Skip to content

Running With Rifles

Running With Rifles
Platform
PC
Release Date
File Size
1.77 GB
Views
22,744
Comments
5
Languages
multi10, English, French, German, Spanish - Spain, Polish, Portuguese, Italian, Simplified Chinese, Portuguese - Brazil, Russian, Korean, Spanish - Latin America
Added by
Added by Admin
Download Game v1.98.1

Version Status

Current Version
v1.98.1

Screenshots

Running With Rifles — Screenshots 1
Running With Rifles — Screenshots 2
Running With Rifles — Screenshots 3

Description

Isometric shooter Running With Rifles — opens before the players a lot of opportunities. The game with a view from above allows you to conduct fascinating military events. For the process to be effective, a large number of weapons were introduced. Developers have created a variety of missions of any complexity, passing them will be quite difficult, but it is very interesting. Large-scale game locations with an unusual environment make it possible to move around and recapture the territory.

NOTE. This release is standalone.

Includes the following DLC:

  • RUNNING WITH RIFLES PACIFIC
  • RUNNING WITH RIFLES EDELWEISS
  • RUNNING WITH RIFLES EDELWEISS Soundtrack
  • RUNNING WITH RIFLES EASTERN FRONT
  • RUNNING WITH RIFLES Veteran Pack

About This Game

In order not to spend a lot of time developing positions, you can use auto equipment. You can use hard direct attacks or conduct a quiet partisan activity. Particular attention igrodely given to weather conditions, the effect of fog, rain, snow, dawn and sunset, makes its own adjustments to the gameplay.

Key Features

  • hundreds of locations to explore from trenches to towns, deserts to snowy valleys
  • emergent AI that will question if you\'re as smart as you think you are
  • realistic cover system
  • dozens of different weapons, support and cover items, radio calls, vehicles
  • side objectives to keep you busy: destroy radio towers and other assets, steal cargo trucks, rescue prisoners
  • 40+ multiplayer support, dedicated servers, coop, PvP, PvPvE
  • speech bubbles!
  • deaths and fails, a lot of them, including your own!
  • ...and of course, mods!

System Requirements

Minimum

OS:
Windows XP
Processor:
1.6 GHz Dual Core
RAM:
1 GB RAM
Graphics:
NVidia Geforce 6600, ATI x800, Intel HD3000 or equivalent with 256MB VRAM
Storage:
800 MB available space
DirectX:
Version 9.0c

Recommended

OS:
Windows 10/8.1/8/7/Vista
Processor:
2.4 GHz Dual Core
RAM:
2 GB RAM
Network:
Broadband Internet connection

Installation Guide

Step-by-step setup process for P2P Release

  1. No installation is needed — this release is fully pre-installed and ready to play, so you can skip setup wizards and long updates entirely.

  2. Extract the archive (RAR/ZIP) to a short, Latin-only path like C:\Games\GameName using WinRAR or 7-Zip — and never launch the game from inside the archive, as that is the top cause of launch failures.

  3. Launch the game via Run Me!.bat (or the main .exe file) in the game folder. If nothing happens, right-click it and choose Run as administrator.

Game Info

Developer
Osumia Games
Publisher
Osumia Games
Platform
PC
Release Date
File Size
1.77 GB
Status
Pre-installed (Portable)

Download Game

Full game

Download
running_with_rifles_build_16369803_rar
MD5: b4265cfedac6f15a81560be0b3026d4f
SHA-256: 44bd1c0daef1a0758d732b34e6c7b5e7a180fc2379c6b6bcc049766b57b0b7f7

Checksums verify the integrity of this specific file. They are not an absolute malware guarantee — always scan downloaded files.

Torrent file ready

Reviews

4.5
out of 5
39 ratings 39 of these carried over from our archive

No written reviews for this game yet.

Rate this repack in the form below and your comment becomes the first review here.

Comments (5)

  1. Skigameco


    Update 1.96 Content Patch 2dominance: added a KotH substage for the map \"Rattlesnake Crescent\"dominance: reduced the size of the largest conquest substage on Moorland Apocalypse from 6 to 4 basesdominance: split the Vigil Island conquest substage in 2 distinct ones as the substage was too bigdominance: fixed missing damage multiplicator for some vehicle MGsdominance: fixed missing updated Warsalt Legacy overlay maskvisuals: fixed ghost shader for plants and bushes in the Warsalt Legacy mapsounds: applied volume gain to some audio files after being turned to monosounds: slightly reduced the dying sound of the female elitesww2: fixed cards showing blank for Edelweiss in WW2 invasionww2: fixed a few translationsww2: fixed \"ww2:combined\" to not be shown in the campaign menu (supposed to be quick match only)ww2: fixed emoticons not showing upww2: removed the radio jammer from the player faction in \"WW2:Power Junction\"

  2. CODEX
    Changelog v1.76:maps: \"Tropical Blizzard\" map added. A winter theme map based on Vigil islandmaps: \"Gotcha Island\" map addedmaps: Vigil Island night time is set to be less darkmaps: Reversed Rattlesnake Crescent (invasion only) starting base slightly modified to reduce spawn locksmaps: Moorland Apocalypse (invasion only) starting base modified to have easier access to the stash and slightly better defensemaps: few fixes here and thereweapons: blast radius of the C4 reduced by 30%, also reduced the push effect and the screen shakinesscalls: A-10 gun run launch time reducedcalls: Artillery Strike tier 2 now fires 5 rounds instead of 8.campaign: added possibility to restart the current map in the menuman_vs_zombies: fixed crash when deploying a coverman_vs_world: enemy can now toss grenades at the playerinvasion: entirely re-balancing (should also be harder now)invasion: player faction changed to Greenbeltsinvasion (Pacific): player faction changed to IJAmisc: increased the player slots of the official invasion servers from 24 to 32misc: Ice cream van is now listing content of the community box #4 in his lottery poolmisc: fixed missing kill text notificationsmisc: a player can now be picked in map view for hotkey purposesonline: reworked kick/ban/penalty notificationsonline: fixed in-game kick in menu to work correctly in all casesonline: fixed current weapon indicator showing up in wrong place when joining a server with no spawn pointsonline: improved info in ui after connecting to a server where resource checksum is mismatched with clientvehicles: fixed damage modifier causing sign change in damage (becoming repair) in certain casesitems: slightly re-balanced the item reward pool of the community box #4ai: added support for improved target prioritizationradioview: moved the radio call menu lowervisuals: hand grenade model modified to look more realistic
  3. CODEX
    Changelogs v1.70.3:maps: fixed a few collision and pathing issues of ruins buildings maps: added a stair between junkyard and TV station in Rattlesnake Crescent, to have a more direct path optionfix: removed unused animations in mortar weapons to clear warnings in the logs vehicles: the ATV has the backseat passenger now turned by 180°. Driver now sits more uprightvehicles: fixed non-collideable vehicle respawn handlingvehicles: added collision damage for Machinegun, Minigun and Grenade Launcher deployablesvehicles: deployable sandbags are now easier destroyable on vehicle collision. Before only heavy vehicles could destroy them on collisionAI: made AI squadmate stay sitting in an additional seat in a multiseat stationary weaponlocalization: fixed some typosChangelogs v1.70.3 (PACIFIC DLC):weapons: Type 99 \"Hi-Grade\" Rifle added - an elite version fitted with a monopod, anti-air sights, a bolt-cover, bayonet, and a quality wood furnish. The bolt action cycles very fast and accuracy is exceptionalgameplay: Veteran Difficulty now enables true Field of View for extreme challenge. You can set up a \"Custom\" campaign with similar values to Veteran if you wish to avoid itgameplay: added Player Survivability Boost to Easy (+50%) and Hard (+20%). xp and rp modifiers also tweakedgameplay: flatlined all weapon XP requirements to max at 10,000xp. Raised commonness of some of the super-rare guns. This will make these guns more accessible for single-run playthroughs (does not affect online Invasion)single player: adjusted the Banzai Vest worn by AI soldiers to take damage much more reliably. Pacific Invasion remains unchangeditems: adjusted weight of most vests so there is more room for picking up loot when carrying reserve vests in your backpack
  4. CODEX
    Changelog v1.70:maps: new base added in Rattlesnake Crescent maps: new base added in Keepsake Baymaps: Power Junction rotated by 45° and Power plant base slightly reworkedmaps: Airfield base in Vigil Island slightly reworked - new armory and radio jammer locations maps: several fixes here and theredeathmatch: added map7 to the map rotatordeathmatch: script ported to AngelScriptminimodes: script ported to AngelScriptminimodes: FoV is now enabled on defaultdominance: script ported to AngelScriptdominance: rework to get rid of the RNG by simulating a simple health system - experimental phase.dominance: bandage addeddominance: some rare weapons added (had none so far) man vs world: vehicles do not respawn to avoid spawn killsserver: fixed character_kill event crashequipment: spawn flare XP requirement lowered from 3000 to 1500XPequipment: Cover deploy XP requirement lowered from 500 to 250XPequipment: EOD vest lethality vs bullets and movement speed equipped slightly decreasedweapons: stock machine pistols accuracy and effective range slightly increasedweapons: stock suppressed SMGs XP requirement in campaign/invasion lowered from 1500 to 1000XPweapons: stock pistols XP requirement in campaign/invasion increased from 250 to 750XPweapons: SPAS-12 - removed XP requirement in campaign/invasion which used to be 500XPweapons: PKM XP requirement in campaign/invasion increased from 0 to 500XPweapons: PAW-20 rate of fire increased by 27%weapons: Benelli M4 with suppressor stats increased
  5. CODEX
    Changelogs v1.65:maps: few modifications/fixes here and theregameplay: backpack system revamped - accuracy and movement speed are now decreasing linearly by increasing encumbranceweapons: commonness for elites to spawn with the M202 FLASH as secondary increased by 30%weapons: Lahti L-39 now semi-auto with a 44% increased rate of fire and damage boosted by 25%weapons: Buckshot Bess reloading speed increased by 25% and amount of projectiles increased by 50%weapons: AA-12 FRAG slightly re-balanced - less spread when not moving, 12% blast radius increasedweapons: deployable mortar AI sight range decreased by 15%weapons: TOW AI sight range decreased by 20%, player sight range increased by 10%equipment: Claymore carrier is not forced to walk anymoreequipment: \"Bandage\" item added (Man vs. World gamemode only)vehicles: decreased the DarkCat tank HP by 33%Man vs. World: casual mode added - reduced enemy AI accuracy and high amount of bandage item drops

Leave a Comment

Rate this game
0 / 1000

Add a rating and your comment is published as a review too.

Please follow our community standards. Read the community rules

Similar Games