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Sacred 2 Remaster

Sacred 2 Remaster
Platform
PC
Release Date
File Size
18.25 GB
Views
2,939
Patch Notes
2
Comments
4
Languages
English, French, Italian, German, Spanish - Spain
Added by
Download Game v6.0

Version Status

Current Version
v6.0
Current Build
23972610
Latest Build
23972610
Last Steam Update
Update Available v6.0
Rate & review
4.9 / 5 (209)
Mixed
54%
728

Screenshots

Sacred 2 Remaster — Screenshots 1
Sacred 2 Remaster — Screenshots 2
Sacred 2 Remaster — Screenshots 3

Description

Sacred 2 Remaster successfully resurrects a classic open world title, offering a definitive version that enhances both its visual grandeur and core gameplay stability. SparklingBit and the team realize the core fantasy of being a high fantasy powerhouse, exploring a massive, single world map Ancaria without loading screens, engaging in visceral Action RPG combat against legions of mythical beasts. This title excels at providing scale, ensuring that the sheer volume of quests, secrets, and enemy encounters feels overwhelming in the best possible way, inviting hundreds of hours of exploration.

The core gameplay centers on fluid hack and slash combat and the strategic use of customizable combat arts. The unique mechanic is the Aspect System. Each character class has three distinct aspects, and players must allocate skill points across these aspects to unlock and enhance powerful, customized abilities. This deep system encourages focused specialization, allowing two players using the same class to feel fundamentally different on the battlefield. Progression is tied to completing massive campaign quest chains and discovering hidden lore scrolls, which permanently increase your character's ability cooldown speeds and elemental resistances. The pacing rewards player choice, allowing one to follow the main story or wander freely.

The developer has been diligent in refining the user interface and improving the texture fidelity across the massive map in the latest version of the game. For veterans seeking a rewarding, sprawling Adventure experience defined by player freedom and character customization, you should absolutely download the game and step back into Ancaria.

NOTE.  This is Full Release and latest version of game. The game is already Packaged in ISO File and ready to run the game, read the instruction below.

System Requirements

Minimum

OS:
Windows 10
Processor:
AMD FX-4300 x4/ Intel Core i3-4130
RAM:
8 GB RAM
Graphics:
AMD HD 7870 / Nvidia GTX 750TI
Storage:
20 GB available space
DirectX:
Version 11
Sound Card:
Yes

Recommended

OS:
Windows 10, 11
Processor:
Ryzen 3-1200 / Intel Core i3-6100
Graphics:
Radeon RX 470 4GB/ Nvidia GTX 1650 4GB
Storage:
20 GB available space
DirectX:
Version 11
Sound Card:
Yes

Installation Guide

Step-by-step setup process for RUNE

  1. Mount the .iso file in a virtual drive — on Windows 10/11 double-clicking the image is enough.

  2. Run the installer from the disc and install the game — the release is already cracked, so no manual file copying is required.

  3. Use the desktop shortcut created by the installer to start the game.

  4. If the game does not launch, copy the contents of the RUNE folder on the disc into the installed game folder and try again.

Game Info

Publisher
THQ Nordic
Platform
PC
Release Date
File Size
18.25 GB
Status
Scene (ISO)

Update Available

v6.0

Upgrade to v6.0 without re-downloading the full game

RUNE

  1. Base download v3.2a (upd.10.05.2026)

    You get this version with the full game download below

How to apply this update

  1. Download the update archive from the links in this section — it is much smaller than the full game, so the download will be quick.

  2. Extract the archive (RAR/ZIP) with WinRAR or 7-Zip to a short, Latin-only path like C:\Games\GameName.

  3. Run setup.exe inside the update folder and install the update into your existing game folder — the one that already holds the installed game. Do not install into a new folder.

  4. Copy the updated files included with the release and confirm replacement when prompted, then launch the game and check the new version in its main menu.

Download Game

The download below is the base version v3.2a (upd.10.05.2026). To reach v6.0, apply the updates in the chain above.

Full game 8

Download
Sacred_2_Remaster_v3.2a
MD5: 972ed962f018bd9b7eaf1179b30e317c
SHA-256: 47d4698ecc674b500a2062e75c0d8c08c8fcec00897e4a12aa7218cb7e9f5935

Checksums verify the integrity of this specific file. They are not an absolute malware guarantee — always scan downloaded files.

Torrent file ready

GOFILE
Sacred.2.Remaster.v21516-P2P.rar
1FICHIER
Sacred.2.Remaster.v21516-P2P.rar
ROOTZ
Sacred.2.Remaster.v21516-P2P.rar
BUZZHEAVIER
Sacred.2.Remaster.v21516-P2P.rar
VIKINGFILE
Sacred.2.Remaster.v21516-P2P.rar

Patch Notes

Official changelists for the builds of this game

Patch 6

Build 23972610

Heroes of Ancaria!

We are happy to annouce, that Patch 6 has just gone live.
The main features for this patch are:
  • new Blacksmithing interface in the inventory (requires the blacksmithing skill)

  • various bugfixes related to Blacksmithing

  • controller quick casting for potions

  • controller quick casting input tooltips to the HUD

The button to access the Blacksmithing interface from the inventory is a small anvil located beneath the inventory grid.
The button is disabled, unless the blacksmithing skill has been learned by the character.

Controller quick casting for potions is done by holding down d-pad left,
which will then blend in the quick casting tooltips to show the specific button combinations for each potion slot.
Quick casting a potion this way will both attempt to consume a potion in the slot AND set the slot as the active slot.


Besides these main features, the patch also includes a variety of other fixes and changes.

These will be listed in the patch notes below.
If certain changes do not affect all platforms, the affected platforms are listed infront of the change.


Thank you all for your continued support,
and we hope you enjoy the update.
Have a great summer!

Patchnotes

UI
  • ADDED the ability to open and use the Blackmisthing interface, if the character has learned the skill.

  • Fixed various item bonus stats not being correctly displayed in the Blacksmithing interface.

  • Fixed issues of tooltips not showing in the Blacksmithing interface.

  • Fixed an issue where a tooltip would display Blacksmithing forge slots with the design of the original Sacred 2.

  • Added equip feedback to blacksmith forge slots based on the maximum forgable item level, and wether an item can be forged into a slot or not.

  • ADDED controller quick casting for potions by holding left d-pad.

  • ADDED input prompts for all controller quick casting, that are being shown when holding down a quick cast modifier.

  • Fixed an issue where quick casting with a slot that uses LB could permanently open the mini-map instead.

  • Fixed an issue where quick casting sometimes would not register LB as an input, if the button was held too long.

  • ADDED the ability to pick up and manually move/ sort items in the stash chest by holding the transfer button.

  • Fixed an issue where transfering items to the stash chest would temporarily drop items to the ground, resulting in a performance issue when transfering large stacks of potions.

  • Fixed and issue with item tooltip sizes.

  • Fixed the campaign status percentage in the character selection menu not showing the correct values.

  • Fixed navigation issues inside the combat arts menu, that could occurr if certain combat arts were not learned yet.

  • Fixed an issue with the Runemaster where navigation focus could sometimes jump to the "buy" button unexpectedly.

  • Fixed an issue with the localizations for skill level tooltips.

  • Fixed the discoloration of shield HP bars.

Rendering
  • Added fur for various animals (Panther, Boar, Spider, Bear, Lion, Troll, Monkey, Rat, Deer, Rabbit, Dog, Cat, Sheep, Werewolf, Gripphon, Minotaur, Horse).

  • Fixed rendering issues related to fur.

  • \[Ps5 & XBOX only] Fixed an issue where fur was visible through fog.

  • Improved Shader of the Dryades Ancient Bark Spell.

  • Improved Shader of the High Elfs Incandescent Skin Spell.

  • Fixed several issues with the Seraphim Mystique Armorset Wings FX.

  • \[Ps5 only] Fixed an issue where the Temple Guardian would become invisible when using Untouchable Force.

  • Improved rendering logic for Resource loading, Texture management and Terrain patch handling.

  • Improved Shaders for Tree rendering and lighting interactions.

  • Fixed an issue with particle emitters.

  • Fixed a rendering issue with footsteps.

Input && Spells
  • Fixed an issue where the player character can become immortal after interacting with quest dialogues.

  • Fixed an issue where the controls for "rotate left" and "rotate right" would not move the world map left and right, causing usability issues when using original Sacred 2 character controls.

  • Fixed an issue where some health potions could not be used with the healing button.

  • Fixed an issue where the order in which potions would be used by the healing button was inverted.

  • Fixed an issue where opening the ingame menu while givin movement input could cause permanent movement input being given.

  • Fixed an issue where the Seraphims Battle Stance would produce a clicking sound if it was active while playing with a controller.

  • Fixed an issue where the Inquisitors Clustering Maelstrom and Raving Thrust, and the Shadow Warriors Scything Sweep spells could damage and kill Mounts and Followers.

  • Fixed an issue where the Inquisitors Inexorable Subjugation spell would freeze the caster.

  • Fixed an issue where interacting with an NPC could cast a spell.

Misc
  • Fixed a crash that would occur when fighting the swamp dragon.

  • \[PC only] Manually added hardware detection for AMD RDNA 4 GPUs to resolve issues where the GPU was not identified on game start.

  • Fixed an issue where the savegame could be loaded in the wrong difficulty setting.

  • \[Ps5 & XBOX only] Fixed an issue where graphics settings were changed when leaving the options menu.

  • ADDED the requirement to APPLY changes to settings after using the RESET settings option.

  • \[Ps5 only] Fixed sorting issues with savegames.

  • \[Ps5 only] Fixed an issue with "ghost" savegames taking up slots and reduce the number of available savegames

Source: Steam announcement SteamDB

Patch 5

Build 23076464

Hello Heroes!

Today we bring you: Patch 5

  • returning many of the inventory and equipment slots that were present in the original game,

  • adding quick casting combat arts and hot-switching weapons to specific slots to controllers,

  • and improved UI readability for the Steamdeck (only active when played on a handheld device).

As usual, a more detailed changelog will follow below.

A short note on controller quick casting:

the controls for how to use the quick cast system are not yet shown, displayed or explained in-game, but this will be added in Patch 6.

A fix for the blacksmithing skill and the ability to smith from "anywhere, anytime" is also NOT included in the patch, but will be included in Patch 6.

How to use quick casting for combat arts and weapons:

Combat Arts:
  • Hold down RT/ R2

  • Then press the following buttons to trigger the combat art in the respective slot

(LB/ L1 )

(X/ ☐ ) (Y/ △ )

(A/ ✕ ) (B/ O )

Weapons:
  • Hold down LT/ L2

  • Then press the following buttons to select the weapon in the respective slot

(RB/ R1 )

(X/ ☐ ) (Y/ △ )

(A/ ✕ ) (B/ O )

We know it took a bit of time to included these these highlighted changes but we are very happy to finally bring these changes to the Remaster.

Thank you all so much for your continued support and kind words that reach us.

Patchnotes

Equipment & UI:

  • added the 5th Combat art slot and Weapon slot

  • added the 3rd and 4th relic sets

  • fixed various visual issues where changing the relic sets would not update the hud or armor displays correctly

  • added the 4th, 5th and 6th Potion slots

  • 2 potion slots will now be unlocked every at level 1, level 2 and level 5 each

  • due to the new total number of potion slots using potions with the controller now requires cycling through the slots by pressing dpad left twice, pressing dpad left once will consume a potion of the highlighted slot

  • fixed a bug where empty but unlocked potion slots were being classified as disabled

  • active equipment slots now change to the "hovered" state correctly, as navigating with the controller could be confusing when an active slot would not change visually when focussed

  • expanded the inventory grid by 2 rows to a total of 180 cells

  • a button for Smithing has been added to the inventory screen, but it will be disabled until Patch 6 as it is not yet functional

  • Mounts, Statistics (active bonus stats), Smithing and Scrapping buttons are now present as icons in the bottom of the inventory screen

  • the Statistics button now opens ONE singular, but scrollable list, which remains open until the button is pressed again, or until the inventory is closed

  • due to screen space limitations, buffs are no longer present in the inventory screen and potions are no longer present in the combat arts screen

  • fixed a bug where buffs could not be assigned with the controller in ultrawide screen resolutions

  • fixed a bug where closing the combat art screens window while a combo was opened would result in a crash

  • the game is now paused while any menu screen is open

  • fixed various issues where elements that were supposed to be scrollable were not

  • fixed an issue where Quest descriptions of quest steps following the initial starting text would be cut off

  • added new rml modifiers ``forced-nav´´ to improve UI navigation with controllers

  • added a new rml modifier ``@media (theme: handheld)´´ that affects the UI when the game is being played on a handheld device

  • overhauled the UI to be more readable when the game is being played on a handheld device

  • fixed a crash where certain screen resolutions would cause scrollable elements to run into an infinite loop (namely the stash chest on the steamdeck)

Controller Quick Casting:

  • adding quick casting combat arts and hot-switching weapons to specific slots to controllers

Combat Arts:
  • Hold down RT/ R2

  • Then press the following buttons to trigger the combat art in the respective slot

(LB/ L1 )

(X/ ☐ ) (Y/ △ )

(A/ ✕ ) (B/ O )

  • the selected combat art will be executed and upon releasing RT/ R2 the selection will revert back to the combat art that was active before the quick cast

  • the previous methods of using and selecting combat arts are still functional

Weapons:
  • Hold down LT/ L2

  • Then press the following buttons to select the weapon in the respective slot

(RB/ R1)

(X/ ☐ ) (Y/ △ )

(A/ ✕ ) (B/ O )

  • switches to the selected weapon and executes an attack, the weapon will now be permanently selected

  • the previous methods of using and selecting weapons are still functional

Other changes:

  • fixed NVIDIA 50XX series GPUs not being detected correctly, resulting in the integrated graphics card being used

  • fixed a memory leak with the video decoder, resulting in rapid accumulation of memory while a video was playing

  • fixed a bug where skipping the intro videos could disable movement

  • fixed a bug where the minimap would rapidly switch between locations on game start

  • fixed a bug where black bars for cutscenes would not be displayed correctly

  • fixed a bug where a second fade in would be played after leaving/entering dungeons

  • fixed a bug where additional damage floating texts would overlap with the regular damage numbers with the help of @Marko

  • fixed a Loca ID for the Sound directions with the help of @atraxy

  • fixed an issue where the sound volume after fade-in would be wrong

  • fixed a some cases where loca formatting for numbers would lead to confusingly displayed numbers

  • added support to rebind controlls to the arrow keys

  • added a init.txt file to the scripts folder, that allows overwriting the Language via ``sys.setLanguage("nameOfYourLanguageFolder")´´
    (make sure to remove the -- before the system command aswell)

    this script effects text, speech and video files, allowing GoG users to set their preferred language outside of the installer

  • added various quests to free play which were previously not available in the gamemode

Source: Steam announcement SteamDB

Reviews

4.9
out of 5
209 ratings 209 of these carried over from our archive

No written reviews for this game yet.

Rate this repack in the form below and your comment becomes the first review here.

Comments (4)

  1. Skigameco Pinned
    Uploaded version: 17 December 2025 / Build 21210155

    Multiple crashes caused by various memory leaks related to pathfinding, AI manager, the bonus factory and UI
    Multiple crashes caused by UI tooltips, namegenerator and Inventory Grid
    Crashes related to lightsaber rendering
    Potential crashes caused by sector graph sorting
    A crash that could occur when unpausing the game
    Potential movement locks after using the inventory
    Incorrect handling of game difficulty unlocking
    UI hover sounds being triggered on attacks
    An issue where some spell projectiles would collide with the spell caster and despawn
    An issue where dead people would block arrows being fired over them
    An issue with physics capsule overlap for certain spells
    Multiple shading and texture issues with some armors/equipment
    Stretched skill icons when level ups are available
    “Expert Touch” option being visually disabled by default but enabled by code
    An issue where Orb sets would activate incorrectly
    An issue where quest book entry references would be invalidated in the quest icons (not a full fix to quest icons disappearing as there were multiple causes)
    Some issues where Background music could permanently disappear
    An issue with displaced Item Tooltips and Tooltips not being unloaded correctly
    Overlapping item compare screens for wider item screens
  2. Skigameco



    Patch 4 is being deployed RIGHT NOW!
    Gameplayfixed the shadow warrior dual wield run animationfixed an issue where only the combat art selected when loading the game could be used, if the game was last saved while mountedfixed an issue where leveling a combat art beyond 200 would reset its levelfixed a bug where main quest wastelands 1a station 9 would not trigger correctly due to being placed BEHIND the teleporter instead of in front of itfixed multiple issues with ranged projectilesfixed an issue where the screen would switch to black and fade in a second time after teleporting/ leaving dungeonsfixed an issue where jump animations would fast forward to the finish when movement input is givenfixed an issue where the current target was lost when it moved from longRange into shortRangefixed a crash when in character menus while the dragon mage morph duration runs out 
    UIfixed a controller navigation bug in the savegame selection screenfixed some controller navigation issues in the character creation menufixed an issue that prevented \"Load Previous Savegame\" from working correctlyfixed issues with Combat Regeneration Time Slidersfixed an issue where the leave game menu could break the UI if you switch to a different menu while it was openfixed an issue with wrong savegame thumbnails being displayed sometimesimproved visibility/ readability of the minimapimproved visibility of active weapon / combat art / buffsslightly improved visibility of the selected inventory itemfixed an issue with the mouse inventory when interacting with the blacksmith or runemasterfixed issues with the last enemy display 
    ADDED:integrated \'Marko\'s Sacred 2 Rune Icons Re-Urm-Kinda-Mastered\' mod for improved Rune Icons 
    performance & memoryfixed black & disappearing textures (especially ground textures)added various instance limits to remove memory leaksfixed performance issues with floating text, reduces lag spikes when being hit a lot in a short timeimproved performance of entities when the game is paused to fix stutters when un-pausing
     fixed some issues with texture cleanupfixed rmlui deltatime issuefixed performance issues related to how ai equipment data was storedfixed performance issues with reloading Spell datafixed some issues where sound sources wouldn\'t unloadfixed an issue with particle memory usageimproved performance of reading static object dataimproved performance of savegame loadingimproved performance of quest loadingfixed some issues with GrannyFx animation buffer updates


  3. Skigameco


    Update 3.0:FixedFixed a Lua script bug which avoided books from spawning/dropping for all game versions.Fixed quest icons not being displayed sometimes when loading a gameFixed some crashes related to spells and effectsnotably for Narmul, boss of the ice region and the summoning of demons in the blood forestFixed a crash when remapping keysFixed a crash when holding an item while opening the character statistics in the inventoryFixed a crash that might occur while accepting or completing a questFixed an issue, where creating a new character would delete the shared chest.Fixed an issue where selling many items to merchants leads to the merchant\'s inventory becoming so large that items were no longer displayed or available for purchaseFixed character naming issuesFixed Item colors in various UI screens and when dropped in the world not working properlyFixed fur not being rendered properly for the seraphim special mount, some equipment and wolvesFixed item tooltip overlapping in the inventory and when talking to tradersFixed gamepad Y button not dropping inventory items to world anymoreFixed issues with the taskbar visual logic while switching between hero mounted (for e.g. on a horse) and unmountedFixed some missing localization stringsFixed flickering of info texts when pressing ALTFixed main menu character preview sometimes not matching the last played characterFixed some text overlap issues for the save game selection screenFixed a shader pipeline for the dryads summonsFixed an issue with quests not being active in gamemodes, even when the relevant bit was set AddedAdded Free Play mode where players can repeat quests and farm bosses (PC ONLY)Added new options:Camera Rotation Speedinvert x/y-axesDead Zone for left/right thumbstick with adjustable threshold

  4. Skigameco


    Changelog:FixedFixed a Lua script bug which avoided books from spawning/dropping for all game versions.Fixed quest icons not being displayed sometimes when loading a gameFixed some crashes related to spells and effectsnotably for Narmul, boss of the ice region and the summoning of demons in the blood forestFixed a crash when remapping keysFixed a crash when holding an item while opening the character statistics in the inventoryFixed a crash that might occur while accepting or completing a questFixed an issue, where creating a new character would delete the shared chest.Fixed an issue where selling many items to merchants leads to the merchant\'s inventory becoming so large that items were no longer displayed or available for purchaseFixed character naming issuesFixed Item colors in various UI screens and when dropped in the world not working properlyFixed fur not being rendered properly for the seraphim special mount, some equipment and wolvesFixed item tooltip overlapping in the inventory and when talking to tradersFixed gamepad Y button not dropping inventory items to world anymoreFixed issues with the taskbar visual logic while switching between hero mounted (for e.g. on a horse) and unmountedFixed some missing localization stringsFixed flickering of info texts when pressing ALTFixed main menu character preview sometimes not matching the last played characterFixed some text overlap issues for the save game selection screenFixed a shader pipeline for the dryads summonsFixed an issue with quests not being active in gamemodes, even when the relevant bit was setAddedAdded Free Play mode where players can repeat quests and farm bosses (PC ONLY)Added new options:Camera Rotation Speedinvert x/y-axesDead Zone for left/right thumbstick with adjustable thresholdChangedImproved controls when transferring items between the player’s inventory and chestwith controller: pressing A (xbox) /X (ps) directly transfers the itemwith mouse and keyboard: holding Left-Control while left clicking an item transfers the item directly

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