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Poker Night at the Inventory (Remastered)

Poker Night at the Inventory (Remastered)
Platform
PC
Release Date
File Size
960 MB
Views
2,085
Patch Notes
2
Comments
1
Languages
English
Added by
Added by Admin
Download Game v1.4.0

Version Status

Current Version
v1.4.0
Current Build
25257439
Latest Build
25257439
Last Steam Update
Rate & review
4.7 / 5 (20)
View on Steam

Screenshots

Poker Night at the Inventory (Remastered) — Screenshots 1
Poker Night at the Inventory (Remastered) — Screenshots 2
Poker Night at the Inventory (Remastered) — Screenshots 3
Poker Night at the Inventory (Remastered) — Screenshots 4
Poker Night at the Inventory (Remastered) — Screenshots 5
Poker Night at the Inventory (Remastered) — Screenshots 6
Poker Night at the Inventory (Remastered) — Screenshots 7
Poker Night at the Inventory (Remastered) — Screenshots 8

Description

Poker Night at the Inventory Remaster marks the return of the underground club, where poker once again becomes a source of clashes of personalities. Years after the closure of the Inventory, legendary video game characters once again gather around the table to settle scores in no-limit Texas Hold'em. Here, every hand is a mixture of calculation, bluffing, and caustic remarks, turning the match into a personal confrontation. Victories gradually unlock new tables and decks designed in the style of your opponents. These items go beyond cosmetics: some change animations, character reactions, and the atmosphere of the game.

The process of unlocking creates a sense of progress, with each new discovery emphasizing the individuality of your opponents and the club itself. Sometimes the stakes go beyond chips. When an opponent runs out of money, personal items are deposited into the pot. Winning adds these items to your collection and Team Fortress 2 inventory, turning poker into a source of real trophies. Each game feels risky, because at stake is not just victory, but a unique reward.

Key Features

  • No-Limit Texas Hold\'em with an emphasis on dialogue and character development.
  • Unlockable tables and decks that reflect the style and universes of your opponents.
  • Hidden item effects that affect the visuals and presentation of the game.
  • Exclusive trophies directly tied to your Team Fortress 2 inventory.

System Requirements

Minimum

OS:
Windows 10 and later versions
Processor:
Intel Core 2 Duo 2.4GHz
RAM:
2 GB RAM
Graphics:
Nvidia GTS 450+ with 1024MB+ VRAM (excluding GT)
Storage:
1 GB available space
DirectX:
Version 11
Sound Card:
DirectX 11 sound device

Installation Guide

Step-by-step setup process for P2P

  1. The game is distributed already pre-installed — you will not find an installer here, and none is needed.

  2. Unpack the RAR/ZIP archive with WinRAR or 7-Zip, for example to C:\Games\GameName.

  3. Launch the game via Run Me!.bat or the main .exe inside the extracted folder.

Game Info

Developer
Telltale Games
Publisher
Telltale Games
Platform
PC
Release Date
File Size
960 MB
Status
Pre-installed (Portable)

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MEGA
Hunter.The.Reckoning.Day.For.Night.Build.25409459.zip
PIXELDRAIN
Hunter.The.Reckoning.Day.For.Night.Build.25409459.zip
GOFILE
Hunter.The.Reckoning.Day.For.Night.Build.25409459.zip
MEDIAFIRE
Hunter.The.Reckoning.Day.For.Night.Build.25409459.zip
1FICHIER
Hunter.The.Reckoning.Day.For.Night.Build.25409459.zip

Patch Notes

Official changelists for the builds of this game

Four new tables, Stank Mode, and a Dangeresque bundle

Build 25257439

Happy first day of the Steam Autumn Sale! We’re celebrating with a content update that adds four new unlockable table designs plus the setting you didn’t know you needed: Stank Mode!


Four New Tables

Today’s update adds four new table designs to Poker Night at the Inventory's roster, bringing the total up to 27. (That's a lot of tables!) Here's what's new:


Themed after Max’s trippy telekinetic abilities interface in Sam & Max: The Devil’s Playhouse.


Inspired by an iconic old-timey Homestar Runner short, everyone's dressed in their old-timey best.


Features retro shading on Tycho and a table-sized version of Gabe’s beloved yellow shirt from the Penny Arcade comics.


Pays homage to Team Fortress 2’s MvM co-op mode with a robotic skin for the Heavy.


Introducing Stank Mode

When our Poker Night at the Inventory remaster came out in March, some longtime fans were miffed that the upgraded lighting, graphics, and visual effects stripped away some of the original’s… stank, for lack of a better word.


We aim to please, so you can now flip a switch in the settings menu to enable Stank Mode, a subtly grimy filter that makes the colors a little less vibrant, the atmosphere a little smokier, and the overall aesthetic just a bit dingier. You asked for it, friends.

 

Looks Like We’re Gonna Have to Jump!

Also hitting today is the Looks Like We’re Gonna Have to Jump! bundle, which saves you money by pairing Poker Night at the Inventory with Dangeresque: The Roomisode Triungulate, three bite-sized point & click adventures starring your favorite detective, Dangeresque (aka Strong Bad sporting a pair of stylish sunglasses).

 

Thank you to our, um, friends at Videlectrix for partnering on this bundle. Now please stop it with the shouty 2:00 a.m. phone calls about “good graphics.” We’d hate to have to get our lawyers involved.



Poker Night at the Inventory 1.5.0 Update

In addition to the new unlockable tables and newer dingier colors, we also fixed a bunch of bugs. Here are the fixes and small quality of life improvements you'll find in the update:

  • Added four new unlockable tables: Toys of Power, Parsnips A-Plenty, Gabe's Shirt XXXL, and Mann vs. Machine. All four new tables can be earned by winning tournaments.

  • Added "Stank Mode" option in gameplay settings, to flip the lighting and colors to a dingier palette more reminiscent of the original game.

  • Added a setting to allow special item buy-ins to repeat even after you've won them. This won't grant you an extra item, but will let you see the content and re-live the thrill of playing in item rounds again, after you've won all of them for real.

  • Fixed instances where the Host would sometimes say the blinds are changing when they aren't.

  • Fixed missing chip sound effects in various win cutscenes.

  • Fixed slider and toggle sound effects not playing in the pause menu until the menu was closed.

  • Fixed Tycho's finger intersecting his eyebrow in showdown closeups.

  • Fixed Heavy's visor disappearing when he busts out. He also no longer occasionally intersects with the chair and table after busting out. Finally we can all relax.

  • Fixed environment turning black when switching from Automata or Telltale Shield table during opening cutscene.

Thanks as always to everyone who has sent in bugs they find. If you're experiencing a bug we haven't fixed, drop a note in the comments or send us a support ticket.


Source: Steam announcement SteamDB

Poker Night at the Inventory 1.4.0 Update

Build 22771078

Poker Night at the Inventory has been updated to version 1.4.0, which may be the best version of Poker Night yet. We hope so at least. This update focuses on the much-requested ability to play Poker Night in the background while doing other things, and we fixed some bugs and restored a few missing dialog lines while we were at it.

We added a few new quality of life features around background play and improved gamepad support:

  • Poker Night can now optionally keep running in the background. Go to Gameplay Settings and turn "Pause When In Background" to "Off."

  • The game can now also automatically deal the next hand, skipping past the "Click anywhere to deal" screen entirely. Go to gameplay Settings and turn "Auto Deal Next Hand" to "On." The host will still call out the raised blinds verbally, and you'll see them up in the top UI as people around the table pay the blinds.

  • When playing with a gamepad, you can now press Left Trigger to see your current call amount, and Right Trigger to see your bet amount.

This patch also fixes a bunch of bugs:

  • Tells no longer occasionally play during showdowns and while skipping to the next hand.

  • Fixed instances where a character's acting performance would blend in on top of their poker playing animation, causing strange hovering hands or other visual glitches.

  • The Heavy's minigun sound now loops when he brings it out after a big loss. His laugh also doesn't get cut off when he wins.

  • Fixed the "Three Wise Men" achievement being possible when your Full House only had two wise men. Three kings are now required, as intended.

  • Characters around the table will now more accurately look at the competitor they're taunting about their bad hand.

  • Characters around the table won't play dialog that uses plural nouns when there are only two players left in the game.

  • Fixed Tycho's hair getting overly bright when he walks away from the table after busting out.

  • Fixed mid-game music sometimes starting up a new track during showdowns.

  • Fixed a bad game state that could be caused by adjusting your buy-in amount, saving and loading.

  • Fixed empty pots not always getting removed properly, which may help resolve rare instances where someone can appear to win a hand after folding.

  • Fixed a handful of pops and glitches, including: Strong Bad's cards flying into his hand when he checks them before folding, Tycho popping in and out of a folded "leaning back" pose when he loses, and Max taking his chips twice when claiming the pot when he wins against Tycho.

  • Added a bunch of missing poker chip sound effects.

  • Found places where Tycho's uncensored lines were still not showing up properly in subtitles, and fixed them. Also fixed a missing uncensored version of Tycho's "I guess you don't f*ck around" line.

  • Fixed a bunch of little typos in subtitles.

And finally, we found a few short "check" and "fold" related lines of dialog that never got played in any version of the game due to logic errors in the dialog scripting. You'll now occasionally hear them!

We also recently fixed a bunch of stuff in the 1.3.0 patch, so if you haven't played in a bit and are wondering about another bug, it might have been fixed then. If not...

As always, thanks for letting us know when you find a bug. If you've got a bug that you've encountered but don't see it here, please let us know in the comments and we'll do our best to squash it.

Source: Steam announcement SteamDB

Reviews

4.7
out of 5
20 ratings 20 of these carried over from our archive

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Comments (1)

  1. Skigameco



    We added a few small new features, and restored a little missing content:
    Your stats and unlocks are now saved separately from the game settings, so when you switch between devices, your unlocks, stats, and progress will come with you, but not your settings. This was especially notable for Steam Deck players who were bringing desktop graphics and sound settings with them when changing devices.If you play with uncensored dialog, the subtitles are now also uncensored. We also fixed Tycho\'s \"sh*t hot\" line: it is no longer censored when playing in uncensored mode.You can now adjust the bet or raise the amount using your scroll wheel.Ambient Sound now has its own volume slider in settings.This patch also fixes a bunch of bugs:
    If you felt like you won an item and it went to the wrong player, it was almost definitely a game where the pot was either split, or there were one or more side pots. We found and fixed some instances where the item would go to nobody if the pot was split, or to the winner of the last side pot. Now, if a character has bought in with a special item and busts out during a side pot, the winner of the biggest side pot gets the item. If the pot is split, both winners of the split pot get the item.Fixed the game sometimes not progressing after certain conversations were interrupted.The Heavy\'s minigun sound now loops when everyone at the table draws their guns on Tycho. (And yep, we missed the looping minigun sound where he flips the table over but will get it in the next patch.)Strong Bad doesn\'t leave his shovel floating above the table when dialog is skipped mid-shoveling.Fixed a bunch of camera pops throughout the game.Fixed a bunch of subtitle typos and places where the text didn\'t match the final recorded voice lines.Fixed instances where a character\'s cards would sometimes pop or flicker when turning them over.Characters no longer harass you to stop taking too long when you\'re in a menu (this sounds funny writing it out here, but really felt like a bug in the game, because it was).Fixed hole card textures not updating when switching decks after a player has folded.Fixed multiple instances of missing sound effects when Heavy slams his hand down on the table.Fixed other missing sound effects on Max and Heavy \"all in\" animations.


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