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The Necromancers Tale

The Necromancers Tale
Platform
PC
Release Date
File Size
3.88 GB
Views
2,608
Comments
2
Languages
English
Added by
Added by Admin
Download Game v1.234

Version Status

Current Version
v1.234
Rate & review
4.8 / 5 (203)
Very Positive
92%
833

Screenshots

The Necromancers Tale — Screenshots 1
The Necromancers Tale — Screenshots 2
The Necromancers Tale — Screenshots 3

Description

The Necromancers Tale project combines research motives and visual novel mechanics. You can take control of the main character, who will do everything possible to achieve greatness. The events unfold in the 18th century, however, they offer an alternative course of events. Simply put, there is magic in this world. Power gives even more opportunities, expanding the horizons around the protagonist. But it can play a cruel joke on him destroy everything he has. In the project, the user will be able to immerse himself in conspiracy theories, problems of political views, many different and cunning weaves of the storyline.

The main character in The Necromancers Tale finds a mysterious magic book. He immediately opens it and begins his training. But as it soon becomes clear, she teaches dark spells. You will need to hide your powers from people, because no one treats such people positively. You will be able to communicate and interact with secondary non-player characters. When the character enters into dialogues with them, the lines are allowed to be chosen based on what the user thinks are most suitable. But it is worth understanding that this will radically change what is happening and can greatly affect the ending. As you progress, reason, moral principles and everything around you will change, you will have to solve moral dilemmas and step over yourself.

NOTE. Uploaded version: 7 June 2026 [v1.234]. This is Full Release and latest version of game. The game is already Pre-Installed and ready to run the game, read the instruction below.

System Requirements

Minimum

OS:
7/8/10/11
Processor:
Intel i5-7500 or AMD 1500 equivalent
RAM:
8 GB RAM
Graphics:
Integrated Intel HD620 or equivalent
Storage:
5 GB available space
DirectX:
Version 11

Recommended

OS:
7/8/10/11
Processor:
Intel Core i7 or AMD 1800 equivalent
RAM:
16 GB RAM
Graphics:
NVIDIA Geforce 1060 or equivalent, 6GB+ VRAM
Storage:
5 GB available space
DirectX:
Version 11

Installation Guide

Step-by-step setup process for P2P Release

  1. No installation is needed — this release is fully pre-installed and ready to play, so you can skip setup wizards and long updates entirely.

  2. Extract the archive (RAR/ZIP) to a short, Latin-only path like C:\Games\GameName using WinRAR or 7-Zip — and never launch the game from inside the archive, as that is the top cause of launch failures.

  3. Launch the game via Run Me!.bat (or the main .exe file) in the game folder. If nothing happens, right-click it and choose Run as administrator.

Game Info

Developer
Psychic Software
Publisher
Psychic Software
Platform
PC
Release Date
File Size
3.88 GB
Status
Pre-installed (Portable)

Download Game

Full game

Download
The_Necromancers_Tale_v1.234
MD5: 41cb2c47ce4ca1d38686b27776b4a41d
SHA-256: a67a4d2a004d92a3c220a55d260f6ae55f7cdf62a3bc2157077679b2a457768f

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Torrent file ready

Reviews

4.8
out of 5
203 ratings 203 of these carried over from our archive

No written reviews for this game yet.

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Comments (2)

  1. Skigameco


    Patch Notes 1.208 - 1.211 Patch Notes 1.208 (this was applied 4th October)Removes the Unity security vulnerability which was announced yesterday.NOTE: WHERE YOU SEE \'SPOILER\' BELOW, PLEASE REFER TO THE PATCH NOTES IN THE DISCUSSION FORUM. SPOILER TAGS DON\'T WORK HERE IN ANNOUNCEMENTS.Patch Notes 1.209Improved the pathfinding around the steps of the ruined towerAdded a hint if you boil the fly agaric on a stove that the SPOILER ritual should instead be done at SPOILERAdded the option to ask Diedrik and Sofia for personal items for SPOILERAdded some extra wording when you first set the SPOILER TRAP so it’s clearer that it workedFixed a bug that occasionally had bodies in your basement disappearPatch Notes 1.210 Added a warning (chapter 12) before going into the war council that it will cancel the SPOILERFixed an occasional bug that let you walk through the locked plague wing door in chapter 12Added an option to try Repair on zombies (once), so that you know that it does not work on zombies and is not a bugAdded a command for a minion to give you the body they’re carrying, rather than having to get them to drop it so you can pick it upAdded some more conversation for zombie SPOILER Patch Notes 1.211Fixes an issue with the chapter 12 docker quest ‘Button Men’Fixes an issue whereby inventory items were occasionally going missingYour minions will now join a combat if you move close enough to where they are waiting, if they were not already in the combat (the range is 50 metres). If you have human allies in the combat, this doesn’t apply.Improved the wording in one of the choices in chapter 15 SPOILER

  2. Skigameco


    Patch notes 1.199 - 1.202 Added a Mass Activate spell and an Auto Move button, both intended to speed up large combats and reduce micro-management (see explanation below)Fixed melee attack ranges (previously, sometimes 1-hex weapons were able to hit at a distance of 2, and sometimes 2-hex weapons were able to hit at a distance of 3)Put an extra dead-zone around the combat speedup slider to avoid accidental move-clicks when trying to slide itImproved enemy moves in combat so if their path is blocked they still move as close as they can get, rather than standing still** New Spell: Mass-Activate **In addition to the existing Activate spell (which activates one minion at a time) this gives you a slider to pick how many minions you want to activate *and auto-move* all at once. This will probably be most useful in combination with normal Activate, rather than replacing it -- e.g. you might manually move a few critical minions on the front line of combat, and then let the rest auto-move to bring up reinforcements from further back with less effort.Patch Notes 1.200  Fixed the issue where items delivered to your house by Ilona and Gustav kept re-appearing after you had taken themFixed a bug with Klaus not being in place for the ambush if it was already evening when you arranged itFixed Diedrik’s conflict between the picnic date setup and the ‘sometimes dead is better’ plot in the libraryFixed a bug which occasionally had the MC stuck in a reloading animation after a combat had finishedImproved the wording/motivation around the initial gathering of (Spoiler) to search the (Spoiler)Patch Notes 1.201  Added an option in the new Mass Activate spell so you can choose to prioritise activating minions close to enemies first, or minions close to you firstFixed a point of confusion when translating the (Spoiler) ritual pagePatch Notes 1.202  Enabled rebinding of Quicksave and Quickload shortcut keys. Also enabled the Function keys to be used during rebinding generally.The game now saves any modification you have made to the UI scale, to default back to when you next start up the gameThe game now saves your “Speedup” setting in Combat, and sets to this value when you next start up the gameMade it so you don’t have to keep choosing to use the ‘enhanced’ Animate ritual, i.e. it’s automatic after you first use itGuards on the city walls now have vision arcs and can witness you committing crimes (apart from Mr. Sleepy near the picnic spot)Minions who are following you can now also be spotted by NPCs, and attributed as a crime to you, if they’re quite close to youThe To-Hit calculations are now displayed when you hover over an enemy to hit them in combat

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