Sprocket
Early Access Sold as an unfinished build. Features, content and saves can still change before the full release.
- Platform
- PC
- Release Date
- File Size
- 2.32 GB
- Views
- 8,718
- Comments
- 3
- Languages
- English
- Added by
- Added by Admin
Game trailer: Sprocket
Screenshots
Description
Sprocket — create tanks with the help of a specialized and intuitive designer, which allows you to use realistic armor mechanics, which makes tank battles so unique. Learn about the problems of tank construction in the First World War, in the interwar period, as well as in the early, middle and late stages of World War II. Easy to use and flexible enough to give you endless starting points to create a design. Drag the border or edge to move them. Larger compartments create more interior space, but have a larger surface for armor. Well-curved shapes can fully reflect incoming shells, leaving only a scratch and a few ringing ears. Set the thickness of each armor, which allows you to block the shots of enemies. Although the weight and space occupied add up.
Build a weapon that can pierce enemy armor. You will need enough space and strength to get it back. Make sure you have enough space for ammunition. People are light, but big and quite important, squeeze them and assign them one or more roles. Tight and overloaded crew does not cope well. Add functional and decorative details to the exterior of your car. They can determine where the internal components are, for example. The engine is located where you place your exhaust pipes and vents and then hits it if a projectile pierces your armor in that area. Place the fuel port in front of the driver, and the fuel tank can absorb the projectile, saving its life if it does not catch fire. Focus your caterpillars and suspension on crossing trenches, climbing, fast moving or just a cool look. Design everything from marine engines to lawn mower engines in a simple power plant designer. Set fuel supply and tank location. Even get them out of the car if you don’t mind being shot from time to time.
NOTE. Uploaded version: 31 July 2026 [v0.2.53.2b]. This is Early Access Release and latest version of game. The game is already Packaged in Installer and ready to run the game after install, read the instruction.
System Requirements
Minimum
- OS:
- Windows 10, 8, 7 (64 bit)
- Processor:
- Dual core 3Ghz+
- RAM:
- 4 GB RAM
- Graphics:
- 2GB dedicated VRAM, Shader Model 5.0
- Storage:
- 3 GB available space
- DirectX:
- Version 11
Recommended
- OS:
- Windows 10, 8, 7 (64 bit)
- Processor:
- Quad core 3Ghz+
- RAM:
- 8 GB RAM
- Graphics:
- 4GB dedicated VRAM (GeForce GTX 970, Radeon R9 290X)
- Storage:
- 4 GB available space
- DirectX:
- Version 11
Installation Guide
Step-by-step setup process for P2P Release
-
No installation is needed — this release is fully pre-installed and ready to play, so you can skip setup wizards and long updates entirely.
-
Extract the archive (RAR/ZIP) to a short, Latin-only path like
C:\Games\GameNameusing WinRAR or 7-Zip — and never launch the game from inside the archive, as that is the top cause of launch failures. -
Launch the game via Run Me!.bat (or the main
.exefile) in the game folder. If nothing happens, right-click it and choose Run as administrator.
Game Info
- Developer
- Hamish Dunn
- Publisher
- Hamish Dunn
- Platform
- PC
- Release Date
- File Size
- 2.32 GB
- Status
- Pre-installed (Portable)
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Comments (3)
AIs now check their line-of-fire for friendlies.AIs now avoid driving into other tanks. This uses an in-house system more suitable for vehicles than the avoidance used in 0.127.Fixed custom battle setup freezing when starting up under certain conditions.Fixed the fire-group selection GUI overlapping with the battle overlay tip.Faces with zero thickness or area are no longer visible or included in the damage model, for technical reasons.General stability improvements.
V0.11913 - Multi-cannon FixesFixes for the experimental branch. Seemingly half of which are for the Sherman mantlet.FixesBlueprint load panel now closes when exiting the designer again.Fixed small rocks on \"No Tank\'s Land\" scenario flickering to a lighter colour.Stopped tracks being modified when changing era in the sandbox.Fixed setting the number of ammo racks to zero causing the compartment selection UI to disappear for future racks until the vehicle was reloaded.Fixed different grass density at the end of the \"Fields\" scenario.Fixed gun laying drive constraints UI not updating on blueprint load, showing incorrect constraints.Stopped the hit point indicator hitting the back of the Sherman mantlet at high scales.Stopped part of Sherman mantlet being visible in scope view when depressed.Barrel position now correct on Sherman mantlet at lower scales.Added missing turret ring hitbox.Fixed detaching an unmirrored mantlet with mirror enabled creating a cannon for the new mantlet but not mounting it. Cancelling placement would then leave the new cannon unmounted.Stopped the part distance limit destroying parts which have been cancelled, but haven\'t been destroyed for undo/redo capability.Upside-down mantlets were having odd behaviour with vehicles spawned not facing forwards. Locked all mantlets to rotate around the vertical axis. Q/E (default) only now, rotation placement tool disabled.Stopped scope rotation starting upright when entering scope on non-upright scopes.ChangedUpdated Sherman mantlet icon (removed the tarp).