 2070 10 GB / AMD Radeon 5700 16 GB
Storage:
40 GB available space
DirectX:
Version 12

Installation Guide

Step-by-step setup process for P2P

  1. The game is distributed already pre-installed — you will not find an installer here, and none is needed.

  2. Unpack the RAR/ZIP archive with WinRAR or 7-Zip, for example to C:\Games\GameName.

  3. Launch the game via Run Me!.bat or the main .exe inside the extracted folder.

Game Info

Platform
PC
Release Date
File Size
36.08 GB
Status
Pre-installed (Portable)

Download Game

Full game 6

v0.4.5.116663 36.08 GB Updated 3 weeks ago

Pre-installed (Portable) P2P

Download Solasta.II.v0.4.5.116663.torrent

Torrent file ready

File checksums (MD5 / SHA-256)
MD5: f9782e9251f17df4ef740e8aeccee896
SHA-256: 1ea8243eb158877f4ee1d5449ad954675002771b65f41aab2e92059cea9098bf

Checksums verify the integrity of this specific file. They are not an absolute malware guarantee — always scan downloaded files.

Cloud mirrors

Patch Notes

Official changelists for the builds of this game

Solasta II update for 20 October 2026

Build 25904008
v0.4.5.115401

Hotfix #04 - v0.4.5.115401

Current Build 25654062

Heyo adventurers!

We’re dropping one final hotfix before going full focus on the next big Early Access Update… The big EA2 Update, which will raise the level cap from 4 to 6, rework a fair chunk of Act I and let you step foot in Act II! But let’s not talk too much about that now - wouldn’t want to spoil too much of the surprise would we? Here’s what today’s hotfix brings you instead!

v0.4.5.115401 Changelist 38

  • Fixed looted chests appearing unlooted after reloading a save. No, it’s empty. No, it's still empty. STOP OPENING THAT CHEST!

  • Fixed not being able to cancel touch spells like Cure Wounds when targeting an ally away from you in Direct Control outside combat. You could literally kidnap the healer by running away from them to the other side of the map.

  • Fixed Landry just standing there idle during the Temple fight instead of cowering in the corner.

  • Pressing Right Click should now properly close sub-menus such as the spell selection menu or the targeting menu instead of having to rely on the Escape button.

  • Fixed a very rare bug where the game could crash when changing Graphic Settings.

  • Fixed not being able to climb up the vines in a specific World Map Event featuring a nasty Wraith (if you encountered it you know which one it is).

  • Fixed Star Child Sorcerer triggering shooting star even if they miss their attack roll or the target succeeds their saving throw.

  • Fixed strange squares appearing in the tutorial section’s clouds when using an AMD Radeon RX 9060 and 9070 XT

  • Fixed a potential desync that could happen in multiplayer when a non-host moves to a tile on the edge of the grid square.

  • Fixed looting a pouch as a non-host controlling a companion making the loot window appear on the host’s screen instead of your own screen. Note that companions themselves don’t have inventories so the items will go to a hero you control instead (if you’re only assigned a companion, you won’t be able to loot - but why is your host only giving you control of one companion???)

  • Hopefully the annoying “Target not sensed” bug against enemies right next to the player should be fixed. WHAT DO YOU MEAN I CAN’T SEE THEM? THEY’RE RIGHT THERE!

  • Hopefully fixed a bug where the Warlock could sometimes walk infinitely in combat after casting Hex, breaking the game and desyncing everyone. That’s not part of the Pact, buddy!

  • Fixed allies sometimes having yellow circles instead of blue circles under their feet and appearing with enemy colored portraits in Multiplayer. Traitors maybe?

  • Fixed sometimes being flashbang’d randomly by a screen of pure white when entering / leaving a World Map Event.

  • Non-hosts should no longer have characters sometimes spawning right on top of the camera during cutscenes (our cutscene artist was about to punch his monitor)

  • Non-hosts should no longer see their character icon being all blurry in Long Rest screens. Do I look like I know what a jpeg is?

  • Fixed non-hosts not being able to use Tactical Mind (Fighter) during cutscenes.

  • Fixed characters having trouble looking at the right person when skipping lines during a dialog. I mean you try to follow a discussion when you can’t hear half of it.

  • Fixed Faction Reputation tutorial appearing while being in jail. Because last I checked that’s not really the place to gain Reputation.

  • In the long line of NPCs not using the right weapon, Damion should now properly shoot arrows with his bow and not his sword.

  • Non-hosts should no longer have explosive barrel traps remain in the Initiative Bar after they blow up.

  • Fixed Blessing of the Elements Feat not properly using your Reaction when activated.

  • Fixed Charge Items like Wand of Magic Missile regaining charges on a Short Rest instead of a Long Rest.

  • Hopefully fixed an annoying bug where characters without Dark Vision would still have disadvantage against a creature in non-magical darkness even if another character casts light next to them.

  • Fixed Unlocking a Chest / Disarming a Trap sometimes not using the proper ability score modifier.

  • Fixed the Agile Skirmisher Feat not keeping the character hidden if they miss a Ranged Weapon Attack while in Stealth.

  • New feats / powers that recharge on Long Rest should now work immediately after leveling up instead of requiring another long rest.

  • Fixed Vex & Guiding Bolt incorrectly lasting 3 rounds instead of 1 round max.

  • Fixed some effects not lasting the correct duration when applied during the opening attack of an ambush.

  • Fixed a rare crash that could occur in Multiplayer if the host managed to enter a new Random Event while a non-host was still in a loading screen from the previous Random Event.

  • Hopefully fixed an issue where a character making the Skill Check was not always the one most suited for it. This bug has been haunting us since Solasta: Crown of the Magister.

  • Hopefully fixed spells like Guidance and Enhanced Abilities not always appearing during Dialogs skill checks in World Map Events.

  • Improved dodge animation timing so that characters don’t finish their dodge animation before the enemy even starts their attack.

  • Fixed difficulty setting modifiers not being properly displayed in the UI when hovering skills in the Character Sheet.

  • Fixed Death Timers being all wonky during battle and not counting from 1 to 10 properly like a normal grade schooler.

  • Fixed non-hosts sometimes taking extra-long to join the game while the host is in combat.

  • Fixed some Warlock Icons like Reassign Hex still using their placeholder icons. Yea no the big yellow arrow slapped on top of Hex in paint was not the intended vision.

  • Fixed non-Hosts Fighters always triggering their powers twice instead of once, making them super OP.

Localization fixes: 5

  • Fixed more texts going out of bounds in non-EN languages.

  • Fixed some more $Distance tags appearing in the Character Creator

  • Fixed some tags incorrectly appearing in some Loading Screens (again)

  • Fixed Exhaustion Level 4 not having a proper icon assigned to it and showing text instead. 

  • Fixed Missing String Table Entry in a dialog with Ezen Merub

Known Issues: 22

  • Choosing Magic Initiate Feat when leveling to level 3 on a Warlock through the Lesson of the First Ones Invocation will crash the game. That’s very specific. Don’t do it!

  • Harpies can stack Bless effects through Song of Blessing. That’s totally OP! Kill them quick! 

  • There is a very specific path you can choose which can get you stuck in a cutscene in the Siklas Temple. You need to: Side with the Skeletons, say “We’re just exploring” to the Harpies, say “We don’t need to fight” to the Wraith, have it requests you to attack the harpies, go and defeat the harpies, and speak to the Wraith again. Did you get all that? Good, now don’t do it or you’ll get stuck. And it will totally be your fault.

  • Non-hosts can still run into “Target not sensed” issues in Multiplayer. For the meantime this can be solved with a quicksave/quickload, but we’ll get to the bottom of it.

  • Warlocks seem to always roll damage twice when attacking with a Great Axe Pact Weapon and clicking on a non-adjacent enemy (making them move then attack). Big damage, big not-intended too.

  • Non-hosts will see red lines of sight during the entire combat if the combat started with the host getting detected from stealth.

  • The Rogue’s Bonus Action Off-hand weapon can sometimes open the utility belt instead. That’s confusing.

  • Spam clicking an enemy when attacking with a weapon can still sometimes trigger two attacks instead of one. A little less than before. But still doable. Don’t do it.

  • Some players reported the game freezing and crashing while in combat when playing on an Nvidia 4060 Ti.

  • If the host reloads a save while a player is joining the session in multiplayer the latter will crash.

  • On rare occasions, reloading a combat auto-save can make random monsters be considered “not visible” by the game when trying to target them with a ranged attack before they move again.

  • In Multiplayer, non-host players sometimes see no characters in World Event dioramas.

  • In Multiplayer, when a new player joins mid-combat, they can sometimes see dead enemies appear as if they were alive (can’t be targeted though).

  • Alright we should be good! As a reminder you can help us find and squash bugs by letting us know when you run into them by heading to https://www.solasta-game.com/support and sending us a ticket (no account needed). Thank you again for helping dear players, and may we meet again for our next big Early Access Update!
  • Stay in the light!
  • Article by Tactical Myzzrym
  • Follow us on:
  • Discord

  • Twitter / X

  • Bluesky

  • YouTube

  • Twitch

Source: Steam announcement SteamDB

Reviews and comments

Ratings

4.9 out of 5 223 ratings

The archive stored scores, not text — there is nothing written to read yet.

  1. Skigameco



    Launch Celebration Stream with the Devs!You’re happy, we’re happy - you know what we should do? Celebrate! We’ll be live for a few hours following launch, mostly drinking beers and eating snacks in the studio while discussing with various members of the team about the game and creating a few characters to play with. Come join us while you wait for the game to download, or if you’re stuck at work and can’t play at the moment (we won’t tell)! 
    Oh and also… We’ll be giving away a few Solasta II Steam Keys for the occasion! If your wallet’s feeling a bit tight, or if you want to gift the game to a friend, make sure you enter the raffle! You can join us on Twitch or on YouTube, and get to know many faces that haven’t been on stream yet.
    Bugs? Feedback? Where to go!So you’re eager to help us during Early Access, you’ve found out about an obscure bug by making four rogues sneak attacking the same target at the same time? Say no more, we got you covered (and also, thank you for reporting it). Simply head to our official website, and in the Support Section you’ll find a big “Submit Feedback / Report a Bug” button.
     
    This will allow you to either send us Feedback about how you think the game could be improved, or report a bug that you encountered. Keep in mind that in the case of bugs, we will need a save file! Without a save file it can become very time consuming for us to get to the bottom of the issue.
     
    Since this ticket system is pretty new, make sure you share this information around if you see other people asking or suggesting interesting things online! This will save us a lot of time trying to cross reference reports from the Steam forums, Discord, Reddit etc. As always, thank you so much for helping us make our game better!
    What’s next?You didn’t think that we’d leave you to dry just because the game’s out now, did you? Right now, we’re standing at the bottom of the mountain - the climb has just started! Feast your eyes on the roadmap of upcoming Early Access updates.
     
    And that’s not all! Just like in Solasta I, we’ll be hosting various Community Contests so we can build this game together. Fancy adding a few Random Events on the World Map? Keep an eye out…
    Alright, that’s it for today - why are you still here, go enjoy the game now! And let us know if you enjoyed your stay in Neokos, make sure you leave us a review to help Solasta II grow!


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