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Medieval Kingdom Wars

Medieval Kingdom Wars
Platform
PC
Release Date
File Size
2.0 GB
Downloads
15
Views
21,578
Comments
7
Languages
english, german, italian, french, multi8
Added by
Added by Admin
Download Game v1.26

Version Status

Current Version
v1.26

Screenshots

Medieval Kingdom Wars — Screenshots 1
Medieval Kingdom Wars — Screenshots 2
Medieval Kingdom Wars — Screenshots 3

Description

Medieval Kingdom Wars is an advanced RTS, which takes place during medieval Europe. Military conflicts are commonplace at that time. Possessing good strategic thinking, one could achieve significant victories and earn a name for oneself. You will be given a strategically important piece of land. Build cities, lead wars, besiege castles and bring victory to the king! In Medieval Kingdom Wars you will find a complex survival system, requiring attention to all the minor nuances of medieval life. As the developers assure, this game will give you unprecedented impressions and realism in terms of real-time strategy.

NOTES. This release is standalone and updated to current version.

Key Features

  • Added Ground View camera available on Max Camera Settings
  • Added distance fog visibile in cinematics and with the ground view camera
  • Added Stances for AI Lords when player is King -
  • Added Rally Flag placed with RMB on the world map
  • AI Lords will attack or defend on the world map based on players Rally Flags placed
  • Ranged units can now hit moving enemies by predicting their location before shooting
  • Fixed issue with tasking a number of battalions and some not moving
  • Major improvements to tasking battalions on the busy terrain — towns and mountains
  • When tasked battalions now show correct tasking flags in proper positions
  • Fixed a number of rare startup issues with the game
  • Improvements with ranged and siege units targeting enemy units
  • Greatly reduced happiness drain while managing towns campaign — by 40%

System Requirements

Minimum

OS:
Windows Vista
Processor:
2.4 GHz Dual Core
RAM:
3 GB RAM
Graphics:
NVIDIA GeForce GT 530 / ATI Radeon HD 6570
Storage:
5 GB available space
DirectX:
Version 11
Network:
Broadband Internet connection
Sound Card:
DirectX Compatible

Recommended

OS:
Windows 7+
Processor:
2.4 GHz Quad Core
RAM:
5 GB RAM
Graphics:
NVIDIA GeForce GTX 550 Ti / Radeon HD 6790
Storage:
7 GB available space
DirectX:
Version 11
Network:
Broadband Internet connection
Sound Card:
DirectX Compatible

Installation Guide

Step-by-step setup process for PLAZA

  1. Mount the .iso image in a virtual drive (Daemon Tools, PowerISO, or the built-in Windows mounting) — or burn it to a blank disc if you prefer the real thing.

  2. Run setup.exe from the mounted drive and install the game like any ordinary Windows program.

  3. Copy everything from the PLAZA folder on the disc into the folder where the game was installed, replacing files when asked.

  4. Launch the game from the desktop shortcut or the installed .exe — always with Run as administrator.

Game Info

Platform
PC
Release Date
File Size
2.0 GB
Status
Scene (ISO)

Download Game

Full game

Download
medieval_kingdom_wars_v1_26-plaza
MD5: db35cdeb4c25470ad176a9ac858b87b3
SHA-256: b7c73d1378cf5e6305492187411ada69735a7584326dea5b72e1bdd0242d66cb

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Reviews

4.8
out of 5
38 ratings 38 of these carried over from our archive

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Comments (7)

  1. CODEX
    Update v1.20:New Features & Major FixesUnit Transfer completely redesigned, but can still use old way of transferringUnit transfer – select multiple units and click on any other army slot to transfer thereUnit transfer – select multiple units and use Transfer button to transfer and auto sortMajor performance improvement on the World Map for Epic camera settingsMinor performance improvement for Performance camera on world map and in combat Fixes and AdditionsFixed one of the sources of very bad lag in large town siegesAI will no longer do a suicide charge out of large towns each time nowAI will only sally forth to attack the player if it has 2x stronger force and a very good chance of winningSmall chance AI will sally forth at random to surprise playerAI will no longer build ballista on towers, as it was spamming them tooAI will not cheat in the first two years and use armies with advanced units, only the basicHigh level AI towns still use the cheat units for now, but this is to be fixed shortlyBalanced AI armies in the first two years, more difference between easy, mid and hard difficultyAll campaign world map cinematics now have distance fogTown intro, battle intro and victory cinematics now have distance fogFixed level design issues in some of the large townsPolished main menu scene fogMobile Siege Weapons are much better at going to attack the specific target, but will get distracted if fired by ranged unitsVarious issues due to unreachable AI ballista on towers have been resolvedRemoved tree visible in the middle of some hamlet riversHill terrain set improved with dirty terrain under trees Balancing ChangesRebalanced early game technologies - they are not more affordableNew campaigns now start with more trade goods, allowing researching more early game
  2. CODEX
    Update v1.19:New Features & Gameflow RebalancingAbility to control game speed in RTS mode is backTown build up and combat gameplay completely rebalancedRTS game speed completely rebalancedHappiness drain while in a town increased by 30%Instead of spending 12-14 minutes to build up a hamlet it takes 6-7 nowResources gathering by mines, livestock and serfs has been increased by 40%-50%Unit and building production time decreased by 30%-40%Rebalanced some costs, like cheaper serfCorrected welcome message and some localization
  3. CODEX
    Update v1.17:Major New FeaturesVisual improvements and completely reworked game cameraAdded variety to random map and hamletsAdded Hills, Desert, Dryland, Fir Forest, and Oak terrain sets that replace previous 1 default setNew terrain sets are quite unique and presents various strategic differences – resources, chock points e.t.cHamlets across the world map now use unique terrain sets that are geographically accurateField battles and other battles now feature new terrain sets depending on location Fixes and AdditionsMajor graphical improvements across the boardWorld Map camera has been completely reworkedImproved visual performance on the worldmap by 15-20 FPSNew close up battle camera that`s much more playable and shows more of the battlefieldGreatly increased battle visual performance with new camera controls, up to 20 FPS moreGround view camera still available in cinematic modeReworked both Performance and Epic camera settings for optimal gameplay and performanceZoom in and out scroll is much fasterDisabled 8x anti-alliancing greatly increasing performanceFixed Nantes having sand yellow texture all over the mapReplaced some of the worse looking loading screensFixed Bush object constantly disappearing when moving the camera Balancing ChangesSignificantly increased world map AI difficulty progressionAI will especially be harder after couple of yearsAI will employ some new tricks on the world map when it comes to attacking playerSmall increase in happiness drain while inside the city - unchanged for Chill ModeUnit upkeep increased by 20% on average for all unitsRebalanced a few campaign settings to increase overall difficulty in the first few yearsMinor rebalance to melee units damage to building and other units
  4. CODEX
    And so presenting Update 1.13PERFORMANCE AND OPTIMIZATIONMajor revision of the game code line by line to improve performanceMajor visual performance boost for low end systems - average from 20 FPS to 40 FPSMajor visual performance boost for mid and high-end systems - average from 45 FPS to 70 FPSMajor combat performance boost in all situationsWorld Map visual performance increased - with FPS nearly doubledResolved major lag issue in large town battlesFixed game stopping lag issue during very large battles in all scenariosFixed visual lag when selecting large number of unitsSignificant performance boost in all situations across the board20% latency decrease in multiplayer gamesFixed common lag spikes when playing on the world mapAnimations are smoother, and a little bit slower for better presentationFixed game stopping lag spike when attacking through the gates and other choke-pointsMAJOR CHANGES AND ADDITIONSWorld map fog of war is revealed by your Kingdom and Allied nationsComplete rewrite of the World Map AIWorld Map AI is a lot smarter, plans it`s attacks better, and does more long range expeditionsFIXES AND ADDITIONSWorld map on lowest settings now looks correct without missing trees, rocks and other objectsUnits now look good during cinematics even on lowest model quality settingsUnits now properly line up on walls in large town and other scenariosRemoved outdated Cant Move Mouse message on the first run of the gameTasking multiple rams on a gate now only tasks one of themArmy strength indicator updates right away after adding or healing units.Fixed world map army overlay jumping up and down when moving on the world map
  5. CODEX
    And so presenting Update 1.11MAJOR CHANGES AND ADDITIONSAdded detailed overlays for all unit battalions with a unique flag for each unit typeAdded useful information to unit flags including hitpoints, stamina, levelRetreating battalion is clearly marked with ripped up white flagFixed the last combat crash, the only rare crash left is on the loading screenCompletely reworked how melee units attack buildings and gatesAdded hitpoints bars to siege equipment, buildings, walls, gates - only shown when damagedAdded ability to select and task units by their flags instead of units - simplifies battle controlsAdded silver reward for completing grand campaign objectives - from 8000 to 90k silverImproved random terrain - more variation and less closed off areasRemoved grinding from building up towns in campaign mode - much faster, streamlined experienceReworked RTS gameplay flow - much faster resources income and build timesSkirmish rebalanced for much faster gameplay experience, with faster AI progressionBuild and Destroy gameplay plays a higher role in battles now - allowing both the player and AI to build up fasterRemoved high game speed option in RTS gameplay - no longer needed with faster gameplayPlayer will now get kicked out of town management, once happiness drops below -50Reworked how world map objectives are shown in the tutorialFixed major issue with cavalry being useless in melee combat
  6. CODEX
    Update 1.00BIG CHANGES Added new Visual Options to turn down bloom and blurringSetting main player color default to Dark RedLimiting player debt in silver on the campaign map to -200, -400, -600 - based on difficultyCreated Poll for players to vote on what the team should work on (to be enabled post-release)Campaign battles now saves if the player exits the game or to the main menuEditor now works, can be accessed using Editor.exe in the game Steam folderFIXES AND ADDITIONSAdded mouseover tooltip for Resources iconsFixed issue with units losing levels with auto-resolveFixed issue with units not saving their position near the edge of the town in towns like DoverFixed cavalry spawning on walls in some HamletsFixed occasional bug with stone gatehouse getting a double gateFixed multiplayer skirmish bug with destroyed gatehouse not removing the gateFixed world map minimap background being offset a bit with actual town locationsTranslated last remaining untranslated textUpdated some lines in translations to match the newer English descriptions for tooltipsFixed various problems with the stone gatehouse on continuing a saved gameWorld Map Updates - Corrected Thames no longer go across EnglandWorld Map Updates - Wales has a lot fewer mountainsBALANCINGRemove the limit of 10 armies per nation, kept 1 army per city limitA lot more starting resources for skirmishMore resources for building up in campaign RTS modeSkirmish and tutorial battles have a higher resources capOil pots significantly easier to kill, especially by melee on the wallsCost of wall mounted ballista reduced to 180 iron

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