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Project Zomboid

Early Access Sold as an unfinished build. Features, content and saves can still change before the full release.

Project Zomboid
Platform
PC
Release Date
File Size
4.93 GB
Downloads
3
Views
198,008
Comments
23
Languages
english, russian
Added by
Added by Admin
Download Game v42.20.3a

Version Status

Current Version
v42.20.3a
Rate & review
4.8 / 5 (987)
Very Positive
94%
343K

Screenshots

Project Zomboid — Screenshots 1
Project Zomboid — Screenshots 2
Project Zomboid — Screenshots 3

Description

And you are already bored of zombies? They just missed wait, hope, when the user still decided to download Project Zomboid through the torrent, to feel their power. Will he be able to resist the crowd of zombies, will he survive in the new world? The planet has become almost all filled with these nasty and terrible individuals, but you can not say that there is that ugly former teacher. There are of course also wrestlers! Which, no matter what, survived and continue to fight. Among them there will be also a user, do not expect allies here, it’s better to find yourself only on yourself. And there already time will tell, on how much you will suffice in this world will die in five minutes or will stretch for half an hour, and can still win? The Apocalypse does not spare anyone, so go ahead, fight to survive even if you need to kill a hundred or two zombies.

NOTE. Uploaded version: 18 August 2026 [v42.20.3a]. This is Full Release and latest version of game. The game is already Packaged in Installer and ready to run the game after install, read the instruction below.

- Steam beta branch license "unstable - UNSTABLE - BACKUP FIRST"
- junk files (license texts, mod template, remnants of an ancient launcher) removed
- ProjectZomboid64.json (and ProjectZomboid64.bat) now have the steam=0 parameter set, so a tablet isn't required

Key Features

  • Only Do not get lost. After you decide to download Project Zomboid latest version, you will see a huge game world, which would be nice to initially explore, you never know what there is. Even the darkest alley does not always carry a dangerous zombie, perhaps there is a lot of hidden things useful, most importantly - do not get lost and do not be afraid.
  • Death is not the end. If you accidentally (!) Won, well, you just were not ready or distracted, you will be reborn in another place. Only continue to try not to fall in like this again, because the death penalty deprives you of experience. But learn to avoid dangers - bad experience - is also an experience.

System Requirements

Minimum

OS:
Windows XP, Vista, 7, 10
Processor:
Intel 2.77GHz Dual Core
RAM:
2Gb Ram
Graphics:
OpenGL 2.1 compatible dedicated graphics card
Storage:
1.23gig 

Installation Guide

Step-by-step setup process for P2P Release

  1. No installation is needed — this release is fully pre-installed and ready to play, so you can skip setup wizards and long updates entirely.

  2. Extract the archive (RAR/ZIP) to a short, Latin-only path like C:\Games\GameName using WinRAR or 7-Zip — and never launch the game from inside the archive, as that is the top cause of launch failures.

  3. Launch the game via Run Me!.bat (or the main .exe file) in the game folder. If nothing happens, right-click it and choose Run as administrator.

Game Info

Developer
The Indie Stone
Publisher
The Indie Stone
Platform
PC
Release Date
File Size
4.93 GB
Status
Pre-installed (Portable)

Download Game

Full game

Download
Project_Zomboid_v42.20.3a
MD5: 9b5c22492bf026e8442fceaa3a01f5e8
SHA-256: b447c94be8a6a26ae0653bd1802952197bb68c331baa875cc29d94a0d311f4a3

Checksums verify the integrity of this specific file. They are not an absolute malware guarantee — always scan downloaded files.

Torrent file ready

Reviews

4.8
out of 5
987 ratings 987 of these carried over from our archive

No written reviews for this game yet.

Rate this repack in the form below and your comment becomes the first review here.

Comments (23)

  1. Skigameco


    - The Livestock Farmer profession will start the game knowing the MakeBarbedWire recipes.- New characters that start the game with the carpenter or repairman profession, or the handy trait, will know appropriate improvised melee weapon recipes.- New characters that start the game with the brawler trait will know the BoltBat recipe in addition to the other melee weapon recipes that they previously knew.- The Skeleton Psycho randomized story will drop a Fleshing Tool in the same room as the skeletons.- Molotovs can be crafted using Alcohol, Tequila, Vodka or Whiskey, and Denim Strips in place of rags.- Fishing rods can also be crafted or repaired using a bone or forged fishing hook.- Rain will slowly replace water with tainted water for items on the floor that can be filled.- Adjusted the Wooden Spade item weapon values and removed/changed some inappropriate item tags and script fields.- Rebalanced the craftRecipes for Bone, Bulletvest, Spiking Soft Armor, Tire, and Wood armor:- Bulletvest armor and Spiking Soft Armor craftRecipes only had their xp awards increased, as did the other recipes.- Generally, these armor craftRecipes will use autoLearnAll and not autoLearnAny if they have multiple autoLearn skills; i.e. they are harder to autoLearn than most recipes in general.- The skill level requirements, and autoLearn level requirements, were adjusted to provide more of a sense of progression, generally following a, from low to high, forearms/shins -> shoulders/thighs -> body armor progression. Generally speaking, instead of being able to make most of an entire set of an armor type upon hitting a certain skill level(s) breakpoint, it will be paced out in a slower fashion.- Adjusted the autoLearn requirements for several craftRecipes, mostly related to improvised type weapons and carving.    - This was done to provide a more gradual progression with the autoLearned recipe with these skills, some skills have lower requirements, some have higher, but the net effect should provide the players with more options in general as they progress in skill levels.    - In addition to a more gradual progression, it means less spammy learned recipe messages when gaining skill levels.

  2. 41.19 is up
    NEWRe-added sprinter zombies to sandbox.Certain headwear now have a chance to fall when attacking (on zombies and players). Hats now rendered as 3D models in the world.Slot labels now displayed above the hotbar when the mouse hovers that slot.  This was to fix labels that are longer than the slot. When no item is in a slot, the faded icon of the item that provides the slot (such as a belt) is displayed instead.New SFX for lower impact car collisionsAdded  new sandbox presets to the sandbox options screen. Updated all the sandbox preset files so they include values for all options.Added star quality to show durability of items in hotbar.Left belt is now first, then right slot, this\'ll work only if you unequip/reequip the belt.Updated community translationsAdded ProjectZomboidOpenGLDebug64.bat which uses lwjgl-debug.jar instead of lwjgl.jar to enable extended error checking. Among other things, this calls glGetError() after every OpenGL call.Sneaking now drains more endurance when walking/jogging than normal walking/jogging.Equipped item/clothing now at the end of the inventory and not at the top.Added some debug info about quit and around saving the game on quitPressing R can now do multiple thing:- If mag is in equipped gun, unequip it, check for a new mag to insert.- If no other mag found, check if we can load bullets in one mag, when done auto reload/rack. 
  3. CODEX
    VERSION 40.17NEWAdded climate and weather MP admin panels. Many climate values can be now be ticked to override what\'s happening on the map. Values set by admin will override any values set by climate system, weather and mods. System also shows current weather information, and gives options to stop it. Rain and snow now look like they hit the ground. Rain then disappears, and snow fades out.BALANCEGame now displays days fresh and rotten in food tooltips in debug mode.FIXFixed an exception when a splitscreen player joins during rain.Fixed a bug in SetPlayerLocation() which caused unnecessary work to be done.Fixed some tile properties in newtiledefinitions.tiles. Window frames with HoppableW/HoppableN. Wooden Bench -> Sturdy Bench. White Simple Chair -> Grey Plastic ChairFixed seahorse cafe windows with invalid smashed / glass-removed offsetsFixed being able to display duplicates of some admin panels.Fixed gun sounds not being heard far enough away in multiplayer. (The radius is only set to 20 in FMOD.  Setting \'distanceMax\' in sounds.txt overrides the value in the .bank file. Mods will need to set this value as well.)Fixed barricades not being removed when a window is destroyed by a sledgehammer.Fixed players with Deaf trait hearing house alarms.Fixed position of speed-controls in debug mode (which forces the clock to be visilble).Added Thunder and RumbleThunder GameSounds so thunderstorm volume can be changed.Fixed player not facing microwave or stove when checking its settings.Fixed two bugs with spawning a random zombie in a barricaded bathroom.Fixed clean/disinfect crafting tooltips saying \"Destroy\" rather than \"Use\" for bandages/rags.Fixed two exceptions when pressing keys while the game is loading.Fixed speed controls briefly appearing in the wrong position when starting a game.Fixed zombie-population files being saved to the wrong location on Linux and Mac.Fixed not being able to sleep when not tired or recently slept when the server option SleepNeeded is false.Fixed being able to place multi-tile furniture where walls intersect the furniture.Fixed being able to place tents on squares that are blocked by vehicles.Fixed failing to check for trees when building some carpentry objects.Fixed sounds playing at full volume when first loading a game.Fixed learning from TV/radio when asleepFixed climatemain spam in log on serverFixed celsius/fahrenheit option not being savedFixed freeze issue on certain vidcardsFixed precipitation not clearly visible when zoomed
  4. Badluck009
    hello admin.. i already installed the full client that u said.. it PZ build 34.1 right?? and i dont see any cars theres only a rectangular shadow... i can only right click it and see the vehicle\'s diagram and status.. can u help me why the cars structure did not appear in my game??

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