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City 20

Early Access Sold as an unfinished build. Features, content and saves can still change before the full release.

City 20
Platform
PC
Release Date
File Size
1.62 GB
Downloads
1
Views
3,800
Patch Notes
2
Comments
2
Languages
English, Italian
Added by
bogamede Newcomer

Play modes & compatibility

Play modes

  • Single-player

Compatibility

  • Controller support
Download Game v0.12.0b

Version Status

Current Version
v0.12.0b
Current Build
25623762
Latest Build
25623762
Last Steam Update

Screenshots

City 20 — Screenshots 1
City 20 — Screenshots 2
City 20 — Screenshots 3
City 20 — Screenshots 4
City 20 — Screenshots 5
City 20 — Screenshots 6
City 20 — Screenshots 7
City 20 — Screenshots 8

Description

City 20 is not your average scavenging survival game. Sure, there’s the usual post-disaster wasteland, the constant struggle to survive, and the thrill of scavenging for scrap metal. But the title adds a twist to the narrative — your choices rewrite the rules. Every decision you make sends ripples through this broken society, pushing NPCs in new directions and changing the course of events. Think of the butterfly effect, but with more radiation and fewer butterflies. It’s not just about finding your next meal or building a glorified hut. The game offers you a sandbox brimming with possibilities. You can play the hero, scavenging the remaining fragments of humanity.

About This Game

Or you can retreat into the shadows, becoming the king (or queen) of scavengers who enjoy the finer things of the apocalypse like clean water that doesn’t glow green. The world reacts to what’s happening in real time, adapting to your decisions. It’s like a choose-your-own adventure story, only with slightly higher stakes than being trapped in a creepy attic. But here’s the catch: there’s no one right way to play City 20. Want to build a utopia powered by rainwater and communal gardens? Go ahead. Fancy yourself a post-apocalyptic warlord with a flair for the dramatic? Kill yourself (just be sure to avoid the irradiated pigeons, trust me).

This level of freedom makes every playthrough feel unique, a fresh take on a familiar genre. So if you’re tired of the same old survival sim routine, this might be your oasis in the desert. Just remember that every action has a reaction, and in this twisted world, your choices could mean the difference between a thriving community and… well, a slightly less thriving community inhabited by feral pigeons.

System Requirements

Minimum

OS:
Windows 10
Processor:
i5
RAM:
16 GB RAM
Graphics:
RTX 2060
DirectX:
Version 12

Installation Guide

Step-by-step setup process for 3DM

  1. Open the .iso in a virtual drive (Daemon Tools, PowerISO or the Windows mounter).

  2. Install the game by launching setup.exe on the disc.

  3. Copy everything inside the 3DM (or 3DMGAME) folder into the installed game directory and overwrite the originals.

  4. Launch the game from the shortcut, running as administrator when needed.

Game Info

Developer
Untold Games
Publisher
Untold Games
Platform
PC
Release Date
File Size
1.62 GB
Status
Scene (ISO)

Download Game

Full game 6

v0.12.0b Scene (ISO) 3DM

Download
City.20.v0.12.0b.torrent
MD5: 91e6c7495a61f519202c079b9478878c
SHA-256: d9ccb986334f7c4f8da8a2a92f9157b93e0fdc6cd528d816fa6b3f9faf028700

Checksums verify the integrity of this specific file. They are not an absolute malware guarantee — always scan downloaded files.

Torrent file ready

PIXELDRAIN
Tiny.Eden.Build.25436551.zip
GOFILE
Tiny.Eden.Build.25436551.zip
MEDIAFIRE
Tiny.Eden.Build.25436551.zip
1FICHIER
Tiny.Eden.Build.25436551.zip
BOWFILE
Tiny.Eden.Build.25436551.zip

Patch Notes

Official changelists for the builds of this game

0.12 The Aftershock Update

Build 25623762

Update 0.12 - The Aftershock is LIVE!

The ground has shifted in City 20, bringing a completely fresh start.

We have overhauled the onboarding experience to give returning veterans a brand-new way to begin their journey, while providing a much smoother introduction for our new players. By integrating new lore, quests, items, and updated NPC behaviors, those early hours in the game are now more engaging than ever.

Your journey now kicks off just after a massive earthquake has sealed off the forest from the rest of the city.

Locked in the forest area, you are tasked with uncovering the truths of your past, finding a way out of the forest area, and ultimately securing your new house in the city!

Here are the full patch notes for Update 0.12 - The Aftershock:

Key Features & World Changes

A Brand-New Beginning
  • The Forest Lockdown: You are now blocked in the Forest area for the first few hours of the game following the earthquake. The entire forest area has been completely revamped for this new experience, with the exception of the container depot, which remains untouched. 

  • Slums Rework: The Slums have been adjusted to feature a less aggressive environment early on.

  • Bridge Reconstruction: A new quest revolves around helping the Henchmen build a bridge to finally cross into the main city.

  • A New Path: Goga will no longer automatically take you to the Raboch faction. Instead, he will push you to investigate and uncover the truth about your own past.

  • Expanding Lore: Discover a brand-new underground bunker. We have also added major pieces of backstory, introducing insights into your old friend’s past.

Revamped City Center & Your New Home
  • The Player House: You now have a dedicated space in the revamped City Center, called Dom Truda! Your first task is to clear out the trash, repair the structure, and furnish your new abode.

  • New City Areas: Added 2 new structures in the city center full of resources and loot!

  • Market Revamp: The Market area has been revamped with new personalized Market Stalls. To each their own!

  • More Walls: We added a physical barrier for the L.I.N.A.C. area. Players not ready to explore this irradiated land won’t venture off and die from radiation poisoning as soon as they start the game.

  • More Dynamic Routines: Citizens will now change their routines and behaviors in response to the forest road being blocked off.

System Reworks
  • Construction Mode Access: Construction Mode is now much easier to access. A dedicated button will now automatically appear on your UI whenever you are inside your property.

  • Bulletin Board Overhaul: Quests are no longer auto-accepted. You now have full control to manually review and accept the requests you actually want to take on.

  • Tool Rebalancing:

  • Added the Makeshift Screwdriver.

  • The Makeshift Knife and Hunting Knife are now strictly skinning tools. They won’t function as screwing tools anymore.

  • Rebalanced durability and strength: Makeshift tools are now slightly weaker, while Metal tools are significantly stronger.

Additions & Quality of Life

  • Construction Tutorial: Added a brand new tutorial for Construction Mode that triggers the very first time you enter your new house, guiding you through the basics of building your sanctuary.

  • New Items & Weapons: Added the Machete and various other new items, alongside updated inventory icons for existing ones.

  • Home Customization: Added a variety of new furniture and storage options to craft for your new home.

  • More Map Info: The Map UI has been upgraded, adding more information while exploring new areas.

  • Expanded Map Details: You can now use “More Info” on shops to check the shopkeeper's working hours, or on houses and dormitories to see exactly who lives there. All of this information is linked directly to your Society tab.

  • Crafting Tab UI Changes: Reduced the crafting slots shown in the quick crafting and furniture crafting interfaces. The separate "Placeable" and “Relocatable” crafting tabs have been completely removed.

  • UI Text Updates: Made the Text more readable and bigger for smaller screens, like Steam Deck.

  • Teaching new Mechanics: Added new dialogues and mini-quests to help you better understand core game mechanics, like dismantling or where to find refined materials.

  • Audio Feedback: Added a wide variety of new UI and interaction feedback sounds across the game to make actions feel more responsive and immersive. 

  • Reading Feedback: Books and documents will now provide clear feedback if you have already read them.

  • Unknown Message: A strange note has appeared in your inventory… Better taking a look at it.

  • Shop Upgrades: Shop vendors now have bigger storages for their goods.

  • Paranoid Whispers: Added a paranoid NPC with strange sounds echoing from their underground deposit...

  • Hunter Tweaks: Changed the initial Hunter request for the first quest.

  • Cinematics & Audio: Added a new post-tutorial cutscene and integrated new sound effects across the game.

Bug Fixes & Optimizations

  • Performance: Fixed major stability issues and crashes reported by the community. Optimized multiple instances where the game would freeze while opening certain UIs.

  • The Unlimited Blueprint Exploit: Picking up and dropping a manual blueprint book will no longer unlock unlimited blueprints when read (sorry!).

  • Blockers:

  • Fixed an issue where the player got stuck if an NPC transporting them fainted.

  • Fixed an issue causing the player to freeze when canceling the uproot animation with a Sickle.

  • Smashing an item (Controller A) inside a chest will no longer cause the next 'A' interaction to fail.

NPC AI & Interactions:

  • Guards will no longer try to kick you out forever when you upset them.

  • NPCs who want to talk to you will no longer ignore you if interrupted by a loud noise.

  • Increased the survivability necessities and Behaviours of all NPCs (especially the ones outside the factions)

  • Sleeping NPCs and the Mad Scientist will now correctly answer the door.

  • Fixed a rare issue where answering the door made NPCs un-interactable.

Quests & UI:

  • Fixed an issue with quests permanently lingering in "ongoing activities" even after completion.

  • Money extortion quest diary notes now update correctly.

  • Citizen Info mode no longer persists if you are in it while opening the map.

  • Fixed an issue where item icons would go outside inventory bounds after loading a save with a backpack equipped.

  • Item icons no longer disappear when hovering them over a Blueprint in the Mechanical Workbench.

  • Equipment Icon Colors are now shown correctly in the Big Icon above their description in the inventory.

  • The Torch Holder now has the Slot Item Name and Description shown correctly.

  • Item Request amount is now shown correctly after you give a partial amount of the item requested.

  • Affection no longer increases when giving quest items (the affection already increases with the completion of the quest).

World & Environment:

  • Fixed an issue where repairable structures couldn't be repaired after a load, even if all ingredients were added.

  • Fixed a rare bug allowing some electric doors to open while the power was completely off.

  • Fixed an issue where you could walk over the unfinished catwalk in the LAB 01 area after loading.

  • Farm Plots are now correctly illuminated.

  • Corpses will now properly decompose after loading a save file.

  • Fixed Goga’s localization text (he lives in the container depot area, not the market!).


We are incredibly eager to hear your thoughts as you dive back in and experience this fresh start.

If you haven't already, jump into our Discord to share your feedback, report any issues, or just hang out with the community.

www.discord.gg/Bf26uy3T5v

Thank you for your continued support and, as always, see you in the City!


Source: Steam announcement SteamDB

0.11 The Construction Update

Build 24454559
Hello Citizens!

Update 0.11 is officially live! This patch is a bit smaller than our usual releases, but it brings a highly requested feature to your survival experience, alongside some crucial stability fixes.

While part of the team put together this patch, the rest of us have been working on our next major update (which you can catch a glimpse of at the end of these notes!).

Here is what’s new:

New Construction Mode

It is time to make your property truly yours! Update 0.11 introduces the very first iteration of our brand-new Construction Mode.

  • Total Placement Freedom: You no longer need to place your relocatables strictly near the walls of your house. You now have the freedom to build and place items anywhere within your property limits!

  • We want your feedback: Since this is the first iteration of the system, we are looking closely at your feedback. Let us know how it feels, as we are already planning to expand and upgrade this system in future updates!

Stability & Bug Fixes
  • Crash Fixes: We have fixed multiple instability issues and crashes that were directly reported by the community. Thank you for continuing to send in those reports!

Known Issues
  • Animation Bug (v0.9 Saves): Loading older saves from version 0.9 can cause your character's arms to get stuck in their previous animation. This is a visual-only issue and will not impact your gameplay.


What’s Next?

As mentioned, this update is a short one, but we would never leave you without a look at what is coming next!
Our team is currently hard at work on the next major update, which is packed with massive content additions and overhauls.

Here is a sneak peek at what we are currently working on:

  • Expanded Lore & Mysteries: We are diving deeper into the world with expanded city lore and entirely new mysteries to uncover.

  • New Onboarding: A completely revamped onboarding experience to better welcome you into the harsh realities of the city.

  • Revamped Areas: Massive overhauls are coming to both the Forests and the Market zones.

  • New City Central Area: The heart of the city is opening up, featuring a brand-new player property to claim!

  • Reworked Bulletin Board: We heard your feedback and we are changing how the bulletin board works and looks! You will be in full control and be able to choose the exact quests you actually want to do! 

  • Construction Mode Upgrades: We will be expanding on today's new system, with the addition of new relocatables for you to build and place!

[carousel][/carousel]

Thank you all for your continuous support, feedback, and bug reports.

Dive into the new Construction Mode, let us know what you think, and get ready for a massive leap forward in our next update.

See you in the City!


Source: Steam announcement SteamDB

Reviews and comments

Ratings

4.5 out of 5 268 ratings

The archive stored scores, not text — there is nothing written to read yet.

  1. Skigameco


     Watch the full features trailer here! Key FeaturesThe Atkers Have Arrived: A new enemy type has entered the city! Be careful out there, they are not to be trifled with.Character Creation: You can now define your own identity before stepping into the city.New Faction Leaders:Mozga: Added the Scientist Leader and Military Leader.Raboch: Added 3 new Faction Leaders.Enhanced NPC Interaction:Better Localize: You can now ask an NPC where every known NPC is located.NPC Locators: We’ve added more places where an NPC can be found when you ask about their location.New Blueprint Tab: A better way to organize your crafting knowledge.New Items: Lore-themed tools and gadgets to study and repel the Atkers.New Quests & MysteriesWe have added a variety of new missions to test your morality and survival skills:Atkers & Lore Quests: New questlines specific to them.New common quests: Quests like money extortion and item retrieve, can be given from NPCsLore & Bulletin: Added new exclusive Bulletin Board quests and quests specifically tied to the deep lore of City 20.Mechanics & SystemsLockpicking: added a minigame in order to lockpick, replacing the previous random chance-based system.NPC vs. NPC Combat: The world is more dynamic. NPCs can now fight each other without player intervention.Reaction to Danger: NPCs now have improved reactions when threats are nearby.Placeable Lifespan: Items like Traps and Campfires now have a limited lifespan and will degrade over a long time.Expanded Conversations: Added \"Locked Topics\" and significantly more \"chit-chat\" variety to make social interactions feel natural.Locked Topics: Befriend NPCs to unlock hidden secrets.Balancing & AdjustmentsWe have tweaked the numbers to ensure the progression feels rewarding and fair:Player Progression: Rebalanced when quests and events trigger in correlation to your actions in the world.Crime & Punishment: Adjusted fines and reputation loss resulting from crimes.Social Balancing: Tweaked affection gains and rewards from personal NPC quests.Hazmat Rarity: Hazmat pieces are now rarer in the open world but can still be purchased from the Emporium.Tool Durability: Tools will now break more easily when used in combat.Campfire Nerf: The campfire can now only cook a small number of specific recipes.Mechanical Workbench: Now is crafted with Wood Logs and ComponentsDisassemble Drops: Rebalanced the loot you receive from disassembling items.“Loot Boxes”: Toolboxes and Suitcases may drop random items when smashed / disassembled.Forest Houses: Expanded the buildable and cultivable areas within these zones.Bulletin Quests: Rebalanced rewards and difficulty for various board quests.

  2. Skigameco


    On the spookiest day of the year, we have some great news to share! The October Update - the first milestone on our road to 1.0 - is finally available!Here is a list of the main changes this patch introduces:Gameplay and FeaturesAdded a \"locate NPC\" option which allows you, once an activity is unlocked, to discover the location of any NPCs involved it;Added a brand new map hotkey! You can now access the map by hitting M on your keyboard or by holding the Options button if you are using a gamepad;Increased the maximum number of waypoints you can mark on your map from 2 to 6;Wolves will now also behave aggressively during the day - stay clear of the forests!The Bartender and Radio Speaker NPCs will now work in turns, with different NPCs covering the morning and evening shifts. This increases the total amount of time their respective doors stay open and gives you longer to interact with them; *Improved NPC survival routines throughout the game; *Improvements and FixesReworked and improved some elements of the in-game UI;Rebalanced food fullness values - which will influence how much food you need to survive;Improved some of the in-game option menus;Fixed a handful of technical and loading-related issues;Known issuesThere\'s a chance that Goga might not kick players out after three days - effectively allowing you to use his property indefinitely;When loading an older save, some blueprints might be displayed in different crafting modes - which temporarily gives you multiple ways to craft certain items;When loading an older save, the Bartender and Radio Speaker might be working shorter hours than expected;

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