Dungeon Warfare 3
- Platform
- PC
- Release Date
- File Size
- 277.76 MB
- Views
- 4,483
- Comments
- 1
- Languages
- English, Japanese, Korean, Simplified Chinese, French, German, Portuguese - Brazil, Russian, Italian, Spanish - Spain, Traditional Chinese
- Added by
- Admin
Screenshots
Description
Dungeon Warfare 3 is a new chapter in the tower defense genre, where the player turns dungeons into deadly labyrinths. Use tiles, build passages and fill them with traps so that adventurers turn your fortress into their own grave. The arsenal has been expanded: saws, spikes, fire devices and ingenious mechanisms. Each trap can be combined with the landscape for maximum effect. Stop enemies, cripple them and come up with new combinations to create the perfect corridor of pain. Constant upgrades turn defense into an art. For each victory, you get experience that allows you to strengthen devices. Experiment with runes, change your style of play and prove that even the most powerful heroes will not pass your dungeons.
NOTE. Uploaded version: 24 December 2025 [v1.1.0a]. This is Full Release and latest version of game. The game is already Pre-Installed and ready to run the game, read the instruction below.
Key Features
- Flexible level building system.
- Expanded arsenal of deadly traps.
- Rune mechanics for adjusting the difficulty.
- Combination of landscape and defense.
System Requirements
Minimum
- Processor:
- Intel Core i3 or AMD equivalent
- RAM:
- 8 GB RAM
- Graphics:
- Intel HD Graphics 4000 or equivalent
- Storage:
- 1 GB available space
- DirectX:
- Version 11
- Sound Card:
- Any DirectX-compatible sound card
Recommended
- OS:
- Windows 10
- Processor:
- Intel Core i5 or equivalent
- RAM:
- 16 GB RAM
- Graphics:
- NVIDIA GTX 1060 or equivalent
- Storage:
- 2 GB available space
- DirectX:
- Version 11
- Sound Card:
- Any DirectX-compatible sound card
Installation Guide
Step-by-step setup process for P2P
-
The game is distributed already pre-installed — you will not find an installer here, and none is needed.
-
Unpack the RAR/ZIP archive with WinRAR or 7-Zip, for example to
C:\Games\GameName. -
Launch the game via
Run Me!.bator the main .exe inside the extracted folder.
Game Info
- Developer
- Excidium Inc., Valsar
- Publisher
- Excidium Inc.
- Platform
- PC
- Release Date
- File Size
- 277.76 MB
- Status
- Pre-installed (Portable)
Download Game
Full game 7
v1.1.0a Pre-installed (Portable) P2P
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Reviews and comments
Ratings
4.4 out of 5 91 ratings
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Day 6 Update Thanks for all the feedback. Today’s patch adds new Sigils, quality-of-life tweaks, and a big batch of fixes.UI / UX & AudioStage List: tooltips added; layout expanded; new “Sort by Order” option; various bug fixes.Hovering over a Boulder now shows its roll direction.Holding Ctrl+Shift enters Trap Sell Mode.While a hero is selected, clicking a trap-build button now clears the hero selection to avoid state overlap.Grinder Trap SFX now properly pause when the game is paused.VSync split into two options: Frame Rate Limit and Hardware VSync.Content & SystemsAdded three new Sigils (sold in the shop).- Choice: All Trait options are available when upgrading Traps.- Mono: If there’s only one Trap of a given type on the map, its rearm speed is increased by 30%.- Ember: Anima Engine gauge drains 50% slower.Added Necromancer dialogues.Consumable traps now accumulate charges when unused (up to 3).Changing a Conqueror skill now restarts the game.Balance & MechanicsFixed an issue that limited the Necromancer\'s attack range.Arcane Trap - Accretion trait damage bonus capped at +500%.Arcane Trap - Range now increases exactly to its stated value.Inferno and Chain Traps are no longer affected by global range increases.Units reset/initialized now properly clear movement speed gained from the Chase rune.Push Trap – Crushing Force trait now applies damage correctly.Push/Lure/Spring traps: combo-gain traits now apply correctly; prevented self-only combo generation.Bug FixesLong-range traps now calculate distance correctly after paths change (e.g., when obstacles are destroyed).Fixed summoned units spawning inside walls/voids.Fixed duplicate Trap cost penalty dropping below 0 (no more getting paid to place duplicates).Fixed Dart Trap: in the upgrade panel, pressing Reset while selected no longer leaves traits selectable.Restore feature no longer breaks pathfinding.Fixed Bloon pathfinding over gaps.