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Wild Life An Adult RPG

Wild Life An Adult RPG
Platform
PC
Release Date
File Size
37.2 GB
Views
26,067
Comments
2
Languages
English, French, Spanish - Spain, Arabic, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese
Added by
Added by Admin
Download Game Build 20251017

Version Status

Current Version
Build 20251017
Rate & review
4.5 / 5 (50)
View on Steam

Screenshots

Wild Life An Adult RPG — Screenshots 1
Wild Life An Adult RPG — Screenshots 2
Wild Life An Adult RPG — Screenshots 3

Description

Wild Life — takes players to the distant past, to years long before our era. The range of computer games does not cease to be updated, and every year the developers delight the community with new projects. The modern user is difficult to surprise, so the studios are developing new ideas. Sometimes ideas reach the level of insanity, but many players even like it. This simulator is a survival in the prehistoric world. The game is intended only for adult users, because it contains a large amount of sexual content. The open world is completely open to exploration, there is no storyline, which means that players are given complete freedom.

NOTE. Uploaded version: 26 November 2025 [Build 20251017]. This is Full Release and latest version of game. The game is already Pre-Installed and ready to run the game, read the instruction below.

About This Game

At the beginning of the gameplay Wild Life, the gamer chooses a character that he likes more. They differ in gender and appearance. The hero needs to look for food and water in order to live longer. In order not to die of hunger, you need to regularly hunt animals. However, it is worth remembering that in those days the Earth was inhabited by ferocious predators who roamed freely from everywhere. Animals can pose a threat to life and seriously interfere with hunting. However, the main emphasis is on the possibility of copulation between characters. You can do this anytime, anywhere, in a variety of ways. The game is still under development, but has already managed to interest gamers.

Key Features

  • Combat: Survive enemies using a bow, swords, knives and guns.
  • Quests with backstory and unique characters.
  • Stunning visuals and landscape.
  • Skip or watch the full detailed intimate scenes.
  • Change and adjust camera angles.
  • Prototype interactions during scenes between characters.
  • Collect items and idols.
  • Get crucial information from NPCs.
  • Open-world feel: walk freely and uncover the land.

System Requirements

Minimum

OS:
Windows 10
Processor:
AMD Ryzen 5 2600
RAM:
8 GB RAM
Graphics:
GeForce GTX 1060
Storage:
25 GB available space
DirectX:
Version 11
Sound Card:
On-board

Recommended

OS:
Windows 10
Processor:
AMD Ryzen 5 5600X
RAM:
16 GB RAM
Graphics:
GeForce RTX 3070
Storage:
25 GB available space
DirectX:
Version 11
Sound Card:
On-board

Installation Guide

Step-by-step setup process for P2P Release

  1. No installation is needed — this release is fully pre-installed and ready to play, so you can skip setup wizards and long updates entirely.

  2. Extract the archive (RAR/ZIP) to a short, Latin-only path like C:\Games\GameName using WinRAR or 7-Zip — and never launch the game from inside the archive, as that is the top cause of launch failures.

  3. Launch the game via Run Me!.bat (or the main .exe file) in the game folder. If nothing happens, right-click it and choose Run as administrator.

Game Info

Platform
PC
Release Date
File Size
37.2 GB
Status
Pre-installed (Portable)

Download Game

Full game

Download
Wild_Life Build 20251017
MD5: a8dfc052fc7b192fd7d6f6107f2aaf13
SHA-256: c8b7870e4ce06d528e13976abf6f67202ef916061fa16f355d4061b6deae28b4

Checksums verify the integrity of this specific file. They are not an absolute malware guarantee — always scan downloaded files.

Torrent file ready

Reviews

4.5
out of 5
50 ratings 49 of these carried over from our archive
5
1
4
0
3
0
2
0
1
0
Recommend 0%
1
Positive
0
Neutral
0
Critical
deathstar
5.0
Positive

Comments (2)

  1. Skigameco


    Wild Life LATEST VERSION Build 20251017In the animation department, we are now moving on to a big task that will probably keep us busy for quite a while: Looking at all the story minigames in their proper implemented quest context and polishing them up one by one.This includes small, but important things such as making sure characters don\'t suddenly teleport from dialogue into a different room, adding little intro animations where needed for a smoother transition, and checking if in-minigame dialogue still fits with the previous quest dialogue.Later, this task will of course also need some work from other departments, such as lighting and decorating the locations where these scenes take place.We also worked on the face mocap pipeline this week and figured out how to do it best for the bulk of cutscenes ahead. Many cutscenes will enter the final polishing phase when the face mocaps are implemented but there are still a few retargeting issues to fix to have the facial expressions look more accurate and natural.


     
  2. Skigameco


    Development Update 21.11.2025 Hello everyone, welcome to this week\'s progress report.Level: In the level department, we are currently implementing the Sky Village props into the game, setting up collision, material settings and other things to get them up to par with the other assets. We have also been working on UV unwrapping and texturing the statues for Adûn and continued our general landscape improvement pass.Code:This week, we implemented special inactive combat AI behaviours for NPCs which do not hold the aggro token. With this behaviour, NPCs will still move around and taunt their target.We have also started working on more interactable objects for story mode.Character:This week, we finished the little frog-like lizardmen models, fully rigged and implemented into the game and sandbox. We also started to work on the final model for the Skyray - the big manta ray looking creature you can see flying over the Kerpal mountains. We also continued work on refining the new armor set.  Animations: In the animation department, we polished up the Zianna Minigame in Lake Village this week: Giving her a cosy bed corner to lie on, making sure the cameras look where they should and not at random furniture, animating a little intro for the scene, instead of just starting it in the middle of the action... many little bits and bops to make it feel nicer. Now all that\'s left to do there is polish up her quest flow and give the scene its proper lighting pass. Design:In the design department, we have been focussing a lot on the perks and player progression designs, detailing the journey in these mechanics from start to end.We are also continuing our work with the Alpha Camp quests, implementing internal feedback and iterating dialogues.Last but not least, we have prepared the first overview of all the required sound effects for the game.Thank you for all your continued support,-Wild Life Team 

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