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BATTLETECH Urban Warfare

BATTLETECH Urban Warfare
Platform
PC
Release Date
File Size
15.20 GB
Downloads
15
Views
7,214
Comments
2
Languages
english, french, german, russian
Added by
Added by Admin
Download Game v1.7.0

Version Status

Current Version
v1.7.0
Rate & review
4.7 / 5 (196)
Mixed
54%
79

Screenshots

BATTLETECH Urban Warfare — Screenshots 1
BATTLETECH Urban Warfare — Screenshots 2
BATTLETECH Urban Warfare — Screenshots 3

Description

Not so long ago, Paradox Interactive and Harebrained Schemes studio showed a Urban Warfare add-on trailer for BattleTech. Addition DLC will add to the game a new type of locations — a city in which the viewing angle is limited and you can use the environment to your advantage. The game will also be added two new furs for the player and three types of enemies, EW tools and a fairly large number of new missions.

The main feature of Urban Warfare is the new urban biome. Battles among the skyscrapers mean a limited viewing angle and a high probability of getting damage from the wreckage. As the developers explained, buildings collapse quite easily.

With the release of the DLC, two new furs, attacking and defensive missions, new enemy vehicles, fresh Flashpoints and electronic weapons will be added to the game.

NOTES: This release is standalone and includes all content and DLC from our previous releases and updates.

REPACK NOTES: The initial SFV was wrong, sorry about that.

Key Features

  • Fixed a formatting problem with the json for the PNT-9R.
  • Updated the Hatchetman HCT-3X faction so that it is part of more lore relevant enemy lances.
  • Fixed an issue where the Double Agent Flashpoint awarded the wrong faction reputation.
  • The Packrat now moves as a light wheeled vehicle.
  • Stock lances in skirmish mode are no longer duplicated in the dropdown when the budget is unlimited.
  • Several libraries for Ubuntu Linux users are now installed along with the game by default.

System Requirements

Minimum

OS:
64-bit Windows 7 or Higher
Processor:
Intel® Core™ i3-2105 or AMD® Phenom™ II X3 720
RAM:
8 MB RAM
Graphics:
Nvidia® GeForce™ GTX 560 Ti or AMD® ATI Radeon™ HD 5870 (1 GB VRAM)
DirectX:
Version 11
Network:
Broadband Internet connection
Sound Card:
DirectX 9 sound device

Recommended

OS:
64-bit Windows 7 or Higher
Processor:
Intel® Core™ i5-4460 or AMD® FX-4300
RAM:
16 MB RAM
Graphics:
Nvidia® GeForce™ GTX 670 or AMD® Radeon™ R9 285 (2 GB VRAM)
DirectX:
Version 11
Network:
Broadband Internet connection
Sound Card:
DirectX 9 sound device

Installation Guide

Step-by-step setup process for PLAZA

  1. Mount the .iso image in a virtual drive (Daemon Tools, PowerISO, or the built-in Windows mounting) — or burn it to a blank disc if you prefer the real thing.

  2. Run setup.exe from the mounted drive and install the game like any ordinary Windows program.

  3. Copy everything from the PLAZA folder on the disc into the folder where the game was installed, replacing files when asked.

  4. Launch the game from the desktop shortcut or the installed .exe — always with Run as administrator.

Game Info

Platform
PC
Release Date
File Size
15.20 GB
Status
Scene (ISO)

Download Game

Full game

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battletech_urban_warfare_repack-plaza
MD5: d7fdba3fe71635e2852828a7d8918746
SHA-256: 7d3b370deba8666dc65f287402ab30cb618dd41e9b1496562349f2322cb6ac85

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Reviews

4.7
out of 5
196 ratings 196 of these carried over from our archive

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Comments (2)

  1. CODEX
    Update v1.7.0: AIImproved AI’s ability to avoid a potential ECM exploitECM carriers will now work harder at keeping their allies cloakedFurther pathing fixes for several missions where the AI could become stuckUpdated lance role tags for a number of â€˜Mechs (such as â€œtankâ€, “sniperâ€, “scoutâ€, etc.)Combat Performance Improvements Particle system optimizationUI rendering optimization Map GraphicsMany small map polish fixes — closing seams, grounding assets, clipping corrections, etc. UIFixed a bug where an event may reference a random star system rather than the currently orbited one OtherRe-balanced the Attack/Defend encounter type Fixed many small grammar and translation errors Improvements to missile trajectories Balance adjustments to the Kamea story campaign: Lowered mechwarrior hiring cost Increased payout in c-bills for contracts Increased base salvage for contracts Increased the frequency of non-weapon rare items in salvage Increased the starting cbills from 980k to 1000k Increased the starting morale from 25 to 28 Increased MechWarrior XP per mission from 400 to 500 Updated difficulty settings to match new defaults FIxed an issue where certain sounds on Urban maps would persist after save/load FIxed an issue where player ‘Mechs could not melee units cloaked within an ECM field The \'White Lies\' Flashpoint is now available during career mode as well as after completing the campaign Fixed an issue where buildings could collapse while they still had health Fixed the contract results page for the ‘Hearts and Minds’ Flashpoint with the correct objectives FIxed an issue where ally defense turrets would not turn on in Attack and Defend — Retaliation contracts FIxed an issue where attacks would pass through buildings without causing stray shot damage Gyro+++ component gameplay effects can no longer be stackedFixed an issue where Pre and Post mission autosaves would not properly generate for procedural contracts when any Flashpoint was active
  2. CODEX
    Update v1.6.1:We have fixed the issue in which the Arano Restoration controlled systems become swapped with the Aurigan Directorate after loading a historical post-Campaign saveWe have addressed a special character display problem impacting our French translationsWe have fixed an issue that caused an infinite loading screen if a Kickstarter Backer skin was in useWe have made several AI improvements that will result in better path finding

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