Dwarf Fortress
- Platform
- PC
- Release Date
- File Size
- 1.05 GB
- Views
- 14,290
- Comments
- 3
- Languages
- English
- Added by
- Added by Admin
Game trailer: Dwarf Fortress
Screenshots
Description
Dwarf Fortress is a mixture of bagel and global strategy with an admixture of a God simulator, a game in which you will have to create a civilization and the whole world in addition, and then begin to develop it the way you yourself want. There is no specific plot in this game, but even so, it does not become less interesting. But do not think that this is exclusively a sandbox. Not! not really there are many different modes. For example, there is a sandbox mode familiar to everyone, a mode in which you, as an adventurer, can travel the world, and a mode in which there will even be a goal, a task and a motive. In the latter case, we are talking about recapturing the fortress that the enemy captured. Generally. you definitely won’t be bored here.
NOTE. Uploaded version: 6 August 2026 [v53.15]. This is Full Early Access Release and latest version of game. The game is already Packaged in Installer and ready to run the game after install, read the instruction below.
About This Game
But in any case, you will have to start the game from the small, namely, from the creation of the world. Moreover, you can set the automatic creation of the world in this case, the world will be generated automatically on a procedural basis. Well, then all the fun will begin. You will be able to observe how the world changes, how civilizations appear and then disappear, how some gnomes (dwarves) fight with others, how fortresses collapse and are captured. and not only. Plus, you yourself will be able to take part in many actions and processes.
Of course, without a full simulation of life here, too, could not have done. You will have to make sure that Dwarf Fortress makes sure that the civilization you control remains happy and alive, you need to control the extraction of resources to survive, build fortresses, and much more. There are more than enough options. And you will find a huge number of random events, different situations, battles, difficult missions and tasks, and much more. Plus, you can fine-tune any game mode you choose and adjust it to your requirements.
System Requirements
Minimum
- OS:
- XP SP3 or later
- Processor:
- Dual Core CPU - 2.4GHz+
- RAM:
- 4 GB RAM
- Graphics:
- 1GB of VRAM: Intel HD 3000 GPU / AMD HD 5450 / Nvidia 9400 GT
- Storage:
- 500 MB available space
Recommended
- Processor:
- Dual Core CPU - 4GHz+
- RAM:
- 4 GB RAM
- Storage:
- 500 MB available space
Installation Guide
Step-by-step setup process for P2P Release
-
No installation is needed — this release is fully pre-installed and ready to play, so you can skip setup wizards and long updates entirely.
-
Extract the archive (RAR/ZIP) to a short, Latin-only path like
C:\Games\GameNameusing WinRAR or 7-Zip — and never launch the game from inside the archive, as that is the top cause of launch failures. -
Launch the game via Run Me!.bat (or the main
.exefile) in the game folder. If nothing happens, right-click it and choose Run as administrator.
Game Info
- Developer
- Bay 12 Games
- Publisher
- Kitfox Games
- Platform
- PC
- Release Date
- File Size
- 1.05 GB
- Status
- Pre-installed (Portable)
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Comments (3)
Release notes for 53.07:Here\'s another patch for the Siege Update. Dwarves will now have happy thoughts to bolster them after sieges, while invader movement has been made a bit more dynamic. There are lots of new animal portraits. Hundreds of them! And the lua has been brought in line with our full set of procedural creature graphics, so forgotten beasts in new worlds should look extra fancy now. Siege UpdatesAdded a positive thought for everybody in the fortress when a siege is defeated.Made siege leaders a bit more dynamic when cut off.Made fleeing invaders with special movement (flying, magma etc.) escape more cleanly.Added invasion creature cap and strength to the difficulty settings.Pick/wall material now impacts digging speed through natural materials (for invaders and the player).Hunters reserve only 25 bolts at embark now.Default archer uniforms at embark specifies weapon if civilization has only one type.Default archer uniforms at embark created for both leather and metal armor.Graphics UpdatesAdded hundreds of new creature portraits, and added new full body graphics for a few natural creatures.Added some new graphical layers to forgotten beasts/demons/titans and enhanced other layers.Added some missing graphical layers and tweaks to forgotten beasts/demons/titans/experiments.General UpdatesFixed a crash caused by kitchen input with no entries.Fixed a crash related to post-worldgen population growth.Stopped items thrown at visitors by tantruming dwarves from causing an escalation to lethal combat.Stopped drunk/tantrum brawlers from attacking small and vulnerable body parts like the throat.Throwing and pinching are no longer considered brawling-level moves.Added a chance for falling creatures and objects to bounce at each level of stairs or heavy branches, rather than falling all the way down.Added (economic) difficulty setting for fortress dig speed. Currently the same on normal/hard.Tree/axe material impacts tree felling speed.Stopped certain children/animals from being born with negative sizes and/or random ages.Displayed correct age in years on sheets, respecting birthday.Displayed proper experimented-upon historical figure name in experiment description.Stopped fort vampires from attempting to disguise their kills with unique \"Zero Kill\" text on their kill list.Handled a few more issues with hospital patients and caretakers being frozen.Fixed grazer status only being displayed for grazers with long names.Brought mead value in line with other drinks.Properly respected complete ocean edge minimum settings of 1 and 2 during world generation.Added a mitigation for underground feature save corruption.Fixed some sort issues with lua for RNG stability.
Release notes for 51.13General updatesFixed a timing error introduced by ammo loading that caused many actions to be performed in slow motion, leading to all of the dwarves dying over a long period as drinking could not catch up with thirst.Adventurer can wait when under attack while nocking or loading.
-Your adventurer can ride and push minecarts, use levers, bash down locked doors and hatches, topple statues.-You can now use wells in towns-Adventure music plays based on context.-Full personality customization available in adventure character creation.-A few Linux audio crashes fixed.