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Mortal Shell II

Mortal Shell II
Platform
PC
Release Date
File Size
68.05 GB
Views
1,246
Patch Notes
2
Comments
0
Languages
English, French, Italian, German, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Portuguese - Portugal, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese, Korean, Ukrainian
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Play modes & compatibility

Play modes

  • Single-player

Compatibility

  • Controller support
Download Game v93241

Version Status

Current Version
v93241
Current Build
25844787
Latest Build
25844787
Last Steam Update
+1 DLC
Included DLC
  • Mortal Shell II: Devout Edition Upgrade

Screenshots

Mortal Shell II — Screenshots 1
Mortal Shell II — Screenshots 2
Mortal Shell II — Screenshots 3
Mortal Shell II — Screenshots 4
Mortal Shell II — Screenshots 5
Mortal Shell II — Screenshots 6
Mortal Shell II — Screenshots 7
Mortal Shell II — Screenshots 8

Description

Mortal Shell II is an action RPG developed by Cold Symmetry, a standalone sequel built on dynamic combat mechanics and free exploration. Set in a devastated, interconnected open world, the environments are deliberately compact and dense, saving the player time while encouraging thorough exploration. The main journey revolves around finding and mastering the forgotten "Shells" of eight fallen warriors scattered throughout the ruins.

By inhabiting these Shells, you unlock their unique innate abilities and gradually uncover the story of each warrior's past. Combat is fast, realistic, and has no stamina limit, allowing for relentless attacks against enemies. Battles demand tactical precision, challenging you to breach enemy defenses to deliver devastating critical hits. To support a variety of combat styles, the game features extensive upgrade systems for both melee and ranged weapons. Venturing off the beaten path invariably rewards your curiosity with hidden gear, valuable upgrades, and new Shells to master.

System Requirements

Minimum

OS:
Windows 10 / 11
Processor:
Intel Core i7-10700K @ 3.8 GHz or better or AMD Ryzen 5 3600 @ 3.6 GHz or better
RAM:
16 GB RAM
Graphics:
NVIDIA GeForce RTX 2060 SUPER 8 GB or AMD Radeon RX 6600 8 GB
Storage:
70 GB available space
DirectX:
Version 12

Installation Guide

Step-by-step setup process for P2P

  1. The game is distributed already pre-installed — you will not find an installer here, and none is needed.

  2. Unpack the RAR/ZIP archive with WinRAR or 7-Zip, for example to C:\Games\GameName.

  3. Launch the game via Run Me!.bat or the main .exe inside the extracted folder.

Game Info

Developer
Cold Symmetry
Publisher
Playstack
Platform
PC
Release Date
File Size
68.05 GB
Status
Pre-installed (Portable)

Download Game

Full game 6

Download
Mortal.Shell.II.1718.v93241.torrent
MD5: e23503c266cfccaef6726bb7b53ece0c
SHA-256: 67f48604001d899a7602b31a3151e15ad9bf57aa611c00939bb0c1ba86ff9ccf

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Torrent file ready

GOFILE
Mortal.Shell.II.v93241-P2P.rar
1FICHIER
Mortal.Shell.II.v93241-P2P.rar
ROOTZ
Mortal.Shell.II.v93241-P2P.rar
BUZZHEAVIER
Mortal.Shell.II.v93241-P2P.rar
VIKINGFILE
Mortal.Shell.II.v93241-P2P.rar

Patch Notes

Official changelists for the builds of this game

Hotfix Live Now

Build 25844787

Player & Gameplay

  • Tiltshot projectile now spins and moves forward

  • Fixed Barrage + Solnir Shard Tarstone dealing damage to allies

  • Fixed the Parasitic Stone exploit when switching between sheep and shell form

  • Fixed an issue where unequipping Egon's Stone could prevent Gloom loss

  • Fixed Tarstones not granting EXP for kills by player summons

  • Fixed Black Needle throw and infused stone being unable to aim or interact

  • Fixed several Slayer Seal/Punch issues

  • Fixed canceling Proxima's Shell ability stopping weapons being re-equipped

  • Fixed issue that blocked Gragu from being possessed

  • Fixed Astral Clones not attacking when summoned close to an edge

  • Fixed Lost Clotstone for Genessa Clones using Obsidian Hammer getting stuck and staying forever

  • Fixed Cursed Child and Grisha summons being hit and targeted by Biosampler

  • Fixed Cursed Child summons being targeted by Sidearm

  • Fixed spawned summons causing collision issues on big enemies and bosses, such as Grisha or Cursed Child summons launching bosses

  • Force feedback tweaks and changes

  • Cleaned up melee attack logic


Enemies & Bosses

  • Final Boss HP reduced, player cosmic disease resistance doubled and his grab attack now has more anticipation

  • Fixed issues around the main bosses' phase change

  • Improved Droeg, the Conqueror's hitboxes

  • Fixed Bor, the Deluded Monarch's lock-on location and Biosampler interaction

  • Improved how the Monolith works with Proxima Biosampler

  • Adjusted Orrem, the Golem's triple slam

  • Necrite run attack timing tweak


Dungeons

  • Player can now collect 3 extra ovas in the final slice dungeon when playing NG+

  • Fixed the enemy count on The Last Siege

  • Fix for slow-streaming dungeons when "seamless dungeon streaming" is enabled

  • Fix for double dungeon loading


UI

  • Mether's Breath now has multiple warning prompts

  • Fixed backing out of Mether's Breath's second warning soft-locking the game


Audio

  • Fixed Lucian, the Thirsting Knight's dodge audio

  • Fixed Magdelena, Lady of the Woods' unparryable slam attack audio triggering multiple times


VFX & Animation

  • New VFX for Tiel's Shadow Clones, plus tweaks and fixes for Tiel's Poison Shadow Clones

  • New explosion version for Droeg, the Conqueror

  • Giant Spider FX pass with more feedback, force feedback, and camera shakes

  • New shell summon handshake animation and a small Gragu height tweak


Camera

  • Improvements to camera collisions

Environment and Performance

  • Environment and collision bug fixes

  • General optimizations, including castle stairs, mine pillars, tomb floors, and catacomb/iron maiden collision

  • Optimized bear traps and fixed the wrong trap rotation during the disarm animation

  • Rebuilt shader (PSO) caches and world HLODs

Source: Steam announcement SteamDB

Hotfix Live Now

Build 25478144

Major Bug Fixes

  • Fixed dungeons not loading correctly when using Egon's Stone

  • Fixed trophy/achievement issues with "Seeking the Past"

  • Fixed Egon's Stone removing Gloom dropped in the open world

  • Several fixes to prevent players falling through elevator lifts when walking into walls

  • Fixed an issue that could cause Orrem, the Reclaimed to be killed instantly

  • Fixed enemies becoming aggroed during miniboss fights

Player

  • Fixed a soft lock when cancelling Mether's Severance with a gamepad

  • Fixed Stray Genessa not being interactable after using Mether's Severance

  • Fixed an issue with Genessa's Faithful Doubles when using Lost Clotstone

  • Fixed Clockwork Scythe elemental effects not applying correctly

  • Fixed Harbinger shades and masks not displaying in the level-up tab

  • Fixed the player continuing sheep attacks after transforming back into their shell

  • Fixed a bug that made the Slayer Seal unresponsive

  • Fixed small parts of Lazlo's leg clipping through armor

Enemies and Bosses

  • Tweaked the final boss's fire ring attacks

  • Adjusted The Warden's jump timing and trigger boxes to be more responsive

  • Adjusted The Warden's positioning so it no longer jumps through walls

  • Several fixes and improvements to The Warden

  • Fixed the player being pushed outside the Hexapod arena

UI

  • Added UI support for Adaptive Difficulty tiers

  • Updated the Adaptive Difficulty indicator with new, improved icons and made the night mode icon easier to see

Optimization

  • Added a Low Latency Mode option to the menu (NVIDIA Reflex and AMD Anti-Lag 2)

  • Fixed issue where the VSync option was missing its tooltip while Frame Generation is enabled

  • Optimized shadows in the Hub

  • Texture optimizations

  • Other optimizations and improvements

    Edit: Bring my Ova Back to me is not fixed in this patch, but a fix for this will be added in the next update.

Source: Steam announcement SteamDB

Reviews

4.8
out of 5
11 ratings 11 of these carried over from our archive

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