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Agony

Agony
Platform
PC
Age
18+
Release Date
File Size
12.75 GB
Downloads
240
Views
26,317
Comments
6
Languages
English, French, German, Polish, Italian, Spanish - Spain, Japanese, Korean, Portuguese - Portugal, Russian, Simplified Chinese, Turkish
Added by
Admin

Play modes & compatibility

  • Single-player
Download Game UNRATED Update 5

Version Status

Current Version
UNRATED Update 5
Current Build
3778317
Latest Build
3778317
Last Steam Update
Rate & review
4.8 / 5 (48)
Mixed
47%
3K MC 47

This game contains 18+ content

Its screenshots may show nudity or sexual scenes. Confirm that you are 18 or older to see them.

Description

Agony is an adventure horror game, in which players have to manage a «soul in hell», capable of settling into demons and people. The purpose of this soul is to find your memories and escape from confinement. Along the way, players will have to go through several circles of Hell, in which not only demons and sinners dwell, but also other creatures that can be useful to the hero. The key feature of the game is the ability of the protagonist to «move» from the body to the body, taking control of certain creatures, which helps in passing the levels and tests. However, you can not move in all, so sometimes players will have to act carefully.

About This Game

​Horror with a first-person view, developed by the forces of the Polish company MadMind Studio. The latter includes a number of veterans of the industry who have worked in the past on such hits as Tom Clancy’s The Division, Witcher 3 and a whole series of iconic projects. The player is given the role of a tormented soul, struggling to leave the depths of Hell with all his might. Starting out with no memories of the past, the hero soon realizes that he can control other souls and even some demons. And that he has only one path to salvation, and he lies through a meeting with a certain Red Goddess. It is worth noting that Agony is actually a reworked version of the game Sacred Agony for the authorship of the Polish game designer Tomas Dutkevich. The latter tried in 2015 to «push» his offspring through Kickstarter, but failed.​

System Requirements

Minimum

OS:
Windows 7 / 8 / 10
Processor:
Intel Core i3 3.2 GHz, AMD Phenom II X4 955 - 4 Core, 3.2 GHz
RAM:
8 GB RAM
Graphics:
Radeon R9 280 or Nvidia GeForce GTX 660
Storage:
17 GB available space
DirectX:
Version 11
Sound Card:
DirectX compatible

Recommended

OS:
Windows 7 / 8 /10
Processor:
Intel Core i5-8400, AMD Ryzen 5 1600
RAM:
16 GB RAM
Graphics:
Radeon RX 580 or Nvidia GeForce GTX 1060 6GB
Storage:
17 GB available space
DirectX:
Version 11
Sound Card:
DirectX compatible

Installation Guide

Step-by-step setup process for CODEX

  1. Open the .iso with a virtual drive program (e.g. Daemon Tools) — on Windows 10/11 a double click mounts it on its own.

  2. Install the game by running setup.exe and following the wizard.

  3. After installation, copy the entire contents of the CODEX folder from the disc into the game folder and agree to replace the files.

  4. Start the game through its usual shortcut, preferably as administrator.

Game Info

Developer
Madmind Studio
Publisher
PlayWay SA
Platform
PC
Release Date
File Size
12.75 GB
Status
Scene (ISO)

Download Game

Full game 7

Build 22177254 Scene (ISO) CODEX

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agony-unrated-codex.torrent
MD5: 1359f5dc6d100b4decf221353cbf7dc5
SHA-256: 8c1262f9396d00188aa54a4ddf3a8f65692e9900202428f860f3e1c42164010e

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Agony-CODEX.torrent
MD5: ba2c3b3de77189b1d4bf425b919b26f4
SHA-256: 5a87940fb84aca7d438ffb7b994af7d5b1f032cb3faa8c3c5a8c8219cde76774

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MEGA
A.Pinball.Game.That.Makes.You.Mad.Build.22177254.zip
PIXELDRAIN
A.Pinball.Game.That.Makes.You.Mad.Build.22177254.zip
GOFILE
A.Pinball.Game.That.Makes.You.Mad.Build.22177254.zip
MEDIAFIRE
A.Pinball.Game.That.Makes.You.Mad.Build.22177254.zip
1FICHIER
A.Pinball.Game.That.Makes.You.Mad.Build.22177254.zip

Reviews

4.8
out of 5
48 ratings 48 of these carried over from our archive

No written reviews for this game yet.

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Comments (6)

  1. CODEX
    Update 5:Hell (o) Martyrs, today, we published a free update to the Agony UNRATED available on Steam. After downloading the new content, players will be able to come across a new demon species — Cherub — in many places during the game. Although in SUCCUBUS he will act as the opponent, players can now take a closer look at this demon, finding him in the story mode of Agony UNRATED. At the same time, we would like to point out that we do not rule out enriching the content of our already released games with further free updates. Cherub Characteristic. Cherub is a demon who, like the iconic Onoskelis, can wield fire. Using pyrokinesis, he tries to keep the right distance from the player to minimize the risk of direct contact, which usually ends fast and brutal.Cherub is not a character who prefers an honorable duel, which is why he usually appears in numerous groups, trying to encircle his victim. Lore. Cherub is a type of demon that was born of sin, while various species of infernal creatures began to interbreed with each other. The deformed body of this creature often moves in contradictory logic, giving the impression that each of the two demons joined together lives according to their own rules. His survival often depends on more powerful demons who live in correlation with him, benefiting from each other. When the characteristic scream of Onoskelis resounds in hell, it is the Cherub who is the first to arrive, helping in the fight and hoping for the possibility of eating warm corpses. Gameplay. This type of demon usually attacks his victims when outnumbering them. He tries to circle the character and set it on fire with long-range fireballs. He often responds to the call of more powerful beings, arriving at the indicated place and supporting a larger demon in the fight. Only by killing the demon that summons Cherubs, you can stop the next ones from incoming.
  2. CODEX
    Below you will find a full list of changes in the patch#1 for Agony UNRATED:Improved lighting quality - adjusted brightness levels in several places,Added an additional entrance to the correct sigil mark next to the Kali room,Increased visibility underwater,Fixed multiple collision issues,Fixed temporary black screen when playing basic succubus ending for the second time,Improved stability (random crashes),Unlocking \'KillSpiders\' skill enables a player to kill a spider without the requirement of winning a minigame first,Modified camera effects for the Succubus,Fixed the painting in the level 4; it unlocks properly now in the gallery when collected,Baphomet will not pull the player from a gap just after \'entering gap\' animation started,Fixed hourglass icon not visible when playing as a soul,Tweaked the hud in the spider minigame, so it\'s more clear how to win it now,Minimap shows crucified martyrs (heart donors),Fixed misplaced widget in the global ranking screen.
  3. talal bash kuoja
    still waiting the new patch please i want to play this game......... Patch #5 is live now!28 JUNE- THEHELLMESSENGERHello Martyrs,We are coming back to you with the new patch. Here you can find all the changes introduced with it:[AI] Torch which was thrown by the player, attracts demons more than before[AI] Onoskelis is now sniffing around the hiding spots, giving an opportunity to use breath hold mechanic more often[Feature] New post process (Inspired by Agony trailers), added to the options[FIX] Player will lose quest collected items, only by restarting from the checkpoint[Feature] LOD\'s as an option in the menu\"Demons and Martyrs are now activating checkpoints automatically on normal mode(Hard Mode requires action before the activation of a checkpoint)\"Collectibles give player additional 5 seconds in Agony ModeIfrit demon is now more powerful on hard modeStamina and Breath holding underwater is no longer connectedLighting improvements (Global directional lights are now disabled, we\'ve added more point lights instead)LODs distances improvement on some of the modelsTitle stability improvement[Fix] Onoskelis finishers end with camera glitch[Bugfix] Destiny Line tweak - Oneskelis Lair [AI][Collision] Red Goddess no longer blocking player between collision boxes[Fix] Crash error when entering hiding spot. [Agony Mode]Lighting and reflections improvement[Fix][Agony Mode] Killing Onoskelis is now adding progress to the quest \"Kill demons\"[FIX] LOD\'s distances for enviroF7, F8 keys to gamma adjusting[Fix] Crash on snake requesting NavMeshAdded B&W Postprocess and LOD settings available.Various tweaks in Onoskelis AINumerous other bug fixes
  4. CODEX
    Patch #3 is here!As promised, our Minions have just finished the new patch. It brings many fixes. Go ahead, take a look at the whole list:- Unlocked FPS, fixed a bug associated with 30 FPS lock in the game.- Added the New Game + button.- Improved collisions in all levels.- Starting a \"New Game\" does not reset the achievements already obtained, items unlocked in gallery and Agony Mode.- Updated backers list.- Antialiasing and subtitles settings are saving correctly.- Improved Succubus post-process.- Fixed the bug in the Floating Forest (bugged Onoskelis, which was crashing the game after possession).- Game no longer crashes if the soul cannot be spawned.- Improved interactions.- Cosmetic changes in the game menu.Hard Mode left us with more work than we originally planned, so we will bring it back with the next update!Other things we are currently working at:- Bug Fixing- Improving the destination line- Collision fixing- Enhancing AI
  5. CODEX
    Patch #2 v20180602:- Fixed a significant number of collision problems with the floors- Fixed collision problems that might force the player to get stuck in many places- Reduced the number of enemies in Mind Maze, The Pit, Fractal Forest, and Mushroom Mind - Added new Martyrs in key places so that the player doesn\'t need to backtrack too much- Some puzzles got removed so the progression should be more fluid - Changed difficulty of a few puzzles that caused confusion- Changed the way of obtaining the 3rd level of soul skill which also caused confusion- Fixed a few streaming problems that could cause the player to get out of the play area- Part of the 4th chapter environment got changed to make the progression easier and more fluid- Changed enemy patrol routes in some places- Added additional effects to \"teleports\" and some other events- Fixed a few issues with secret chambers- Fixed issues with golden statuette placement- Fixed many issues with the fire damage- Fixed some background animation glitches- Fixed scripting issues that could force a player to get stuck- Fixed a problem with exploding bodies that caused a big FPS loss- Polished lighting.

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