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VOID/BREAKER

VOID/BREAKER
Platform
PC
Release Date
File Size
12.75 GB
Downloads
4
Views
3,303
Patch Notes
2
Comments
1
Languages
English, Simplified Chinese, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Traditional Chinese, Russian
Added by
kienpropvt11 Newcomer

Play modes & compatibility

Play modes

  • Single-player

Compatibility

  • Controller support
Download Game v1.0

Version Status

Current Version
v1.0
Current Build
26439385
Latest Build
26439385
Last Steam Update
Included DLC · 2
  • VOID/BREAKER Supporter's Pack
  • VOID/BREAKER Soundtrack
Rate & review
4.6 / 5 (195)
Very Positive
91%
2.9K

Screenshots

VOID/BREAKER — Screenshots 1
VOID/BREAKER — Screenshots 2
VOID/BREAKER — Screenshots 3
VOID/BREAKER — Screenshots 4
VOID/BREAKER — Screenshots 5
VOID/BREAKER — Screenshots 6
VOID/BREAKER — Screenshots 7
VOID/BREAKER — Screenshots 8

Description

VOID BREAKER pits players against hostile AI that forces them into an endless cycle of fighting ruthless machines. Players are trapped in a system designed to keep them in perpetual confinement, forcing them to fight and die over and over again. The goal is to break the cycle and escape the digital prison.

Each escape attempt involves facing waves of robotic enemies in high-risk encounters where fluid and fast movement is essential to dominating firefights. VOID BREAKER's gameplay centers around a customization system that allows players to strategically combine upgrades to create countless weapon options. Through experimentation, players can create powerful loadouts with unique synergies that transform their combat effectiveness. This gameplay mechanic creates unique tools for each scenario, from precision tools to devastating weapons.

The customization process is complemented by dynamic shootouts that require constant movement and repositioning to gain tactical advantage over opponents and control the battle. Destruction of the environment is a key feature of the project, allowing you to demolish walls and collapse structures to gain tactical advantages. The ability to change the arena can be used to stun opponents or create new routes for attack and retreat. Each new entry in this game offers fresh solutions, presenting different routes and encounters with varying levels of risk.

System Requirements

Minimum

OS:
Windows 10
Processor:
Intel Core i5-4590 or AMD FX 8350
RAM:
8 GB RAM
Graphics:
NVIDIA GTX 970 or AMD Radeon R9 290
Storage:
14 GB available space
DirectX:
Version 11

Recommended

OS:
Windows 11
Processor:
Intel Core i5 8400 or AMD Ryzen 5 2600
RAM:
16 GB RAM
Graphics:
NVIDIA RTX 2070 or AMD Radeon RX 5700 XT
Storage:
14 GB available space
DirectX:
Version 12

Installation Guide

Step-by-step setup process for P2P

  1. The game is distributed already pre-installed — you will not find an installer here, and none is needed.

  2. Unpack the RAR/ZIP archive with WinRAR or 7-Zip, for example to C:\Games\GameName.

  3. Launch the game via Run Me!.bat or the main .exe inside the extracted folder.

Game Info

Developer
Stubby Games
Publisher
Playstack
Platform
PC
Release Date
File Size
12.75 GB
Status
Pre-installed (Portable)

Download Game

Full game 6

v1.0 Pre-installed (Portable) P2P

Download
VOID.BREAKER.v1.0.torrent
MD5: 8e6243ee5492146206c010056136ddfe
SHA-256: 32d79ed4fccf8a9c43727b5ee9d8be51caac12d2411faaf7c1f494266b71104b

Checksums verify the integrity of this specific file. They are not an absolute malware guarantee — always scan downloaded files.

Torrent file ready

MEGA
Void.War.Build.25426981.zip
PIXELDRAIN
Void.War.Build.25426981.zip
GOFILE
Void.War.Build.25426981.zip
MEDIAFIRE
Void.War.Build.25426981.zip
1FICHIER
Void.War.Build.25426981.zip

Patch Notes

Official changelists for the builds of this game

VOID/BREAKER 1.0 NOW AVAILABLE!

Build 26439385
Hey, Playstack Team here.


A quick note from us: VOID/BREAKER 1.0 is NOW AVAILABLE!

Daniel has more to say below, but thank you from all of us here for your support on VOID/BREAKER through Early Access into 1.0 launch. We can't wait for you to dive into the game.

Check out the 1.0 launch trailer here:

The Supporter’s Pack - only available on Steam

Give VOID/BREAKER a signal boost. The Supporter’s Pack is an optional collection of bonus in-game content for players who want to show their support for the developer, including:

  • 7 Unique Weapon Chassis

  • VOID/BREAKER Official Soundtrack

  • VOID/BREAKER Official Art Book

  • Custom Gravity Tether Colour

  • Alternate Grenade FX

  • Ignit Confetti

Own the Official Soundtrack - only available on Steam

Own the official music of VOID/BREAKER, created by Joe Ford. Available today.

Driven by relentless electronic beats, heavy bass and high-energy soundscapes, the VOID/BREAKER soundtrack captures the intensity, speed and chaos of the game. From adrenaline-fuelled combat to moments of hard-earned calm, it’s built to keep you moving.

As VOID/BREAKER officially enters 1.0 today, the demo has been taken down to make way for the complete experience. Thank you to everyone who played, gave feedback, and helped us reach 1.0 launch. Hope you enjoy the full game!

Playstack Team

A message from the developer - Daniel Stubbington, Stubby Games

Hey, Daniel here!

Here we are at 1.0!

First I want to say a massive thank you to everyone who jumped in during early access. Your feedback, support and enthusiasm has played a huge part in shaping VOID/BREAKER into what it is today.

For those joining at 1.0, welcome to VOID/BREAKER! I began development in early 2023 with one aim, to create the intense destruction FPS roguelite I'd been craving to play for so long.

A pure passion project through and through, and I hope you all enjoy it as much as I've enjoyed making it.

Daniel

VOID/BREAKER 1.0 PATCH NOTES


NEW CONTENT

  • Supporter’s pack DLC - Art book, soundtrack, 7 new chassis

  • Controller vibration support

  • PS5 adaptive trigger support

  • New weapon: LMG (and 4 chassis!)

  • New endgame weapon: Revolver

  • New endgame weapon: Flamethrower

  • New endgame weapon: Entity rifle

  • Added VOID/BREAKER museum as the endgame hub area

  • ZONE 6 and finale boss fight

  • Story conclusion!

  • Stats board found in hub shows lifetime stats

  • Many new achievements (now 80 total for Steam)

  • Added glossary and intel menus to inventory. Allowing you to re-visit old tutorials and intel terminals

  • After completing the narrative, runs can now be completed linearly (zones 01-06)

  • Language support (German, Spanish, French, Italian, Japanese, Korean, Brazilian Portuguese, Russian, Traditional Chinese, Simplified Chinese)

IMPROVEMENTS

  • Improved settings menu readability

  • Improvements to controller input feel

  • Improvements to controller aim assist

  • Dying will now show a run summary screen

  • Depleting a boss’s health bar whilst it is staggered will no longer trigger a long wait (waiting for stagger to end)

  • New sniper rifle sound

  • Improved module cube spawn FX

  • Added accessibility settings

  • Location of stats board moved to a better pre-run location

  • Chassis terminal can now be accessed straight away

  • Improved combat visibility

  • Improved hitmarker FX and hitmarker death FX

  • Added new sound for a critical hit death

  • Added sprinting footstep sound

  • Chaos missions now complete by traversing through a barrier. No more missed chaos fragments!

  • Improved the look and feel of awareness indicators

  • Added awareness indicator on/off to gameplay settings

  • Improved projectile hit FX for different surfaces

  • Improvements and fixes to enemy attack audio and positioning

  • Improved navmesh generation when entering an arena for the first time

  • Allow crouch to cancel grapple, useful for controller

  • Bindings menu will now show button icon instead of text

  • Improved some enemy textures

  • Improved lighting in the introductory bunker cutscene with 1473

  • Improve UI button texture

  • All player projectiles have a higher velocity

  • All boss deaths received improved FX treatment

  • Improved inventory FX treatment

  • Some module icons swapped and improved

  • Tweaked BLOCKMAW boss fight so that they have close range defence to avoid cheesing


BUG FIXES

  • Sniper inventory layout now distinct (was duplicate of SMG)

  • Various bug fixes across the board!

  • Fixed bug where you could pick up a schematic during the escape sequence

  • Fixed issue where damage numbers wouldn’t render correctly when out of the view frustum

  • Fixed bug where nebula’s eye would glitch during ragdoll

  • Skipping boss cutscenes will now correctly stop audio

  • Fixed small bug with ranger melee attack

  • Fixed bug where drone could fire projectiles even when dead

  • Fixed issue with Defender running forwards animation

  • Fixed bug where Defender would sometimes slide during an attack

  • Stopped “storm” anomaly spawning on zone 1

  • Fixed bug where sometimes footstep audio would overlap

  • Fix for “death lock” chaos modifier

  • Fixed bug where extraction music wouldn’t loop correctly

  • Inventory screen will now show weapon skin, if equipped

  • Fixed issue with Marksman optical chassis optics

  • Fixed issue where some mods that involved critical stacking (critical wounds and overdrive) wouldn’t apply

Source: Steam announcement SteamDB

VOID/BREAKER update for 4 November 2026

Build 26328924

Reviews and comments

Ratings

4.6 out of 5 195 ratings

The archive stored scores, not text — there is nothing written to read yet.

  1. Skigameco


    🟥 BUG FIXESFix for ADS issues when holding sprint and firing at the same timeFixed some bugs relating to weapon attachments UIFix for stutter when using chrono hold ability during a boss bullet hell attack (unconfirmed whether this will fix the crash)Fix for losing your researched schematic if you were to swap weapons at the start of a runVarious other UI fixesFix for ignit launcher module not throwing correctlyTransitioning to the next zone will now remember your selected optic and fire mode“Max iteration reached” on the stats screen in the bunker should now correct displayFixed bug where infini-ammo and predator modules wouldn’t work in tandemFixed bug on stats screen that showed incorrect number of total schematics. Also fixed a bug with the schematic that caused this (if you researched Quickdraw, you may need to find this schematic, and research it again for it to enter the loot pool correctly)In the rare occasion where a boss will die slightly outside the arena, its loot will no longer spawn outside. 🟥 IMPROVEMENTSImproved visibility when tethering an objectImproved pistol firing animation so it doesn’t get so close to the cameraNew tutorial popup after first death showcasing the hacks / permanent upgrades terminal.Projectile visibility behind walls reduced. Also added a distance fade to reduce clutter further.Tweaked UI for purchasing weapons so that its easier to see the priceVoidium and credits received some new FX and better collection detectionVoidium and credits have a slightly increased collection radius

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