Instruments of Destruction
- Platform
- PC
- Release Date
- File Size
- 380 MB
- Downloads
- 4
- Views
- 7,237
- Comments
- 5
- Languages
- english
- Added by
- Added by Admin
Game trailer: Instruments of Destruction
Screenshots
Description
Instruments of Destruction — is a dynamic sandbox with an isometric view of the camera, which is a realistic simulation of the construction of all kinds of vehicles and destruction. There are tons of details awaiting you that you can use when creating a vehicle. You will be able to customize in detail the appearance of cars, as well as their controls. As you progress through the single player campaign, the list of parts will expand. The destruction system is based on physics, and therefore the whole process of destruction of buildings will look very realistic. When certain objects are destroyed, they will crumble into many smallest details.
NOTE. Uploaded version: 11 May 2024 [Build 14323550] + Update v1.14A. This is Full Release latest version of game. The game is already Packaged in ISO File and ready to run the game after install, read the instruction below.
About This Game
The levels are prepared in advance. Before starting, the user is able to create a unique machine, crane, hammer and much more. The set of parts gradually expands, depending on successful missions. Elements will help you change the appearance and customize aspects of control. Every object in the game world is part of an overall physics system. Elements of the world interact with each other, creating an intuitive and interactive environment.
The gamer has access to the construction of an original car using dozens and hundreds of parts. Completing levels unlocks access to parts, simple dividers and complex joints, opening up countless possibilities. The force of the impact affects which part of the structure is destroyed and with what power the wall elements or fastenings fly apart. Some machines perform not only the task of destruction, but also restoration. Bonus tasks have great rewards to expand the creative system.
System Requirements
Minimum
- OS:
- Windows 7 or later
- Processor:
- 2-core 1.5+GHz processor
- RAM:
- 4 GB RAM
- Graphics:
- Integrated graphics
- Storage:
- 200 MB available space
- DirectX:
- Version 11
Recommended
- OS:
- Windows 7 or later
- Processor:
- 4-core 2.5+GHz processor
- RAM:
- 4 GB RAM
- Graphics:
- Discrete graphics card
- Storage:
- 200 MB available space
- DirectX:
- Version 11
Installation Guide
Step-by-step setup process for TENOKE
-
Mount the .iso image — Windows 10/11 mounts it from the right-click menu, otherwise use Daemon Tools or a similar tool.
-
Run
setup.exefrom the disc and install the game — Tenoke builds are already cracked, installation is all it takes. -
If the disc contains a
Tenokefolder, copy its contents into the installed game directory. -
Launch the game from the desktop shortcut (as administrator).
Game Info
- Developer
- Radiangames
- Publisher
- Radiangames
- Platform
- PC
- Release Date
- File Size
- 380 MB
- Status
- Scene (ISO)
Download Game
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3751b466ac454742ebdd2185a802c1ee85a91ba07d3644ecf00fe7b3e1539be9
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Comments (5)
Version 1.13 Released! Exit-Freeze Fixed! It\'s been a few months since version 1.12 and subsequent patches were released. Today, version 1.13 fixes the biggest issues caused by that update along with a few other minor tweaks/fixes. Let\'s get to the changelist first, then I\'ll go over the exit-freeze issue and the journey to fix it, and finish up with some other news. 1.13 CHANGELIST Rebranched code from 1.11d to prevent exit-freeze Reintegrated all 1.12 changes into new branch Added new cheat to unlock all missions Fixed dropship sequence going too fast and causing issues when framerate was low Changed a couple gamepad shortcuts a bit Grayed out vehicle slots that have nothing when in Load Custom Vehicle menu Removed some excessive debug.log statements Prevent GPU from trying to release resources twice on shutdown THE EXIT-FREEZE MYSTERY
VERSION 1.1 CHANGES* Added art style presets: Normal, Comic, Classic* Added subtle textures on world geometry and structures* Added outlines option around structures, objects, and player vehicles* Added new fireball particle for the center of explosions* Added optional full-screen comic filter* Added new character portraits (shown when Outlines are enabled)* Re-enabled 60hz physics option (intended for consoles, but low end PCs can also use)* Added motion trail option for blades and wing parts (for rotational motion)* Added two sandbox levels, based on older ones (Test Island and Sandbox Resort)* Made vehicle/level thumbnails adjust to the art style (kind of)* Tweaked a few vehicles/etc so they work better with 60hz physics* Changed shadow rendering to be sharper* Fixed a few minor mission balance issues* Fixed a few minor bugs and tweaked a couple interface things
Let\'s start with the changelist this time. It\'s not a massive one, as some of the things listed took a bit longer than you might think at first. Here\'s what changed in version 0.410:Added 5 new build tutorial missions + islandsAdded new build tutorial system with step by step instructionsAdded challenge missions/objectives for first 2 main + 5 build missionsAdded new challenge mode logic and objectivesAdded new voice lines for new build tutorials + challenge modeAdded new part unlocking system for Build&Destroy campaign--- Editor lets you edit the part locking per missionAdded a Mission Complete/Challenge Complete popups when you finish--- 3-stars for normal missions (bonus and main objectives)--- Moment of completion for ChallengesAdded invert output option to direction sensor (Max Limit = 1 instead of 0)Islands now load their outline meshes from disk instead of generating them--- Speeds up going into either campaign for the first time after startupLevel Editor: Added new tools to help place more entities fasterChanged reset layout for vehicle controls to use a better default layout (assumes you haven\'t change mappings)Crystals are now semi-random on each load (3 chosen from ones placed)Changed campaign map islands to fade in/out as you get closer (instead of always drawing)Fixed campaign map scrolling limits to be dynamic based on islands in the campaignIncreased build menu size of parts and part namesMade shift+click work to select the same colored-parts again (on the Colors setting)Level Editor: Fixed popup for vehicle default selection deselectingLevel Editor: Fixed cutoff sliders for grass/rock (switched to Wave Logic-style)Fixed not being to remap a gamepad axis (stick/trigger)Fixed resizing part reseting physics linkageFixed CoM debug display (F11) being broken on certain mapsSlightly reduced area damage boost to structures from 0.360 (particularly with lower mass)Fixed shortcut to hide/toggle handle not working (Ctrl+W)Disabled outlines on selections/etc during build mode (too slow with tons of parts)--- May bring it back later if it can be optimizedAdded debug function - Shift+F11 in build mode - disable BOTH as a dual input/output option--- May make this permanent, feedback is appreciated