Golden Swirl
- Platform
- PC (Windows)
- Release Date
- File Size
- 1.04 GB
- Views
- 28
- Comments
- 1
- Languages
- English, Simplified Chinese, Traditional Chinese, French, German, Russian, Japanese, Spanish - Latin America, Korean, Portuguese - Brazil
- Added by
Play modes & compatibility
Play modes
- Single-player
Compatibility
- Controller support
Version Status
- Current Version
- Build 25235558
- Current Build
- 25235558
- Latest Build
- 25235558
- Last Steam Update
Game trailer: Golden Swirl
Screenshots
Description
System Requirements
Minimum
- OS:
- 10 (64-bit)
- Processor:
- Intel Core i3-2100 or equivalent
- RAM:
- 4 GB GB RAM
- Graphics:
- Intel HD Graphics 3000 or equivalent
- Storage:
- 3 GB available space
- DirectX:
- Version 9.0c
Recommended
- OS:
- 10/11 (64-bi)
- Processor:
- Intel Core i5 or higher
- RAM:
- 8 GB RAM
- Graphics:
- Dedicated GPU (e.g., NVIDIA GeForce GTX 1060 or equivalent)
- Storage:
- 5 GB available space
- DirectX:
- Version 11
Installation Guide
Step-by-step setup process for Pre-installed (Portable)
-
No installation is needed — the game comes fully pre-installed and ready to play.
-
Extract the RAR / ZIP archive with WinRAR or 7-Zip into any folder, for example
C:\Games\GameName. -
Launch the game via
Run Me!.bat(or the main .exe file) inside the game folder.
Game Info
- Developer
- Snako Production
- Publisher
- Infini Fun
- Platform
- PC (Windows)
- Release Date
- File Size
- 1.04 GB
- Status
- Pre-installed (Portable)
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Patch Notes
Official changelists for the builds of this game
Update Note: v1.0.1
v1.0.1
Build 25235558
Dear players,
Thank you all for playing our game and for providing so much feedback from your experience.
Below are the details of the v1.0.1 update.
Card Control Method Update
Default card control changed to”drag-to-play”. Until now we have been mixing the “drag-to-play” and “click-to-play” control scheme together. Since different players have different hand speeds and playstyles, it led to some unintended inputs. After this update, the default control will be set to “drag-to-play”, and players can switch to “click-to-play” or “hybrid” in the Options menu so you can switch back to controls whenever you prefer.
“Show Hand Card Count": Enable "Show Hand Card Count" in Options to display hand card hotkeys on screen, making it easier to play cards by keyboard.
Card Fixes
Fixed an issue with Soulcrusher Fist’s attack range.
[/*]Fixed an issue with Soul-Splitting Lightning’s indicator.
[/*]
Swirl Effect Fixes
Fixed an issue with Stellar Shift’s randomized Will Icons.
[/*]Fixed an issue with the interaction between Stage Effect Welcome Gift and Swirl Effect Crimson Offer.
[/*]
Stage Fixes
Fixed an issue with Carlos Stoneton boss battle.
[/*]
System / Other
Fixed an issue preventing some players from unlocking new Spirit.
[/*]Fixed incorrect tooltip positions on some screens.
[/*]Fixed issues in some text description in “The Golden Tree”
[/*]Fixed an issue where hand cards could sometimes not be hovered after Redraw.
[/*]Fixed other known minor issues.
[/*]
Source: Steam announcement SteamDB
Golden Swirl update for 8 September 2026
Build 25185540
Golden Swirl Demo Update: NPC Voice Acting Is Here!
Hey everyone,
Steam June Next Fest has officially wrapped, and I want to say a heartfelt thank you to everyone who downloaded the demo, left feedback, and wishlisted Golden Swirl.
Your passion and enthusiasm are what drive this small team forward.
On top of that, we've rolled out a demo update to further deepen the game's immersion and atmosphere. From now on, the world of Golden Swirl is no longer silent. Step into the game and you'll hear the characters' real voices, low and brooding, fierce and fiery, soft and whispering, every line now carries the weight of a living soul.
The dark fantasy atmosphere grows thicker and more immersive with these voices woven in. The dread of another world hits harder than ever.
Voice acting is just the beginning. We're hard at work on what's next: more playable characters, more cards and relics to experiment with, and boss fights that'll push you to the edge.
The free demo is live on Steam — jump in now and experience the immersion that voice acting brings.
💜 If you enjoy our game, wishlisting it would mean the world to us!
[dynamiclink href="https://store.steampowered.com/app/3506690/_Golden_Swirl_Demo/"][/dynamiclink]
Source: Steam announcement SteamDB
Update Notice: Boss Nerf + Default Battle Spirit Change
Hello, players
Since Chapter2 of Golden Swirl launched, we've been hearing a lot from you — and one piece of feedback came through loud and clear
"Chapter 2 looks awesome! But we can't even get there because the Chapter 1 boss is way too tough!"
We took a good, hard look at the situation. The Boss of Chapter1 has already been nerfed twice, and yet… it's still gatekeeping way too many players. So this time, we're making two key changes to get more of you past that first hurdle. 🛠️
① Default Battle Spirit Switched to Stellar Huntress✨
New players will now start with Stellar Huntress as their default battle spirit.
As a ranged-attack battle spirit, Stellar Huntress gives you more breathing room against the Chapter 1 boss — better positioning, safer distance, higher margin for error. It's a much friendlier starting experience for those first few runs.
② Chapter 1 Boss Nerf 👇
This is the big one. We've adjusted the boss to actually feel like a proper first chapter encounter.
But in the full release, stage order will be randomized and player-driven. So don't be surprised if the boss makes a mean comeback in a later run 😏
That's it for this update!
Hope you enjoy the smoother early-game experience. As always, if you run into any issues or have thoughts to share, don't hesitate to reach out.
Happy hunting!
Source: Steam announcement SteamDB
Major Update v0.12.13 – "Illumi Ruins" is now open!
v0.12.13
Hello players and friends,
To allow everyone to experience more game content and gather more feedback,
a new level, " Illumi Ruins" , has been added to the Golden Swirl demo.
New Stage
● Illumi Ruins: The second stage is now open. Players can proceed to the Illumi Ruins after defeating the Stage 1 Boss.
The Illumi Ruins is controlled by The Tough One
War and memory shape civilization, and history is etched in blood and fire.
They firmly believe that conflict is a necessary path to progress.
The "Star Silk" carries ancient glory and wounds, and only through battle and sacrifice can new order be established, rekindling the glow of the Golden Soul.
New Cards
Added 15 new cards:
● Crystal Pulse, Explosive Momentum, Deflecting Stance, Swirl Force, Bide and Evade, Three-Step Kill, Burst Focus, Nightfall Penta-Sunder, Terra Stamp, Seismic Cataclysm, Seismic Pull, Celestial Anomaly, Thunderous Execution, Realm-Shattering Thunder, Requiem of the Fallen Star
New Charms
Added 6 new Charms:
● Shattering Emblem, Spell of the Vanishing Shadow, Talisman of the Silent Star, Hemolyzing Stone, Talisman of Ghoststep, Emblem of Phantom Stab
Game Balance
Card Adjustments
● Omen (Failed Checks): The Omen symbol has been added to various cards. Previously exclusive to Forbidden (Black) and Phantom (Purple) cards, it can now manifest across all elemental types.
● Bomb Mechanics: Bombs can now only be triggered by player attacks.
● A single card can no longer be charmed with duplicate Charms.
● Various cards have been adjusted to better reflect their intended power level. See the Detailed Card Adjustments below.
Relics
● Seal of the Purple Gate: Whenever you shuffle, gain 5 Soul Stone. → 10 Soul Stone
Buffs
● Crystallize: Whenever you redraw lose 20 stacks. → 10 stacks
Visual & UI Updates
● Updated casting effects VFX for the majority of cards.
● Updated the Event Shop UI.
● Adjusted combat map size and camera distance for better clarity.
● Slightly updated combat UI.
● Updated game lighting effects.
Game Mechanics
● Card Checks and Reward Redraws are now capped at one use.
● Updated the Stage Select UI. Removed the preview for Boss Relic rewards. Boss Relics are now presented as a "1-out-of-3" selection after the encounter.
● Adjusted the Stage 1 Boss patterns.
System Adjustment
System
● The Tutorial stage has been completely reworked.
● Hovering cards during combat will no longer automatically pause the game.
● Added "Pause on Focus Loss" option.
● Added "Pause After Play" option.
● Removed the "Auto Redraw" option.
● Integrated Keyboard and Mouse inputs. Key presses now take effect immediately without needing to switch control modes.
● Adjusted monster behavior logic and attack range to correspond with map size changes.
● Updated NPC dialogue.
● Updated Banish Card reward NPC.
Bugfix
● Fixed a display error regarding the recovery of Golden Will.
● Fixed other known minor issues.
Card Adjustment Details
Cosmic (Yellow)
● Phantom Strike: Synergy — SP Cost -2 ⇒ -1.
● Thunder Strike: Damage 7 ⇒ 4.
Phantom (Purple)
● Move: Second Synergy trigger color — Yellow ⇒ Black.
● Fallen Wings: Added Synergy — Black, SP Cost -1.
● Madness Feather Blade: Damage area increased.
● Phantom Flight: Damage area increased.
Forbidden (Black)
● Shadow Lurking: SP 4 ⇒ 3
● Breath of the Evil: SP 4 ⇒ 3
● Crawling Sound: SP 5 ⇒ 4
● Void Corruption: Damage area increased.
Endurance (Blue)
● Crystal Greatshield: Block 40 ⇒ 50.
Wisdom (Orange)
● Soul-Splitting Frost: Damage area increased.
● Blazing Sacrifice: Damage area increased.
● Chaotic Thunder: Second Synergy — SP Cost -1 ⇒ -2.
● Soul Torment: Damage area increased.
● Land of Gales: Rarity — Common ⇒ Rare.
Brute (Red)
● Gargoyle Strike: Second Synergy changed to — Black, Gain 1 Evasion.
Omen Symbol Adjustment
The Omen symbol has been added to the following cards:
● Wish of Fate, Demon Block, Chaotic Thunder, Soul Torment, Crimson Devourer, Sword of Fate, Gargoyle Strike, Rain of Stars, Lightning Bolt
The Omen symbol has been removed from the following cards:
● Wish of Reflection, Wish of Despair, Soul-Cracked Wings, Fallen Wings, Wings of Despair, Decayed Wings, Wing of the Evil God, Abyssal Phantom, Phantom Flight
This update is packed with tons of new content – come and take on the challenge!
Source: Steam announcement SteamDB
"Golden Swirl" joins Eastern Game Fest – New level update arrives this week
Hello, dear players and friends!
《Golden Swirl》New Level "Illumi Ruins" Coming This Week – Featuring a New stage, New Enemies, and New Boss!
Tackling two consecutive stages means you can obtain more relics and cards in a single run, enabling even more powerful builds.
If you’ve mastered the "Mistveil Grove" ,be sure to try out this update!
Additionally, from April 27 to May 5, "Golden Swirl" will be featured in the "Eastern Game Fest" – May Eastern games shine brilliantly
- Illumi Ruins
Source: Steam announcement SteamDB
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