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Sunless Skies

Sunless Skies
Platform
PC
Age
18+
Release Date
File Size
1.3 GB
Downloads
14
Views
19,514
Comments
6
Languages
english
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Download Game v2.0.4 Sovereign Edition

Version Status

Current Version
v2.0.4 Sovereign Edition

This game contains 18+ content

Its screenshots may show nudity or sexual scenes. Confirm that you are 18 or older to see them.

Description

​If you were delighted with the game «Sunless Sea», there you should definitely try the new creation of the studio Failbetter Games called Sunless Skies. This time the action of the game will take place not on the water, but in the air. Manage a bizarre flying steam engine, trade, perform various tasks, fight and just explore the wonderful world. Sunless Skies retained the atmosphere of the past. The developers' attention to detail allows you to believe in the world they created and immerse yourself in it.​

NOTE. This release is standalone and includes all content from our previous releases and updates.

System Requirements

Minimum

OS:
Windows XP SP2+
Processor:
SSE2 instruction set support
RAM:
1 GB RAM
Graphics:
DX9 (shader model 3.0) or DX11 with feature level 9.3 capabilities
Storage:
700 MB available space
Sound Card:
DirectX 9.0c compatible

Installation Guide

Step-by-step setup process for CODEX

  1. Open the .iso with a virtual drive program (e.g. Daemon Tools) — on Windows 10/11 a double click mounts it on its own.

  2. Install the game by running setup.exe and following the wizard.

  3. After installation, copy the entire contents of the CODEX folder from the disc into the game folder and agree to replace the files.

  4. Start the game through its usual shortcut, preferably as administrator.

Game Info

Developer
Failbetter Games
Publisher
Failbetter Games
Platform
PC
Release Date
File Size
1.3 GB
Status
Scene (ISO)

Download Game

Full game 7

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sunless_skies_sovereign_edition-codex
MD5: 57f5e45f1dfb551a4fefc99ea5e11eb2
SHA-256: 3646ec67d55fe1465f8953a4d21353037239bf7315d6bd970f7370f87cda861e

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Sunless Skies-CODEX
MD5: 1ed8c02d484e02fd40fa422386af76bb
SHA-256: 60e878dc891d5f751ade386e87c9daf61e5857e6df85caf9645837ae0f1426f5

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MEGA
Sunless.Skies.v2.0.5.6e8c8ff.zip
PIXELDRAIN
Sunless.Skies.v2.0.5.6e8c8ff.zip
GOFILE
Sunless.Skies.v2.0.5.6e8c8ff.zip
MEDIAFIRE
Sunless.Skies.v2.0.5.6e8c8ff.zip
1FICHIER
Sunless.Skies.v2.0.5.6e8c8ff.zip

Reviews

4.3
out of 5
83 ratings 83 of these carried over from our archive

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Comments (6)

  1. CODEX
    Update v1.3.4.2152fa57:Bug fixesGamepad users will no longer experience a crash when reloading after death.The flashing lights on mines are once again contained within their blast radius.Tier 2, 3 and 4 engines now apply their speed boosts correctly.Full Steam Mode is once again 50% faster than the base speed of a tier 1 engine. Urchin Update:UpdatesSome balance adjustments have been made to lateral thrust.The highlighting and spacing on Storylet panels has been improved.Changes to your qualities are now presented more clearly.Storylet logging is now capped to the last few branches selected.The left stick on gamepads now scrolls and highlights branches (you no longer have to use the left and right stick together together). N.B. With regards to scrolling with gamepads, R3 is still used to move up to see logged branch choices and down to view long quality results. There are a few outstanding issues with R3 scrolling, in particular on non-hub bazaars. We will address these issues in a future update. Bug fixesCurators will no longer pursue you endlessly across the High Wilderness.Focus can no longer be lost from the control menu when using a gamepad.Activating Full Steam Mode will no longer cause the Dendrified Vagabond to play a jig on his harmonica.You can no longer travel under terrain near Tiggelaar\'s Haunt.Headlights will no longer pass through terrain near Prosper or New Winchester.You will no longer collide with invisible obstacles near Braley Rock.
  2. CODEX
    Update v1.2.3.0:The Vagabond update for Sunless Skies has been released! The following additions and improvements await your captains:A new officer, the Amiable VagabondNew story content for three of the Wonders of the SkiesA new location in the mists of Worlebury: St Anthony\'s LighthouseNew agents for players to encounter in the mid-gameTwo new discoveriesNumerous smaller fixes and improvements, including adjustments to spawning rates in Albion, which should be a little less intense nowThe Amiable VagabondOffer a commission to this gentleman of the skies (and no fixed abode), who will take you to the abandoned quarters of the sky. Experience a tale of fortunes lost, found, and lost again. Meet the \'skylarks\': the community of ragged wanderers who rove the heavens, and help them find the way to the Sugarspun Garden - a place surely too good to be true...
  3. CODEX
    Patch Notes - Wayfarer - 1.2.1.2.b0df8add (09/04/2019)UpdatesA new label is in place near the Regent\'s Tears spectacle to celebrate players raising £10 000 for Special Effect by streaming on launch day.The HUD now provides considerably more feedback.London now has a new platform, the Ministries, which provides access to the Ministry of Public Decency, the Office of Works and the Horological Office.The Avid Horizon segment has a new platform, The Stair to the Sea, which provides access to the Quiet Sea content.There is now an aura around locomotives.Bug fixesYou may once more build bee defences at Titania.Discovering the fate of the Parzifal now results in an appropriate update to the journal.If it is not the Hour of Leaving, crew taken on at Pan will now always remember to collect their pay.The game should now run more smoothly in the area around Prosper and Magdalene\'s.Agents will no longer spawn quite so close to the player.Guest projectiles no longer cause exceptions.Empyrean Outrider projectiles now arc towards other agents.The muzzle flash on Star Seared Explorers now behaves correctly.The agent denial area around transit gates and several ports has been widened.Agents not engaged in combat will no longer occasionally become stuck in place.New captains will now inherit transit permits. Mines can now be shot down when using rockets or the Wrath of Heaven.The Provisioning tutorial tip now triggers when it should.Fuel efficiency is now displayed correctly in the engineyard.The victory screen now fades in over an appropriate amount of time.Interfaces will no longer become transparent after reloading.Graphical artifacts have been removed from quality icons.Prospect titles no longer overflow in the bazaar interface.The special prospect tag is no longer visible in the bazaar.UI sound effects may now be muted.Controller focus will no longer jump to the bank when assigning equipment to your locomotive. 
  4. CODEX
    Patch notesCaptains who run out of Fuel will now immediately notice and have an opportunity to take action, instead of remaining oblivious for several in-game days.Must events at Brabazon and Polmear and Plenty\'s will no longer commingle surreally with shop inventories.Terror cues are now attached to the SFX slider and can be muted.The Ambient SFX volume no longer resets when launching the game.Weapons will now fire while the cursor is over the heat bar.Rockets and the Wrath of Heaven will no longer fire when clicking on HUD elements.Gamepad controls are no longer present on screen when first loading a save file.The bank interface will now update when equipping hold items.The performance of the storylet panel has been greatly improved, particularly when a lot of text has been logged.Quality requirement tooltips now display on the prospects.Pending prospects for which you no longer meet the hand-in requirements now correctly display the image for the cargo they require.Scroll arrows are now present on the character progression screen on 4K monitors.Tooltips are no longer cut off on 4K monitors.The number of Sovereigns displayed on the hold panel will now update immediately when items are bought or sold.A captain who successfully escapes Eaters of the Dead will no longer be endlessly haunted by the sound of their jaws.Agents that have just become hostile will no longer linger after death.Port tooltips will no longer stop the locomotive from moving once the chart is closed.Centre and side panel tooltips will no longer trigger when viewing the chart.Locomotive movement will no longer become locked when opening the chart while in motion.You can no longer interact with officers while the chart is open.It is no longer possible to get stuck on the legacy screen when scrolling through the details of your inheritance.Transferring items to the bank when you only have a single item in the hold now functions as intended.
  5. CODEX
    Here’s a summary of the Terror changes v1.1.5.3: Ambient Terror now increases at a slower rate, approximately 1 point for every 20 seconds. This rate will still double if you encounter a Horror or if you turn your headlight off, and quadruple if both conditions are met.Falling below half crew no longer increases the rate at which you gain Terror (we will be introducing new consequences for low crew in a future update). Wonders now lower your Terror at a much quicker rate.Docking at hub Stations like New Winchester will no longer set your Terror to zero, instead it will be reduced by 30 if you haven\'t visited them too recently.Other Stations now have a set of storylets that you can play once per visit. Almost all offer a way to reduce Terror, and they might also offer chances to recruit crew, gain rewards, or have other effects. As your Terror rises you will begin to experience Terror Events. The higher your Terror, the nastier they may be.If your Terror reaches 100 you will experience a dangerous event that is likely to kill your captain. However, several options on the Terror Events give you the chance to reduce your Terror by a substantial amount in exchange for increasing your Nightmares.
  6. CODEX
    Updates v1.1.3.5We’ve revamped the controls menu.Controllers are now remembered between playthroughs once activated.Hotkeys are now in place for the navigation bar interfaces (H = Hold, O = Officers, etc) - see their tooltips for details. A whole bunch of new SFX are in place including Scout deployment jingles and Agent wrath sounds (we dare you to go antagonise an Enduring Dreadnought) We’ve introduced an Ambient SFX slider on the audio menu but we\'ve not finished separating out all the SFX from the environmental soundsNew Officer ambient messages for circumstances like opening the last barrel of fuelAdditional scout messages Replaced the loading percentage with a circular iconBug FixesWe fixed an issue on Wefts of Unraveled time which reset the in-game date, causing time related stories to become lockedWe\'ve fixed more exceptions with the weather functionality which was causing errors to be spammed to the output log and an eventual game freeze.The equipment and weapon stats at Portsmouth Arsenal, the Inscribed Tinkerer’s Workshop and Mr Menageries Stall for Delicious Scouts have now been updated.We’ve fixed an issue with the Rochester Races which stopped players claiming victory.The Amenable Host’s quests now reset correctly when you pass on a legacy to a new Captain.You can now progress fully through the quest at Perdurance.The directions token for the Bombazine prospect to the Mausoleum now works correctly.Items are now removed from the Repentant Devil when asking him about his possible enemies. We’ve removed references to Muses Marks and replaced them with Moments of Inspiration at Traitor’s Wood.

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