Skip to content

Sprocket

Early Access Sold as an unfinished build. Features, content and saves can still change before the full release.

Sprocket
Platform
PC
Release Date
File Size
2.32 GB
Views
8,718
Comments
3
Languages
English
Added by
Added by Admin
Download Game v0.2.53.2b

Version Status

Current Version
v0.2.53.2b

Screenshots

Sprocket — Screenshots 1
Sprocket — Screenshots 2
Sprocket — Screenshots 3

Description

Sprocket — create tanks with the help of a specialized and intuitive designer, which allows you to use realistic armor mechanics, which makes tank battles so unique. Learn about the problems of tank construction in the First World War, in the interwar period, as well as in the early, middle and late stages of World War II. Easy to use and flexible enough to give you endless starting points to create a design. Drag the border or edge to move them. Larger compartments create more interior space, but have a larger surface for armor. Well-curved shapes can fully reflect incoming shells, leaving only a scratch and a few ringing ears. Set the thickness of each armor, which allows you to block the shots of enemies. Although the weight and space occupied add up.

Build a weapon that can pierce enemy armor. You will need enough space and strength to get it back. Make sure you have enough space for ammunition. People are light, but big and quite important, squeeze them and assign them one or more roles. Tight and overloaded crew does not cope well. Add functional and decorative details to the exterior of your car. They can determine where the internal components are, for example. The engine is located where you place your exhaust pipes and vents and then hits it if a projectile pierces your armor in that area. Place the fuel port in front of the driver, and the fuel tank can absorb the projectile, saving its life if it does not catch fire. Focus your caterpillars and suspension on crossing trenches, climbing, fast moving or just a cool look. Design everything from marine engines to lawn mower engines in a simple power plant designer. Set fuel supply and tank location. Even get them out of the car if you don’t mind being shot from time to time.

NOTE. Uploaded version: 31 July 2026 [v0.2.53.2b]. This is Early Access Release and latest version of game. The game is already Packaged in Installer and ready to run the game after install, read the instruction.

System Requirements

Minimum

OS:
Windows 10, 8, 7 (64 bit)
Processor:
Dual core 3Ghz+
RAM:
4 GB RAM
Graphics:
2GB dedicated VRAM, Shader Model 5.0
Storage:
3 GB available space
DirectX:
Version 11

Recommended

OS:
Windows 10, 8, 7 (64 bit)
Processor:
Quad core 3Ghz+
RAM:
8 GB RAM
Graphics:
4GB dedicated VRAM (GeForce GTX 970, Radeon R9 290X)
Storage:
4 GB available space
DirectX:
Version 11

Installation Guide

Step-by-step setup process for P2P Release

  1. No installation is needed — this release is fully pre-installed and ready to play, so you can skip setup wizards and long updates entirely.

  2. Extract the archive (RAR/ZIP) to a short, Latin-only path like C:\Games\GameName using WinRAR or 7-Zip — and never launch the game from inside the archive, as that is the top cause of launch failures.

  3. Launch the game via Run Me!.bat (or the main .exe file) in the game folder. If nothing happens, right-click it and choose Run as administrator.

Game Info

Developer
Hamish Dunn
Publisher
Hamish Dunn
Platform
PC
Release Date
File Size
2.32 GB
Status
Pre-installed (Portable)

Download Game

Full game

Download
Sprocket_v0.2.53.2b
MD5: 670e4edea5342eb562b1ad20e581af32
SHA-256: cd8e537f851e6ad12684636ffb255ac3b4bd117234de24f19e01f76e65d51891

Checksums verify the integrity of this specific file. They are not an absolute malware guarantee — always scan downloaded files.

Torrent file ready

Reviews

4.7
out of 5
60 ratings 60 of these carried over from our archive

No written reviews for this game yet.

Rate this repack in the form below and your comment becomes the first review here.

Comments (3)

  1. Skigameco


    AIs now check their line-of-fire for friendlies.AIs now avoid driving into other tanks. This uses an in-house system more suitable for vehicles than the avoidance used in 0.127.Fixed custom battle setup freezing when starting up under certain conditions.Fixed the fire-group selection GUI overlapping with the battle overlay tip.Faces with zero thickness or area are no longer visible or included in the damage model, for technical reasons.General stability improvements.

  2. Skigameco


    V0.11913 - Multi-cannon FixesFixes for the experimental branch. Seemingly half of which are for the Sherman mantlet.FixesBlueprint load panel now closes when exiting the designer again.Fixed small rocks on \"No Tank\'s Land\" scenario flickering to a lighter colour.Stopped tracks being modified when changing era in the sandbox.Fixed setting the number of ammo racks to zero causing the compartment selection UI to disappear for future racks until the vehicle was reloaded.Fixed different grass density at the end of the \"Fields\" scenario.Fixed gun laying drive constraints UI not updating on blueprint load, showing incorrect constraints.Stopped the hit point indicator hitting the back of the Sherman mantlet at high scales.Stopped part of Sherman mantlet being visible in scope view when depressed.Barrel position now correct on Sherman mantlet at lower scales.Added missing turret ring hitbox.Fixed detaching an unmirrored mantlet with mirror enabled creating a cannon for the new mantlet but not mounting it. Cancelling placement would then leave the new cannon unmounted.Stopped the part distance limit destroying parts which have been cancelled, but haven\'t been destroyed for undo/redo capability.Upside-down mantlets were having odd behaviour with vehicles spawned not facing forwards. Locked all mantlets to rotate around the vertical axis. Q/E (default) only now, rotation placement tool disabled.Stopped scope rotation starting upright when entering scope on non-upright scopes.ChangedUpdated Sherman mantlet icon (removed the tarp).

  3. Skigameco
    V0.11912 - Multiple cannons (Experimental)Multi-cannonsAllowed placement of multiple mantlets.Raised crew member limit from 5 to 16. Uncapped the number of gunners and loaders.Ammo racks are now created manually and assigned to compartments and shell sizes. Instead of having a rack created for each compartment.Duplicated mantlets will use the same blueprint, meaning any changes made to one will affect all cannons using that blueprint. Mantlets can be linked and unlinked manually.Cannons can be marked as the primary cannon. The camera will track the compartment of the primary cannon.Cannons can now be assigned to groups. In-battle, firing will fire all cannons assigned to the currently selected fire group. Switching fire groups will switch the scope view to a cannon assigned to the new fire group, prioritizing primary cannons.Cannons can have a fire delay set. Multiple cannons assigned to one gunner will fire each cannon after its delay time has passed since the initial fire. This allows you to keep firing while the other cannons are reloading.Turrets and cannons can now have their range of movement restricted. This allows you to stop cannons aiming in directions which might result in them hitting your own vehicle.FixesFixed issues with \"Destroy Parts\" option in compartment design. Doing this on the hull would partially deregister the turret, causing it to detect itself as a surface next time it\'s picked up, constantly moving towards the camera.Fixed not being able to re-place a part you\'ve just placed without hovering off and back over the part first.Fixed a cause of designer to gameplay transition failing with \"Assembly failed\" error.ChangedBlueprint selection now starts on the same page as when it was last open.Updated major engine version to receive the latest fixes and improvements.Removed the cloth on the Sherman mantlet model. This needed a different tech which was a constant source of problems, so it\'s easier to remove it for now.Part placement mirroring now disabled when snapped to centre.Made designer navigation buttons smaller.Changed scope markings from chevrons to a cross.Allowed mantlets and sights to be rotated.Removed the external mount from all levels. Since cannons are now spawned when placingAdded a smoother transition between loading screens. Also added a transition for returning to the designer when beyond a certain distance from the platform.

Leave a Comment

Rate this game
0 / 1000

Add a rating and your comment is published as a review too.

Please follow our community standards. Read the community rules

Similar Games