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Life Below

Life Below
Platform
PC
Release Date
File Size
4.71 GB
Views
7,539
Patch Notes
2
Comments
0
Languages
English, French, German, Spanish - Spain, Japanese, Norwegian, Portuguese - Brazil, Russian, Simplified Chinese
Added by
Download Game v1.8.5

Version Status

Current Version
v1.8.5
Current Build
25625747
Latest Build
25625747
Last Steam Update
+3 DLC Update Available v1.8.5
Included DLC
  • Life Below Soundtrack
  • Life Below - Art Book
  • Life Below - WDC Supporter Pack
Rate & review
4.8 / 5 (220)
Very Positive
81%
129

Screenshots

Life Below — Screenshots 1
Life Below — Screenshots 2
Life Below — Screenshots 3

Description

Life Below casts players as Thalassa, guardian of the Heart of the Reef, tasked with reviving dying coral ecosystems in a climate ravaged ocean. This simulation blends strategy, letting players grow vibrant reefs and attract wildlife to restore biodiversity. Choices in placing Moon Coral or crafting lures shape the ecosystem’s survival, with each decision balancing growth against threats like heatwaves and jellyfish migrations. Every action, from nurturing fish to battling acidity, drives the mission to save the deep.

Set in a near future underwater world of shimmering reefs and murky depths, Life Below offers a dynamic seascape across campaign and freeplay modes. The latest version of the game enhances simulation with refined wildlife AI and vivid 3D visuals, boosting the strategy depth. Players manage resources like energy crystals, with each move impacting biodiversity. The game’s stunning marine visuals and authentic underwater audio create an immersive, heartfelt experience.

Developed by Megapop and published by Kasedo Games, this 2025 title supports single player play with a narrative by Rhianna Pratchett. Players can unlock cosmetic skins, like glowing coral patterns, by thriving in challenges. To rebuild the ocean, download the game from official platforms for all updates. Life Below delivers simulation and strategy for eco conscious gamers seeking meaningful adventures.

System Requirements

Minimum

OS:
 Windows 10 64-bit
Processor:
 Intel Core i7-9700 / AMD Ryzen 7 3700X
RAM:
 16 GB RAM
Graphics:
 NVIDIA GeForce GTX 1070 Ti / AMD Radeon RX 5700 XT
Storage:
 10 GB available space
DirectX:
 Version 12

Recommended

OS:
 Windows 11 64-bit
Processor:
 Intel Core i7-12700 / AMD Ryzen 7 5700X
RAM:
 32 GB RAM
Graphics:
 NVIDIA GeForce RTX 4070 / AMD Radeon RX 7700 XT
Storage:
 10 GB available space
DirectX:
 Version 12

Installation Guide

Step-by-step setup process for RUNE

  1. Mount the .iso file in a virtual drive — on Windows 10/11 double-clicking the image is enough.

  2. Run the installer from the disc and install the game — the release is already cracked, so no manual file copying is required.

  3. Use the desktop shortcut created by the installer to start the game.

  4. If the game does not launch, copy the contents of the RUNE folder on the disc into the installed game folder and try again.

Game Info

Developer
Megapop
Publisher
Kasedo Games
Platform
PC
Release Date
File Size
4.71 GB
Status
Scene (ISO)

Update Available

v1.8.5

Upgrade to v1.8.5 without re-downloading the full game

RUNE

  1. Base download Build 18937009 (upd.22.08.2025) Demo

    You get this version with the full game download below

How to apply this update

  1. Download the update archive from the links in this section — it is much smaller than the full game, so the download will be quick.

  2. Extract the archive (RAR/ZIP) with WinRAR or 7-Zip to a short, Latin-only path like C:\Games\GameName.

  3. Run setup.exe inside the update folder and install the update into your existing game folder — the one that already holds the installed game. Do not install into a new folder.

  4. Copy the updated files included with the release and confirm replacement when prompted, then launch the game and check the new version in its main menu.

Download Game

The download below is the base version Build 18937009 (upd.22.08.2025) Demo. To reach v1.8.5, apply the updates in the chain above.

Full game 6

Download
Life Below Demo.torrent
MD5: 0495dc46e44eae33f839256e120aae50
SHA-256: 56209d14a171f5f16151cf8ab03ed7ac26b86f45b365ecf55e36d4f52227229b

Checksums verify the integrity of this specific file. They are not an absolute malware guarantee — always scan downloaded files.

Torrent file ready

PIXELDRAIN
Rancher.A.new.life.Build.25424307.zip
GOFILE
Rancher.A.new.life.Build.25424307.zip
MEDIAFIRE
Rancher.A.new.life.Build.25424307.zip
1FICHIER
Rancher.A.new.life.Build.25424307.zip
BOWFILE
Rancher.A.new.life.Build.25424307.zip

Patch Notes

Official changelists for the builds of this game

It's time to play Life Below your way!

Build 25625747

Hey everyone!

It's time to play Life Below your way - The Custom Mode Update is available now! Whether you’re carefully balancing every part of your ecosystem or simply want to relax and build a beautiful underwater world at your own pace, we hope these changes make Life Below feel even more like your reef. This update introduces new features, quality of life improvements and accessibility updates. You can now:

  • Choose exactly which biome types can appear

  • Adjust how frequent and severe hazards are, or switch off specific ones such as oil spills and lionfish infestations.

  • Choose which structures and growths are already unlocked at the start.

  • Disable overcrowding for more freedom over wildlife populations.

...and customise the game to your gameplay style! Full patch notes (in English only) are below.

As always, thank you for playing and continuing to share your feedback with us!

1.5.3 -> 1.8.2

Feats
  • Custom difficulty

  • Continue button has been added to the main menu, which loads the last save

  • Added octopus inking as a research

  • Crafting can now be prioritized

  • Growth can now be prioritized

  • WASD movement in growth tree

  • Added Sea urchin notification for when sea urchins still remain in the zone after the event is finished

  • Wildlife abilities in migration panel now say "requires growth" if you have not unlocked their ability through growth

  • Additional visual examples added to accessibility focused settings

Fixes
  • Debug text in collection book called "providesupto" has been fixed

  • Navigating with d-pad in floating panels no longer open other panels

  • Text related to housing in zone overview panel no longer crash into each other on other languages

  • Quests to buy a ruined zone now account for more than one ruined zone per tier

  • Priority button in info panels no longer have their disable reasons bleed over

  • Coral husks and human remnants should no longer spawn at the same location

  • Overcrowdedness notification now properly shows zone name33

  • Zone dropdown no longer fails to update for the first instance

  • World space icons no longer turned off permanently for the entire session if game is exited in ocean/wildlife view

  • Guide Book now more readable on Steam Deck

  • Top Bar now more readable on Steam Deck

  • Collection Book now more readable on Steam Deck

  • Main Menu now more readable on Steam Deck

  • Save Menu is now more readable on Steam Deck

  • Resolutions are now sorted correctly in display settings

  • Lost Spirits Quest now auto-complete if the Lost Spirit ceases to exist before marking the quest complete

  • We now try to find the right controller type if the user is using steam input

  • Mouse no longer highlights UI in gamepad mode

  • Crab cleaning of trash now takes longer time

  • Hazard anti-repetition code no longer permanently lowers weight of hazard

  • Incoming Moving Hazard Notification no longer appears when Hazard is leaving zone

  • HUD shortcuts now work while a info panel is open

  • Hazards in challenge mode can no longer be at the lowest severity

  • Zone names in migration panel no longer cut in half in some instances

  • Load Menu now lets you skip to load/cancel buttons on gamepad by navigating left and right

  • Sprite Post no longer skips disabled buildings, unless they were disabled by the player

  • Overcrowded notification now changes zone when a previous overcrowded zone gets below moderate overcrowdedness and theres another zone with moderate overcrowdedness or above

  • Place lure tooltip now shows overcrowdedness

  • Lure ghost are now yellow when the zone they hover is close or is overcrowded

  • Time between events in challenging mode now shorter

  • Coral Plate & Infused Coral production no longer listed as 0

  • AZERTY keyboard now show the correct shortcuts

  • "m" is now "," for example

Secondary effects filters no longer gets reset when loading in the game

  • The secondary effects filters gets reset when reseting the settings

No longer show need pearls WSI when storage is full when loading a save

Worker overview now shows increased health for workers

Gamepad preview in settings menu no longer shows no prompts in certain categories

Input devices are now disabled on unfocus to prevent inputs getting stuck

Need material WSI now is prioritized over disable and no energy WSI

Growth tree now fully closes when clicking the exit button and growth info panel is open

Source: Steam announcement SteamDB

Introducing Life Below’s Peaceful Campaign!

Build 24835469

Hi all, we have a brand new update coming to Life Below!

We wanted to give you the option to take your time, build thriving underwater ecosystems and restore the ocean at your own pace in a calmer, more relaxing campaign experience.

To celebrate, Life Below will be 15% off on Steam until 8th September!

This update also includes a range of additional improvements and fixes.

Check out the full patch notes below for all the details!

Patch Notes
Features
  • Sea Urchins now have a notification when remaining in a zone after an event is finished

  • Thrash Thrown in Chasm now spawns a notification

  • Mystery Cluster now go back to 0 after the time left is 0

  • Mystery Clusters now have a notification showing how long a water parameter change is in effect

  • Top Bar now show temporary water parameter changes in the water parameter tooltip

FSR 3 and 4 can now be enabled from the Graphics or Display tab in the settings.

Peaceful mode can now be chosen from the campaign menu

  • Tutorial Heat Wave no longer appears when playing on peaceful difficulty

  • Node Distribution is now the same in peaceful as it is in balanced difficulty

  • Defence Against Jellyfish and Defence Against Sea Urchins are now unlocked from start in peaceful mode

  • Events now have the same interval in peaceful and balanced

Fixes
  • Zone wildlife capacity in lure tooltip now properly updates according to current zone

  • Place lure tooltip now shows overcrowdedness

  • Boulders no longer get cancelled if workers are assigned to other tasks before the boulder is fully moved

  • MultiSelect can no longer select the same entity multiple times in the same selection

  • Grid Raycast no longer errors when temporarily entering a corrupt state

  • Lure Ghost are now yellow when the zone they hover is close or is overcrowded

  • Overcrowded Notification now changes zone when a previous overcrowded zone gets below moderate overcrowdedness and theres another zone with moderate overcrowdedness or above

  • Migration quests no longer show {startzone} and {endzone} in the UI prior to accepting the quest

  • Moving boulder no longer crashes game when there are more workers needed than positions around boulder.

  • Corrupted Blocking Boulders no longer sometimes crash the game

  • Boulders no longer sometimes become permanently unmovable when fixing a corrupt state

  • “Build Evolved Structures” quest no longer fails to count placed evolved structures after doing structure for lobster quest

  • Info Panel no longer locks you on unavigatable element on gamepad

  • Save Menu now more stable on controller

  • Navigating with gamepad in settings menu no longer occasionally navigates to the pause menu behind it

  • External Addressables now load correctly on all platforms

  • Quests no longer break when loading a new save with the same quest ongoing

  • Crabs are no longer stuck in trash animation after their crab shelter has been destroyed

  • Oil spill, Jellyfish, Moray eel, Lion fish, Garbage Patch, and Sea urchins now have a reactive text the first time they appear

  • “Gain Wildlife” quest no longer fails to complete in certain situations

  • Daisy Wheel sections are no longer highlighted from the previous time the wheel was open

  • Coral Crabs now added to the volcanic lure

  • mystery cluster water parameter change is now temporary

  • Steam Deck now has an increased UI scale by default

  • Oil Patch now needs either a rocky or a volcanic tier 2 or higher zone to have 20% development

  • Increased text size of north indicator on minimap

  • Increased some text readability on steam deck

  • Oil and Garbage events now have a time delay before they will be added to the event pool after their prerequisites are met

  • Alkaline and Acidity wave now uses the correct multiplier for the acidity change in challenge mode

  • Heatwave Quest now displays quest description

  • “Move Lost Spirit” quest no longer resets after loading a save where the spirit is moved

  • Growth now have a shorter research time when required for hazards

  • Crab Cleaning WSI now prioritized over oil WSI

  • Trash Piles now gets reset back to full size if the crab cleaning it dies

  • Workers no longer appear to teleport when moving far distances off-screen

  • Narrative Lost Spirit no longer corrupts if you load a save before the narrative moment

  • loading a save where a wildlife quest is complete will count as completing the achievement

  • Creating new lure now highlights the lure radial button every time, not just the first time

  • Old Auto Saves now get deleted until the amount is less or equal to the auto save limit

  • It previously just deleted the oldest auto save

Fish are Friends achievement can no longer be unlocked by starting a wildlife quest, saving and then load that save

  • The only way is to complete a wildlife quest

Alkaline and Acidity Wave now uses the correct multiplier for the acidity change in challenge mode

“Migrate Wildlife” quest now saves progress if you save while it’s still ongoing

Wildlife View no longer runs when the pause menu is open

“Build Building” quests now saves progress if you save while it’s still ongoing

Default Display Setting now match the main display

Red Damage Boundary no longer remains on screen during the Reef Heart death sequence

Seahorses are no longer idling in one location when their not hauling

Welcome to the reef dialogue box size is now increased

Worker health loss now has a multiplier for the different difficulties in the game

Wildlife no longer takes oil damage from two systems

Structure comfort loss now has a multiplier for the different difficulties in the game

Structure health loss now has a multiplier for the different difficulties in the game

Source: Steam announcement SteamDB

Reviews

4.8
out of 5
220 ratings 220 of these carried over from our archive

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