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Project Motor Racing

Free Download for PC · v2.3.0.3

Project Motor Racing
Platform
PC
Release Date
File Size
71.79 GB
Downloads
3
Views
7,291
Patch Notes
5
Comments
4
Languages
English, French, Italian, German, Spanish - Spain, Czech, Danish, Dutch, Finnish, Hungarian, Japanese, Korean, Norwegian, Polish, Portuguese - Portugal, Portuguese - Brazil, Romanian, Russian, Simplified Chinese, Spanish - Latin America, Swedish, Traditional Chinese, Turkish
Added by
Admin

Play modes & compatibility

Play modes

  • Single-player
  • Multiplayer
  • Co-op

Compatibility

  • Controller support
Download Game v2.3.0.3

Version Status

Current Version
v2.3.0.3
Current Build
26109592
Latest Build
26109592
Last Steam Update
Update Available v2.2.1.0
Included DLC · 8
  • Project Motor Racing: World Endurance Pack
  • Project Motor Racing: V8 Power Pack
  • Project Motor Racing: GT Icons Pack
  • Project Motor Racing: Year 1 Season Pass
  • Project Motor Racing: Japanese Prototypes Pack
  • Project Motor Racing: Group 5 Revival Pack
  • Project Motor Racing: GTE Decade Pack
  • Project Motor Racing: Aussie Rivals Pack
Rate & review
4.5 / 5 (172)
Mixed
44%
2.7K

Screenshots

Project Motor Racing — Screenshots 1
Project Motor Racing — Screenshots 2
Project Motor Racing — Screenshots 3
Project Motor Racing — Screenshots 4
Project Motor Racing — Screenshots 5
Project Motor Racing — Screenshots 6
Project Motor Racing — Screenshots 7
Project Motor Racing — Screenshots 8

Description

Project Motor Racing thrusts players into an intense racing simulation capturing the thrill of professional motorsport. You compete as a driver, piloting over 70 licensed vehicles from iconic brands like Lamborghini and Audi across 27 global tracks. Each race, from historic circuits to modern layouts, demands precision and strategy. The latest version of the game, set to launch November 25, 2025, boasts a 720Hz Hadron physics engine and vivid visuals, immersing you in authentic racing action.

The core of Project Motor Racing blends realistic handling with deep career mechanics. You race in 10 distinct classes, like GT3 and LMDh hypercars, enhanced in the latest version of the game with dynamic weather and mod support via the GIANTS Engine. Manage sponsorships, repairs, and race entries to build your career. Download the game to chase motorsport glory, where every lap shapes your path in a competitive economy.

Gameplay challenges you with true to life driving across laser scanned tracks like Nürburgring and Circuit Zolder. Three difficulty modes, Easy, Medium, and Hard, adjust AI aggression for all players. You balance finances and upgrades, unlocking new cars and events. Roaring engines and detailed cockpits add immersion, though some note a steep learning curve. Download the game to experience this 2025 racing simulation, where every race fuels your legacy.

System Requirements

Minimum

OS:
Windows 10 (x64)
Processor:
Intel Core i7-8700 / AMD Ryzen 5 (minimum 12 threads required)
RAM:
16 GB RAM
Graphics:
NVIDIA RTX 2060 / AMD Radeon RX 580 (6 GB VRAM or more)
Storage:
75 GB available space
DirectX:
Version 12
Network:
Broadband Internet connection
Sound Card:
Sound card

Recommended

OS:
Windows 11 (x64)
Processor:
Intel Core i7-10700 or AMD Ryzen 7 (minimum 12 threads required)
RAM:
24 GB RAM
Graphics:
NVIDIA RTX 3070 / AMD Radeon RX 6800 (8 GB VRAM or more)
Storage:
75 GB available space
DirectX:
Version 12
Network:
Broadband Internet connection
Sound Card:
Sound card

Installation Guide

Step-by-step setup process for P2P

  1. The game is distributed already pre-installed — you will not find an installer here, and none is needed.

  2. Unpack the RAR/ZIP archive with WinRAR or 7-Zip, for example to C:\Games\GameName.

  3. Launch the game via Run Me!.bat or the main .exe inside the extracted folder.

Game Info

Developer
Straight4 Studios
Publisher
Giants Software
Platform
PC
Release Date
File Size
71.79 GB
Status
Pre-installed (Portable)

Update Available

v2.2.1.0

Upgrade to v2.2.1.0 without re-downloading the full game

  1. Base download v2.3.0.3

    You get this version with the full game download below

  2. v2.2.1.0 3.6 GB
    UPLOADY

    Project.Motor.Racing.Update.v2.2.1.0

    NITROFLARE

    Project.Motor.Racing.Update.v2.2.1.0

    RAPIDGATOR

    Project.Motor.Racing.Update.v2.2.1.0

    RAPIDGATOR #2

    Project.Motor.Racing.Update.v2.2.1.0

    RAPIDGATOR #3

    Project.Motor.Racing.Update.v2.2.1.0

    RAPIDGATOR #4

    Project.Motor.Racing.Update.v2.2.1.0

    RAPIDGATOR #5

    Project.Motor.Racing.Update.v2.2.1.0

    RAPIDGATOR #6

    Project.Motor.Racing.Update.v2.2.1.0

How to apply this update

  1. Download the update archive from the links in this section — it is much smaller than the full game, so the download will be quick.

  2. Extract the archive (RAR/ZIP) with WinRAR or 7-Zip to a short, Latin-only path like C:\Games\GameName.

  3. Run setup.exe inside the update folder and install the update into your existing game folder — the one that already holds the installed game. Do not install into a new folder.

  4. Copy the updated files included with the release and confirm replacement when prompted, then launch the game and check the new version in its main menu.

Download Game

The download below is the base version v2.3.0.3. To reach v2.2.1.0, apply the updates in the chain above.

Full game 6

v2.3.0.3 71.79 GB Updated 3 days ago

Pre-installed (Portable) P2P

Download Project.Motor.Racing.v2.3.0.3.Build.26109592.torrent

Torrent file ready

File checksums (MD5 / SHA-256)
MD5: cea26fd38f8282c021062b0c871150fa
SHA-256: 0a7825a9fdf03bdad5ecc2435068792bac71d250f13869270dafd38d893c3d1c

Checksums verify the integrity of this specific file. They are not an absolute malware guarantee — always scan downloaded files.

Cloud mirrors

Patch Notes

Official changelists for the builds of this game

2.3.0.3

Project Motor Racing — Version 2.3.0.3

Current Build 26109592

Changes 2

  • Feature for this week, is a 5.2-liter naturally aspirated V10 raging bull from Lamborghini. Take it around the fast and technical San Marino to top the leaderboards.
  • Check the full schedule and the current leaderboards in the EVENTHUB

Source: Steam announcement SteamDB

2.3.0.1

Project Motor Racing — Version 2.3.0.1

Build 25656512

Version 2.3.0.1 brings smaller but significant fixes to issues reported with the previous Version 2.3

What's new 2

The primary focus of Version 2.3.0.1 is to address some pressing issues raised by the community since the release of Version 2.3, along with brining further stability improvements to Online components.

Logitech wheels compatible with Trueforce have been recalibrated to eliminate unnaturally harsh, violent jolts when hitting track kerbs and severe surface transitions.

AUDIO 1

  • Fixed an issue causing excessive or distorted "gravel stones" sound effect across specific audio hardware setups

INPUT 1

Implemented calibration fixes for Logitech Trueforce compatible wheels to eliminate unnaturally harsh, violent jolts when hitting track kerbs and severe surface transitions

ONLINE 4

  • Fixed an error occurring in Custom Lobbies when players selected the Track Day class for use.

  • Further stability improvements

  • Thank you for your support.
  • We hope you continue to enjoy Project Motor Racing

Source: Steam announcement SteamDB

2.3

Project Motor Racing — Version 2.3

Build 25403208

This new update introduces the Lamborghini Temerario and the Track Day class, plus some vehicle and handling refinements based on community feedback, along with multiple improvements to gameplay, the ModHub section and more.

What's new 4

  • Version 2.3 primary focus is delivering further stability and improvements across multiple aspects of Project Motor Racing.
  • Highlighting this update is the addition of the Lamborghini Temerario to the base game, along with a new class.
  • Expanded supported to the ModHub, including multi-class support for Career Mode mods, along with enabling UDP telemetry on consoles.
  • Multiple fixes have been implemented based on community feedback, along with further vehicle and handling refinements. Don't worry, your previous custom setups still work.

Lamborghini Temerario 5

  • Lamborghini’s newest supercar comes to Project Motor Racing, complete with all its cutting-edge technology. At its heart is an all-new 4L twin-turbo V8 producing 789HP on its own and revving all the way to an extraordinary 10,000 RPM, backed up by three electric motors for around 907HP combined. All-wheel drive, hybrid punch, and race-engine revs in a road car. Pure Lamborghini energy.
  • [carousel][/carousel]
  • In Project Motor Racing all its technical advances are simulated as accurately as possible. Its main party trick is the four-wheel steering. Constantly monitoring driver inputs and levels of grip, this system actively deploys phased steering when needed. Below 75 km/h, the rear wheels steer up to 3.0° in the opposite direction to the fronts, effectively shortening the wheelbase for tighter rotation through hairpins and low-speed complexes.
  • With it also comes the Track Day class as part of the base game content.
  • Watch the Lamborghini Temerario launch trailer below.

Visuals and Weather 4

  • Significant improvements have been made to rendering and weather systems.
  • The environmental lighting model now simulates solar intensity, colour temperature and sky-driven illumination throughout the full diurnal cycle. Smoother temporal transitions and improved low-light exposure provide stable visibility from sunrise through night racing, while preserving a natural atmospheric response.
  • Meanwhile changes made to tone-mapping has improves luminance mapping, contrast response and colour reproduction across the full dynamic range. Trackside detail remains legible in high-intensity skies, specular reflections, shadowed areas and headlight illumination, producing a more consistent visual reference.
  • Keep reading for the full patch notes.

NEW VEHICLE 1

  • Lamborghini Temerario

New Class 1

  • Track Day

PHYSICS & HANDLING — CLASS SPECIFIC 1

  • Multiple vehicle and handling refinements has been implemented based on community feedback

GT3 6

  • Further fine-tune improvements made to tyres in this class

  • Improved tyres feel and control over the limit

  • Improved levels of grip for cold tyres

  • Improved directionality

  • Improved aerodynamics

  • Pitch sensitivity, and stability improved during high-speed cornering, lifting, and braking

GT4 8

  • Further fine-tune improvements made to tyres in this class

  • Improved tyres feel and control over the limit

  • Improved levels of grip for cold tyres

  • Improved directionality

  • Improved aerodynamics

  • Pitch sensitivity, and stability improved during high-speed cornering, lifting, and braking

  • Fixed a tyre-wear overflow issue

  • Updated differential flex

N-GT 1

  • Updated gearbox flex and handling based on historical real-world data

LMDh 6

  • Improved tyre heat generation

  • Improved sensitivity under load

  • Improved compound separation

  • Improved aerodynamic drag in ride-height, pitch and yaw response

  • Improved brake-duct behaviour to aerodynamic drag and tyre temperatures

  • Improved stability under braking and rotation while cornering

PHYSICS & HANDLING — VEHICLE SPECIFIC 1

  • Selected vehicles received fixes and improvements

Aston Martin Valkyrie Hypercar 1

  • Corrected toe angle settings for default setup to reduce wandering on straights

Ford Mustang GT3 2

  • Updated engine Balance of Performance (BOP)

  • Updated aerodynamics performance

Ford Mustang GT4 1

  • Updated engine Balance of Performance (BOP)

Porsche 718 Cayman GT4 Clubsport 2

  • Corrected toe angle settings for default setup to reduce wandering on straights

  • Updated engine Balance of Performance (BOP)

Porsche 911 GT3 R (992) 2

  • Updated engine Balance of Performance (BOP)

  • Updated aerodynamics performance

ART - VEHICLES 2

  • Updated damage and dirt textures for selected GT60 and GT70 vehicles included in the GT Icons Pack DLC

  • Added average fuel-per-lap data to the MoTeC displays

Aston Martin DBR9 1

  • Corrected the cockpit mirror pivot for more accurate reflections

BMW M3 GTR (E46) 1

  • Fixed dark spots that appeared on the windscreen while in cockpit view

Ford Mustang GT3 1

  • Adjusted the front static rake to match real-world data more closely

Porsche 911 Carrera Cup (964) 1

  • Updated damage textures

Gameplay 6

  • Fixed an issue that could supply the vehicle with an incorrect amount of fuel

  • Improved player pit-box assignment in multi-class sessions so a suitable box is selected from the player’s class

  • Fixed an issue with Race Weekend results screen causing a crash upon selecting “Restart Weekend” option

  • Allowed drivers to serve penalties by entering the pit box even when no service actions are selected

  • Fixed incorrect orientation for some vehicles on the starting grid

  • Improved pit-to-car engineer radio triggers

REPLAYS AND SPECTATING 6

  • Added class positions to the spectator interface

  • Corrected practice and qualifying time displays during replays

  • Improved replay leaderboard sorting by using relative track position

  • Matched animation speed to replay playback speed and stopped animations when playback is paused or at the end of the timeline

  • Allow switching between cars before all players have finished

  • Added replay diagnostics: a white icon indicates a missing vehicle, while a red icon indicates a missing track that prevents the replay from loading

HUD & UI 12

  • Restored opponent class colour coding on the HUD mini-map

  • Improved leaderboard slider positioning and sizing

  • Added average fuel information to supported MoTeC displays

  • Fixed the initial state of the Snap to Grid prompt when editing the HUD Layout screen

  • Ensured Advanced Settings returns to the available options instead of empty space when closed

  • Improved localisation and text overlaps for the Russian language

  • Added a ready-up countdown to the Drive button before multiplayer disqualification

  • Replaced the Factory Driver Challenges filter buttons and with a countdown for current events

  • Improved MoTeC tyre-temperature colour coding for the updated 60–105°C operating window

  • Reduced the update frequency of the tyre-information HUD widget for improved readability

  • Updated starting-light logic so the lights remain visible when a jump-start penalty is issued

  • Corrected brake-temperature HUD reporting for GT60, GT70, selected GTO vehicles, and Group 5

ModHub 4

  • Added search function

  • When joining a custom lobby with missing mods, ModHub now identifies all required items and offers them for installation

  • Added installed, update, and download counts, with clearer indicators when an installed mod needs an update

  • Ensured mod changes are updated when ModHub is opened outside the main menu

CAREER MODE 6

  • Fixed incorrect repair-cost information in the Career Mode garage after selling a damaged vehicle

  • Added multi-class championship support, allowing events to use multiple vehicle classes

  • Fixed an issue causing a soft-lock in specific cases that would prevent the purchase of vehicles and starting championship events

  • Added a safe default price for vehicles without configured pricing to prevent Career Mode issues

  • Fixed scrolling-text jitter and prevented the HUD appearing during the podium sequence in specific circumstances

  • Added missing lighting to podium scenes in Career Mode during night races

AI OPPONENTS 5

  • Improved the Nürburgring 24 Hours pit line and pit-exit merge to reduce abrupt AI movement and spins

  • Improved AI aerodynamic handling and performance-envelope generation

  • Corrected top speeds for mid-engine and rear-engine cars in the GT3 Class

  • Updated pace and balance for AI opponents to match the latest player-vehicle changes in GT3 class

  • Adjusted pace and balance for AI opponents in the LMDh class

São Paulo Autódromo 1

  • Updated the collision mesh to prevent vehicles falling through the environment and being relocated

Michelin Raceway Road Atlanta 1

  • Adjusted track limits and removed false flagging of Flying Advantage Zone

LIGHTING & RENDERING 7

  • Significantly improved long-grass rendering on sloped terrain, particularly in areas that are partially or fully in shadow

  • Introduced a new physically based tone mapping system, improving lighting accuracy, colour reproduction, and visual consistency across a wide range of lighting and weather conditions

  • Greater dynamic range preservation throughout the scene - Improved overall scene contrast and colour saturation

  • Smoother highlights roll off, reducing clipping in bright skies, reflections, headlights, and specular highlights

  • Improved preservation of shadow and midtone detail

  • Reduced hue shifts and colour distortion in bright or highly saturated areas

  • Improved handling of colours approaching the limits of the display gamut

VISUALS & WEATHER 4

  • Added a more realistic sun brightness curve, improving overall scene illumination throughout daylight hours

  • Improved lighting transitions between sunrise, daylight, and sunset

  • Increased ambient illumination at night to improve player visibility

  • Implemented more natural scene colour temperature transitions by deriving the scene's colour balance dynamically from the prevailing sky illumination

ONLINE 5

  • Updated Factory Driver fastest lap posting to prevent cases where times weren't recorded

  • Fixed a blocking issue when changing vehicles in Endurance Hall mode

  • Endurance Hall challenges now use the configured AI strength, with a default value of 80 when no setting is supplied

  • Fixed a crash caused by colliding online with a vehicle that had not fully loaded - Fixed an issue when transitioning from Qualifying to the Race session in a multiplayer event

  • Fixed Issue causing vehicles in Multiplayer sessions to roll across the grid before the race had started

CONSOLES 3

  • Fixed an issue on PlayStation 5 causing crashes when returning to the pits during Join in Progress in Custom Lobbies sessions

  • Enabled UDP telemetry settings on console platforms

  • We hope you continue to enjoy Project Motor Racing.

Source: Steam announcement SteamDB

2.2.1.0

Project Motor Racing — Version 2.2.1.0

Build 25121805

Version 2.2.1.0 for Project Motor Racing serves as preparation for the upcoming V8 Power Pack releasing on all platforms on the 15th of September.

What's new 5

  • Version 2.2.1.0 delivers the necessary content ahead of the release for the V8 Power Pack.
  • The V8 Power Pack delivers nine legendary V8 race cars across three classes, spanning modern Australian touring-car muscle, current American machinery, and the raw roots of historic US road racing, all racing together at Michelin Raceway Road Atlanta.
  • Across all three classes, the appeal is simple: big V8 power, rear-wheel drive, and no traction control, ABS, or electronic aids. The pack takes players from the heroic days of American muscle-car road racing through purpose-built modern USV8 machinery and into contemporary AUS V8 Evo competition – all with the driver firmly at the centre of the experience.
  • The V8 Power Pack for Project Motor Racing releases on the 15th of September.
  • Keep reading for more details.

New Cars Added 1

  • Nine new cars across three classes have been introduced as part of the V8 Power Pack DLC

Historic USV8 4

  • 1971 AMC Javelin

  • 1969 Chevrolet Camaro Z/28

  • 1970 Ford Mustang Boss 302

  • 1970 Plymouth Barracuda

USV8 3

  • 2022 Chevrolet Camaro

  • 2022 Dodge Challenger

  • 2022 Ford Mustang

AUS V8 EVO 2

  • 2023 Chevrolet Camaro AU

  • 2023 Ford Mustang AU

New Track Added 1

  • Michelin Raceway Road Atlanta

Career Mode 5

  • Added new events for the V8 Power Pack DLC

  • The V8 Power Pack for Project Motor Racing releases on the 15th of September.
  • Get ahead of the pack and buy it now.
  • We hope you continue to enjoy Project Motor Racing.
  • A new version of Project Motor Racing, featuring further improvements and updates, will be released in late September.

Source: Steam announcement SteamDB

2.2

Project Motor Racing — Version 2.2

Build 24725083

This important update brings the LMDh class to the new standards set in Update 2.1 with the GT3 and GT4 classes, and marks Phase One with this initial focus tackling the most urgent issues, as well as improving the driving experience and laying the foundations for deeper development in future updates.

Before getting into the details, there is one important note to do with setups: While your old setups will still work with this update, you will likely experience changes in handling and performance with your old setups. Therefore, we strongly recommend starting from the new default setups or using newly updated setups available from the ModHub.

Now with that out of the way, here’s what’s changed.

ICE: Smoother, More Responsive, More Predictable 7

The internal combustion engine simulation in LMDh class has received a substantial first round of work.

ICE inertia has been improved, along with throttle response and engine braking. Steady-throttle behaviour while driving has also been revised to eliminate the oscillations that could previously appear under constant throttle, with some oscillation potentially still present at idle.

We have fixed the major ICE oscillations that could occur when the front MGU deployed power in LMDh machinery, while the ICE now responds more cleanly to MGU deployment overall.

This remains an area of active development, but the first pass should already deliver a considerably more stable and natural relationship between combustion and electric power.

Power delivery has also been reworked around the Balance of Performance rules.

The ICE now respects its prescribed BoP power limitation throughout the rev range, with the system deliberately attempting to apply that limitation as smoothly as possible rather than simply cutting or shifting power delivery.

Interaction between the combustion engine and the hybrid system has also been improved.

Brake-by-Wire and Regeneration 8

  • The hybrid braking systems have received equally important changes.
  • ABS assist now works in both Safe Regen and Full Regen modes and is compatible with any level of regeneration being produced by the MGU.
  • Brake-by-wire functionality has also been improved with the result that, as MGU regenerates and vehicle speed and aerodynamic downforce change, the brake balance now changes dynamically in real time to compensate.
  • That behaviour reflects the way these systems operate under real regulations, where the relationship between friction braking and regenerative braking cannot simply remain fixed as the car’s operating conditions change.
  • The improved brake-by-wire system also remains compatible with ABS assist for players who choose to use it.
  • Regeneration itself is now also considerably more intelligent. MGU regeneration varies with speed and therefore with the changing aerodynamic load on the car. This helps prevent the unusual axle lockups that could previously occur under regeneration—particularly at the rear axle in LMDh machinery and the front axle in LMH machinery.
  • Regeneration also now responds to lateral G. If the driver is asking the tyres for a significant amount of cornering grip, for example, regenerative braking is adjusted to avoid unnecessarily destabilising the car.
  • The aim is for regen to behave as part of the overall vehicle dynamics rather than operating independently of what the tyres, brakes and aero are doing.

First Iteration of the New Tyre Model: 3 Compounds 4

  • LMDh also receives the first iteration of a new tyre model. There are now three compounds to choose from, but the differences between them are not primarily about creating large steps in outright grip.
  • Instead, the compounds vary mainly through internal heat generation and tyre pressure behaviour. Grip differences remain—as in the real world—relatively small.
  • The intention is for compound choice to become more relevant according to ambient temperature and track temperature, making tyre selection more about putting the tyre into the correct operating range than simply choosing the “compound with the most grip”.
  • This is the beginning of that work rather than the destination, and further compound development is already under development.

A New Aero Foundation 4

The aero model has also received its first overhaul. The cars now demonstrate greater pitch sensitivity, meaning changes in the attitude of the car have a more significant effect on aerodynamic behaviour.

The model also accounts for the 4:1 aerodynamic efficiency limitation defined by the regulations. What does this mean? Run the car too low, for example, and aerodynamic performance can now deteriorate through low-ride-height stalling, rather than “lower ride height automatically meaning better performance”.

The effect of the cars’ vertical fins under yaw is also now represented.

Together, these changes create a much more dynamic aero platform—one that asks the driver and setup engineer to think about how the car moves rather than simply where it sits at one static ride height.

Chassis and Suspension 7

  • The chassis and suspension models have received their own first round of improvements alongside the tyre and aero work.
  • Updates include improved:
  • Centre of gravity

  • Vehicle inertias

  • Suspension geometry

  • Setup limits

  • Again, this is the first iteration of the new approach. The intention is to eventually move beyond a broad class-wide solution and develop more individual behaviour for the different LMDh and LMH cars.

What Comes Next 4

  • This update is the first pass, not the finished overhaul. There is already more work in development across virtually every part of the LMDh and LMH simulation.
  • Future development includes more precise ICE BoP power limitation, with the goal of reducing oscillation to an absolute minimum—or eliminating it entirely. Turbo boost control will be improved. Throttle control will be improved. Fuel consumption and overall energy control will be improved. And the interaction and deployment strategy between the ICE and MGU will continue to be refined.
  • The three tyre compounds will also receive further work. Aero development will increasingly move toward different, car-specific aerodynamic models rather than a single broad class treatment. And the same is planned for the chassis and suspension systems, with individual models assigned and developed for each car.
  • And there is more beyond that still to come.

Let’s Go! 2

This first update is about getting the fundamentals into a stronger place: fixing the major issues, improving the interaction between combustion power, hybrid deployment, regeneration and braking, and introducing the first versions of the new tyre, aerodynamic, chassis and suspension models.

From here, those systems can become progressively more detailed—and progressively more specific to each prototype. For now, start with the new default setup, get some laps in, and discover how the new foundation feels.

Source: Steam announcement SteamDB

Reviews and comments

Ratings

4.5 out of 5 172 ratings

The archive stored scores, not text — there is nothing written to read yet.

  1. Skigameco



    Physics & HandlingImplemented a more robust throttle response system.Revised Downshift Protection: Simplified the logic to be more reliable and added a percentage allowance for over-revving to make it less restrictive.Fixed issues with automatic gears and throttle blip assist for better stability during downshifts.Lowered Tyre Pre-heating temperatures across all classes. 
    GT3Updated tyre model to provide a more realistic representation of slip and grip angles, improving behaviour at and beyond the limit.Reworked Traction Control (TC) and Antilock Braking System (ABS) logic to allow more natural lateral slip while reducing excessive longitudinal slip, improving overall balance and driveability.Due to these changes, players are advised to review and refine existing custom setups for this class.  
    LMDhFull Traction Control (TC) rework to improve consistency and usability.TC settings 2 through 10 now offer a more meaningful and usable range (Note: Setting 1 is currently bypassed/off).Improved downshift protection behaviour.Fixed an issue that could cause the engine to stall when shifting into neutral.  
    GTORelaxed Traction Control (TC) settings to allow more performance and driver influence at the limit.  
    Group 5 & Group CAdjusted Traction Control (TC) slip angles for improved stability under load.Increased clutch slip on downshifts to improve stability during aggressive deceleration.  
    Input & Force FeedbackLogitech TrueForce is now disabled by default on PC.Force Feedback (FFB) strength balanced across GT3 class for a more consistent baseline feel.Fixed an issue that prevented setup selection via mouse input when large numbers of setups were present.Improved Force Feedback (FFB) on wet track conditions.  
    UIFixed incorrect constant data being sent via UDP.Improve navigation and readability in the player stats menu. 


  2. Skigameco


    NEW FEATURE:Added a Radar System functionality that can be customised in the HUD.Fixes & Improvements:Camera & Visual SettingsThe Field of View (FOV) setting has been moved to the Preferences page.FOV is now split into two global options: External Camera FOV and Cockpit Camera FOV.The per-car cockpit FOV option has been removed.LOD draw distance tweaks to improve performance.Virtual Rearview Mirror can now be repositioned in the HUD editor. Career & ProgressionPlayers can no longer purchase vehicles that do not have an associated championship.Fixed various labelling and UI issues in career screens. Online - SocialSocial racing now follows the same registration flow as Ranked: Register → Choose Vehicle → Registered. Online - Custom LobbiesLobby settings can now be edited from within the lobby.Removed ping display from the custom lobby browser.Fixed an issue where the lobby countdown would not start when a ready player became host.Lobbies are marked as Private if Friends Only is enabled or a password is set.Fixed an issue where players getting stuck loading into track when another user fails to load or gets stuck.Added an in-game message to notify players when servers are undergoing maintenance. AI ImprovementsImproved AI behaviour when racing close to the player to reduce lockups and fallback behaviour.Added new AI tweakers for in-lap and out-lap behaviour, allowing overtakes.AI now allows overtakes by default during practice and qualifying sessions.Increased default AI buffer sizes based on community feedback.Exposed AI debug options and text windows for modding support. Stability & PerformanceAdded missing initialisation and improved overall code robustness.Vehicle actor updates to support threaded True2Track processing, improving stability.Fixed a rare crash where True2Track could fail randomly during a frame.Integrated vehicle test library fixes addressing NaN-related issues.Fixed multiple crashes caused by null pointer access across physics, audio, HTTP, and threading systems.Improved thread safety in True2Track, addressing crash reports on PS5.Fixed an issue in command queue processing that could cause unintended fall-through.Added missing thread safety in several systems to prevent rare crashes.Improved thread safety with a read/write lock pool for the culling grid.Multiple engine fixes and performance improvements.

  3. Skigameco


    Project Motor Racing – Patch 1.5.0.2This patch includes a tyre behaviour overhaul for GT3 and GT4 classes, along with further handling refinements for other classes, improved stability for online components, and much more. Read the details below to find out more. UI & Quality of LifeCleaner, clearer steering and FFB calibration screens.Smoother navigation in setups, Career settings, digidash, modhub, and menus.Improved minimap performance and various HUD fixes.Multiple localisation updates (Spanish, Czech, French, German).Force Feedback & ControlsBetter behaviour for Fanatec, Logitech and Thrustmaster wheels.Improved rumble and overall FFB feel.One FFB option renamed for clarity.Vehicle Handling & PhysicsGlobal improvements:We’ve refined handling across many classes, including:Full tyre overhaul on GT3 & GT4GT4, GTE, Porsche Cup, GT/NGT.Auto-shift downshifts are smoother and avoid unintentional gear-stall moments.Steering angle limits adjusted to prevent tyres clipping bodywork.Vehicle-specific updates include:Mazda MX-5 Cup: fixed liveries, visuals, torque/inertia.Porsche Carrera Cup: better wiper vibration.Audi R8 LMP900: reduced cockpit shake.Sauber C9: gauge & display fixes.Acura ARX-06 / Alpine A424: camera and content cleanup.Multiple GT3/GT4 cars: handling refinements.BMW M4 GT4: fixed rear brake disc wobble.Valkyrie: updated engine sound mix.

  4. Skigameco


    The Best, Nothing LessRace across eras in 70 meticulously recreated cars across 13 iconic classes & 28 global layouts.Cars: From today’s radical LMDh Hypercars to history’s most iconic legends, each vehicle is a licensed masterpieceCircuits: Scanned for ultimate precision and authenticity    Racing For AllFrom sim racers to first-time racers, Project Motor Racing delivers:Single Player CareerOnline Racing ModesIn-Game EventsPacked 4-Class Race Experience    Simulation RefinedFirst Principle Physics: New physics engine delivers unmatched handling realism and high-fidelity FFBBenchmark-Setting Physics Engine built on mod-friendly GIANTS Engine 10Factory Driver Program: Every car’s handling painstakingly tested and approved by brand partners and hundreds of the world\'s top racing pros to assure authentic levels of handling precisionImmersive Sound Design: Motorsport’s ferocity captured like never before    Feel Every Second“Living” cockpits with visible G-forces, heat-haze, etc.True2TrackDynamic Weather ConditionsAdaptive Racing & Drying Line24-hour day/night cycle

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