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Ready or Not

Ready or Not
Platform
PC
Release Date
File Size
48.84 GB
Views
24,201
Patch Notes
2
Comments
3
Languages
English, French, German, Korean, Simplified Chinese, Italian, Spanish - Spain, Japanese, Polish, Portuguese - Portugal, Turkish, Russian
Added by

Play modes & compatibility

Play modes

  • Single-player
  • Multiplayer
  • Co-op

Compatibility

  • Controller support
Download Game v1.5.3 (142058)

Version Status

Current Version
v1.5.3 (142058)
Current Build
25784851
Latest Build
25784851
Last Steam Update
+4 DLC Update Available v40852
Included DLC
  • Ready or Not: Boiling Point
  • Ready or Not: Dark Waters
  • Ready or Not: Home Invasion
  • Ready or Not: Official Soundtrack

Screenshots

Ready or Not — Screenshots 1
Ready or Not — Screenshots 2
Ready or Not — Screenshots 3
Ready or Not — Screenshots 4
Ready or Not — Screenshots 5
Ready or Not — Screenshots 6
Ready or Not — Screenshots 7
Ready or Not — Screenshots 8

Description

Ready or Not — is a realistic tactical first-person shooter. The game takes place in the cramped slums of alternative America, where the economic collapse has greatly affected the difference between social groups of people. A SWAT unit was called in to deal with civil unrest. You have to try on the role of an operative and go through a story campaign, as well as meet in exciting battles for eight participants.

About This Game

There is total tension in society. Your task, as one of the soldiers of a special squad, will be to put things in order in the open spaces of the city. If you are fit and armed, then there are still bad guys out there. The clear interaction of the operatives in the group, the planning of the operation according to the projects of the buildings, does not guarantee a return home. The selection of equipment and unconditional skill will become your main assistants. The developers focused on modeling realistic ballistics, cover systems and damage.

System Requirements

Minimum

OS:
Windows 10, Windows 11
Processor:
Intel Core i5-4430 / AMD FX-6300
RAM:
8 GB RAM
Graphics:
NVIDIA GeForce GTX 960 2GB / AMD Radeon R7 370 2GB
Storage:
60 GB available space
DirectX:
Version 11

Recommended

OS:
64-bit Windows 10, 64-bit Windows 11
Processor:
AMD Ryzen 5-1600 / Intel Core i5-7600K
RAM:
8 GB RAM
Graphics:
Nvidia GTX 1060 6GB or better
Storage:
60 GB available space
DirectX:
Version 11

Installation Guide

Step-by-step setup process for P2P

  1. The game is distributed already pre-installed — you will not find an installer here, and none is needed.

  2. Unpack the RAR/ZIP archive with WinRAR or 7-Zip, for example to C:\Games\GameName.

  3. Launch the game via Run Me!.bat or the main .exe inside the extracted folder.

Game Info

Developer
VOID Interactive
Publisher
Team17
Platform
PC
Release Date
File Size
48.84 GB
Status
Pre-installed (Portable)

Update Available

v40852

Upgrade to v40852 without re-downloading the full game

  1. Base download v1.5.3 (142058)

    You get this version with the full game download below

How to apply this update

  1. Download the update archive from the links in this section — it is much smaller than the full game, so the download will be quick.

  2. Extract the archive (RAR/ZIP) with WinRAR or 7-Zip to a short, Latin-only path like C:\Games\GameName.

  3. Run setup.exe inside the update folder and install the update into your existing game folder — the one that already holds the installed game. Do not install into a new folder.

  4. Copy the updated files included with the release and confirm replacement when prompted, then launch the game and check the new version in its main menu.

Download Game

The download below is the base version v1.5.3 (142058). To reach v40852, apply the updates in the chain above.

Full game 7

Download
Ready.or.Not.v142058.torrent
MD5: 4e0a83d1cf50a642fd67791d70afb3ee
SHA-256: 6e113f3933afc9bce92ba105add600dc05c25e9b88a56281d59805e91f99f07a

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Torrent file ready

MEGA
Drive.Me.Broke.Build.25283680.zip
PIXELDRAIN
Drive.Me.Broke.Build.25283680.zip
GOFILE
Drive.Me.Broke.Build.25283680.zip
MEDIAFIRE
Drive.Me.Broke.Build.25283680.zip
1FICHIER
Drive.Me.Broke.Build.25283680.zip
Download
Ready or Not v97150-RUNE.torrent
MD5: 5322b13768cdbfc0082a8852939015e6
SHA-256: 8503c62714542c154c27e4494d1faa6e1a9d1b900a59c5ad5950855cc142b1ba

Checksums verify the integrity of this specific file. They are not an absolute malware guarantee — always scan downloaded files.

Torrent file ready

Patch Notes

Official changelists for the builds of this game

Ready or Not v1.5.3 Update Changelog

v1.5.3 Build 25784851

Attention Officers,

RoN Update v1.5.3 addresses many crashes and performance improvements across all platforms. Fixes for the Mission Editor, failures to authenticate to Epic Online Services on PS5, and issues with laser or flashlight attachments emitting from misaligned positions from weapons are also among the changes made.

Update Day General FAQ:

  1. Q: ‘My game mods broke on PC with this update, why did that happen?’

    > A: When Ready or Not or games in general release updates to the game, the files for the game in areas related to new game content or fixes then changes. If mods were using the old files to function that have since changed to new files, those mods will likely need to update in order to work properly with the new version of the game’s files.

    Ready or Not Modding Update Tips: https://voidinteractive.net/community-resources/

  2. Q: ‘Why does an update download initially seem frustratingly large in data/gigabytes, even when the game doesn’t actually take up that much more storage when the download finishes’

    > A: Game service platforms such as Steam etc. may update games by overwriting the game's files with the new files to replace it. For example, this means a update download that initially shows as 6GB during the download may actually only expand the game by 1GB in size, since it is largely just overwriting old game files for the other 5GB of data.

  3. Q: ‘Why does an update take so long to download despite my fast internet’

    > A: Other routine checks that a game service platform does to confirm game file integrity on the local storage device (e.g. your hard drive such as a HDD or SSD) during an update download can extend the perceived download size/time.

  4. Q: ‘Why didn’t my game update yet on my console platform?'

    > A: Console platforms do not necessarily support auto-updates, so you may have to trigger the update manually within your game library with an internet connection.


Gameplay

General Performance:

  • General performance optimization increases

  • Improved loading times between levels 


Levels

Station

  • The firing range is now accessible within the Mission Editor Station

 


Bug fixes: 

 

AI: 

  • Fixed Mission Editor suspects not spawning with Knifes and Bomb Vests at the same time

  • Fixed the Mission Editor "Damage Cap" setting’s changed values not getting saved

  • Fixed the Mission Editor "Suspect Fire Rate" setting's changed value not getting saved

  • Fixed Mission Editor Bomber Suspects being unable to fire weapons

  • Fixed Mission Editor Active Shooter suspect archetype being present on missions that have Active Shooter by default despite being disabled in ME settings

 

UI: 

  • Fixed some calibers not translated into non-English Languages at the Advanced Suspects Tab

  • Fixed pop-up “Ok” and “Cancel” buttons in non-English menus for Mission Editor not being localized.

  • Fixed Casual/Standard/Hard Mission Editor difficulties not being translated to every non-English Language

  • Fixed needing to scroll down in order to see all available Entry Points within Mission Editor UI

  • Fixed "My Missions" Mission Editor list overlap with other UI elements on higher UI scales

  • Fixed appearance drop-down list automatically closing when scrolled after reaching the bottom of the list

  • Fixed G-18C pistol missing letter "C" from it's name in localization

  • Fixed drop-down list of the Suspects/Civilian Appearance setting covering part of the Mission Editor's UI elements

  • Fixed issue with scrolling up/down Hints of some Mission Editor settings at high UI scale

  • Fixed that Mission Objectives contained inconsistently placed dots in Polish and Spanish on various missions

  • Fixed lost connection error code message after the Host closed the lobby missing localization

  • Fixed minimum Suspect Count slider marker not visually reaching the end of the slider

  • Fixed the Title of Buy Cheap, Buy Twice map being cut off in Mission Editor in certain languages

  • Fixed Thank You, Come Again and 23 Megabytes a Second map titles overlapping in Polish and Japanese languages

  • Fixed "Front/Back" armor setting text not fitting the designated UI area in certain languages

  • Fixed Weapon attachments' category names in loadout do not fitting the designated UI area

  • Fixed text overlapping in Mission Editor when trying to select uncompleted mission

  • Fixed missing ‘stick’ controller language used in Item & Command Menu Navigation option description missing in Turkish

  • Fixed Mission Editor Mission Debrief updating incorrectly

Audio: 

  • (PS5) Fixed sound effects being heard by player across unintentionally far distances

Animation:

  • Fixed MK-V checking ammo animation being incomplete when viewed from 3rd person

Levels: 

Ides of March
  • (PS5) Fixed rare crash loading into mission with Mission Editor

Valley of the Dolls
  • (PS5) Fixed crashes

23 Megabytes A Second
  • Fixed rare Mission Editor crash

Greased Palms
  • Fixed rare crash loading into mission with Mission Editor

Ends of the Earth
  • Fixed rare crash loading into mission with Mission Editor

Miscellaneous Fixes: 

  • (PS5) Fixed failures to Authenticate connection to Epic Online Services

  • Fixed flashlight and laser attachments emitting from misaligned positions

  • Fixed various gameplay freezes and crashes

  • Fixed UI-related controls softlock between the Host and Client in the Mission Editor

  • (PS5) Fixed rare crash while returning to Station from a mission

  • Fixed setting traps to 0 in Mission Editor not fully removing all traps on some missions

  • (XBOX) Fixed multiplayer Host not receiving indication about network instability

Source: Steam announcement SteamDB

RoN v1.5 Update: Mission Editor Changelog (v1.5.2)

v1.5 Build 24942528

Attention Officers,

In the v1.5 Update for RoN we are releasing the Mission Editor, a new feature allowing granular tweaking of gameplay variables within an existing mission, with a particular focus on customizing non-playable characters.

This is our initial introductory launch for the Mission Editor feature; be on the lookout for improvements to Mission Editor in the future, along with more bug fixes and content for the game.

Free New Styles of the Triple Weapon Pack Weapons, Released to All Players:

The Ready or Not Triple Weapon Pack weapons, which were initially added with RoN’s console release, are now being released for free as three new cosmetic styles to all players regardless of platform or game edition. These new free styles are the MK-V 'HC' (Hard Chrome) pistol, 590M 'FDE' (Flat Dark Earth) shotgun, and M32A1 'LSPD' Blue rotary grenade launcher.

Players who were already eligible for the triple weapon pack weapons previously (i.e. PC platform players, console pre-order owners, or console Triple Weapon Pack owners) will now have access to both the original style and the new style of each of these weapons.

We are continuously monitoring your bug reports. Please report any bugs you find in our official Ready or Not Discord, using the bug report channels! There they can be structured and collected in one place so we can most effectively deal with them: Ready or Not Bug Reports  

Please check our official Discord for an updated list of some known issues in the  #known-issues-and-fixes channel.  

Update Day General FAQ:
  1. Q: ‘My game mods broke on PC with this update, why did that happen?’

    > A: When Ready or Not or games in general release updates to the game, the files for the game in areas related to new game content or fixes then changes. If mods were using the old files to function that have since changed to new files, those mods will likely need to update in order to work properly with the new version of the game’s files.

    Ready or Not Modding Update Tips: https://voidinteractive.net/community-resources/

  2. Q: ‘Why does an update download initially seem frustratingly large in data/gigabytes, even when the game doesn’t actually take up that much more storage when the download finishes’

    > A: Game service platforms such as Steam etc. may update games by overwriting the game's files with the new files to replace it. For example, this means a update download that initially shows as 6GB during the download may actually only expand the game by 1GB in size, since it is largely just overwriting old game files for the other 5GB of data.

  3. Q: ‘Why does an update take so long to download despite my fast internet’

    > A: Other routine checks that a game service platform does to confirm game file integrity on the local storage device (e.g. your hard drive such as a HDD or SSD) during an update download can extend the perceived download size/time.

  4. Q: ‘Why didn’t my game update yet on my console platform?'

    > A: Console platforms do not necessarily support auto-updates, so you may have to trigger the update manually within your game library with an internet connection.


Gameplay

AI

  • Mission Editor Options ('Basic' and ‘Advanced’ tabs)

  • 'Basic' Tab

  • SWAT AI

  • SWAT Health

  • SWAT Accuracy

  • SWAT Fire Rate

Suspect AI

  • Suspect Health

  • Suspect Start Morale

  • Stun Resistance

  • Suspect Accuracy

  • Suspect Fire Rate

Civilian AI

  • Civilian Health

'Advanced' Tab

  • Visit the VOID website changelog for an expandable list of Advanced AI options.

Engineering

  • Mission Editor Playable in Singleplayer and Multiplayer Friends-Only Lobby

  • Mission Editor Options ('Basic' and ‘Advanced’ tabs)

  • 'Basic' tab

  • Player

  • Limited Bandages (2)

  • Damage Cap (max amount of damage received by player in a single hit)

Mission

  • Door Trap Count

  • Door Trap Types

  • Tripwire Alarm Trap

  • IR Alarm Trap

  • Flashbang Trap

  • Explosive Trap

  • Toxic Gas Trap

Default NPC Spawn Points (Enabled/Disabled)

‘Advanced’ tab

  • Player

  • Player Health

  • Limited Bandage (Expanded Selection)

  • Shielded Melee Damage Multiplier

  • Rules of Engagement: Friendly Fire

  • Rules of Engagement: Friendly Fire Penalty

Mission

  • Door Trap Count (expanded selection)

  • Max Locked Doors Percentage

  • Max Open Doors Percentage

  • Chance of Suspect Death by Suicide


Weapons

  • 3 free new 'Triple Weapon Pack' cosmetic styles, available for use by all players regardless of platform or game edition. (Note: The original styles for these weapons will still also be available for all players who are already eligible for the triple weapon pack items.)

  • MK-V ‘HC’ (Hard Chrome) pistol

  • 590M ‘FDE’ (Flat Dark Earth) shotgun

  • M32A1 ' LSPD' (LSPD Blue) rotary grenade launcher

New animation set for the MK-V pistol

[carousel][/carousel]

User Interface and Experience

  • Mission Editor added to main menu screen


Bug fixes: 

AI: 
  • Fixed suspects sometimes being unable to surrender, move or shoot.

Animation:
  • Fixed death animations sometimes playing at the wrong time for clients in multiplayer.

  • Fixed being unable to see shield wielding clients' pistols as host.

  • Fixed sliding third person animations while flipping the magnifier.

  • Fixed G18-C magazine clipping through the gun at the end of the quick reload animation.

  • Fixed taser cartridge leaving the taser during arrest/bash animations.

  • Fixed clipping when changing scope magnification during canted aim on certain guns.

  • Fixed stuttery SWAT AI grenade throw animation.

  • Fixed M14S-16 fire selector not rotating properly when changing from single fire to full auto.

  • Fixed RWTC-6.5, F90, ARWC and SCP9 trigger pull animations not playing correctly.

  • Fixed teleporting pistol magazines during certain pistols' reloading animations.

  • Fixed pump action shotgun dry fire trigger pull animations not playing.

  • Fixed misaligned backup iron sights when equipping the XE Sight on the MP5A3.

  • Fixed 590M magazine leaving the gun during arrest animations.

  • Fixed slight hand misalignment after changing magnification of the SDR optic.

  • Fixed C2 detonator clipping in first person.

  • Fixed hands clipping into optics during 870CQB empty reload first person animation.

Levels: 

  • Fixed traps sometimes spawning slightly too far away from certain doorframes.

  • Fixed suspects sometimes vanishing from helicopter camera views.

Station
  • Fixed clipping during certain animations of NPCs in the holding cell.

  • Fixed twitchy facial animations of certain NPCs.

  • Fixed static mop.

  • Fixed missing head.

  • Fixed rifle magazines appearing in certain station NPCs' shotguns.

  • Fixed instances of necks clipping through the shirts of various station NPCs.

Narcos 
  • Fixed TV screen not breaking when shot.

Stolen Valor
  • Fixed SWAT AI getting stuck on bathroom doors when ordered to slide.

No Good Deed
  • Fixed certain windows not breaking when throwing grenades through them.

  • Fixed being able to walk onto bumper car’s antenna.

All Gods Burn
  • Fixed bandana LOD issues of bandana wearing suspects.

  • Fixed necks clipping through the shirts of various suspects.

A New America
  • Fixed curtain desync between clients and host.

  • Fixed certain windows not breaking when throwing grenades through them.

  • Fixed being able to climb onto an ammo box in the press conference room.

  • Fixed certain suspects using voicelines from the 3 Letter Triad mission.

UI:
  • Fixed being able to open the loadout menu/mission selection screen and the pause menu simultaneously.

Miscellaneous Fixes: 
  • Fixed G18-C not changing magazine upon reloading.

  • Fixed crash when pressing L1/LB when using a controller in the loadout menu while having the M32A1 launcher equipped.

  • Fixed 6.5x48 JHP ammo being weaker than intended.

  • Fixed performance issues when firing shotguns at certain surface materials.

  • Fixed mismatched skin tone between certain SWAT heads and arms.

  • (PS5) Fixed being unable to unlock the ‘Eye of Providence’ achievement.

  • (XBOX & PS5) Fixed being unable to unlock the ‘Nosce Te Ipsum’ achievement.

  • (XBOX) Fixed rare crash when suspending the game while attempting to link an Epic account.

  • (EGS) Fixed rare crash when loading into Neon Tomb.

Known Issues:

  • Active shooter suspects can still be present in default active shooter levels even when disabled in the Mission Editor.

  • Workaround: After disabling active shooter, enable any other suspect archetype.

"G18-C" pistol is missing “-C" from it's name in languages other than English

Suspects assigned the Tactical Archetype via Mission Editor use MLO Voice Over

"Suspect Fire Rate" setting's changed value does not get saved

  • Workaround: The difficulty you select at beginning of Mission Editor mission creation will dictate what Suspect Fire Rate is used.

MK-V magazine-check third person perspective animation does not fully complete

Bomb count modifier does not change the number of the bombs on the level

Replay viewer camera may have issues with cycling between actors and orbiting

Source: Steam announcement SteamDB

Reviews

4.3
out of 5
39 ratings 39 of these carried over from our archive

No written reviews for this game yet.

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Comments (3)

  1. Skigameco


    LSS Patch 3 Changelogs (v1.3.5)Gameplay EngineeringBase game update changes:Improved Steam Deck support.Modding improvementsAllow mods to store persistent objects with the game instanceAllow the VO_MOD folder to override all voiceover and subtitles for charactersFixed doors being forced to use the vanilla door data tableFixed missing tags and values for modded blueprints, causing them to not be discovered by the loadout managerFixed mod actor spawn data not spawning actors on first load of the main menu   Visuals Animation:Base game update changes:Improved all arrest animations\' First Person Camera Position to be more seamless when starting and ending the Interaction. Character Art:Base game update changes:All SWAT heads now correctly deform/animate if a helmet with chin straps is equipped.   Bug fixes:  AI: Fixed suspects and civilians being able to get stuck out of bounds.Fixed flashbangs causing friendly fire penalties when hitting SWAT AI.Fixed SWAT AI ignoring certain orders when player is looking at the sky while issuing the order.Fixed shotgun wielding suspects trying to infinitely grab ammo from ammo caches.

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