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Kingdoms and Castles

Kingdoms and Castles
Platform
PC
Release Date
File Size
895 MB
Downloads
51
Views
40,835
Comments
8
Languages
english, german, french, simplified chinese, traditional chinese, spanish - spain, dutch, portuguese - brazil, italian, japanese, korean, norwegian, polish, romanian, russian, ukrainian, swedish, turkish
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Download Game v122r2s

Version Status

Current Version
v122r2s

Screenshots

Kingdoms and Castles — Screenshots 1
Kingdoms and Castles — Screenshots 2
Kingdoms and Castles — Screenshots 3

Description

Kingdoms and Castles is a construction simulator under development, which already at this moment can please with its versatility and high-quality execution, both in terms of graphics and in terms of gameplay. At the very beginning, you will become the owner of a small plot of land, on which you will begin to develop your activities. A small amount of available resources will allow to build only a small hut. Then, as you develop, you will be able to achieve great things, but for this you need to overcome a number of obstacles.

With a little effort, you can get to the very top of the career ladder and become a real land magnate. In the center of the future city, first place the most important thing - it is the parliament. Then, pushing away from him, create housing for people. Do not forget to protect each of your buildings well, because you will have enemies who will definitely not want your further expansion and will do everything possible to prevent it.

System Requirements

Minimum

OS:
Microsoft Windows XP/Vista/7/8/8.1 (64-bit)
Processor:
Intel Core 2 Duo, 2.0GHz or AMD Athlon 64 X2 6400+, 2.5GHz
RAM:
4 GB RAM
Graphics:
nVIDIA GeForce GTX 260 256mb or ATI Radeon HD 5670 256mb or Intel HD Graphics 4600
Storage:
1 GB available space
DirectX:
Version 11

Recommended

OS:
Microsoft Windows XP/Vista/7/8/8.1 (64-bit)
Processor:
Intel Core i5-3470, 2.7GHz or AMD FX-6300, 3.2Ghz
RAM:
4 GB RAM
Graphics:
nVIDIA GeForce GTX 660, 1gb or AMD Radeon HD 7870, 1gb
Storage:
1 GB available space

Installation Guide

Step-by-step setup process for P2P Release

  1. No installation is needed — this release is fully pre-installed and ready to play, so you can skip setup wizards and long updates entirely.

  2. Extract the archive (RAR/ZIP) to a short, Latin-only path like C:\Games\GameName using WinRAR or 7-Zip — and never launch the game from inside the archive, as that is the top cause of launch failures.

  3. Launch the game via Run Me!.bat (or the main .exe file) in the game folder. If nothing happens, right-click it and choose Run as administrator.

Game Info

Developer
Lion Shield LLC
Publisher
Lion Shield LLC
Platform
PC
Release Date
File Size
895 MB
Status
Pre-installed (Portable)

Download Game

Full game

Download
kingdoms-and-castles-v122r2s
MD5: d19a78b656ba537322c131f9f6b85379
SHA-256: 87237f9962685745a9565e1737b87d5cdfd595ee56e698ead5af0a0153f9212d

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Torrent file ready

Reviews

4.3
out of 5
54 ratings 54 of these carried over from our archive

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Comments (8)

  1. Bahadır
    I\'ve downloaded the game from here and i played 25 years in the game.Then i saved and quit.Now i have one autosave and normal save but i can\'t open any saved game, game is telling me the save file is broken pls contact us to fix it but i can\'t because it\'s torrent.I can\'t open any saved game because of this.
  2. CODEX
    Update v116r3s:We’ve got a big new update for you that adds new buildings, food types, and mechanics. We had been planning to launch this all packaged together with the upcoming AI Rival Kingdoms update, but after chatting with the community, we decided to launch this early! We’ve been wanting to add all this stuff to the game for a long time. We’re glad we got to launch it sooner than later. FishWe’ve added fish as a new food source. New maps now have areas where fish will spawn. Old maps will be automatically upgraded to have fishing grounds when loaded. Fish will spawn more fish, and can expand a little from their initial fishing grounds, but will mostly stay in the same region. Fishing HutTo catch the fish, build a fishing hut nearby. It comes with a little boat that will go out and catch fish, but will take shelter during storms. Be careful not to overfish; fishing grounds can become depleted if too many fishing huts are built nearby. Peasants can take fish directly from the fishing hut to eat. FishmongerThis building takes fish from the fishing hut and prepares them for eating. Using 1 tool and 1 fish, the Fishmonger will output 3 fish. Fishmongers can store 75 fish. This building will be an important part of keeping fish supplied in your kingdom. Peasants won’t want to live too close to it though, due to the smell. Produce StorageThe new Produce Storage building can store 125 apples, and their workers can carry a double apple load. But why do we need this new building, when we can already store apples in the Granary? Previously, wheat and apples were treated as the same resource and apples would mysteriously transform into grain when placed in a Granary. We were never quite satisfied with that, so now apples are their own distinct resource type. Apples must now be stored in markets or in this new building. Peasants will need to eat apples along with the other food types for maximum health. Small MarketWe’ve now added a 1x1 Market. It employs fewer people and stores less, but it should be easier to fit into some city layouts than the existing 2x2 Market. It also costs less to build. SwineherdYou can now build Swineherds, a 3x2 building that raises pigs. Pigs consume wheat and can be slaughtered for meat. If there is no wheat to feed the pigs, like peasants, they’ll get hungry and eventually die off.
  3. CODEX
    Other Fixes/ImprovementsRebuild now works as expected on castle towers and tiles with aqueductsAqueducts can be built over hovelsFixed gates not visually closing when vikings were nearbyMap generation tweaked to better guarantee viable amounts of stone and ironFixed some load/save exploits with the witchFixed cemetery orientation getting lost after a load/save Fixed generals not attacking ogresReduced gravekeeper walk speed from 2x to 1.5xMilitary units get same speed bonuses on roads that villagers doRoads can be placed anywhere and do not need to be connected to other roadsOther small fixes
  4. CODEX
    Improvements/Fixes/TuningCharcoal maker, Forester, Iron Mine, and Quarry now come with delivery people who can take their output to a stockpile on their own.Lots of tweaks and tuning to building costs and wagesArcher towers are less effective vs. ogres and dragons, but more effective against vikingsBallistas are less effective vs. vikings, but more effective vs ogres and dragonsIncreased noria water pressure by 50%Noria requires all three tiles for its wheel be in water (instead of just one)Increased amount of water bathhouse uses from noriaGardens can provide ‘road access’ bonus for housesReduced speed bonus for gardens, it’s now faster than nothing, but slower than a real roadAdd hot key for rebuild (r)Fix issue where you could build anything on top of rubble which was on top of a castle blockFix irrigated gardens not clickable on piersFires go out faster in rain/snowRoads, stone roads, and gardens can all be built on top of each other without first demolishing Fixed armies jittering like crazy at low fpsForesters will plant faster if they have access to toolsTweaks to how resources are counted - if they are being transported in someone\'s hand they are not counted until they are deposited back in a stockpile.Other small fixes and tweaks
  5. Informer
    Beautification Update - Now Available!Improvements/TweaksAdded happiness bonus for killing vikingsAdjust tax happiness curveSome performance improvementsReorganize building menu, now at the bottom center of the screen and the ‘Town’ category is split into ‘Town’ and ‘Advanced Town’Archer Tower and Ballista Towers won’t shoot unless the workers are actually there.People working at Archer and Ballista Towers won’t leave their jobs during combat (unless you manually disable that job) even if a job is placed above it in the priority list.Granary workers will now pick up wheat dropped by other workersFixed issue where w or s could scroll the kingdom logFixed issue with bakeries reporting inflated food amounts in the food reportSome performance improvements

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