Ground of Aces
- Platform
- PC
- Release Date
- File Size
- 517.41 MB
- Views
- 4,522
- Comments
- 2
- Languages
- English, French, German, Spanish - Spain, Russian, Simplified Chinese, Dutch, Indonesian, Turkish, Catalan, Malay, Italian, Hungarian, Polish, Portuguese - Brazil, Ukrainian, Greek
- Added by
- Added by Admin
Screenshots
Description
Ground of Aces immerses players in a remote WWII airbase, where strategic decisions shape the tides of war. This management sim casts you as a commander of an RAF outpost. Every runway or barrack hides resources or risks, directly impacting your operations and unveiling crew stories. Faint radio static hints at enemy forces tracking your every move.
The central challenge in Ground of Aces is the Luftwaffe’s onslaught, a relentless force of air raids that tests your base’s defenses. These dynamic assaults adapt, requiring clever resource allocation and mission planning. Players must rely on sharp tactics, a limited fleet of iconic aircraft, and a worn logbook with vague orders. The core mission is to lead your base to victory, fortifying defenses while launching critical sorties and decoding enemy signals.
It’s critical to plan meticulously, as every choice in Ground of Aces carries wartime consequences. The game redefines RTS sims, blending base building with historical depth. It challenges players to balance crew morale and strategy, as each decision reshapes your base’s legacy. The latest version, available for download on Steam, dares you to decide what secures your nation’s triumph.
NOTE. Uploaded version: 14 June 2026 [Build 23643101]. This is Early Access Release and latest version of game. The game is already Pre-Installed and ready to run the game, read the instruction below.
System Requirements
Minimum
- OS:
- Windows® 10
- Processor:
- Quad Core Processor
- RAM:
- 4 GB RAM
- Graphics:
- GeForce GTX 660, Radeon RX 460 or similar dedicated graphics card
- Storage:
- 2 GB available space
- DirectX:
- Version 11
Recommended
- OS:
- Windows® 10
- Processor:
- Quad Core Processor
- RAM:
- 8 GB RAM
- Graphics:
- GeForce RTX 2070, Radeon RX 5700 or similar dedicated graphics card
- Storage:
- 2 GB available space
- DirectX:
- Version 11
Installation Guide
Step-by-step setup process for P2P Release
-
No installation is needed — this release is fully pre-installed and ready to play, so you can skip setup wizards and long updates entirely.
-
Extract the archive (RAR/ZIP) to a short, Latin-only path like
C:\Games\GameNameusing WinRAR or 7-Zip — and never launch the game from inside the archive, as that is the top cause of launch failures. -
Launch the game via Run Me!.bat (or the main
.exefile) in the game folder. If nothing happens, right-click it and choose Run as administrator.
Game Info
- Developer
- Blindflug Studios AG
- Publisher
- Blindflug Studios AG
- Platform
- PC
- Release Date
- File Size
- 517.41 MB
- Status
- Pre-installed (Portable)
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Comments (2)
One small hotfix for something that was caused by a fix from the previous hotfix:fixed an issue relating to radio towers that affects players starting a new save. Previously, players who had a radio tower constructed in a new game and tried to load the save in the future would be unable to play the game.
Hotfix #8 Patch NotesImprove pathfinding to fix issues with people not being able to reach their destination if it’s far enough.Ordered planes should no longer visibly wait on the map edge to land.Fixed issue with mission timer not stopping when loading a saved game.Fixed certain actions being performed over a distance when a target cannot be reached.Fixed issue with roofs being affected by the deconstruct tool regardless of camera zoom on Perranporth map.Various fixes aimed to make previously broken save files work again.New Option: Add option to disable automatically showing mission results after missions.New Option: Add option to disable automatically changing game speed from high to low when missions arrive.Issues we are currently working on:Alarm time and wake-up speed make it impossible to man Bofors in time for attacks → we are testing a new way when the game will alert the base so even without sirens and radio tower so that base defences become feasible in early game.When you delete a storage zone, resources that were part of it don\'t get sorted any more → We are working on figuring out how this state can happen.When you get two missions and one timer runs out, it can lock up the other.Adding the crew management popup to better manage who uses safety zones.