Factorio
- Platform
- PC
- Release Date
- File Size
- 9.91 GB
- Views
- 288,842
- Comments
- 66
- Languages
- English, French, Italian, German, Spanish - Spain, Hungarian, Dutch, Norwegian, Polish, Portuguese, Portuguese - Brazil, Romanian, Finnish, Swedish, Czech, Russian, Ukrainian, Japanese, Simplified Chinese, Traditional Chinese, Korean
- Added by
- Added by Admin
Game trailer: Factorio
Screenshots
Description
Recently, it has become fashionable to call games with the freedom of action sandbox, and so, Factorio is a huge 2D sandbox in which you need to explore a whole planet. Arrange a new planet for settling earthly inhabitants. In the game you need to extract resources, produce the necessary components and supply them for war with the aliens. Your task is to equip the base, establish logistics and, on the whole, organize the invasion of a new planet faster than your enemies. If you like games in which the emphasis is on skillful economic management, then the Factorio game should be exactly installed on your computer.
NOTE. Uploaded version: 7 May 2025 [v2.0.47] + Update v2.0.77 (upd.25.06.2026). This is Full Release and latest version of game. The game is already Packaged in ISO File and ready to run the game after install, read the instruction below. Included: Space Age.
About This Game
Version Factorio v2.0.73 released:
- We thank all who helped us to save the game before it could even start by supporting the IndieGoGo campaign back in 2013.
- We are grateful for all of the 18,855 bug reports. They were invaluable feedback that helped us reach our level of game stability.
- We value almost all of the feedback to our FFF and game releases. A lot of game improvements came out of it.
- We appreciate the work and creativity that went into creating the 5,603 mods. It certainly extends the potential for a lot of people, and of the ideas became great inspiration for us.
- All the online videos, articles and streams were immensely helpful to spread the word.
- We thank all who helped with the Crowdin translations, allowing the game to be played in a lot of different languages without us having to manage it directly.
- We are grateful that people spontaneously helped to manage the Wiki and created some great tools, like calculators, cheat sheets or blueprint databases.
- We value the effort put into organising events, like fMMO, Clustorio etc.
- We appreciate that our community is very civilised, and people who contribute are generally nice to each other, and keeping the criticism on the constructive side.
- And, lastly, we would like to thank all of you who bought the game, and allowed all of this to happen.
System Requirements
Minimum
- OS:
- Windows 10, 8, 7, Vista, XP. (64 Bit)
- Processor:
- Dual core 1.5Ghz
- RAM:
- 4 GB RAM
- Graphics:
- 512MB Video Memory
- Storage:
- 1 GB available space
Recommended
- OS:
- Windows 10, 8, 7 (64 Bit)
- Processor:
- Quad core 2.5Ghz
- RAM:
- 8 GB RAM
- Graphics:
- 2GB Video memory
- Storage:
- 1 GB available space
Installation Guide
Step-by-step setup process for TENOKE
-
Mount the .iso image — Windows 10/11 mounts it from the right-click menu, otherwise use Daemon Tools or a similar tool.
-
Run
setup.exefrom the disc and install the game — Tenoke builds are already cracked, installation is all it takes. -
If the disc contains a
Tenokefolder, copy its contents into the installed game directory. -
Launch the game from the desktop shortcut (as administrator).
Game Info
- Developer
- Tomas Kozelek, Marwin Kovarex
- Publisher
- Tomas Kozelek, Marwin Kovarex
- Platform
- PC
- Release Date
- File Size
- 9.91 GB
- Status
- Scene (ISO)
Update Available
v2.0.8Upgrade to v2.0.8 step by step — 13 updates, without re-downloading the full game
TENOKE
-
Base download v2.0.47
You get this version with the full game download below
-
v1.1.49
-
v2.0.55
-
v2.0.73 Install last
How to apply these updates
Apply the updates one by one in this order — do not skip steps.
-
Install in this order: Update v1.1.41 → Update v1.1.49 → Update v2.0.10 → Update v2.0.13 → Update v2.0.23 → Update v2.0.28 → Update v2.0.32 → Update v2.0.55 → Update v2.0.60 → Update v2.0.66 → Update v2.0.69 → Update v2.0.73 → Update v2.0.8
-
For each update: extract its archive, run
setup.exeinto your existing game folder, copy the included release files into the game folder and confirm replacement. -
Launch the game and check the new version in the main menu.
Download Game
The download below is the base version v2.0.47. To reach v2.0.8, apply the updates in the chain above.
Full game 3
82f4b075edd9871a7afad36ca6596100
aac7df167520cb7a058bb70cc278e26a562d361f98fd0791962f275897851075
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Comments (66)
Version 2.0.73 released as stable GuiMods GUI will show an error instead of restarting the game when trying to confirm it while mod dependencies are not met. BugfixesFixed rocket silo could launch satellites even when cargo landing pad will not be able to hold launch products. moreFixed fluid boxes with underground pipe connection and non default flow direction could cause unrelated fluid boxes to disconnect. moreFixed a crash when reading LuaPlayer::blueprints in a simulation.Fixed a crash related to give-item modifier not rejecting count of 0. moreFixed that the default config.ini file would not be written on first startup. moreFixed that mod dependency links in the mod updates GUI did not work correctly when not default sorted. moreFixed that LuaPlayer::build_from_cursor() checked reach in forced and super-forced build modes. moreFixed that pipe connections of different connection categories could cause entity to flip incorrectly. moreFixed a crash with PlaySoundTriggerEffectItem with distance limits when destroyed due to previous dying trigger effect. moreFixed inserter would incorrectly consider some assemblers as full when a recipe was changed while assembler had fluid product overload. moreFixed that trains with a temporary station in their schedule showed in \"Trains with this stop\" list of an unnamed train stop ghost. moreFixed inserter control behavior not updating stack size when selecting different signal. moreFixed that environment sounds could get stuck at lower volume when switching to remote view while travelling to/from a space platform. moreFixed a crash when ammo spoils in cars or spider vehicles. moreFixed a crash when mods would create surfaces during built events on space platforms. moreFixed technologies with craft fluid trigger would queue themselves while dependencies are not met and fluid is produced. moreFixed a crash when migrations remove a lighting attractor. moreFixed a crash when mods error during ghost revival. moreFixed transparent tile sprites on aquilo.Added missing Lua defines for cargo landing pad logistic points. more ScriptingAdded LuaEntity::send_to_orbit_automatically read/write.
Fixed that undo tooltips could show the wrong surface. moreFixed quality selector not appearing in infinity chest GUI if qualities are not yet unlocked. moreFixed quality selectors in unfocused windows reacting to quality cycling. Fixes quality cycling while selecting upgrade planner entity modules.Fixed selector combinator using the old quality dropdown UI.Fixed a desync when holding blueprints with spidertrons. moreFixed \"option\" key name on macOS. moreFixed modifier key order on macOS.Fixed that reaching inventory transfer limit didn\'t cancel additional item requests. moreFixed performance issue when long transport line sequence is remerging while having active belt reader. moreFixed \"So Long and Thanks for all the Fish\" achievement not triggering with Space Age enabled moreFixed robots cancelling module upgrade requests if they didn\'t have enough storage for the old modules. moreFixed that upgrading a rocket silo destroyed the second rocket if it was prepared. moreFixed drawing of quality conditions in entity/blueprint preview in GUI. moreFixed screenshot command crash when passing zoom of 0. moreFixed it was not possible to copy settings between artillery wagons. moreFixed another script issue in orbital logistics tips. moreFixed that undoing a module upgrade didn\'t update the GUI. moreFixed missing technology dependencies in quality technologies when playing base+quality. moreFixed stack inserter would start dropping partial held stack when waking up by control behavior. moreFixed an issue with obtaining achievements after loading a save file in some cases. moreFixed construction robots not delivering items to an entity marked for upgrade. moreFixed rocket silos requesting more items than their inventory size. moreFixed flamethrower sound still playing after a tank is deactivated or destroyed with its ghost created. moreFixed a crash when interacting with ghost tanks in some scenarios. moreFixed persistent working sounds remaining silent after fading out on pause. moreFixed that you could exit the rocket while landing on space platforms. moreFixed a crash when your inventory was full and robots were trying to store items in your inventory. more
Version 2.0.13 released as stable Minor Features[space-age] Offshore pump speed increases with quality. ChangesCurved rails cost 3 rail items to build. BugfixesFixed Remote View sometimes flickering to the wrong surface when using Next Surface/Previous Surface hotkeys.Fixed that the Surface List would react to the Home and End keys after it was clicked moreImproved diagonal character movement which should help slip between things easier. moreFixed a crash when upgrading the inner entity of a ghost while the GUI was open. moreFixed that joining LAN games without a username set would allow any characters for the username. moreFixed that request from buffer chests was not preserved when changing the force of an entity. moreFixed that flamethrower turret could be manually built to mix fluids. moreFixed that half diagonal rails would cost only 1 rail item. moreFixed pipe sound starting and stopping too abruptly. moreFixed turret behaviour when it has more than 4 directions and the collision box is not affected by rotation.Fixed a crash when switching preferred audio output device while a variable music track is being generated. moreFixed an issue with platform construction requests when copying settings onto the hub. moreFixed a crash when saving related to construction robots and their work targets moving. moreFixed that Continue host option didn\'t offer mod sync to the save to be hosted. moreFixed Space platform requests would always be checked in the same order, leading to some requests being ignored. moreFixed base game space science getting throughput limited due to limited hatches. moreFixed defines.space_platform_state was missing value for paused. moreFixed solar panel output multiplier flickering in tooltip. moreFixed that deconstruction of a chest with full trash slots didn\'t dispatch enough robots. moreFixed a crash caused by a player sending a space platform which was waiting for departure (not enough thrust) to a location which wasn\'t unlocked yet. moreFixed that train interrupts were not checked when passing station without conditions. moreFixed that the browse-games GUI \'dedicated server\' and \'favorite\' settings would get confused with each other. moreFixed that capture-spawner research trigger reported incorrect type. moreFixed production and electricity statistics would use wrong locale for ranges exceeding 99 hours. moreFixed that exoskeleton legs would incorrectly consume more energy at higher qualities. moreFixed that logistic filter upper count wasn\'t considered by the blueprint parametrisation. moreFixed technology trigger info showing outside the tooltip. moreFixed that Lua require didn\'t accept symbolic links. more