Rushaug Project Emerald
- Platform
- PC
- Release Date
- File Size
- 120 MB
- Views
- 9,743
- Comments
- 1
- Languages
- english
- Added by
- Added by Admin
Game trailer: Rushaug Project Emerald
Screenshots
Description
A side-view 2D platformer set in an extraordinary koto world. Rushaug Project Emerald — invites you to play as a brave soldier working behind enemy lines and collecting various information to sabotage the enemy from within. The Elite Fighter gained special prominence after the destruction of the elite DMA operative and now additional forces are sent after him with the aim of destruction. The game is a tactical platformer, where most of the action is tied to stealthy shootings and sabotage. Explore a huge world with a wide variety of landscapes and climates. Penetrate closed objects, get valuable information and fight enemies. Uncover the details of the Emerald project and destroy the plans of the enemies.
Key Features
- EXPLORE a vast spectrum of planets adapting from cold tundras to arid deserts.
- INFILTRATE hostile settlements ranging from remote outposts to enormous spacestations.
- ENGAGE in combat against enemies such as the skilled infantry of the DMA, experienced guerrilla fighters on planet Ecuador, or take on the feared Bolse Death Squadron. The game puts huge emphasis on gunplay, and realistic bullet velocity, so it is all about quick reactions.
- COLLECT intel to reveal new locations and gun schematics to unlock 40+ different weapons to choose from.
- UNCOVER the truth about Project Emerald and save the free world from a nuclear holocaust.
System Requirements
Minimum
- OS:
- Windows 10
- Processor:
- AMD A4 9120C / 1.6 GHz
- Graphics:
- AMD Radeon R4
- Storage:
- 100 MB available space
- DirectX:
- Version 11
Recommended
- OS:
- Windows 10
- Processor:
- Intel Core i7-9750H
- Graphics:
- Nvidia GTX 980M
- Storage:
- 4 GB available space
- DirectX:
- Version 11
Installation Guide
Step-by-step setup process for P2P Release
-
No installation is needed — this release is fully pre-installed and ready to play, so you can skip setup wizards and long updates entirely.
-
Extract the archive (RAR/ZIP) to a short, Latin-only path like
C:\Games\GameNameusing WinRAR or 7-Zip — and never launch the game from inside the archive, as that is the top cause of launch failures. -
Launch the game via Run Me!.bat (or the main
.exefile) in the game folder. If nothing happens, right-click it and choose Run as administrator.
Game Info
- Developer
- Tobias Edvardsen
- Publisher
- Tobias Edvardsen
- Platform
- PC
- Release Date
- File Size
- 120 MB
- Status
- Pre-installed (Portable)
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Comments (1)
• Added Offset FX to Options Screen-buttons• Made Flame Particles despawn in water w/ hissing SFX and damp FX• Made ordnance collide with water and sink slowly• Restricted Incendiary Grenade from spawning flames when detonating in water• Restricted Player speed in water• Weapon Selection; Added \"Rocket\"-Ammo Type UI icon• Recon / Airstrike Feature• Recon Binoculars; center camera and browse enemies in sector for airstrike eligibility• Implemented Civilians• Shooting civilian results in Game Over• Currently 3 visual variations• Civilians are instructed to crouch by aiming at them• Added tutorial pop-up tutorial text for civilians• Minor changes to String_action• Optimized screen VFX\'s, unified overlays• More work on Tank Unit code• Added Red Nuke as an Enemy Unit type (WIP)• Mission 2 Briefing; Desertian Prince artwork (WIP)• Optimized code; Enemy Unit assigment on initialization• New Screen Overlay: Recon Goggles• Accomodated Obj_gunfire for airstrike projectile• New variables for Obj_gunfire:• X_origin / Y_origin• Distance_travelled• Distance_max• Removed bullet despawn boundaries tied to window/viewport, changed to distance travelled• Level design improvement (Mission 1: Operation Arctic Strike)• Added a broken Lockdown Door for world building and player introduction (Foyer)• Added path to circumvent lockdown door (Foyer)• Added path to circumvent elevator behind Level 2-Door (Facility Entrance West)• Added path to circumvent Krynkel in stairs (Foyer)• Made door one-way accessible without keycard (Hangar)• Moved Fast Travel Vent one floor up (East Entrance / Security Annex)• Added ladder to circumvent elevator (Hangar)• Change to ventilation (Foyer)• Drone Storage (Electrical / Data Archives)• Made elevator \"out of order\" in Hangar connecting to Crew Quarters, with contextual assets, and a zipline only accessible by Operator \"Duchess\"• Catwalk pillars in garage (Facility Entrance West)• Outside ladder, west wall (Electrical / Data Archives)• Improved terrace aesthetics (Facility Entrance West)• Added sign indicating importance of Admin Archive / Databank (Primary objective)• Subtle \"shining\"-animation for Fast-Travel Vent• Bugfix; Applied lamps destroyed by ordnance to Array_enrivo (level memory)• Optimized code related to ordnance effect on lamps, excluding EMP grenade• Gave Ceiling Sentry gunfire a slight chance of missing• Made Ceiling Sentry disabled from EMP grenade (Simple Solution, to be expanded on)• New Guidance mechanic: Arrow UI show nearby key items & objectives• Lockdown door audio• Looping hydraulic SFX for Blast/Lockdown Door• Impact SFX