Thanks to everyone who supported us thus far, and a special thanks to everyone who has left a review. Your feedback has truly informed many of our decisions throughout the journey, and our game is better than ever as a result.
There have been hundreds upon hundreds of changes since launching into Early Access. The most heavily requested include:
Other important improvements include: pacing, bug fixes, performance optimizations, balancing, and QOL features like fast travel and click-to-move.
These changes defined the foundations we wanted to build our game upon. And now 1.0 is here, and it’s just bigger and better in every respect: more guns, more gun parts, more mission variety, more level variety, better content randomization, a revamped rewards system, and more we’ll leave you to discover.
Abridged notes above, detailed notes below.
Think of heat as a risk/reward mechanic. High heat means harder fights and better drops. Low heat… you get the picture. Now you control the dial instead of just watching it climb.
Fixed an issue with the scramble tutorial getting frozen when pausing with a controller
Fixed an issue with combat flow which occurs when combat initiates during the Combat Zone intro sequencer
Fixed Drone damage and destruction being reverted when returning to gameplay mid-Combat
Fixed Thorn switching while navigating obstacles is inconsistent when using cursor navigation compared to standard controls
Fixed Interact failing to switch when clicking on associated prompt
Fixed issue where Thorns could get stuck in cover next to breakable wall when canister is present in Parking Lot while out of Combat
Fixed Rifter Overwatch behaving erroneously when Vivian's Switcheroo Skill is used
Fixed Strikers failing to attack Holograms during Combat
Fixed an issue with Armor Breaker Perk being applied to inaccurate weapons
Fixed Tooltip remaining present after switching directly away from inventory item
Fixed Hotkey failing to function for Teleporter tutorial
Fixed Rifter bodies flying off if they're killed while vaulting
Fixed Timeline Reset being reverted when using Rewind Device
Fixed Railing Cover assets blocking LoS to Rifters
Fixed Donate failing to grant AP if given twice in one turn
Fixed Sewers music continuing to play after entering City
Fixed Saving being disabled after killing Rifter just after their Overwatch is triggered
Fixed Thorns slowing down when holding Run input while Auto Run is enabled
Fixed Invisible collision being present next to western side of Harvester
Fixed Prompt for adjacent Mantle being displayed when in front of certain assets
Fixed Unblurrificator Objective not being present after returning to Bus Depot if Combat was completed before Dish Inspect
Fixed Scrap value for Weapon Mods remaining the same regardless of Scrap Multiplier setting
Fixed Controls being locked and a blocker occuring after Rifters die a specific amount of time after their Overwatches are triggered
Fixed loot drops for Sniper Elite
Fixed Units failing to take substantial Damage from Master Blaster explosion perk
Fixed Shots being blocked by invisible collision next to certain broken wall Cover positions
Fixed Spawns appearing on real-time timer after returning to gameplay right after activating Stasis Bomb
Fixed Health Insurance HP missing from Thorns' Health after using Renew Timeline
Fixed LoS is blocked by wooden platform assets
Fixed Reinforcement marker VFX failing to appear for certain spawns
Fixed Time speeding up in Aim View when Rifters Scramble on lower Difficulties
Fixed Manholes being blocked from selection when clicking on them in Map Menu
Fixed Thorn followers failing to regroup when exiting deactivated Combat Zone while split up
Fixed Thorns arms appearing detached after certain actions
Fixed Status Effects being inaccurately applied to Rifters when using Donate
Fixed Taunt failing to function on Rifters when Mass Influencer Skill is active
Fixed Alleyway Objective is present indefinitely after returning there if Dish was inspected after Completing Combat
Fixed Engineer default Health exceeding Max Health when on certain Difficulty Presets
Fixed Stats for Modded Weapons being inaccurate in Weapons Menu
Fixed Unblurrificator Objective not being present in certain conditions
Fixed Friendly fire bark being triggered when Thorns are damaged by Status Effect inflicted by another Thorn
Fixed "Can't Shoot" UI reticle appearing prematurely when auto-firing
Fixed Camera clipping into Thorns' head when switching from Aim View to certain Reflex Actions.
Fixed Cocoon's not spawning when shooting unit in burning surface
Fixed Gameplay being stuck in Aim View after selecting Dart Gun of Encrusted Thorn after Donate is used on them
Fixed Certain Weapons being awkwardly raised when entering Aim View while in combat
Fixed hearing two healing barks when reviving downed ally
Fixed Level Up notifications displaying when gaining XP at Max Level
Fixed Harvester Northwest Power Core tilting upwards after re-emerging in Act 2 Alleyway Combat
Fixed Camera is pushed down next to Thorn's head at entrance to Selena's apartment
Fixed Resupply Objective remaining present after interacting with Workbench in Thorn Stash
Fixed Dialogue getting interrupted by another dialogue in Prison Act 2
Fixed Reticle is partially obstructed when Muzzles are attached to sidearms
Fixed units becoming downed whilst Encrusted when reloading gameplay in certain circumstances
Fixed Objective icons appearing sporadically in top left corner of screen in exploration mode
Fixed Player Capsule blocking bullets after kill
Fixed camera being stuck on combat zone collisions
Fixed bad material blending in Prologue area
Fixed throwing teleporting failing due to clicks being stolen by invisible minimap markers
Fixed Thorn portrait icons being greyed out on Combat Failed screen
Fixed bad materials in Bus Depot
Fixed Story Mode state not being saved when enabled on Karg Was Killed! Screen
Fixed Explosion VFX missing when exiting Aim View after destroying Encrustation
Fixed combat being initiated while outside of Combat Zone after destroying a bus
Fixed Weapons floating in air when dropped next to certain assets
Fixed Shield destroyed VFX being displayed when Vivian is damaged if gameplay was reloaded mid-Combat after her Shield was previously destroyed
Fixed Rifters failing to attack Dylan after Proximity Punch in certain situations
Fixed Explosive Damage preview failing to display on Health bars before gameplay is reloaded after starting New Game
Fixed Text being cut-off for Compatible section of Weapon Mod tooltip
Fixed Progression being blocked due to Combat failing to end if Rifters are not present when Stasis Bomb detonates
Fixed Dismembered Rifter limbs can become stuck and wiggle around in Combat Zone barrier
Fixed Input icons overlapping when in Combat Zone when using a controller
Fixed Damage preview being inaccurate when throwable is aimed at edge of Rifter behind Cover
Fixed Zoom In/Zoom Out failing to trigger when clicking on the prompt in the Map Menu
Fixed Zoom level failing to reset when re-opening Map Menu
Fixed Rifters entering occupied Cover under certain circumstances
Fixed Overlapping UI elements being displayed after spamming select and close inputs for Workbench
Fixed Stocks being inaccurately oriented when equipped to Rattler Weapon
Fixed Epic Mod Perk text position flickering when Mod is selected in Workbench
Fixed dropped Rifter Weapons not being visible when Thorn on a lower Multi-Floor is selected during Combat
Fixed Fast Forward prompt failing to appear after Rifter introductory sequencers during Combat
Fixed enemies not scrambling when disarmed
Fixed Bark being heard from other Thorns when killing Rifter with Leo after using Donate
Fixed Enemies not targeting player units when in smoke
Fixed Rifter Stash pole clipping through floor during Combat
Fixed Non active fire mode being greyed out when taking cover
Fixed longhaul barrel tip being too far to the left of the screen when aiming
Fixed Unnatural looking vegetation being present on side of Bayview Building
Fixed Friendly fire bark being triggered for Thorn when shot by Surgeons
Fixed Autosaves being deleted every other time they're triggered in certain conditions
Fixed SFX not being heard for Rattler priming animation
Fixed Explosive attacks being unaffected by Difficulty settings
Fixed the objective failing to update when entering City at start of Act
Fixed Oldest Autosave being deleted when creating a Manual Save in Save / Load menu
Fixed Combat Saves increasing Autosave Slots
Fixed End turn being unresponsive for a brief period after an action is complete
Fixed Padlocks disappearing instantly when destroyed
Fixed Extraneous green flashes displayed on screen during Parking Lot cinematics in Part 1
Fixed Auto-saves not having a slot limit
Fixed Dart gun appearing to float in the air when selected with Hotkey while in Aim View
Fixed flame being visible in Aim View when Thorns have the Ignited status effect
Fixed Shots passing through Rifters after damaging them in certain conditions
Fixed Rifter Weapon kills objective not counting last shot of combat
Fixed Units sink into environment when entering/exiting Aim View while in vehicle cover on a slope
Fixed Units become stuck when attempting to move around corner of vehicle
Fixed Units not being able to be targeted while on stairs in Bus Depot
Fixed Weapon primed VFX fail to appear on newly equipped Mods
Fixed Images being inaccurate for Common Acacian and Terragonian Scopes in Workbench UI
Fixed Weapon animations to rechamber not always finishing
Fixed Barks not being heard during combat after progressing from initial Manhole to Skirmish
Fixed "Reload AP Cost" text not displayed next to Stat for Acacian Scope (Common) in Weapons Menu
Fixed white square appearing in place of item image when opening Workbench for the first time
Fixed Rifters floating in air when returning to gameplay mid-Combat if they have Paralyzed Legs Status Effect
Fixed progression being rarely blocked due to Dylan's position at the start of Part 1 tutorial
Fixed Thorns being unable to perform certain actions when Electrified
Fixed Thorns being unable to Reload after killing a Rifter
Fixed Cover icons remaining white when they're too far away to reach during Combat
Fixed Cutout shader affecting the environment that is in front of the camera
Fixed controls being unresponsive after closing the Workbench UI in rare conditions
Fixed Initial Reflex Action ignored after triggering another Thorn's Reflex
Fixed non-active Ammo icons are greyed-out after reloading weapon
Fixed smoke VFX disappearing when swapping Weapons during time dilation
Fixed Objectives disappearing during combat when completed/failed
Fixed Thorn's arms being inaccurately displayed after entering Aim View with Elite Rifter Weapon
Fixed Off-screen Objectives failing to appear on perimeter of Mini Map
Fixed Inspect prompts remaining displayed for audio diaries and post-Combat collectibles when returning to gameplay after interacting with them
Fixed Electrifying Ammo cannot be selected by clicking on icon
Fixed Scopes obscuring significant portion of view when on sidearms while in Aim View
Fixed Mods appearing detached from Weapons when equipped
Fixed Autosaves failing to Overwrite each other after creating a Manual Save
Fixed Thumper and Razerbolt Weapons floating when dropped by Thorns
Fixed Rifters exploding immediately when Master Blaster equipped shotgun is primed
Fixed camera clipping into environment during certain Rifters' Overwatch and Revenge Reflex Actions
Fixed Damage preview being inaccurate when aiming a Rattler at an Armored Rifter on Story Difficulty
Fixed The Thorns being unable to Fast Travel when Save Slots are full
Fixed Dart gun momentarily floating in the air when entering Aim View with it
Fixed Side Mission icons being covered by other icons in Map Menu
Fixed Stasis Bomb UI duplicating when reaching 1 Turn until detonation
Fixed Damage preview being inaccurate when aiming explosives at Armored Rifters
Fixed AI followers clipping into each other after climbing ladders
Fixed Rifter Stash items being duplicated if Combat Zone was approached multiple times
Fixed Revenge being triggered when Enforcer lacks Reflex Token
Fixed Rifters failing to remain in Cover when returning to gameplay mid-Combat
Fixed Thorns failing to path consistently when attempting to use Mouse Free-Roam in certain locations
Fixed Enforcer spawn failing in Act 2 if Rifter Activity is initiated at the start
Fixed Stasis Bomb Act 3 Alleyway Combat Zone not disarming itself when all enemies are dead
Fixed Rattler Weapon failing to dismember Rifters
Fixed Enforcers are not holding their Weapons accurately
Fixed Sentinel shields not regenerating
Fixed Proximity Punch killing rifters not counting towards challenge
Fixed Reinforcement marker incrementing when reloading gameplay if initial spawn is killed during their 1st Turn in Stasis Bomb Combat
Fixed Inspect prompt failing to appear on Stasis Bomb if Rewind Device was used after Combat was initiated as Rifter Activity
Fixed Rifters not visible in Faber Labs intro sequencer
Fixed Rifter bodies being flung around due to camera entering and exiting Aim View
Fixed Shot AP cost is inconsistent when Stingray Mag (Rare) is equipped
Fixed Shocking effect damage being incorrect
Fixed Health bar being extremely segmented for Rifter Stash
Fixed Drones occasionally clipping inside of Sentinels
Fixed Rifter Overwatch being interrupted when cone is only briefly entered
Fixed Harvester base asset missing when returning to gameplay after destroying Harvester
Fixed Inaccurate location present on Autosave after using Renew Timeline
Fixed actions being triggered for the active Thorn while the Kill Assist prompt is displayed
Fixed Striker's Punch failing when close to Dylan after canceling his Proximity Punch
Fixed dropped Rifter weapons not retaining ammo count
Fixed blood decals appearing as streaks on the environment
Fixed Grenadiers' helmets reappearing on their heads when they're dismembered
Fixed inputs bypassing "Return to Sewers" screen after switching to controller while it's displayed
Fixed Tooltip initially obstructs XP and SP info when using a controller in Skills Menu
Fixed Encrustation VFX failing to appear when camera level is lower than its Multi-Floor level
Fixed throwing being blocked when certain weapons are equipped
Fixed Weapon displaced from Hologram's hands
Fixed Navigation being overly sensitive when using left stick in Skills Menu
Fixed friendly fire counting towards challenge objective
Fixed Punch kills incrementing weapon kill Challenge Objective if Thorn is holding the weapon
Fixed Combat initiating as Rifter Activity when firing at a specific time while in a Rifter detection circle
Fixed "Save failed" message failing to appear when out of Combat if Save slots are full
Fixed Elite Rifter Weapons remaining present if gameplay wasn't reloaded after killing them in Prison
Fixed Power Cores drifting away while Reflex UI is active during Harvester Combat
Fixed Rewind Device could be selected from Pause Menu when in Combat during Iron Man run
Fixed Graphical artifacts displayed on wet cobblestone at certain angles
Fixed Reflections visible on side of Diner Building when raining
Fixed Thorns being able to Swap Weapons and Pick Up/Drop items while Encrusted
Fixed using the rewind device from the end combat screen would not save any XP you gained during combat
Fixed Thorns failing to properly hold any weapon while crouching or sneaking
Fixed Revenge Reflex failing to trigger for Enforcers during Combat
Fixed Ignited Surface failing to appear when Hologram is destroyed with Combustive Decoy active if gameplay is reloaded after the Hologram as deployed
Fixed D-Pad icon inconsistently displayed next to Action Bar when using a controller
Fixed Approaching Combat Zone bark heard well outside combat skirmish
Fixed Dylan's Health can be repeatedly increased by Leo or Vivian entering and exiting Smoke while Secondhand Smoke Skill is active
Fixed contradictory Challenge Objectives that could not both be completed during Combat
Fixed screen flickers at the start of the sequencer when loading into Prologue Parts 2 & 3
Fixed Missing Objectives when loading Auto Save just after combat zone start for Act 2 and 3
Fixed Recently destroyed Encrustations respawning when reloading gameplay post Combat
Fixed Selection SFX heard twice when purchasing skill while using a controller in the Skills Menu
Fixed Rifters dying from vehicle explosions not counted as kills for Thorns
Fixed armor pieces falling straight down and clip through Rifter when destroyed
Fixed A and B button inputs failing to function after backing out of Workbench UI just as it opens when using a controller
Fixed Scramble triggered when outside AoE of Grenadier Elixium Bomb attack
Fixed Elixium surfaces not damaging units on initial application
Fixed Receiving a buff triggering the Strikers attack
Fixed Leo gaining AP from Giving Nature Skill when Reap the Benefits is also active
Fixed camera position being unable to be moved with WASD keys after killing the last spawned Rifter during Rifter Activity
Fixed for disabled menu sliders still working on controller
Fixed inaccurate damage estimations from far distances
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