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The Colonists

The Colonists
Platform
PC
Release Date
File Size
420 MB
Views
26,586
Comments
3
Languages
english, french, german, korean, simplified chinese, italian, portuguese - brazil, russian
Added by
Added by Admin
Download Game v1.9.27a

Version Status

Current Version
v1.9.27a
Rate & review
4.8 / 5 (58)
Very Positive
86%
903

Screenshots

The Colonists — Screenshots 1
The Colonists — Screenshots 2
The Colonists — Screenshots 3

Description

The Colonists is an adventure dynamic game that was developed based on the popular board game. Here you have to take on the role of a professional colonizer, who in the future will create a multifunctional empire from scratch. You will face a number of problems, challenges and difficult tasks, the correct solution of which will lead you to success. You will become part of an incredible urban planning adventure, where you need to take control of a group of robots. It is your charges that will help you recreate your plans many times faster.

NOTE. Uploaded version: 6 July 2026 [v1.9.27a]. This is Full Release and latest version of game. The game is already Packaged in Installer and ready to run the game after install, read the instruction below.

About This Game

The place of action is a completely new and unexplored planet, which you will master gradually. All aspects of your business come under your control, including the development of infrastructure, the comfort of living for the residents, the establishment of mining of useful resources and the creation of the necessary materials for construction. People living on your planet should feel completely safe, but ensuring this will not be easy. As soon as the structure of the city will be adjusted, take up the construction of a multifunctional metropolis, which will have everything you need to live a large number of people. Do not forget to preserve nature, since it will become your main source. The more your city grows, the more problems you will face, so be prepared for unexpected challenges.

System Requirements

Minimum

Processor:
Multicore with SSE2 instruction set support
RAM:
2 GB RAM
Graphics:
1GB DX9 (shader model 3.0)
Storage:
2 GB available space
DirectX:
Version 9.0c

Installation Guide

Step-by-step setup process for P2P Release

  1. No installation is needed — this release is fully pre-installed and ready to play, so you can skip setup wizards and long updates entirely.

  2. Extract the archive (RAR/ZIP) to a short, Latin-only path like C:\Games\GameName using WinRAR or 7-Zip — and never launch the game from inside the archive, as that is the top cause of launch failures.

  3. Launch the game via Run Me!.bat (or the main .exe file) in the game folder. If nothing happens, right-click it and choose Run as administrator.

Game Info

Developer
Codebyfire
Publisher
Mode 7
Platform
PC
Release Date
File Size
420 MB
Status
Pre-installed (Portable)

Download Game

Full game

Download
The_Colonists_v1.9.27a
MD5: 561c7dd69f897578902c4a8b2c0f05ab
SHA-256: 86f6c2c714eb53722a775bd6a22f873c644e468243fcc29cced4162c050be0bc

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Torrent file ready

Reviews

4.8
out of 5
58 ratings 58 of these carried over from our archive

No written reviews for this game yet.

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Comments (3)

  1. Skigameco
    V1.5.7 - Festive Update, Spanish Localization & December\'s FrontierHi everyone,Here\'s a small Christmas update to enjoy with your robot friends!Festive DecorationsIt\'s that time of year again, spruce up your colonies with some festive decorations - christmas trees, presents and as many snowbots as you can build!December FrontierIn case you missed it, December\'s Frontier is active and will run until the end of month. How quickly can you build five small monuments?Spanish Localization ??Thanks to the terrific work of our community member Shekerd, the game is now available to play in Spanish!Release NotesV1.5.7Christmas trees, presents and snowbots are back!Added option to hold [Shift] when adding Whitelist/Blacklist buildings to keep panel openYou can now remove the Colony Ship road post if you have \'free road post placement\' setting activeFixed workshops being dismantled showing up as idleFixed water-breaking bug when destroying a harbour or boatyard on water above sea level and game loading issue after thatRecompleted Korean translation (thanks to interp)V1.5.6Game is now available in Spanish!Fixed some UI overlapping on blacklist/whitelist rules panelsFixed offset of chocolate factory rollover infoFixed one island entry not displaying beer count correctly on Beer ChallengeFixed medal times not showing for challenges
  2. CODEX
    Patch Notes v1.4.1.1Hotkeys (default [C] & [V]) for copying and pasting settings of buildings (export & import) and road posts (blacklists and whitelists)Small Storage Yard now only requires logs to buildAdded multi-selection to resource selection panelsAdded resource group presets to blacklist resource selection panelsAdded expedition resources to demand panelsChanged idle port and station stackbots to prioritise load and unloads of vehicles firstItems waiting at harbour or train station are now rechecked for optimal routes when a new route is addedAdding an import rule now forces an resource export check at the targeted building if source building already had an import ruleFixed issue with resources being incorrectly routed in and out of large harboursFixed salt being able to mined with L2 surface mineFixed bug which occurs when placing a watchtower when the logs demand panel is openFixed export from space port bug when selling rule is removed and resource are waiting to be loadedFixed bug when clearing a boat route and assigning to an expedition while boat is docked at harbourFixed bug with vegetables in vegetable plots displaying weirdly after a little whileFixed bug with vegetables not showing up on game loadFixed hit box on vegetable resourceFixed issue where sometimes a train wasn\'t created due to miscalculation of train route limitsFixed lumberjack pathfinding not being completely accurate in finding the nearest treeFixed bug where, when a building\'s panel is open, the green in-world highlight markers weren\'t being created when a new resource was assigned to the buildingFixed issue where multiple top left panels could be overlaid after entering and leaving the research or map screenFixed not being able to set fuel consumption buildings as export on storage yardsAI enemy can now cancel research if project has been idle for too longAI enemy has smarter placement of fletchersAI enemy has smarter upgrading of watchtowersFixed bug with en route resource highlighters not always showing up correctlyFixed order of medals in mission goals panelFixed internal tree count when if lumberjack chops a tree which leaves your territory during the chopping processFor export and import building lists, disabled already existing optionsVegetable Farm construction time and resources now same as Sheep FarmYou can now sculpt tiles with trees onYou can now sell Logs at the Space Port for a small amount of money
  3. CODEX
    The Colonists v1.3.0.6 Updates:New Large Storage Yard - can store more resources, has two entrances and has a bot printer.Postcard Mode - create snappy screenshots of your colony.Map Improvements - fixed black lines, added double-click to go to location, more accurate panning and zoom uses mouse position.Each research technology now has its own icon.Road posts now have a darker colour if a rule is applied.Added notification icons when a new building or a new level of a building is unlocked.Many other small improvements.

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